Welcome Ember one, the episode one seventy seven of the jsb UH Street Fight or six podcast. I am your host, Rob Akas and uh joining me the only other person in this call, Uh, Drew, how are you hi? I'm doing all right? How about yourself? Rob? I'm doing okay. Um. We we are we are man down, men down. As it were, we are the only people operating this ship. I am on on the controls, was on lookout. We're probably gonna crash into some
random podcast island, but we're gonna we're gonna try our best. We're gonna try our best. Today. Back after a pretty long break. Um, it's been like three weeks, so hopefully that that gave both of us some time to play some video games, some videoegas, um in chat about them. I know one very important game dropped U during the downtime that we'll definitely
get into. Um, but some some quicks housekeeping stuff right. Um, this being the first episode we're back in a while, we'd like to announce that we are moving the podcast to it bi weekly UM really schedule, so it'll be every two weeks, right, um, figure that gives everybody a little bit more time to do things right, we're all working adults and trying to fit things in can be kind of difficult right time is life can be
very exhaust so figure moving too. The two weeks sedule probably does better for everyone. Uh, and I think it'll be a pretty pretty good and healthy move. Um So that's that. Um. I did record the JSP anime cast earlier today, so if you're listening to this, the new episode will be out on the YouTube channel. UM we covered the anime called My Life as a Villainous. It is an Issa Kai Harem picked by one Asher, which is two genres that I am not known for liking. Um. Same
with Jenny, the other host of that podcast. Uh did we like it? Yeah? No, you have to tune in to find out. It does have a very interesting premise. I'll say that. Um So, if anything could have hooked me, it would be this one. So definitely give that a look. See. Um So, with with some of the housekeeping stuff out of the way, I think we should talk about some video games. Um. Are we just gonna jump right in the Street Fighter six? Or have you done anything else? Is? What is this show going to
be? Well? Okay, so I think the big one is is street Fighter, but I have played some other stuff. Okay, still playing an Octopath. I'm still well. Trudging is not accor I really yeah, I've just been stone walled by tree Fighter six. Well traveling in three Fighter six. Originally my plan had been to beat this game this week before street Fighter six drops. However, my uncle at Capcom got me a copye of sree
Fighter six early. Uh, and that did not happen. Um, I don't have anything new to add about Octopath oh right now that I haven't already stated it before. I really love that game. It's definitely on my Game of the Year like candidate list. I think the game is incredible. It's amazing how much they improved from the original. I'll have like a final report once I finally beat that game. But uh, still have not beat it. Uh. When I was traveling though, I did start Zelda Tears the
Kingdom. Yeah, Tears of the Redacted. We can we can talk a little bit. We can talk a little bit. Um. I haven't gotten too far into it, partly because I wanted to beat an Octopath before I like really dug into it. The other part is street Fighter six, and the other part is that game overwhelms me. It's a lot. Um, I don't even much like the game. I don't even know where to start. You are you are you still like in the early areas or have you
finished what you feel is the tutorial? Well, I got through the tutorial area. I am in the greater area. Okay, okay, so you have touched down, you have touched down, Okay, all right, I've touchdown. I got my paraglider, which is apparently missible. I talked to Tiger actually last weekend when I was on my way back, and he told me he just missed it because like once he got into Greater High Rule, he was just like, I'm gonna do what the story tells me. And
just what I did too. I didn't have the paraglider for like the first several hours of me touchdown. Oh yeah, and there's a lot there's a lot of missible things. Um. And like when you touch down, you don't even have all the mechanics yet, like that radio wheel. They're still missing things that you could just not get. The last thing I got was a recall recall yeah. Um, so there's still like four powers or something.
And I'll say, like probably follow like the story a little bit like that is going a little bit right, like fill up that radio wheel, because like every everything can be like missable, which I found to be very interesting because like there were things, there was abilities I didn't have that, Like I was listening to like other podcasts talk about the game, because after a certain point, I'm just like, you know, let me hear other
people's experiences, and that's how I learned about new things in this thing in this game to go check out right, similar to how I did elden Ring, And like people are talking about like an ability they found and I'm just like I don't have that, but I've put in more hours what happened you though, It's just like these things can be completely miscible. I'm like,
that's a decision. I mean, like as a person who likes to not tread the beaten path as it were, like, especially in an over the World game, I don't want to do what the game tells me to do. I want to go find whatever that shiny thing is off in the distance. In the Zona games, it's a bit different because um, you know, I'm by how they do rewards and whatnot. In both Breath of the Long and Tears of the Kingdom. I don't know, it's weird. I'm
not sure what compels me to explore, but I'm still do it. Um. I know what drives honestly is like at least for like Tears of the Kingdom, right, because I think the reward structure for the games are similar, right, but I feel it's more rewarding in Tiers of the Kingdom for a few different reasons, one being like lower purposes for one, like there's a much more like so exhesive story being told here. Um, there's a lot of like little tidbits that doesn't just fill out like the current story,
but like fills out the entire world in its history. And like there are places like how Elder and Ring if you go to like Kalid or something, right, like the battlefields you see in Kalid are telling a story that happened here, and like the items that you find are like giving flavor text on like what happened in this spot, right, Like there there's a consistent story
being told about this area. And I think there are not maybe to like that degree because like from soft is on some shit with that, but there there is something there, and there are areas that I get to that I'm like, oh, there's there's a thing that has happened in this place, and I'm curious about what happens here, and you get like little information about
it that is very interesting. So that compels me to go. And then because of the mechanics, I think the shrine puzzles in this game are a lot more clever in most cases, um and like actually forced me to like think a little bit more and I and I'm a sucker for puzzles, right, so like that is some of my favorites. So that still pushes me forward, you know, like actual maybe like item rewards aren't quite there, but there has been some stuff that I found out. I was like,
Okay, that's kind of cool. Yeah. I like playing with like the fuse mechanic and see like what kind of stupid thing I can create that keeps me going. And that actually makes me tolerate the weapon durability mechanic because I want to cycle through weapons just to see, well, what can I fuse this time? What stupid weapon can I fuse this time? Yeah? Now on the flip side, this introduces new problems and this is like one of the first things I noticed when I was playing the game. The fucking men
used a mess. It is absolute Paul Man. The fuse mechanic makes or not even just the fuse like I think the Ultrahan mechanic is a bit tedious
too. I wish the ability to move pieces was a little bit more flexible, yeah, and not as rigid as turns of like you know, turning pieces to get them the way that you want them to and then like sifting through the menu to find the monster piece or whatever item you're carrying to fuse, especially on the arrow, like when you get when you can attach literally anything to an arrow and you're like, okay, I specifically want like a
bomb flower. You have to pull up this venue and then you have to like go thirty items down and yeah, hopefully you find the bomb flower and like that kind of takes me out of it a bit, which is a bit unfortunate. I don't know how you fix that, to be honest, Maybe not have it on a bar. Yeah, Like if they if they would have just brought up like a smaller inventory screen, right yeah, with
