#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield) - podcast episode cover

#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)

Aug 18, 20241 hr 8 minEp. 171
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Episode description

Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls

#skyrim #bethesda #starfield

Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghouls-LitRPG-Adventure-ebook/dp/B0D94KTJTN

TIMESTAMPS

00:00 - Intro

00:45 - Lord Of The Rings Film Trilogy’s Impact On Oblivion

03:11 - Re-learning Game Development When Rejoining Bethesda

05:37 - Todd Picking Bruce To Be Lead Designer On Skyrim

07:30 - Bruce’s Relationship With Todd Howard

09:15 - Todd Howard’s Time Management Skills

14:15 - Todd Will Be Difficult To Replace/Todd Doesn’t Let Go Of Things

16:10 - Reality Vs Expectations/Elder Scrolls VI

18:20 - Negative Effect Skyrim Had On Bethesda Games

20:05 - Pressure Of Developing Elder Scrolls VI/Larian Studios

21:45 - Developing Sequels

24:10 - Feature Creep In Bethesda Games/Cut Systems From Starfield

26:00 - Designers Block/Being Hard Headed

28:45 - Self-Identity Being In Your Job/Writing Novels

34:45 - Bethesda’s Retention Rate Created A Problem/Layoffs

38:30 - Why Fallout 76 Initially Failed

43:06 - Fallout TV Show

45:30 - Travelling Inspiring Bruce’s Work/Being A Jack Of All Trades

52:40 - Glory Seeker Book One: Feast Of Ghouls

57:00 - Process Of Writing A Novel

1:00:11 - Q+A - Challenging Aspects Of Starfield

1:01:47 - Q+A - Criticism Of Starfield/Differences In Terms Of Design Between Fallout 4 & Starfield

1:04:21 - Q+A - Features Cut From Fallout 4 & Starfield

1:07:18 - Where To Get Glory Seeker Book One: Feast Of Ghouls

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