#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.) - podcast episode cover

#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)

Jan 08, 202248 minEp. 119
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Episode description

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Emily McGregor is an experienced artist in the video game industry and has worked for a number of Australian video game studios. She has worked on notable franchises such as the Legend Of Zelda: Twilight Princess HD and Age Of Empires III

 

SOCIAL MEDIA

INSTAGRAM -@elorhan

 

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#sponsored #twilightprincess #ageofempiresIII

 

 

TIMESTAMPS

00:00 - Intro

00:55 - Difficulties Of Being An Artist In The Video Game Industry/Ongoing Learning

02:21 - Picking Apart Artwork While Playing Video Games

03:30 - Balancing Detail

04:49 - Breaking Down Image Before Modelling 

05:15 - Artists Are Usually Specialised In One Area

06:25 - Team Size For Twilight Princess HD

07:00 - How Twilight Princess HD Pitch Came About/Approximating Budget For Development

10:11 - Frustration Of Not Being Allowed To Update Character Models For TPHD

11:30 - Updating Older Games Causes A Domino Effect Of Programming Problems/Updates Of TPHD

13:33 - The Dynamic Between Programmers & Artists

15:00 - The Evolution Of Tech On Environments/Illusion Tricks Of Older Tech/Water Effects

16:25 - Unreal Engine Vs Zelda Engine/Tantalus Engineers Working With Nintendo Engineers

17:57 - Knowledge Gained From Doing Ports For Different Studios/Phone Games To Tantalus

19:15 - Being A Junior Artist At Tantalus

20:23 - Brief/Planning Before Doing Artwork

21:25 - Emily Prefers Environment Art Over Character Art/Always Getting Inspiration For Sketches

23:36 - Australian Outback/Holidaying An Excuse To Take In Details For Art

24:30 - Life Drawing To Keep Your Skills Up

26:30 - Manscaped Sponsored Segment

27:44 - Feet Are Difficult To Draw/The Animation Process

31:49 - Age Of Empires III Was Emily’s Favourite Project/Revamping & Pitch Of Age Of Empires III

33:35 - Development Of Age Of Empires III/Newer Techniques That Were Applied Due To It Being A Revamp

35:15 - Trying To Stay Up With The Times Despite Technology Constantly Changing

36:30 - Different Studio Cultures/Melbourne Game Studios

37:30 - Why More Film & Gaming Studios Are Relocating To Australia

38:40 - Recruiting Staff Due To Australian Border Closures Has Been Hard/Online Work For Studios

41:00 - Most Rookie Artists Are Bad At Time Management/Employees Needing To Be Multiskilled

43:47 - Emily Wants To Improve People Skills & Travel More

45:40 - Its Common For Artists To Stay At One Gaming Studio

46:16 - Where To Follow Emily McGregor

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