a couple of couple of rows. This way you can kind of fit more items onto the screen because it's kind of like quickly get to the thing you want or like a favorite or something favorites would work to right. I know
you can sort the list by like most used and stuff like that. So if if there is something that you're constantly like going to right or using a lot of you can hit like, I think why or whatever resources the list and in one of the options is by most frequently used, and I think, um, like an actual history of what you've used right, last item
used. So I've been I've been doing a lot of that to kind of mitigate that because because I've kind of settled into like the things I like to use right, so it's it's not as bad for me now, But I did feel the exact same. I'm like this menu stuff is a little on
the clunky side. At the same time, it's like I can understand why it might be a little difficult to figure out how this works, especially for like the time, but there I feel like there's one out there, right, So if they're if this is the direction that could continue to go into, I feel like they'll get there eventually, but it's it's definitely a bit
messy. Same thing with the controls. I feel too, like in general, why yeah, I've definitely been times where I've accidentally thrown my weapon because I wanted to equip something else or like the button combinations, I'll fumble a little bit, especially in like high pressure situations. I'm like, oh oopstre remap buttons that should be in every video game ever, should be should always be able to remap controls. In twenty twenty three, we should not like
miss Quality of Life updates. Listen, our Lord and Savior Shagero Miamoto said, you must play the game my way we can. I would really just want to buy Dash to a Bumper man. That's all I want to do, because every other video game does that. It would be nice. Like what kills me is they have a one like remap where you can swap the jump in the run button And I'm like, so you guys knew, you
knew, and you still didn't do it. Yeah, that's even more insulting, right, It's like here, we have gave you another option, it's still not as good because like if I put like throw a weapon on the X button or not the X button, yeah, I think on the switch is the X button. I would never throw my weapon if I didn't want to because I can't accidentally hit it there putting something like throw a weapon on a bumper button. Especially when holding the switch on portable mode, I find
myself like rubbing against the bumpers all the time. It's really frustrating. I just again, I don't understand why map controls are not a normal thing. End up philosophy. Man, it doesn't make any sense. It doesn't make any sense. Have you found any fun combinations, like what is what is
your favorite sort of concox and you have created so far? I haven't gotten that far yet because as soon as I did like a little bit of storial and I got my paraglider, because the first thing you see when you go to a greater high role after coming down from the sky, you see a giant hole in the ground. And the first thing I did was before like the first thing I got down there, I'm like, let me jump in
the hole and see what happened. Yeah, well I died. I died, And I was like, oh, okay, I guess I need the paraglider for I jump out here. And so then when I got the paraglider, I was like, I'm going to go jump in that hole right now, so I jumped in the hole realized there's a fucking underworld, and I'm like, oh, that's shit. That that I the underworld might be like my favorite part of this game. It's very funny because once again you and
Wrong have complete opposite opinions. Or oh he hates it? Does he he hates it? I think part of it. Part of it, like having
to shoot bright blue arrows everywhere, is kind of annoying. Um. I like that though, because I like the idea of like I can't see, I don't know what's down here, like there are things of like reddish things or creatures, and I'm just like I am lost in this world that I have no business being here, right, And it like that like is not introduced anywhere else like in this game or a Breath of the Wild for that
matter. Um. And then like when you start to do more like quests and stuff that are down there, and you start exploring more stuff down there, like the history of the underground is very fascinating too, and there are connections elsewhere with the underground, Like the more I uncover about the underground area, I am like, I am so surprised. Well, maybe surprise isn't
the right word. But it's fascinating that like Nintendo never talked about this, right, it's always been when you look at like promotion for to the Kingdom, it's always like the Sky Islands, which I have feelings about that, but there's like there was never any mentions of an underground area and it was such a pleasant and weird and strange like discovery to jump down the hole and be like, oh, there is a whole literally a whole other world down
here. That's fair, that's fair. Yeah, I'm curious see where you land like it when you mess around with the sky. But um, it's mostly like I find it very uninteresting. Um, most of like the Sky Islands I have landed on, um is like there's not nothing really interesting is happening up there for me, for me, I should say, specifically, Um, I don't know's it's it's just like maybe there's a shrine here,
okay, cool. Um. Narratively it's not like doing much for me up there either, And the like they're all spread out like far enough to where I don't know, there's almost like no cohesion with like the islands that are
just floating there. Um, it's almost like they sprinkled it there, just to sprinkle islands there, right, Like I don't, I don't know it just the stuff that I'm finding up there isn't nearly as interesting as like going into a pitch black area and being like all shit, everything down here is going to fuck kill me, you know. Um, it's something like traveling between the sky islands. It's also not necessarily a pain, but like I
don't know, navigating up there isn't all that interesting either. M hmm. Yeah, it's cool though, Like I'm glad they added like another space, right, um, but just it's not doing anything nearly close to like what the Underground is doing for me. Fair mhmm. Well, I wish I had more to comment on it, but I'm still so like in the beginning yea, yeah, like I can't comment too much. Like I haven't done a dungeon. I've done a couple of shrines so far. They're both of
the wild shrines. Um, like nothing was like too crazy. I did like make a plane, Oh yeah, that was cool, Like all the technology that the game gives you access to, and there's like there's more collectibles because now there's like I want to level up my battery so I can use more technology or devices. Um so yeah, I mean I think like, especially the earlier shrines are very like tutorial level style right where it's just like,
let's get you used to like some baby basic stuff. But I think I have found some shrines that have like really pushed me into like thinking outside of the box, which which I've talked about this before, I think with you in in Asher when we went to lunch one day, or maybe I've talked to somebody else about it. But it's like there are some puzzles that they have created that I think are like ten out of ten, like fascinating, Like give me an entire game that's just built off of this concept,
right, Like, there are some really fucking interesting puzzles in this game. But I also feel like there are times where like the system that is so open ended that you can kind of just bypass them in like the gessiest way possible and not interact with it the way that like it's designed to be interacted
with. And that is both like I'm still wrestling with my feelings on it, but like it is both a bummer but also very cool at the same time, because like if you had forced me to interact with the puzzle in this very specific way and make me think about this puzzle like think, think of a solution outside the box that would be I would feel like a fucking genius, right, But instead the game is like, but what if you just made a bridge though, just really long wooden bridge, And I'm like,
you know what, what if I just did that in bypass the entire actual, like intellectual part of this puzzle. And the fact that the game
lets me do that though, I think is really cool. But at the same time, I'm like, also feels like it's like yeah, right, But but then I heard somebody else talk about it and break it down before, And what led me more to believe that, like, no, this is actually really smart of them is that like, even though I wanted to be challenged more, I could have overst myself to do it the right way.
