In this episode, I speak with indie developer Karlo Licudine about starting his own studio, Accidental Rebel, in his free time while holding down a full-time job. We discuss some tips for making it work and how he found success as an indie developer.
Oct 28, 2015•46 min
In this episode, I discuss the role of an indie game publisher and how indie developers can go about pitching to these publishers with Raw Fury's Jonas Antonsson. This advice applies to both tabletop and digital game developers, so be sure to check it out!
Oct 21, 2015•45 min
In this episode, I talk to David Martinez, former Paradox marketing guru and current head of marketing for Raw Fury Games. We discuss the steps that new indie publishers and studios need to take to successfully market their games.
Oct 15, 2015•47 min
In this episode, I talk business with Rachel Presser of Himalaya Studios and Sonic Toad Consulting. We delve into tax issues for indie developers, including hobbies versus businesses and getting Kickstarter funds. Don't miss it! I apologize for the echo on my voice - I recorded in a new setting and haven't worked out the kinks yet.
Oct 07, 2015•49 min
In this (slightly late) episode, I speak with the founder of San Francisco's The Game Nest, Dylan Jones, about game development co-working spaces. We touch on how they work, how he got started in the business, and what advantages they have for indies. We also talk about the "indiepocalypse" and problems facing developers in today's market. Don't miss it!
Oct 01, 2015•45 min
In this episode, I'm joined by Nicholas Laborde, the founder of Raconteur Games, to discuss what it takes to master the business side of starting an indie games studio. This is an awesome discussion that I had a lot of fun with, so I hope you enjoy it!
Sep 23, 2015•45 min
In this episode, I interview Freaky Creations' Jorge Blacio about starting his studio in Ecuador. We discuss finding funding from Sony and a University, working 7 days a week and other trials and tribulations in building an industry from the ground up.
Sep 16, 2015•48 min
In this episode I'm joined by Jeff King, blogger and podcaster at All Us Geeks. We discuss marketing your Kickstarter project, building an audience and using a Kickstarter consultant to help get the project funded.
Sep 09, 2015•47 min
In this second part of our "Between Two Cities" post-mortem, I am joined by Jamey Stegmaier of Stonemaier Games and designers Matthew O'Malley and Ben Rosset. We touch on the Kickstarter campaign, game development contracts and designing expansions, as well as protecting intellectual property.
Sep 02, 2015•47 min
This episode features game designers Jamey Stegmaier, Matthew O'Malley and Ben Rosset, discussing the latest release from Stonemaier Games, Between Two Cities. We break down the entire development and publishing process, from the idea for the game to launching the Kickstarter, in this first of two parts.
Aug 26, 2015•43 min
In this episode, I continue my discussion with Andrew Tullsen, JT Smith and Daniel Solis on using Print on Demand games to get your board game published. We discuss many of the business and legal issues present in both publishing through PoD services, as well as being a PoD publishing company.
Aug 19, 2015•46 min
In this, the first of two episodes, I discuss the Print-on-Demand business with two printers, Andrew Tullsen of Print & Play Games and JT Smith of The Game Crafter, as well as game designer Daniel Solis. Daniel uses Print-on-Demand services for printing and fulfillment of many of the games published by his company, Smart Play Games.
Aug 12, 2015•43 min
This episode features the second half of my conversation with reality-based game designers Kazu, Albert Kong and Shannon Bruzelius. In this one, we discuss the legal issues present in real-world games and how my guests run their businesses.
Aug 05, 2015•49 min
In this episode, we have the first part of my two-part discussion about the reality-based games genre, which includes escape rooms and "live" games. On the show I have Shannon Bruzelius, Albert Kong and Kazu, all game designers in this cutting edge game genre!
Jul 29, 2015•55 min
In this episode, we have the third part of my interview with game designers Brian Henk and Jeremy Commandeur. We discuss (finally) whether you should be partnering up or staying solo in your game development - both from a business and a legal perspective.
Jul 22, 2015•27 min
In this short episode of Legal Moves originally produced for The Dice Tower podcast, I discuss some of the terms that are involved in licensing deals and how they affect the games industry.
Jul 19, 2015•4 min
In this episode of Legal Moves, I continue my conversation with game designers Brian Henk and Jeremy Commandeur of the Forbidden Limb podcast and Overworld Games. We discuss the pitfalls of working from home as a solo game developer, some ways to avoid those issues, and what it means when something is in the Public Domain. We also touch on some issues related to using someone else's trademarks in your game, where I absolutely am not giving legal advice to Brian! Stay tuned for Part 3 of our conv...
Jul 15, 2015•41 min
In Episode 2 of the Legal Moves podcast, I'm joined by Jeremy Commandeur and Brian Henk to discuss marketing your Kickstarter and the Star Citizen delay. This is part 1 of our conversation that will continue over the next two weeks.
Jul 08, 2015•48 min
In the first episode of Legal Moves, I'm joined by Jamey Stegmaier of Stonemaier Games and Andrew Federspiel of Knapsack games to discuss raising money on Kickstarter. Along the way, we look at some recent game industry news stories, answer some listener questions and delve deep into the business of crowdfunding your game.
Jun 30, 2015•1 hr 4 min
In this throwback segment, I discuss things from the side of the game player. We look at who is liable when a Kickstarter fails and what rights a backer has against the creator. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Jun 24, 2015•3 min
This throwback segment takes a "big picture" look at some of the more important legal issues for game developers. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Jun 24, 2015•2 min
In this throwback segment from The Dice Tower podcast, I answer a listener question about who owns the copyright in translated game rules. The answer depends on who wanted the translation done. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Jun 24, 2015•2 min
This episode, originally aired on The Dice Tower podcast, discusses some recent court cases that are dealing with copyright protection and game mechanics. Very excited to see how they all turn out! Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Jun 24, 2015•3 min
This podcast segment, originally aired on The Dice Tower podcast, discusses the legal framework for protecting game mechanics, including patents and copyrights. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Jun 24, 2015•3 min
This is a reposting of my first segment for The Dice Tower podcast, to make it easier for new listeners to catch up on old episodes. The format for new episodes will be totally different, but there's some great info in this one about naming your game while staying within the bounds of trademark law. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Jun 24, 2015•3 min