¶ Introduction to Splat Technology
Josh: Ejaz, I've been obsessed with these things called splats for like six months. Josh: And just last week, we had a new breakthrough in this revolutionary weird world of 3D imagery. Josh: So I want to start with this image that we're looking at on screen right now, Josh: because this is, it's pretty unbelievable.
Josh: And for the people who are just listening, what it is, is there's a dude with Josh: the normal backyard and he has a Vision Pro and he has a photo that he took Josh: in the past of the same backyard in a different season. Josh: And with this new Splat technology, he's able to overlay a previous picture Josh: onto a current place and then actually walk through it as if he's able to relive Josh: the memory for the first time using these Apple Vision Pro headsets.
Josh: So it's this unbelievable technology that Apple released just last week that Josh: allows you to relive the past in the present in a way that is totally immersive, Josh: totally submersive using these things like the Vision Pro or any sort of virtual reality headset.
Josh: The new technology has some pretty unbelievable examples. So that's what we're Josh: going to cover in this episode is the weird world of 3D splats and how you're Josh: actually able to turn any photo you've ever taken, any video you've ever taken Josh: into something you could actually step into and relive again like it's the first time.
Ejaaz: Yeah, it's pretty crazy. It looks like he's taken a picture of his garden from Ejaaz: December 10th, 2017, when it Ejaaz: was snowing and he's kind of transposed it onto his garden in real time.
Ejaaz: I think the thing that shocked me the most from this, Josh, I did a double Ejaaz: take was they have a doctor who prop in Ejaaz: here it's like a telephone box who has Ejaaz: this in their gun that this is pretty insane um but i Ejaaz: saw a more recent example actually of this technology Ejaaz: this week um in a slightly uh Ejaaz: uh crazy application so uh Ejaaz: you might have heard that uh some some epstein files got released uh and some
Ejaaz: documented footage pictures videography got released and someone decided to Ejaaz: splat the entire thing so what you're looking at here isn't a real uh video Ejaaz: but rather a series of images which have been splattered to form this kind of Ejaaz: like 3D immersive experience. Ejaaz: And he was able to generate this in a couple of minutes, which is insane.
Ejaaz: And to kind of prove to you that this is like a real thing, what you're seeing Ejaaz: on my screen right now is a Google Drive of basically all the leaked images from these files. Ejaaz: And you can literally click on any of these. Ejaaz: Let's go with blue guest room two. and if you press w to zoom in you can now Ejaaz: literally zoom in and peek around the entire thing like let's see how close i can go first can Josh: You look at what's on the mic oh.
Ejaaz: My god wait what's under the bed okay we don't know we don't know but like i Ejaaz: can't read the title you can really get into it oh i'm under the bed now Josh: Oh you're under. Ejaaz: Officially under the bed anyway this stuff is is just insane josh and uh this Ejaaz: is due to apple shop's model right
Josh: Yes, this is the coolest thing. So Apple Sharp just released this model last Josh: week, which coincided with the release of these files, which created this funny Josh: convergence of two technology, or I guess a technology and breaking news at once. Josh: But I do want to talk about what splatting actually is because we're saying Josh: this funny word a lot. No one actually has a clue what it means. Josh: It's basically a way to make a 3D scene by storing it as a cloud of tiny.
Josh: Soft little blobs instead of building traditional 3D models. Josh: So in the past, each as we've all played video games before, Josh: it requires a large machine to run them because it's a lot of textures and polygons. Josh: And there's just a lot of detail required to render fidelity with what these Josh: blobs do, what these splats do is each blob. Josh: It's kind of like a puff of spray paint and it's floating in 3D space.
Josh: And then every puff has a position, size, shape, color and transparency.