But it also like lowers the bar for people, and that like you're never in a situation where like nobody can complete this thing right, And it's like it's a weird sort of accessibility thing right where it's like, hey, this might be too challenging for some people, So if they can think of like the easy out of like let me just make a giant bridge to do this. That one satisfies the condition of hey, they get to complete the puzzle, but also makes people like proud of that they thought of this idea
to do it right. It's it's it's a fascinating like design choice that they did there. Um and it works. So I'm both like disappointed in some ways but very impressed in others. Um. Yeah, it's I don't know
this game. This game, in my opinion, is like really, I'm excited for you to like keep poking at it, um, because I think it took me a minute to like get over the hump, as it were, because for a little while when I was playing it, I almost felt like this doesn't feel that much different than Breath of the Wild in some ways. Um, And it's very much the sequel to It's very much the sequel
right. Um. And that's not necessarily a bad thing, because personally I love Breath of the Wild and I'm like the game here is good, but like what makes this game Tears of the Kingdom? Right, And after like a certain point I completely bought into the game. Um, It's just like something clicked in my brain and I'm just like, no, everything they're designed
here is fucking actually insane and really really good. And I'm wondering, like if there will be a moment in this game that like does that for you that you just kind of have like this epiphany of like, no, this game is fucking incredible, or is it going to go the other way and you're just like, yeah, cancel whatever or baby fall somewhere in between. Considering I how about like the switch and the controller and like old, I want this to be like my favorite game of all time, so esthetically that
stuff is cool, though, are you right. I'm not the biggest Animal Crossing fan, but I like the Animal Crossing Switch because of the colors. I mean, I'll say this much. The narrative has definitely hold. It's very intrigued by that. I'm very intrigued by that, So I want to see more of that. Obviously, Um, I just need time to like but maybe mm hmmm, yeah, that that narratively, it's so fucking called. It might be like my favorite Zelda story. You haven't played car Retard
yet, so I have, I haven't, I haven't. That is still my favorite Zelda story. But this is hitting all of the notes that I need a story to hit. So it's it's good. That's all I can really say. Um, cool man, any any anything else or or other thoughts on it, or yeah, give me a hyperbolic time chamber please, yes, it would be nice. Wayne. I don't think I'm beating that game before finally succeed. I just don't think it's happening, and do not
it's happening. I think I'm probably for what I want to complete out of that game, because I'm not gonna like one hundred percent, like I'm not doing all shrines and all core rocks and stuff, but for doing like all of the the main missions and probably like most of the side quest. I'd say, um, I'm probably sitting at like the sixty percent mark. Um, at least that's how I feel right looking at like what's ahead of me
and what I feel like I have left to do. I think I'm there, like I think a good like another weekend pushed and I can pretty much be at the door. Oh, I'm gonna try to have it done by by sixteen, but we'll see what happens. Never know what what what life throws out at me or us or anybody you know. Yeah, all this traveling I'm doing is really and my game time to be honest, understandable.
Well, I think that brings us to the big one. I mean, let me see, let me knock out something real because we both play three partoses, right yeah, go ahead and do yours. Yeah yeah. I won't get into spoiler territory or anything of that nature, because I will find you and kill you. You will find me and kill me. I I understand, I understand. I'll write in my journal all of the juicy details.
Um. But I did finally start sing Blay Chronicles three um over the last week, and um, just just like general thoughts on it, um, I went into this game not really knowing anything, right, Um, Like the only thing I've seen on this game was like the initial like launch trailer or not not the launch trailer, but like the announcement trailer for it, right, and then maybe like one video in a random direct like last year or something, right like it really didn't know anything with this this game
offers. And then of course I think we all got spoiled at least in some small capacity of like the DLC right um, because that was a fucking apparently that was a historical moment and everybody needed to fucking tweet about it. Um. So going into this game completely blind, uh and coming off of Hey Street Fight six in the background, uh, Drew's in training month.
