Mike and Geoff are thrilled to welcome two of the designers of Thornwatch , Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game . Duration: 1:15:33...
Sep 29, 2016•1 hr 16 min
In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19
Sep 25, 2016•6 min
Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26
Sep 18, 2016•1 hr 6 min
In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34
Sep 11, 2016•6 min
Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30
Sep 04, 2016•1 hr 7 min
In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void , a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this technology, and how can it be extended in the future? Duration: 16:09...
Aug 28, 2016•16 min
Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team? Duration: 1:04:54
Aug 21, 2016•1 hr 5 min
In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them. Duration: 06:26
Jul 31, 2016•6 min
A little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast. So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'. Duration: 56:13
Jul 24, 2016•56 min
Mike and Geoff are pleased to welcome Walter Crist, archeologist and co-author of Ancient Egyptians at Play , to discuss the history of board games in ancient Egypt, and their impact on culture and society. Duration: 51:10
Jul 10, 2016•51 min
It's another Listener Question episode! Mike and Geoff take on all comers. Can they survive? Duration: 1:11:21
Jun 26, 2016•1 hr 11 min
In this GameTek, Geoff discusses the role that mental models play in how we interact with objects in the world. Duration: 06:00
Jun 20, 2016•6 min
Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming. Duration: 1:49:42
Jun 12, 2016•1 hr 50 min
In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games. Duration: 06:27
Jun 05, 2016•6 min
Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company , which marries a traditional boardgame style economic battle with computer-based real time mechanics. Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations. Duration: 1:09:20
May 29, 2016•1 hr 9 min
In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics. Duration: 06:13
May 22, 2016•6 min
Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player? Duration: 1:16:16
May 15, 2016•1 hr 16 min
In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter. Duration: 06:15
May 08, 2016•6 min
Mike and Geoff interview a panoply of designers of designers at the Gathering of Friends to hear about what inspires them. Duration: 46:36
May 01, 2016•42 min
In this classic GameTek, Geoff talks about the psychological state called 'Flow'. Duration: 6:41
Apr 24, 2016•7 min
Mike and Geoff are thrilled to have special guest Nolan Bushnell, the founder of Atari games. What were the game design considerations of the early video game industry? When you are inventing an entire new genre, where do you look for ideas? Duration: 42:15
Apr 17, 2016•42 min
In this classic GameTek Geoff discusses a study that looks at how much people enjoy just sitting with nothing to do. Duration: 05:43
Apr 10, 2016•6 min
Mike and Geoff present the third and final part of the game design checklist. You can download the full checklist from http://cardboardedison.com/, under the Featured Content link. Duration: 1:08:30
Apr 03, 2016•1 hr 9 min
In this classic GameTek, Geoff takes a look at an 'interesting' game from the 1994 Caribbean Cup soccer tournament. Duration: 06:58
Mar 27, 2016•7 min
Mike and Geoff continue their discussion of the Game Design checklist, with questions about game mechanics. Duration: 01:16:59
Mar 20, 2016•1 hr 17 min
In this classic GameTek, Geoff discusses the psychological concept of Zero Risk Bias. Duration: 07:45
Mar 13, 2016•8 min
Mike and Geoff have been hard at work developing a checklist for game designers, and it is time to go public! In this first of three episodes, they discuss the questions surrounding creating the desired player experience. Duration: 01:14:17
Mar 06, 2016•1 hr 14 min
In this episode, Mike and Geoff discuss the art and science of selecting a name for your game, and what you should consider. Duration: 1:13:02
Feb 21, 2016•1 hr 13 min
In this classic GameTek, Geoff discusses what we know, what we don't, and how that affects our psychology. Duration: 05:13
Feb 14, 2016•5 min
Mike and Geoff are pleased to welcome guest Matt Leacock, co-designer of new #1 game on Board Game Geek, Pandemic Legacy. We get into the spoiler-free details on designing a Legacy game. What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process? Duration: 56:16
Feb 07, 2016•56 min