Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch) - podcast episode cover

Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)

Nov 10, 20241 hr 7 minEp. 177
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Episode description

MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2

#metroidprime2 #nintendo #metroid

TIMESTAMPS

00:00 - Intro

01:45 - Developing Multiplayer/Original Ideas

08:15 - Biggest Engineering Challenges In Prime 2

14:42 - Sanctuary Fortress

17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints

20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time

22:41 - Japanese Versions Were Made Easier

23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime 2/Luminoth

28:06 - Rezbit

29:55 - Dark Visor

30:50 - Why Dark Visor Wouldn’t Have The Same Problems As Thermal In A Remaster

32:12 - Favourite Boss

33:10 - Favourite Item Upgrade

35:00 - Most Memorable Music Theme

37:01 - Favourite Puzzle/Caretaker Drone

39:20 - Boost Ball As An Offensive Weapon

41:34 - Q+A - Sales Of Metroid Prime 2

42:21 - Q+A - Why Prime 2 Has Samus’ Ship From Super Metroid & Metroid II

43:20 - Q+A - Ridley Being Cut From Prime 2

44:29 - Q+A - Experience Working With Android Jones

48:12 - Q+A - Scrapped Metroid 1.5 Concept Of Rogue AI Personalities

49:59 - Concept Of Memento Film Gameplay For Prime 2

51:33 - Thoughts On Metroid Prime 4 Announcement Trailer

56:13 - Gap Between Prime 3 & 4

57:42 - Problems With Prime 2’s Ammo System

1:03:13 - Final Thoughts On Prime 2

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