Solving Game Design Issues with Marshmallows - podcast episode cover

Solving Game Design Issues with Marshmallows

Jan 29, 20241 hr 10 minEp. 185
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Episode description

Andy and Anthony talk about Anthony’s experimental Battle Box where players start at three life, can cast spells without paying their mana cost, and start the game with two Lightning Bolts on the stack. They talk about rapid prototyping and challenges in game design. The novel design didn’t initially play as hoped, and they brainstorm ideas to make it work.

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Discussed in this episode:

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Musical production by DJ James Nasty.

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