DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero - podcast episode cover

DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero

Mar 01, 202548 minEp. 186
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Episode description

HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/

#doom #doometernal #idsoftware

SOCIAL MEDIA

TWITTER - @canterochris

BLUESKY - @canterochris.bsky.social

TIMESTAMPS

00:00 - Intro

00:28 - Glory Kills

03:48 - Mocap/Principals Of Animation

05:55 - The Hardest Part Of Animating Glory Kills

07:30 - Making The Marauder Hard/QAing At The End Of The Project

08:52 - Working With Hugo Martin/Jiu-Jitsu

12:04 - Working On The ID Tech Engine

14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films

17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers

19:15 - Doing Pre Production On DOOM The Dark Ages

21:10 - Animal Crossing/DOOM Eternal Meme

22:00 - Favourite Areas

22:56 - Favourite Bosses

24:11 - Speedrunning

25:55 - Favourite Music Track/Mick Gordon/Using The OST For The Gym

27:15 - Self-Imposed Crunch

27:45 - Banana Story/Getting In Trouble From HR

29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG ID Software Crew

31:40 - Q+A - What Is Some Cut Content From The Game

33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered

34:20 - Motion Sickness/Camera Work

36:00 - Chris’ New Game High Fructose

40:57 - Marketing High Fructose

42:15 - Hugo Martin Is Amazing At Marketing

43:00 - ID Software Teams Are Siloed/Marty & Hugo Are Very Approachable

45:20 - Multiplayer Being Cut From DOOM The Dark Ages

46:15 - DOOM Benefits From Not Being Grounded In Realism

47:20 - Where To Follow Chris Cantero

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