No no, I was trying to close out of the stats menu I had left up and that went to the title many Street and apparently my controller streams at me. It's it's it's fucking snitching controller. Um I uh. And then after like playing sting to play Chronicles Too. And We've talked about this game a lot on the show, especially like when it came out and how I both love that game to death but also I'm very critical of that game, right, Like both can be true? Um yeah, I think it's
okay to lovely flawed game. Absolutely. Um. There are plenty of flawed games that are like my personal favorites, and I will always like preface like what is bad about it, but then tell you about like what I love about it at the same time. Um, Fimbling Chronicles three out of the gate, like within the first hour of this game far exceeds my feelings towards Amble Chronicles too. Um, Like it has it has an amazing start and it has been delivering constantly, consistently. I live in the world of two
polar opposites. It's amazing. Yeah, because between you and raw, it's just like it's the wild wild to me. I get both of them. I get both of them. Like, well, no, okay, I understand that. But like it is between you and him, it's like polar Robinson opinion every fucking time, always he is he is my shadow. Uh So I find it very funny when when you say that, because all I've been hearing from the past like however long I forget how long ago he played
it. Um, He's just like, yeah, I think it's the weakest story out of all of them. And I'm mind, I'm sure you do. Yeah, sure you do. And that that comes from a place of like we're coming to these things with like very different like expectations or like what we look for. It doesn't like trigger So that's the context for our audience that I'm like, I'd be curious there the reasons though, Um, I wouldn't completely dismiss that opinion though, Um but but but I I I digress,
like I think I could, I could be uh. I would gladly listen to to so much's reasonings, and I'm like, why they didn't, like, you know X thing that is like beloved, Right, Um, I'm sure that there's something in there that's probably a nugget of truth. Uh. In the same way that I'm critical about FSX, Right, I still like that game. Um, well you're just wrong. Apparently we are all wrong. Um. I'll get to the replay of that game soon. Uh. But but either way, UM yeah, so so what it's doing it
for me personally? Um, it is a lot of things that I look for in stories, um, and in in characters in the like their likability. Um, this is I wouldn't say one of the few times, but I feel like it doesn't happen enough to where like I love the entire cast of this game, Like it doesn't even take much right, Like from the jump, I'm like, I love everybody here. M it's not taking much convincing, right, And the scenarios at the presented with is very fascinating.
In the world that they've created, I'm like, as it's unfolding, I'm just like I can vibe with this. I am digging this. I want to see where this goes and and will it pay off in the end. I don't know. I'm thirteen ish hours into the game at this point,
we're still unlocking battle mechanics. I'll love what Zina Blade does, right, But I will also say it's probably my favorite battle system out of the games so far for a bunch of different reasons that I will I will let you figure out when you get to it, because there are definitely things in here that I had no idea this game was going to do this or do X Y Z thing um, And I was just like, how did I not
get spoiled on this thing? This mechanic, this is sick um. I have said that mechanic you're talking about, because I know of some mechanics mechanics. Do you want me to tell you you might not have gotten to it yet? Go for it. The it's basically tales of hysteria. How do you mean like, there's a fuse mechanic? There is that that that is one that's not the one that I said, Oh this is tight though, Oh really, really, I do think the fuse mechanic, um, it's
all right. I think it handles it way better than Systeria. I will give it. Not sure. A lot of games this area does a lot better. This is true. Um, It's it's it's that that mechanic in particularly is very interesting. I'm still learning like how to properly use it, um, but I am okay with it, and I'm interested in like how it played until fights going forward. Um, still working through that. But I do think that mechanics actually pretty cool. But there are several other things
that this game does that I'm like, this is sick. This is actually really sick. Um. So yeah, that's that's about all I can actually get into, right, Just like a quick overview of my feelings of what this game is doing and how it makes me really excited to play through more
of it. Um. It's the game that I'm thinking about a lot lately, Like when I come home from work, It's like the first thing I'm doing is like I don't want to plays and over played before anything else and knock out an hour or two before hopping on like Zelda or something else. Um, it was fair. You know, it's crazy. You could do this thing called playing one game at a time and then he plays to lay three all the time. I could, but then I wouldn't have content for
the show. I gotta I gotta play multiple games, dog, um. But also like I I you know, I just like playing multiple games, right, um, and anything that comes out, I want to get my hands on it. Like even if I've gotten to a place now where like I am okay with not completing a game like they're they're obviously games like that are very important to me that I will see through to the end, right,
and I will make time for that. But I'm also okay with just like I just want to touch this thing real quick and see what it's like. Um, because so many games come out these days that that capture my interests, and I'm like, I know I don't have the time in the world to do all of this stuff, but I at least want to be like I gave this this shot and I see what it's doing, right, Um that I think I'm finding more enjoyment out of that, and that is
something that is like really important to me. So like that that's kind of why I'm always bouncing between games. Um. I'm just like I want to see what this is doing. Um, this just came out. I want to be a part of that conversation to see what this is doing. Um.
And then that just kind of don't. They just kind of helped me enjoy this hobby more than more than it would if I just stuck with one, because I've done that before, Um, a couple of years ago where I did focus on like one thing at a time, and I found like, I found that I was not having nearly as much fun in that. That also played into a time where like I was focusing hard on like a
single fighting game and stuff like that too. Um, I found like I was getting like way more irritated by like little things as I'm playing a game, like I feel like I need like break right and I need to like break these sessions up with something else. And then that's when I learned, like, oh, I'm I have more fun when I am constantly bouncing around
between things to just kind of like reset myself. And then I just kind of like carried that over into like the broader spectrum of like games in general. Um, yeah, that's just how I consume media. You know. Oh I am fair, I don't hate Yeah, but um, outside that I've talked about two is the Kingdom that's still going. I'm I'm like sixty hours into that game. You think, Um, hopefully I have that done pretty soon. I feel like there's another small thing that I've playing, but
I'm not gonna sweat too hard about it. I'll talk about that another day. What we're really here for, um is Street far or six. This is a game that me, you both have been playing a little bit of. Well, I've been playing a little bit of you've been playing a lot of Uh, tell me about this video game? Is something that you have been really excited for? Um, So, I have been playing the Street Fighter six since Wednesday of last week or this past week. A supports um,
this game is a really good This game is really really good. Yeah, Like there there are just so many things that I could like posit towards this game's credit of My community had like a twenty man tournament on Friday for day one of Street Fighter six, and like everybody was like happy and having fun, which is not something that has happened in this community four years. And that is something that has been happening in the broader FTC community as well.
