Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2) - podcast episode cover

Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)

Nov 17, 20241 hr 2 minEp. 178
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Episode description

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM

#metroid #nintendo #metroidprime

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TIMESTAMPS

00:00 - EA Preparing Bryan To Work With Japanese Producers

01:49 - Challenges Of Working With Nintendo Japanese Producers

06:12 - Streamlining The Production Of Metroid Prime 2

09:35 - Managing Differences Between Japanese & American Culture

11:15 - Nintendo Is Obsessed With Microsoft Excel

12:30 - After Mario Kart 7 Nintendo Were Giddy With Retro Studios Processes

13:45 - “Always Give Developers Options”

15:08 - Bryan Was Hands Off With Prime 2’s Development

16:52 - Nintendo Doesnt Care About Marketing/Reggie Fils-Aime

20:18 - Metroid Prime 2 Sales/Metroid Prime 2 Remastered

22:38 - Favourite Boss

23:50 - Tanabe’s Influence On Bosses

26:00 - What Aspect Of Development Is The Most Costly

28:57 - Cost Of Game Development

33:10 - Metroid Games Are ONLY Made To Diversify Its Games LineUp

35:29 - Favourite Area

37:40 - Favourite Item Upgrade

39:10 - Favourite Music Track/Importance Of Music & Sound Design

41:54 - Celebrity Game Developers

44:22 - AAA Games These Days Are An International Endeavor

47:12 - Q+A - What Inspired The Darker Direction Of Prime 2

48:43 - Nintendo Thinks Of Games In Isolation

50:04 - Q+A - Nintendo’s Guard Rails

51:00 - Sakamoto’s Involvement

52:30 - Q+A - Lore Details That Bryan Thought Were Cool/Galactic Federation

53:43 - Bryan’s Thoughts On Metroid Prime 4 Trailer

55:43 - Metroid Fans Often Knocked On Retro Studios Doors Asking About Metroid Dread

57:09 - Retro Studios Is Kept In A Bubble/Metroid Series Sales

59:08 - Final Thoughts

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