Josh: So to render an image from any viewpoint the computer Josh: projects all those puffs onto your screen and then blends them together Josh: like layering this transparent paint so it's much more efficient Josh: than the previous way of doing this which is Josh: lots of crazy rendering lots of compute required Josh: and if you were to create something like we're showing on screen now which Josh: is an example of 3d skulls that are sitting with dynamic
Josh: lighting and it looks really real it's something you'd see in a video game you Josh: would normally have to render that overnight it would take forever to Josh: do but what this new splatting technology does and what apple's ai Josh: model does is it allows you to take this high fidelity Josh: rendering and turn it into a splat by using Josh: these blobs and that way you could render it as a single asset
Josh: on something as light as your smartphone so it turns these really detailed complicated Josh: compute 3d images into something very simple so simple in fact that you can Josh: actually do it yourself you can make images yourself you can do this for your Josh: own content and you can do it for free almost instantly. It's really cool.
Josh: And this is thanks to Apple's new Sharp model that they released last week, Josh: which is open source, which allows people to go around and play with it themselves, Josh: which I think is a really cool new paradigm for this technology. Ejaaz: So the way I'm thinking about this, Josh, and correct me if I'm wrong, Ejaaz: is if I take a 2D image, right, it's 2D and it's composed of a bunch of pixels, right?
Ejaaz: If I use this splat technology on that image, it turns every one of those pixels Ejaaz: into a kind of like 3D object, which is why like these skulls, Ejaaz: for example, isn't a video of like the skulls from all different orientations.
Ejaaz: It's like a couple of pictures of these pile of skulls or even maybe an AI generated Ejaaz: image or whatever and it's Ejaaz: splattered into these like 3d blobs and i can now kind of like maneuver around Ejaaz: it and look around is that kind of roughly on the right track Josh: Yeah and it's funny you'll notice with like the epstein examples Josh: there actually is a lot of fidelity in the way that it's rendered so if you
Josh: look at a video game in the past that you've played normally you'll look at Josh: the details and it's very fuzzy it doesn't look very real because the computer's Josh: trying to save rendering of compute for the things that you're actually looking Josh: at that matter but these scenes that use this new technology They look so photorealistic Josh: because you're essentially repainting the world from these millions of soft dots.
Josh: And it's fast because rendering is mostly throw blobs onto a screen efficiency Josh: rather than heavy 3D geometry or this like slow ray tracing that you're seeing on a computer. Ejaaz: Got it. And so the number one question that pops into my head then would be, Ejaaz: well, what's the cost difference for like doing this in the traditional way Ejaaz: versus like in the current splatting way?
Ejaaz: And how long does this take? We got this tweet by Brad Lynch who tried out this this Apple software. Ejaaz: And he said he generated what we're looking at on the screen right now, Ejaaz: which is, I think it's an image of him sitting by like an open ocean and like, Ejaaz: you know, he's got his Apple Vision Pro on and he's like kind of peering around Ejaaz: and he's in his living room. He's moving the images side by side.
Ejaaz: And it made it, it took him 10 seconds to generate this on his MacBook Pro. Ejaaz: And I'm assuming because he used Apple Sharp, which you just said was open source, Ejaaz: it's the cost of downloading the software and just running that on your computer. Ejaaz: Is that, Do I have that roughly correct? Josh: It's totally free. It's totally open source. And it is totally available for users of any computer. Josh: I mean, you could render it on a laptop. You could render it on a phone.
Josh: You could do this instantly, anytime. Ejaaz: Hold your horses, Josh. If you're saying that, that means we should do this ourself, right? Josh: Perhaps we should do a demo for the audience. Ejaaz: Let's not take his word for it. Let's do this ourselves.
¶ Live Demo of Splatting
Josh: Let's do it ourselves. We're going to do it live here. Ejaaz: Yes, we have the Apple Shop kind of software here. We're going to upload an image.
Ejaaz: Let me see if I can find a convenient image of Josh oh what do you know Ejaaz: what do you know i have it here i'm curious how long this is gonna take look Ejaaz: at us good looking gentlemen on the screen we look good in 2d i would love to Ejaaz: know how good we look in 3d and Josh: That's the fun thing too is if you have like loved ones or your children or Josh: people who are younger you could really freeze these moments in time special memories special trips.