Every everywhere seems to have Everybody is excited for this game. You know, obviously there are some that don't take to and that's fine, right, But for the most part, it seems like it's hitting hitting right for basically every subcommunity within the SEC. Like everybody's finding enjoyment out of this game, which is very cool, especially for Capcom. Right like, it is a really good win for Capcom, who has been kind of like especially you know,
not releasing anything after Ultra Street for the four. It's weird that they skipped numbers. But you know what, I say that that's that's the position he takes. I say, no, I mean, look, Street Fight or five just divided my local community in two pieces. That game was just so unpopular around here that it pretty much killed fighting games in my area,
right like Street Fight, So everybody plays their own fighting game. Everybody has their own favorite fighting game, and then like when you're in a competitive like scene, everybody has that fighting game and then go to but grow or not growing up. But like, as I was becoming more involved with the FGC as a whole and like competitive fighting games, Street Fighter was always the glue
that brought everybody together, at least in my community. Because back in like I'm essentially an O nineer, Like I started playing like fighting games like more more competitively with like Third Strike when I was in high school, like my buddy like Destroy or like he got the street Fighter Anniversary collection that had like hyper Fighting and Third Strike and he showed it to me and he shared with me, and then he showed me like Ebo moment thirty seven and like boom,
competitive fighting game Drew was born, and so like I had been playing fighting games since then, and like street Fighter was always on the document. Right, Like I played street Fighter three, I wasn't particularly good at it. I didn't understand what it was to play fighting games at the time.
And then shree Fighter four came out, and like we all had, like street Fighter four was my main game, but like everybody in my community like had their other game that they played, whether it be like Marvel or Guilty Gear or Persona or tech In or whatever. Right, everybody played street Fighter. So that like no matter what, when you when everybody got together, like people would play their own games with them, then they also played street
Fighters. So like everybody played a game together and there was there was like this sense of community, right, and then like fast forward to you know, seven years later, I think street Fighter five was twenty sixteen. Seven years later, street Fighter five comes out and like all of us just don't feel the same way on day one street Fighter five. Um, Like street Fighter four is the reason I am the person I am today. The friends
that I have are because of street Fighter. If I didn't have street Fighter, I would not have the life that I have today, right, Um, And like it's very weird to think that, Like after street Fighter five, like our community kind of like just sort of went their separate ways, and like we didn't have the sense of community anymore. And like we're playing street Fighter six, like this game's finally out and everybody is just so freaking
hype and having fun and we're all like super hype for this game. And ah, I can't describe how happy this game makes. I think I can't describe it pretty well, honestly, I think you have described that it means a lot, right uh, And it's it's done a lot for you and the community fun you have. You have explained how important it is. I definitely get I feel it, you know, But what is it about my game? Like what what what is driving you to this game? Like?
Well, oh, I mean the game just feels right. I don't know what it is about street Fighter five. That's something about that game because I'll be honest, there's a lot of things in Street Butter six that come from five, like mechanics wise and design choice wise, Like street Fighter six is not just like we'll forget everything we did in five, like this is completely new, funny. No, it does base itself around some of the design
choices of five. For example, like things like pressure you know, not being the same as it was in the game like street Fighter four or earlier street Fighter games, like certain mechanics being designed with the way they are, Like it is more a kind too street Fighter five, all right, but something about the game, like the game has an identity. The game is
very pretty to look at. This game has an identity of like this is street Fighter, whereas like on launch, street Fighter five was so bare bones it wasn't even funny. You might as well have just gotten like an open
beta or an early access game. I think it's probably more accurate. It was very incomplete on launch, and they overpromised a lot for that game, and they focused on the wrong parts of that game, because I was definitely when Capcom was focusing on like this huge esports initiative and like forgot about what it took to make a complete good game, right, Yes, it was definitely bad direction for it, and five eventually got to a good spot,
like the final season of five is considered to be like a very good game, but it's still like divided a Capcom community, right, yes, and for a lot of people it was too little, too late at though.
Yeah, absolutely, there's only so you can only win back so many people like first impression is the most important thing, um in anything, um and in six is like there are aspects of five and six, but what I really appreciate out of six is that it feels like the greatest hits of like the entire street Fighter like legacy, right, because like there there are mechanics that they take up from like Third Strike when you think about like Perry's,
right, even though they function differently, right, but like the idea that Perry's is a universal option is back in this game. Or you have the Drive Drive Impact, which is like a different take on like what a focus attack was, right, um in the Drive Rush, which is based off of that, is like a f A DC kind of deal. Right. So it's like they take all of these ideas from all previous street Fighter games as well as giving the characters like tools from like every Street Fighter game as
well, Like these are the most complete versions of every character. Um, I agree. We talked about it before of like how do you take Guile and like make him an interesting character? This game fucking did it, right. He still only has character that he's been for the past thirty five years, but but he has way more, but he has way more interesting like comba rounding and stuff too. Like, sure, they gave him all of the cool stuff that he ended up gaining in like street Fighter five as well,
with like the enhanced starting booms. They even gave you a perfect boom, right. Um, they gave you more things to play around, more tools play around with that are still within giles kits. So like, functionally, yes, he is still very much I'm going to throw fireballs and I'm going to flash kick, right, but they gave him more tools and like
normals and stuff like that to play around with. Right, So he even though he's the same character, yes, but like there there is more to him in this game than any other previous Street Fighter game, right, which is really fucking cool. Right, And I feel like they did that with every character, right, even Blanca is like a completely different character. Now
right, it's kind of wild how much stuff they've given everybody. It is true, I mean every character, Like I've been going through like since I got the game first. I want I want to point out, like this game feels very friendly to beginners. This game gives a lot of tools to people who want to learn how to play fighting games, or they're new to like street Fighter, or they want to play a character that they've ever played before. This game gives you like a lot of resources to like sort of
make that venture. Because like these character breakdowns that they did, Like they include a character breakdowns for every character in the game, and they're not just like little quick blurbs of like what the character does, or like hey, this character has this really cool move. They're like straight up actual character breakdowns, going in depth move by move of like what this character is supposed to do, and like how they design this character and what they want this character
to do. And I think that that's really cool because at the very least, um, I can go through all of that, like without having played any of the other characters, I can get an idea for what this character wants to do. Right, Yeah, I think that that's really cool. I think that's awesome, right, Um, that is that is something that these games needed. And you you've seen games like take a Stab at It here and there and like to two different varying degrees of success or non success.
