A show about life and the stories we tell. How are pop-culture zombies like Haitian zombis? When did time-travel fiction start? Why are we so fascinated with ghost stories? Join Lauren, Emily, and Matt as they use anthropology, history, sibling rivalry, and pop culture to dig deep into the themes of narratives in film, literature, video games, and life.
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In this episode we talk about Vampires, wealth as a super power, the Blood Countess of Hungary, Mina got the Double D, Lauren steals Matt's thunder, and it all comes back to necropants, like we knew it would.
In this episode we talk about magical systems in fantasy narratives, how to avoid being murdered for magical purposes, necro pants, crow romance, magic as social control, and narrowly avoiding matriarchy with a steaming pile of patriarchy.
In this episode, we attempt to talk about famous sports stories, but end up rehashing psychological scars from childhood sports teams, talking tribal warfare, finding out how much Lauren really dislikes Nascar, and Matt's drank too much pool water. In other words: Sports stories as told by the Indoor Kids.
In this episode we talk about our favorite villains, how to ruin a villain as good as Darth Vader, mind control, the sexiness factor, and bad guys that refuse to be redeemed.
In this episode we discuss Arthurian legends, getting busy with the Duchess of Cornwall, Merlin the Slytherin and his buckets of polyjuice potion, nunneries and their mind wizardry, the villainous nature of bastards, the slap that ended Camelot, and Lancelot will do anything for love - but he won't do that.
In this episode we read the story written by J.K. Rowling on Pottermore about Ilvermorny, the North American school for witchcraft and wizardry. We also discuss the inherent sexiness of the muggle James Stewart, the Free Mason connection to the wizarding world, angry capitalist house elves, and how many orphans are in this story exactly?
In this episode we discuss time travel, violating causality, hardening your heart to the lonely life of a time traveler, Hitler's Time Shield, the Temporal Prime Directive, and untrustworthy muskrats.
In this episode, we talk about zombies narratives and how we hate them... or maybe we don't? The specifics of being a Haitian zombi, and innovations in the zombie genre since 1936.
In this first episode we work out the kinks of podcasting while talking about Narrative in Video Games. We touch on topics like ludo-narrative dissonance, unreliable narrators, game mechanics that drive story, historical video game knowledge, and we gush about how awesome Broken Age, Braid, Dwarf Fortress, and Gone Home are.