Ejaaz: You've gone we're done josh by the way sorry oh my god before i even finish Ejaaz: my explanation we're done okay here Josh: We are let's see this walk me through. Ejaaz: The picture here oh it's like a watercolor effect you can see it materializing Ejaaz: oh it's rendering oh this is weird this is weird i'm zooming in oh wait i need Ejaaz: to oh my god wait can we oh my god i can see you from like above yeah Josh: Wait try to go closer and get.
Ejaaz: In deeper wait hang on let me get in deeper let me get into this face get Josh: Up in our faces. Ejaaz: Wait how do i how do i like zoom oh my god oh oh so we can like see us from Ejaaz: the side too that's wait that's pretty crazy david's face is a little warped Ejaaz: david's the guy the less handsome guy uh in the center um our arms are looking Ejaaz: pretty good we're going to the gym oh we could look at us from above as well that's pretty get in Josh: There scroll into the image i'm.
Ejaaz: Trying i'm trying to sorry i don't i don't mean to zoom into Ejaaz: our crotches here but uh this is the this is the furthest i can go in which Ejaaz: i'm kind of upset about hang on maybe if i maximize oh wow okay that that does Ejaaz: look better oh my god well what i'm impressed with here josh is number one how Ejaaz: quick that took to take it's funny on the screen it said uh it gave us a countdown from 60 seconds.
Ejaaz: And it ended up producing the entire rendering that we're looking at right now Ejaaz: with 47 seconds to go. So it took 15 seconds to make. Ejaaz: And I'm touching my laptop right now. It is not warm at all. Ejaaz: So I'm assuming it didn't cost anything energy-wise as well. Ejaaz: Also, the fidelity of this, Josh, is actually really, really good. Ejaaz: It's way better quality. Ejaaz: I mean, I think I look a bit kind of out of it. I look like I've had a few drinks.
Ejaaz: Maybe I did on the night, actually. But it looks really good. Josh: Yeah, it's impressive how quickly it's able to render this and how low cost Josh: it is and how lightweight it is. I mean, you could just run this in a browser very simply. Josh: It's not a very compute intensive thing. And it's really cool. Josh: So this is an example of a photo. Josh: There are three kind of tiers to the splatting. There's the photo first.
Josh: And then second is this in between before we get to videos, which is this example Josh: that you're seeing with Casey Neistat's studio. Josh: Now, a lot of people who watch YouTube, they know Casey Neistat. Josh: They love Casey Neistat. Josh: And this is the most iconic place in the world of Casey.
Josh: What the meta team has done is actually go Josh: through and create a giant splat of the studio so that Josh: anybody with a vr headset can actually put the headset on and walk Josh: around it now what we're looking at on screen it looks like it's an Josh: actual video of the studio but the reality is is that it's one Josh: large splat and it is a full fidelity Josh: splat so if you put on goggles and you walk through Josh: the space you can actually go and read the bindings
Josh: on the books you can like walk up to all Josh: the shelves and peer at all the little things all the little trinkets that Josh: are on them it is a full and total high fidelity Josh: scan of the studio but in a very lightweight way if you used to try to do this Josh: you would need a supercomputer to render this and you need a supercomputer to Josh: run it you couldn't even do this on goggles that would be like disconnected
Josh: from a computer now thanks to this new technology you can scan real places into Josh: the cyberspace and it's kind of acting as that, Josh: almost like a preservation technique, where if there's a place that you love, Josh: if there's a place you want to remember, you can actually scan it and then relive in that forever. Josh: You can capture this place in its full fidelity, exactly how it is today. Josh: And I thought this was a really cool example.
Ejaaz: I mean, what I find super cool about this is like in the traditional way, Ejaaz: you would have to take a million pictures and stitch them all together, Ejaaz: which would have taken you hours and hours and efforts and probably a bunch Ejaaz: of people to get involved to help you produce. Ejaaz: Also, I like that it's to scale as well, Josh.