Um. But it's it's the struggle trying to figure out like how to do this right right? Um? Yeah? And I feel like Fighter is definitely like a very big good step in a direction of like making that onboarding ramp like easier for people right of like all skill levels um. From you know, people that have played fighting games before that are just looking to get into like a new thing they're not familiar with, to like people that have
just picked up a fighting game for the very first time. Um. And I think their approach to even like the different control schemes is that a very smart and interesting um to where I have witnessed so many people enjoying this game that legitimately have never touched Street Fighter before and they're like, Hey, this is a really cool fucking package. Yeah, And that has been one of the coolest things to see in in my point of view, because I'm like,
how do you like there's just so much content? Yeah, Yeah, there's there's a lot it's so much content for everybody, which I think is is great, right, like filling around with like the World's War mode.
I'm like I could see like maybe me personally, I might not go through all of it, right, but there's a world where like younger Rob does right in the same way that I went through like all of like Subspace Emissary and all the Google webs Like, yeah, there is a Rob that that eats that mode up right, And I've seen people, um or I have friends that that are in that headspace that loves that mode and it's very,
very fucking cool. And then you have like the other um the well thied out training mode for people that that are they are but but you, but they give you everything you need, right, and it takes a while to learn it. But the person that is trying to be competitive is going to
learn how those menus work and take advantage of what's in there. And they have all the tools needed to learn this game from within the game, not having to go like a dust loop or a discord wiki page to get information, right, Like, it gives you everything, and it even sets up like some basic fun um like practice scenarios of like here's how to practice anti airs like, so even for people that are newer, like it can just set up the scenario like common scenarios for you to practice. Right. That
stuff is amazing, right, Um. And on top of having like amazing online as well, um, like it feels great. Um, they have like the goofy game modes as well, like the extreme battle modes and the tag battle modes and all that stuff is online team battles. Being back in fighting games after like almost two decades of just not being around anymore, right, and that's a mode that like, there are a lot of people that love that mode. It's fun, it's silly, right, and they're just
like, we're gonna throw it in there. Um, it's this This new age of Capcom is very fucking cool. Yeah. I love this this product. Yeah, I think it's uh, I think it's quite an incredible package. Um. I think it's the full package. I haven't been able to stop playing it since I've got it. Part of that is competitive drive, which is another aspect I want to talk about. However, there are something things I do want to point out that I think our needs some tweaking,
just some quality of life upgrades. I'd like to see Capcom Do for example, there's some kind of weird bug in training mode that during matchmaking, so instead of tying like a play and record button to the normal control scheme in the training mode, what they've created is like the shortcut mode, right, and the trunk cut mode is kind of cool in the sense that like it lets you like assigned buttons on your controller to like reset training mode, like
record a dummy, play a dummy and all that, but like in actuality, it's a little bit bugged. Like I was using in a first and I had to stop using it because the game natively uses PlayStation touchpad to restart battle in training mode, my stick does not have that, therefore I cannot utilize that, so I was taking the advantage of the shortcut button. However,
like when I utilize the shortcut button, it's really buggy. When I use shortcut button to do like play and record, it negative edges my buttons, even though like you can turn negative edge on and off, and I have negative edge turned off, so like I'll record a dummy and then I will hit function button and then because the way I haven't assigned is like I have an eight button stick and like Normally I would just have like my last two buttons be play and record, but then I don't have a button to
assign reset. So you use what's called this function button, and I tie that to one of my buttons, and then I can assign those commands to like function plus one of my face buttons, so I can do like function light punches, reset battle, function heavy punch is record dummy, and function heavy kick is play dummy. But whenever I do that, it negative edges my button, so I'll record a dummy or I'll play a dummy, and then my player character will do a move which screws up the timing for the
whole recording. Right. I see, So I just I ended up just assigning like play and record to just those last two buttons, and then like I can utilize that, but then like I can't reset training mode, and I'm like, I'd like for them to take a look at that and see why it does that, but like that's not the only thing. Matchmaking and training mode is also kind of bugged because you can't use any shortcuts when it's
matchmaking for whatever reason. Oh, I didn't know that, Like you can, but like when it's joining, you with somebody and like I have it to where like I confirm who I'm going to play, so I don't have like any Wi Fi players. While it's connecting you to that, it just won't let you do any shortcuts. You can do everything else in training mode, but you can't like hit record play or any of that. Uh huh.
