REVIEW - Hollow Knight: Silksong (With Demon Souls Dev) - podcast episode cover

REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)

Nov 08, 20251 hr 5 minEp. 197
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Episode description

Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!

I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg

#silksong #hollowknight #hollowknightsilksong

TIMESTAMPS

00:00 - Intro

00:40 - Silksong Overview

01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games

07:10 - Runbacks

10:54 - Bosses Of Silksong

13:40 - Progression Doesnt Help With The Difficulty

16:20 - Top Moments In The Game/Story

19:50 - Best Areas In Silksong

22:45 - Demon Souls & Dishonored Shaping Joe’s Views On Silksong

26:37 - Why Demon Souls Remake Didnt Have An Easy Mode/Silksong Nerfs

29:10 - Team Cherry Sticking To It’s Vision/Serving Core Players

31:30 - Silksong Is Too Long/Length In Games

35:12 - Replayability

37:45 - Bosses That You Die on The Most

39:37 - Will Silksong Win GOTY/GOTY Nominees

44:05 - Specificity Of Silksong

45:09 - Tastes In Games Change As You Get Older

48:18 - Distribution Model Of Games

50:00 - Team Cherry’s Intentions/Devs Get Bored While Developing Games

52:00 - Playtesters On Games

56:00 - Team Cherry Won’t Make An Easy Mode/Achievements Provide Data To Devs

58:30 - WHATS MORE IMPORTANT TO DEVS - PLAY TIME OR SALES?

1:00:20 - Vertical Slices/Why A Games Quality Can Be All Over The Place

1:02:40 - Closing Comments/Silksong DLC

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