Ejaaz: Like a lot of these simulation kind of videos or games that I've tried with Ejaaz: Apple Vision Pro and stuff like that just seems kind of unrealistic. Ejaaz: Obviously, like maybe you're playing a fantasy game or something. Ejaaz: This is like to scale. It's like you're walking through, you're not going to bump into anything.
¶ Usa Cases
Ejaaz: I just think it's awesome. But then the natural question that pops into my mind Ejaaz: is, well, can you do this with video? Ejaaz: And I think, you know, we had our answer a few months ago earlier this year Ejaaz: when this viral tweet went about of this guy who's kind of like directly speaking to a camera. Ejaaz: But you can see in this video that someone's navigating around him. Ejaaz: And this is just like, you know, a 2D video taken head on of this man sitting down in his chair.
Ejaaz: And he is able to navigate around him in every single different type of direction. Ejaaz: You can peer at him at a kind of like angle perpendicular to him. Ejaaz: You can see kind of like the way that his jaw looks like. And this is all generated Ejaaz: through splats. None of that is real. Ejaaz: None of that was actually filmed with a camera to the side of him. Ejaaz: This is all generated via splats. Super cool. Josh: It's fun to think of...
Josh: When you capture things to think of your camera as a paintbrush or Josh: maybe even a can of spray paint like we were talking about earlier Josh: where if you can just capture the smallest amount Josh: of detail of a specific part of an image you can then Josh: render it all fully in a 3d way like Josh: we're seeing another image here where you can zoom in on the video you can pan Josh: left and right and that's because it was kind of scanned like it was this can
Josh: of spray paint you you want to kind of spray paint things and then you could Josh: relive them and capture them and i think it's such a cool new paradigm where Josh: they're driving through the city streets or they're watching someone dancing Josh: or whatever these examples are. Josh: If there's something in your life that you want to capture, you can just do it and then relive it.
Josh: And this is particularly interesting if you're a user of iPhone, Josh: because Apple's really the company who has been leading the charge of this. Josh: And if you use an iPhone, you're aware of the camera sensor, Josh: right? How they're kind of lined up. Josh: And when you shoot a video using these top two, you actually give real 3D spatial depth to it.
Josh: And that's also because there's a lidar scanner on the bottom of the camera as Josh: well so apple has all the tools here built in to Josh: create the highest fidelity splats possible and now they're rolling out the Josh: software to enable that to happen even more so on these handheld devices that Josh: we all use it's like i guess the last example is it's kind of like if you take Josh: a black and white photo you could add color to it this is taking a two-dimensional
Josh: photo and adding a third dimension to it and that's a really cool unlock my. Ejaaz: Mind naturally goes on to um like applications like what can i use this technology for. Ejaaz: And I think through a bunch of the examples that we've shown so far, Ejaaz: it's kind of cinematic and maybe even veered towards gaming as well. Ejaaz: Hollywood is the instant industry that I think of that I'm like is going to Ejaaz: get completely run over by this, right?
Ejaaz: I know for a fact that they spend months, in some cases years, Ejaaz: to render a single visual splat that we've been looking at throughout this entire episode. Ejaaz: And so I think that this is going to cut costs down by like tens of millions of dollars.
Ejaaz: And it is going to cut time down and even jobs as well. I know they have teams Ejaaz: of different people with different skill sets to stitch all the images together, Ejaaz: to get the right grading, lighting, to like post-processing of a bunch of these Ejaaz: images and then kind of make these visuals. Ejaaz: There's no way that this doesn't get disrupted by it. It also got me thinking Ejaaz: of one of my favorite shows on Apple.
Ejaaz: Finally, we're talking about Apple and now they have this. Like one of their Ejaaz: hit shows is Severance, right? Ejaaz: And I remember season two, they have this like crazy scene where like we've Ejaaz: got the camera panning around him in all different kinds of ways. Ejaaz: And Ben Stiller had an interview on this where he said each episode costs roughly $20 million to make. Ejaaz: And this particular scene alone costs $10 million.