And I'm like that's really frustrating because that makes it like really annoying to like try and practice stuff like while you're waiting for matches, right right, because like that's what you want to do in training mode, Like combos are really like they don't require like a lot of practice and like even practice confirms and all that, but like you want to practice situations, especially since like the game gives you this option to like after you play a match, you
can go into training mode versus the character you just played, So if there was a particular situation that you wanted to lab out, you'd be able to do that. But like, for whatever reason, like when it's connecting you to somebody, it just doesn't do that. That's really annoying. That's pretty annoying. I'm sure that's something that they'll fix, but that I'm sure it's a bug. Yeah, I feel like that's a bug, and like they
might fix it. Um because like I typically when I do matchmaking, I mean training because I'm practicing stuff unless the game doesn't really allow me to do that. Um. That being said, like you know, these are all like small things, like it's not a big deal in the grand scheme of things. All live. The game is still great. Um, I do wish that it would, let mean just automatically, like just filter out everybody who's playing on Wi Fi? Does it not? No? I thought that
was an option. If there is, I don't know about it, Okay, huh, because like you can you can filter out by connection, but as far as I'm aware, you are connection strength, you can't filter out
by connection? Tight, got you? They only added the the Wi Fi icon, right, gotta I see, I see, and so like if it's bars, you can tell that they're on a wire connection, but if it's like the wave things, so yeah, um so I mean other than that, like those are minor gripes that I had, But all in all, like I've been enjoying my time with it, and like I'm using this game as sort of a different approach to uh, you know, my my competitive desires, as it were, my competitive goals, Like this game has
prompted me to try and learn a character that I would have never thought to me, like I'm playing DJ, which I never thought that I would be playing historically, Like I've been playing fighting games for over fifteen years now, I'd never played charge characters, like I messed around with Dicapre a little bit in The Street Fighter four, but like not really, I don't play charge
characters. Charge characters have always been a sort of a wall of sorts, Like I just I didn't understand the idea of using a charge character in an actual mass The concept of that just feeled a bit too obtuse to me. That it's just like why would I want to wait to use my moves when I can just do a character that is a quarter circle forward button and we're
good. But like, I wanted to keep myself open minded in this game because I didn't want to fall into the same traffic as that I do in every other fighting game where I just like, I commit to a character and I am dead set on this character, Like I'm still dead set on this dream of someday being on like EVO Top eight stage like, I really want to make that dream come true, and I'm trying to use street Fighters six
as that vehicle to make that dream come true. And street Fighter six also gives me the tools to sort of try this new approach because it gives me the ability to look at these new characters and see what they're about and try them out. And like DJ wasn't even necessarily on my race it all. It just happened to like just start messing with him, and I'm like, yeah, this character is kind of cool. And then like that problemt to me. I'm like, well, you know, maybe it's time we learn
a charge character, like it only jumps for a few years. And it was one of those things where we were talking to where I'm like, there's no better time to just like learn it right where it's like, you have a new game, you're already learning new systems, might as well learn a charge character now before you get super comfortable, you know what I mean. Then it just becomes natural because as part of the learning process, you're in
that learning space. But also you know what the biggest benefit is, Well, if you ever go back to Persona for you can play meet through fair Oh yeah, oh yeah, it's cool, man. I'm glad you I'm
glad you're you're expanding your horizons on that. I think a charge character is definitely like it is a type of character that pushes a lot of people away, right, because for all the reasons you stated earlier, right, people find it like on some ways intimidating or in some ways overwhelming or just confusing complicated when it it's different. It's not as complicated as people make it out
to see, but it is different. But the cool thing is, going forward, you will never be limited by that again, because when you learn how to play one charge character, you pretty much know how to play every other Charge character, right. You just kind of like maybe adjust for like what the timings are because historically anime games have much quicker charges than like Capcom games, So I know this one is a little bit better about it.
So like you might feel yourself around that, but now the whole world is open to you. You can play any character, you know. Yeah, it's very cool, and like I think like that sort of approach is like like playing DJ has sort of unveiled some bad habits of myself of like, like, in a sense, it's a way of improving my fundamentals, like as a player, because now I have to commit to this sort of like input type, and like I can't just move unnecessarily, like everything has to
be Um, um, what's the word I'm looking for? God, damn it, I just had it. Um, what's the word? You got to be a bit moment thoughtic deliberate, Like every action has to be deliberate.
For example, like when I play a normal, like just an emotion character in a fighting game, I'll do it like a lot of unnecessary movement for the sake of I can because I can just react with the quarter circle whenever I want, right right, Whereas with DJ, I can't do that because if I'm doing it necessary emotion, I lose my charge and I can't afford to lose my charge because I need to be able to like do up or do a fireball or do something. And like it's not like a full
charge character, mind you. Like DJ does have like some motion inputs, which makes like doing combos with him a lot easier, but like most charge characters only have like one or two moves anyway, And I think most charge characters are hybrid characters now, like isn't may a hybrid character. Yeah. Yeah, I think a lot of a lot of times to find hybrid characters.
Now there's very few characters these days, um that are just like pure Charge you know, yeah um um, but like you know that this idea of playing a Charge character, it's it's a new frontier and like True Fighter six is the perfect game to just the game feels like you can just express how you want to play fighting games. Yea. For lack of a better
word, No, I think I think it does, um. And I think a large part of that is because of the drive gameage and how meter uses is in this game, um, and and how many tools every character has. Um. There's so many different ways to tackle this game, right where Street Fight or five had an issue where like a lot of characters were sort of homogenized and like very like this is how you play them, right,
And it's very little room for creativity. There's some here and there, um, but for the most part, it's like this is how you play this character and like yeah, and that's tied to like how strict how restrictive the system is right on a system level, um. Whereas six, it's just like you have so many options in front of you that, like how you're going to utilize these resusces, it is going to be very different than how somebody else does, and you guys can both end up in like the
right location, you know what I mean? Yeah? Um, And that's that's my favorite part of this game, and that's what I'm looking forward to the most. When it comes to like watching tournaments and events going forward,
it's just like, how is everybody going to tackle this? Um? Because even right now in the early stages, right, there's like a very different philosophy going on between like the Weston in Japan right when it comes to even burnout right where it's like we're I need to watch some more, right, but definitely like around the launch and like some of the end of the beta, it's it's very much like we're a bit more we're thinking about burnout a
lot more, right, and it's like we're like burnout is bat don't ever get in burnout right where Japan is just like we don't care about it. We're gonna carry out, We're gonna fucking cash out. Really that's actually I
would have expected the other way around, right. Um. So it's been very interesting to watch, like towards the end of the beta, uh in like the early early, like first day of Street Fight or six, and I'm very cresty like where everybody ends up by like EVA, right, because that can very much change, you know, but you can kind of see
how like both regions start thinking about the game very differently. And that's always been a very fun part of fighting games in general, like when I will watch Street Fighter four or like Melody Blood or just like older fighting games in general, where it's just like everybody has different ideas on like how to tackle this game, and the game allows for it. You know, it's gonna
be fascinating. It's gonna be really fascinating. I'm excited. I'm very interested to see how CEO is going to play out, as as I am now traveling to CEO for this game, I'm very interested to see how it ploys out. Yeah, yeah, it's I think CEO is going to be very interesting. It's also going to be very messy, right because it is the first tournament. I think it's gonna be interesting from a standpoint of like this is nobody knows what's like like optimal optimal, you know what I mean.
