#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4) - podcast episode cover

#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4)

Jul 23, 20241 hr 5 minEp. 169
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Episode description

Jonah Lobe is a former artist at Bethesda and did the art for a number of characters on Elder Scrolls V: Skyrim as well as Fallout 3 and Fallout 4. He is currently working on his Fantasy Novel: Quiet Level One that you can support here. https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe

#bethesda #fallout #skyrim

SOCIAL MEDIA

YOUTUBE - @JonahLobeDraws

TWITTER - @Jonahlobe

FACEBOOK - https://www.facebook.com/jonahjonahlobe

INSTAGRAM - @iamjonahlobe

00:00 - Intro

01:14 - Getting Tendonitis From Working On Alduin The Dragon

08:47 - How The Balrog From LOTR Influenced The Deathclaw Horns

14:15 - What Makes Art Iconic/Why Deathclaw Is Iconic

21:00 - Critiquing Games & Movie Art/Why The Sharks In Aquaman Are Terrible

22:35 - Sandworms In Dune Are Iconic/Across The Spiderverse Is Perfect

24:30 - Deadlines On Art At Bethesda/Jonah’s Specialty/Iterations Of Art

29:04 - What Jonah Learned From Adam Adamowicz/Letting Go Of Your Ego

33:50 - Why Bethesda Has High Retention Of Its Employees

39:10 - Working With Todd Howard

45:10 - Todd Howard Is Irreplaceable

46:50 - Fallout 76 Was Wasnt Decided By Todd But By The Suits

48:40 - Jonah’s Review Of The Fallout TV Series

51:40 - Why Bethesda Games Don’t Have A Signature Artstyle

53:15 - Realism Vs Stylized Art

54:30 - Jonah’s Fantasy Novel Quiet: Level One

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