Ejaaz: Now, if he had something like a splat technology, right, he could generate this Ejaaz: in a couple of minutes or even under a minute, like we showed ourselves earlier on. And for a fraction.
Ejaaz: Of the cost it just it just it's a no-brainer for me josh Josh: Yeah i don't want to say that hollywood is Josh: under attack but they are definitely in need Josh: of rapid innovation quick because this is Josh: a second front that there is being disruption on we Josh: had we talked about google's vo3 and all the video generation Josh: models how well they understand the world how good Josh: they're able to generate video now this merges that
Josh: gap where you can actually take the real world Josh: but you could capture it much more efficiently than you ever have before and Josh: much more fully which creates a lot more dynamic optionality Josh: for these shots so if you can't create it Josh: in the real world using a splat well then you can create it in the digital world Josh: using ai and what i understand is that people Josh: in hollywood they're already starting to use stuff like this where they are
Josh: capturing things once instead of 10 times and they're using ai they're using Josh: splats to just kind of massage the scene to get exactly what they want if it Josh: wasn't perfect on that first try and it just saves a huge amount of money But Josh: there are more use cases for this. Ejaaz: Yeah, so you put this one in the dock, Josh, of a Swiss glacier collapse in 4D. Ejaaz: Is this, like, can Splats be used as, like, a prevention model for these kinds of things?
Josh: Yeah, so earlier this year, there was a big landslide in the Swiss Alps, Josh: and it took out an entire village, and it was very dangerous. Josh: It created a very uncertain situation. Josh: Times because it's hard to access that area and people didn't know what was affected. Josh: So a helicopter came through with a big camera array and it just swept the whole Josh: valley. And you could see on the video the before and after.
Josh: And they captured this incredibly high fidelity splat up the valley. Josh: They could then diagnose immediately what areas were most in danger, Josh: what areas needed the most help, how much danger there actually was. Josh: And they were able to observe all of the things at any time without needing Josh: a specific video feed of a specific area. So let's say you were looking at a Josh: specific location on the mountain.
Josh: Well, you could just pause the splat and you could zoom in on that one area, Josh: even if you didn't capture it with a video camera. Josh: So there's a lot of utility for these outside of just entertainment. Josh: There's also safety and other things like this. Josh: I just thought it was a fun example of a real world use case that actually happened earlier this year.
Ejaaz: Love it. It's been a longtime dream Ejaaz: of mine to go to Japan, and I've been fortunate enough to go a few times. Ejaaz: And I'm going again next year. And I kind of thought about like, Ejaaz: how do I share this experience with different people? Ejaaz: And I spotted this one, Josh, where it's a tweet that goes, we've made it possible Ejaaz: to walk through the hot spring town of Yamagata, Ginzan's Onsen with an avatar.
Ejaaz: And this is like a real life rendering. And it looks like a game because, Ejaaz: you know, it's been generated one of using a splat machine or splat model. Ejaaz: It is to scale. These are real life shop fronts and stores and homes and streams. Ejaaz: But obviously, it's like a simulated game environment. And it got me thinking Ejaaz: like, this looks like something out of GTA, Josh, right? Ejaaz: And I'm thinking like, this would change the way that you create simulated realities.
Ejaaz: Like imagine the Sims game, but using real life worlds, and it can be generated Ejaaz: in real time to reflect different kinds of people, personalities and shops.
Ejaaz: Like imagine if New york city was updated every Ejaaz: single second or day or every hour uh to Ejaaz: reflect accurate goings-ons in that city i just think this changes gaming forever Ejaaz: right because one of the things that i loved about gaming is that uh it had Ejaaz: kind of like a preset story but then when you got to the end of the story i Ejaaz: was like damn i can't i now have to wait like a year or two years until the
Ejaaz: second one comes out gta what is it five or six which one have we been waiting on for Josh: Oh we're waiting on six. Ejaaz: Six right so we've been waiting Josh: For like 12.
