#172 - Dredge Developer Interview With Joel Mason - podcast episode cover

#172 - Dredge Developer Interview With Joel Mason

Sep 29, 202448 minEp. 172
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Episode description

Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames

#dredge #gaming

SOCIAL MEDIA

FACEBOOK - https://www.facebook.com/blacksaltgames/

INSTAGRAM - @blacksaltgames

YOUTUBE - @blacksaltgames

TWITTER - @blacksaltgames

TWITTER JOEL MASON - @bsg_joel

TIMESTAMPS

00:00 - Intro

00:37 - How The Concept Of Dredge Came About

03:10 - The Artstyle Of Dredge

04:56 - Most Difficult Things To Implement

07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In Check

08:50 - Comparisons To Resident Evil 4 With The Inventory/Influences

10:45 - How The Panic Eye/Sanity Meter Came About/Time

13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware Limitations

15:32 - How They Came Up With The Biomes/Cut Jungle Level

18:55 - Feature Creep

20:52 - Being Nervous About The Reception After Release

22:19 - Dredge Film Adaptation

25:47 - Evolution Of The Fishing Mechanic

28:31 - The Endings Of Dredge**MINOR SPOILERS**

31:30 - Evolution Of The Story

32:50 - The Leviathan

35:44 - Development Of The Iron Rig DLC

39:05 - Next Stages Of Dredge/Team Size

41:50 - Being Out Of Your Depth/Team Effort

43:30 - Joel Is Tired Of Working On Dredge

44:45 - Expectations On Their Next Game

46:54 - Where To Follow Joel & Dredge Social Media

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