No one has to figure it out right, So it's just gonna be like what gets through, like what is the early idea of what this game is, and then seeing what everybody does with that animation after CEO and the adjustment style will be made for EVO is also going to be really fascinating, exciting times, just exciting all around. I've been listening to like everybody talk about
this game, like how excited they are for their characters. Like when I was talking about like Xavior about Honda and in how much he loves Honda and three Fighter four and like five just completely turned him off, like he skipped it completely. And now like you can kind of see like the light in his eyes when he's playing this game, and like I haven't seen that in so long, you know, And and I'm seeing that out of everybody that
touched this game, and that's so fucking cool. Yeah, you know, Street Fighter something special, man, Like I love fighting game and Meani Jag is probably my favorite fighting game of all time. That won't change. Like, um, I love Guilty Ear Exert also one of my favorite fighting games of all time. Um street Fighter it has this weird ability to like bring everybody together, mh. It has that power. It's it's it's that main game for a reason, right, or or at least the front facing of
fighting game, you know. Yeah, but between that Mortal Kombat for different reasons. So it's uh, um, I mean I think I think Street Fighter is the most prolific fighting game franchise ever. Prolific. Yeah, I think it's up there, right, Like I don't think you can really talk about with without Mortal Kombat, like you you have to talk about both of those. Yeah, I don't think you can have one really without the other
because they penetrate like two different sides of the market. Yeah, because I think from like you know, that competitive standpoint and like you think about like arcade culture and stuff. Um, you think about like grass froets tournaments. It's it's a street fighter right when people are like, we want to be as popular as a street Fighter. But Mortal Kombat in the background is always like that franchise that everybody has played that is broke through to the casual level.
Right, It's like people that don't play video games, Oh, I know Mortal Kombat, I know, right, and you know it's like that level. Um, And I think that is something to think about and commend as well. So it's I would agree that It's street Fighter is absolutely prolific, but I don't think it's like the most I think. I think you have both exist. I don't think you can really pick one over the other.
Sure, but this is definitely a highlight. I will I will say that I think a lot of games have some a lot of series have some work cut out for them going forward. I mean, like it's especially repression coming off like all the issues with Strive that we've been having for like the past five six months. Um, Like the game works out the box. Um, I can queue up for like a rank and I can get matches right away. There's not a lot of connection issues. Um, the game
feels robust. There's a lot of characters. Uh, I don't know, I don't know, he doesn't know. I don't know how much of this is the huntingmoon phase, but like how much I'm like, this is just genuinely made an impression on me. But like strong impression, strong person impression.
Like like we said earlier, first impression is very important. We'll see where it dost settles, but for now, it's like very exciting times, you know, and it may not out it might feel all out who knows, but we can always say and then very least like it is the most interesting that Street Freder has like been in a very long time, and there's no arguing like how much it has revitalized things. You know, it's a
breath of fresh air, even if only for a moment um. I'm still like, I'm still playing around with several characters, like I don't know where I'm gonna settle right, I've been having a lot of fun with Lily. Uh. She is just May in this game, and I'm like, hmm, yeah, that's pretty accurate. Uh. So there's a there's an odd sense of like comfort and playing that character, giving my background of characters. But the more I see of like Honda, I'm like, I might shift
over there. Um, well, well we'll see where I land. I need, I need to play more, that's fair, Yeah, she Uh anything else to touch on in regards, That's all I got from like gush from so much. Oh Jesus Christ, he gushed all over the place. Uh sounds pretty good. Uh. Any any like news items you want to I want to talk about before we just wrap this up and get out of here. I'm not even sure what's in the news. Others came out like, I am fucking my brain is in the whole he is down back is
doing one frame links like I'm telling you, gotcha? I understand it all right? Well, then we will we will wrap it up there. I was gonna say another game I've been playing with my son a rise, but I'm gonna talk about it later. I'm back in on that game pretty hard actually, Uh, but we'll talk about that time. Uh. For now, let's let's let's wrap this up. Let's get out of here. This has been a pretty good show. We lasted an hour in twenty minutes. We did it. Oh yeah, yeah. I was a little worried to
see how long we will last. But we We've made it work. We always find a way. Um, let's begin to sign offs. Drew. Where can people find you? What are you doing all that jazz? Oh? You find me on Twitter at jsp totally Drew. You can probably see my whack uh stream under six opinions coming up soon. Are you going to drop a teer list? Nah? I have no idea where I would place a teer list. I do think like Kimberly's original costume and DJ's alt costume
are awful and the people that use them are terrible. Beare understandable. Uh okay, I'm going to ask you a question you have to commit, all right, who is the best character in the game. Who's the worst character in the game? Right now on the record? Mm hmmmm, I'll choose the safe man in the same man and as the best character in the game. Okay, okay, I think that did yep, very safe. Who's
the worst worst? It's potentially huh YieF gif? Yeah, okay, all right, I could see it being Gief or potentially, Like I haven't seen enough of the characters to really say. Well, obviously, everybody feels like good it has crazy stuff, got it? You heard it here first? Like I'm just I'm just choosing the grapplers always the worst character, and whoever, whoever's like the fucking character that everybody's queueing about is the best character.
So that very safe options here, very very safe Manon is broken in Gief is the worst character ever created. That from that that is from Drew Um, So make sure to tweet at him about how wrong he is or how right he is, um, since you know he is the expert here. I mean the best kind of Uh. You can't be going around saying that, all right, you can't. You can't. You can't casually say g to his best character. You got to downplay him so that they buff him.
That's that's You've been around that long enough. You know how this works. That's fair. Can't wait till Geef gets buffed. I mean, I mean, that's why cammy players are starting early. Yeah, do you know? You know it? You heard it? Awesome? Thank you for indulging me. You can find me on Twitter at senaska z and It's UK where I'm just tweeting out my random thoughts on random things, be at anime, video games, Um, what I'm eating, whatever comes to my mind is
what I sent out into the ether. Um. You can follow us on YouTube at Jack Savage Bass and Twitter at Jack Savage Based for any of our ongoing stuff. There are some cool stuff in the works that hopefully we can start pushing out more of, but that relies on other people. So whenever people are ready to tech condition if we'll have some cool stuff going up. Um, But for now, you can definitely catch the gamescasts and the anime casts on day on the bi weekly schedule. So thank you Drew for being
here. I appreciate this. This was very fun. Um. I appreciate everybody that listens. It's a good time and we're going to get out of here and probably watch anime so that see y'all next time. Bye, now, let me not bye.