Ejaaz: Years 12 years over a decade for this game Ejaaz: now you can get the second game or the third game or the fourth Ejaaz: game or the fifth game immediately if we had these kind of Ejaaz: generated simulated realities but Ejaaz: it kind of like i played this out in my head josh um Ejaaz: the end game for these splats surely has Ejaaz: to be world models right world models um is supposedly going to be a big trend
Ejaaz: next year in ai models where you create these simulated realities or environments Ejaaz: of the real world that we live in today and you stick in an AI agent or an AI Ejaaz: model to kind of generate synthetic data. Ejaaz: So it lives out its life and it kind of figures out how humans perceive things. Ejaaz: Aren't splats just world models? Josh: They're not actually. I think splats, you can think of a splat kind of like Josh: what a neural link is to the human brain and AI.
Josh: A splat is kind of like to the physical world and the virtual world. Josh: It's the bridge that combines the two together. Josh: So what we just saw in that last example is, Josh: you're able to walk through Japan and capture it with the camera and then merge Josh: that real world data into cyberspace. Josh: And if it was a world builder, it would just kind of create these virtual worlds.
Josh: So what I see is kind of the way this goes would ideally be a combination of Josh: the two where splats are unbelievably efficient and are easy to capture the real world with.
¶ Splat as a Bridge Between Realities
Josh: And then you could take an AI model, a world model, and you Josh: could apply extra fidelity on top of it depending on how much compute Josh: you have so you could think of the splat as Josh: a way of scanning the real world into the digital world and then Josh: the ai world models are a way to increase the fidelity Josh: using neural nets to predict what should be there Josh: to fill in all the blank spaces and to make it feel Josh: like more of a a real world plus experience
Josh: so if you were walking through your childhood house and you were scanning it you Josh: can take a low or a high res but not totally high res version with a splat and Josh: then use ai to enhance it so then you can actually capture this place that's Josh: special to you and relive it forever using this cool new technology so this Josh: very much feels like a bridge into this future hybrid between the real world Josh: and the digital space okay.
Ejaaz: That makes sense so if the mission is to help ai understand humans in all forms Ejaaz: of the way that they sense things the way that they perceive things sight um Ejaaz: audio visual stuff um instead of like relying on them to kind of generate it Ejaaz: from a bunch of data that we feed them, Ejaaz: we can kind of take our reality and surroundings, compress it into this splat Ejaaz: model, and then feed that into an AI model, a world model,
Ejaaz: a simulated reality that they're kind of operating in. Ejaaz: And they'll have a more accurate depiction of how humans perceive the world, Ejaaz: which will then accelerate us to whatever the hell AGI is going to end up being.
Josh: Yeah, it's like if you played with like Nano Banana Pro, for example, Josh: and you added an image that was old, and maybe it was a black and white image Josh: that was very low quality it can add color and it can make it feel more high Josh: quality that's kind of what this does before for more virtual spaces. Ejaaz: Well, what I like about that is we're just going to end up with an abundance Ejaaz: of data and data has been lacking.
Ejaaz: I think at this point, every single model has been trained on the same corpus Ejaaz: of data and we need to start tapping into private buckets of data to add kind Ejaaz: of value or intelligence to an AI model. Ejaaz: This kind of bypasses that entirely Ejaaz: and creates this kind of synthetic but really accurate environment. Ejaaz: That's super cool. And then like in terms of like the end game here, Ejaaz: Josh, like do you think Apple is going to forge the path here?
Ejaaz: Has Apple somehow dug themselves out of the grave or rather dug up themselves Ejaaz: out of the grave that they've kind of left themselves? They haven't been involved in AI or anything. Josh: No, they haven't been. And this is not by any means a real attempt at AI. Josh: This is kind of a separate thing. Josh: This is in regards to their vision platform. This is kind of like what the future of compute is. Josh: Everyone's building a pair of glasses. We have Meadow. We have Google now.
