Ludology - podcast cover

Ludology

Erica Hayes-Bouyouris, Sen-Foong Limludology.libsyn.com
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Episodes

GameTek Classic 43 - Rules for Robots

In this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games. Duration: 8:54

Nov 11, 20129 min

Ludology Episode 43 - Twilight Snuggle

Ryan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show. Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games. What makes Twilight Struggle tick? What special considersations are required for the design of political games? Duration: 55:00

Nov 04, 201255 min

GameTek Classic 42 - Gifting

In this classic GameTek from January of 2010, Geoff discusses the economics of gift-giving, and some games that explore gift exchanges. Duration: 06:45

Oct 28, 20127 min

Ludology Episode 42a - TradeMed Trade Goods

Ryan and Geoff get down in the weeds to discuss the details of the cards and card mix in Trading in the Mediterranean. How will the trade goods relate to the ideas? How will they be acquired? How many of each combination should there be? Hopefully this is more interesting than it sounds. Duration: 24:00

Oct 21, 201222 min

Ludology Episode 42 - Speedy Delivery!

Ryan and Geoff are joined by special guest Eric Summerer for a deep dive into Pick Up and Deliver games. What are some of the best examples of this genre? What makes them appealing? When do they work, and when do they fail? Will Eric make it through the Lightning Round? All these questions and more, will be answered! Duration: 1:08

Oct 14, 20121 hr 8 min

GameTek Classic 41 - Multitouch Tables Revisited

In this GameTek from December of 2009, Geoff discusses advances in 'multitouch table' technology, tech which eventually found it's way into tablets like the iPad. Duration: 07:45

Oct 07, 20128 min

GameTek Classic 40 - Emergent Behavior

In this classic GameTek, Geoff takes a look at rules. Can you learn everything there is to know about a game just by reading the rules? Duration: 07:00

Sep 23, 20127 min

Ludology Epsiode 40 - Games Teach

Ryan and Geoff are joined by special guest Giles Pritchard to discuss the use of games in the classroom. Both Ryan and Giles teach kids ages 8-11, and have extensively used games to augment the traditional curriculum. Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood. In addition, Ryan discusses his new venture Games Teach , which is designed to spread the use of games by creative teachers, and is launching on Kickstarter on September 18th. Durat...

Sep 18, 20121 hr 23 min

Ludology Episode 39 - Roll and Move

After a brief summer break, the Ludology team is back! In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox? Duration: 1:14:00

Sep 02, 20121 hr 14 min

Ludology Episode 38a - Ideas about Ideas

Ryan and Geoff continue their development of Trading in the Mediterranean, working to flesh out how to include 'ideas' in the game. Duration: 48:00

Aug 12, 201249 min

Ludology Episode 37a - Trading in the Mediterranean

In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean. Make sure you let us know what you think about Ryan's "interesting" idea for voyages! Duration: 38:00

Jul 29, 201238 min

Ludology Episode 37 - The Empty Box

In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own! Duration: 1:04:30

Jul 22, 20121 hr 5 min

GameTek Classic 36 - NP Complete

In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others. Duration: 06:00 (Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)

Jul 15, 20128 min

Ludology Episode 36 - Case Study: Ticket To Ride

Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick. What design decisions set it apart from similar games? How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan? Duration: 01:15

Jul 09, 20121 hr 17 min

Ludology Episode 35 - The Social Milieu

In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players? Duration: 1:30:53

Jun 24, 20121 hr 31 min

GameTek Classic 34 - Design and Creativity

In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00

Jun 17, 20128 min

GameTek Classic 33 - Intro to The Ares Project

In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project. This was originally broadcast in August of 2009 on Dice Tower episode 154. Duration: 07:15

Jun 03, 20128 min

Ludology Episode 33 - Pandamonium!

This episode Ryan and Geoff are very pleased to welcome Michael Lee, founder and co-owner of Panda Games , manufacturer of games like Pandemic and Eclipse, to discuss the nuts and bolts of actually getting a physical game into the world. Duration: 1:10:50

May 27, 20121 hr 11 min

GameTek Classic 32 - Push Your Luck

In this GameTek segment Geoff looks at the math behind Push Your Luck games. When another roll is one roll too many... This was originally broadcast in Dice Tower episode 143 in March of 2009. Duration: 05:50

May 20, 20126 min

Ludology Episode 32 - Critical Mass

Ryan and Geoff tackle reviews and criticism. What are the different types? What drives people to write reviews? How do people use them? Do game reviews need to differ from film or book reviews? All these questions, and more, are discussed, dear listener, in this latest episode of Ludology. Duration: 1:05

May 13, 20121 hr 6 min

GameTek Classic 31 - Trading Games

In this classic GameTek, Geoff talks about the characteristics of a good trading game. What drives the gameplay? How much does value need to be obscured? Is it better or worse to have stuff worth more to some players than others? Duration: 5 minutes

May 06, 20128 min

Ludology Episode 31 - Interview with William Attia

Ryan and Geoff conduct a 'virtual interview' with William Attia, the designer, most notably, of Caylus. Ryan declares that Caylus is the "most important game since Puerto Rico". Can he support that bold contention? Note: This file has corrected the 'stereo' issue with the earlier posting.

May 05, 20121 hr 8 min

GameTek Classic - PBEM History

Well before the current wave of online boardgames, both web-based and mobile, Geoff reflected on his experience with PBEM gaming back in the dark ages in this classic GameTek episode. 05:00

Apr 22, 20126 min

Ludology Episode 30 - Listener Spectacular

Geoff and Ryan field several listener questions this episode, weighing in on quite a diverse range of topics. To add to the difficulty, Ryan responds to all questions with the flu. Length: 1:01

Apr 15, 20121 hr 1 min

Ludology Bonus Episode - Hot and Cold

In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda? We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.

Apr 08, 20125 min

Ludology Episode 29 - Sold!

Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.

Apr 02, 20121 hr 7 min
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