Josh: We have, I'm sure Microsoft is working on HoloLens. Josh: Apple is the Vision Pro. everyone is working on this new spatial compute platform.
¶ Merging Digital and Physical Worlds
Josh: Apple is definitely furthest along this path and granted the Vision Pro gets Josh: a lot of hate because it's very expensive it doesn't have a lot of use cases Josh: but what you're seeing here is an early prototype for what the future of this Josh: compute will look like when applied to actual consumer products.
Josh: So if you scroll down to one more beneath this there's a really fun example Josh: where we take the splats that were mentioned that we mentioned in the video Josh: and you can actually put them and pin them on your wall in your apartment. Josh: So as you walk through the real world, you're able to pin these photo frames Josh: and it has the splat built in so you could walk and actually look into the photo Josh: and relive that experience.
Josh: There's some other examples that they have where they've pinned widgets on the Josh: wall and as you walk into your apartment, these widgets that are like a calendar Josh: will just be present on your wall. Josh: And again, it's this merging of the digital and physical worlds and it looks Josh: real. It looks like it's embedded inside the wall. It's kind of embossed in. Josh: But what this leads to is this merging. It's this...
Josh: Combination of digital and physical through these augmented glasses Josh: that we're going to get and splats are a really important part Josh: of that so when apple open sourced their model earlier this week that Josh: was a really big deal because it allows other developers to also lean into Josh: this and you could see even in this example you could scan in people's faces and you Josh: could speak to them in real time as if they were sitting right in front of you so it's
Josh: this this fun entry into the metaverse and this is almost what i wish i saw Josh: meta was doing because meta being their new name meta they should be leaning Josh: into building some sort of a metaverse which is the combination of these two Josh: worlds and it seems like apple's actually the furthest ahead and this is kind Josh: of what it'll look like when it's implemented across consumer products as we go it.
Ejaaz: Looks like something out of star trek or star wars um like you know you got Ejaaz: this holographic simulations of people speaking to you i think um Ejaaz: A major trend that's helped us get to what we're looking at today in front of Ejaaz: us and make all of this feasible is just massively reduced costs of things. Ejaaz: Like we've just spoken about like the cost of producing a splat or like a Hollywood Ejaaz: traditional version of this would have cost tens of millions of dollars.
Ejaaz: And now it takes a couple of seconds and download an open source software.
Ejaaz: That is just massive. I think the next biggest trend Ejaaz: is going to be the form factor specifically like i Ejaaz: can't help but sorry hate on how Ejaaz: big and uh bulky these uh where's Ejaaz: the where is it um big and bulky the uh apple vision pros look on on people's Ejaaz: heads i'm like that just looks so dorky it also kind of reminds me of um google Ejaaz: glass which is obviously a completely different product but looked also really
Ejaaz: dorky and crazy for people to wear uh it seems like the form factor is going to be glasses, Josh. Ejaaz: Meta's making them. It was leaked this week that Apple is also potentially working Ejaaz: on a glasses version. That's not going to be Apple Vision Pro. Ejaaz: It's going to be much more slimmer, sleeker, thinner. Ejaaz: And then you have Google that's releasing Google Glass 2 2.0 next year.
Ejaaz: And then Amazon apparently is even releasing one as well. So it seems like glasses Ejaaz: are going to be the form factor. Ejaaz: I think it's now cheap enough to produce at a much larger scale so that anyone Ejaaz: and everyone can use them. Ejaaz: But also I think like the components of making these glasses, Ejaaz: like the transistor and stuff are also cheap enough to run this technology.
Ejaaz: So we're kind of at a culmination of all these trends coming together where Ejaaz: it's going to make the spatial reality that you've just described happen in Ejaaz: real life, which is super cool. Josh: We're getting close. It's like apples are big, bulky, and expensive. Josh: They're $3,500. They weigh a couple of pounds. They work unbelievably well. That's what you want.
¶ The Future of Wearable Technology
Josh: Meta's glasses google's glasses they Josh: suck they're cheap they fit on your head but Josh: they're a terrible experience so as we converge to the Josh: middle of whatever that is as we reach apple's quality Josh: with meta's form factor that's when you're going Josh: to start to see this stuff everywhere because it will be cheaply accessible Josh: and a really phenomenal experience and like you Josh: said these costs are coming down quickly it is only a matter of
Josh: time until we get that perfect middle ground and this Josh: hybrid product exists where we do start to get these experiences Josh: available to us in our day-to-day lives in a package that is reasonable to walk Josh: around in on a day-to-day basis so that's one of the things i'm most excited Josh: about is this new frontier of hardware that is paired and supercharged by ai Josh: and all these other cool pieces of software like splats that we're seeing um
Josh: unveiled pretty much every week now so.
Ejaaz: The metaverse is basically becoming a reality Ejaaz: and i i'm so glad that we've moved on Ejaaz: from it being a fad to it being a reality Ejaaz: maybe we were just kind of like five years Ejaaz: too early with all the nft stuff from the crypto sector that Ejaaz: we saw uh way back when um but this is this is Ejaaz: awesome and i'm excited to kind of see this scale to real life applications Ejaaz: josh like it's all and well seeing like these demos of things but i can't wait
Ejaaz: to see the first uh splat movie so that i can kind of like see things from different Ejaaz: orientations get people's different perspectives i can't wait for it to hit Ejaaz: gaming and fast forward gta 6 7 and 8 so we don't going to have to wait another Ejaaz: decade for these releases. Ejaaz: And I'm excited about the costs and the form factors that are going to come Ejaaz: with this, like being able to wear glasses.
Ejaaz: I'm curious, right? Because I was super skeptical when AirPods became a thing. Ejaaz: And then I'm like, oh, I wear them all the time now. And it's just kind of like embedded in culture. Ejaaz: It's going to change the way humans kind of interact with each other, Ejaaz: which is going to be super, super cool. Ejaaz: But that is it for the rest of this episode. Ejaaz: It has been quite a week and quite the year.
Ejaaz: This is our Christmas day episode we hope you feel cheerful you know Josh and Ejaaz: I came in our best Christmas attire I came with uh Ejaaz: Let's call it the coal for being bad, I guess, the coal color. Ejaaz: And Josh, you're repping red. Ejaaz: That's awesome. If you are somehow so passionate about Limitless and you're Ejaaz: listening to this, I just want to say thank you. That's frigging awesome.
Ejaaz: There have been thousands and thousands of you that have joined our community, Ejaaz: that have subscribed to us, that listened to us week in, week out. Ejaaz: And it means the world to us. It means the world to me, especially. Ejaaz: And it's just awesome to have you guys here. We know about like 80% of you aren't subscribed.
Ejaaz: In the spirit of Christmas, we would love if you tap that subscription button, Ejaaz: if you tap the notification button, or if you're listening to this on Spotify Ejaaz: and you don't even want to see our faces, give us a rating. It would mean the world to us. Josh: Also, this is one fun fact is we just crossed 100 episodes for Christmas. Josh: So in terms of Christmas gifts, one, we have 100.
Josh: Two, thank you. You guys listening is the Christmas gift. And three, Josh: we will continue to post all throughout the holiday season as a gift to you Josh: for supporting us. All year round. Josh: So thank you for the support. As always, you know, this is like the best part Josh: of it is just being able to just like see the success of it, Josh: see people listening, sharing it with your friends who would also enjoy it.
Josh: Ejaz ran into someone the other day who randomly was talking about the show Josh: but didn't recognize Ejaz's face because he had never watched the videos, Josh: only recognized the voice, which I thought was so funny. Josh: So it's a really nice thing to see the message spreading. Josh: So thank you for that. I guess happy holidays to all who are listening. Josh: We are going to keep the episodes.
