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Rob Finally Caved In

Oct 25, 202358 min
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Episode description

New episode! This WEEK Rob kicks us off with talking about Cocoon, Live A Live, Muse Dash, and Lies of P. Ryan chats about NIKKE. And Drew (a long with Rob) finished Nayuta, and chats about Super Mario Wonder.

This is a short and meaty one! Enjoy!

Transcript

Welcome every one. Another episode of The Jays began to cast. I'm your host, Rob Okay, then Jonny's Day are two of my favorite people in the world. We have Ryan making sure this ship doesn't explode. How are you h hasn't exploded? So far? Things are going good and you know we're granted we're ten seconds in, but yeah, I mean things are okay. Everything's good. Just been busy with some stuff, Rob. I know you're privy to some of it, some of the things that's potentially going to

be happening soon. So I can't really announce anything yet, but I can just say, uh, stay tuned, there's gonna be some new stuff happening. Hell yeah, yeah, I'm looking forward to two people getting to see all of the new stuff that is going down exciting times. Yeah. Sure, also joining us, Drew. I understand you are barely alive. Can you give me an update or your situation. I'm here, he's here, I'm here, he is he is here. Do you think he will be

here for a good minute? I don't think I have a choice. Wow, I didn't know we were holding them a hostage. I mean, you know, the days the contracts are kind of hyah, we won't talk about that life binding something like that, you know, soul binding more likely that checks out too. Yeah, that's how we do things over here. Well, I'm glad you were able to join us. I look forward to talking video games with you in a little bit. I will try I'm low energy

now trying to I'm just conserving energy, got it, got it? So while while you are charging in the background, it's been a minute, I feel like we haven't recorded in a little while. Yeah, it's been a little bit. So I was kind of like trying to remember, like, what have I done since last time we recorded, because last last year we did was with Cats in Chase, Right I believe, Yeah, yeah, I believe. Yes, Okay, so right, you got to think back

like three weeks, like what have I done? Have I done anything? And FM my case is actually yes I have. So this is gonna be a rare episode where I will vo go first, nice, I'm about it. Yeah, yeah, So some things that I have been doing. I can't remember if I brought up cocoon on this show. Have I brought that up? Does that sound familiar to anybody? I don't recall. Okay, I don't think so great. So I started and finished a game called Cocoon.

This is a game that is it was created by one of the the gameplay designers of Braid and Limbo. It is a new puzzle game that just came out a couple of weeks ago, and it is one of my favorite games I've played this year. Like it is very very high on my list. I can't in good faith give it like my Game of the Year award, right, but I think if we was to say games of the year like plural, it is definitely like in that discussion, it's a pretty tight

experience. It's only like three hours long, like four hours at most, and essentially what you're doing is you're this little like beatle guy, right, who just happens to like awaken from a cocoon. And then you're just like in this strange world. You don't know what's going on. It's it's very bright and colorful, and you're like, this is some weird desert place. It just throws you in, just like no narrative, no setup or anything.

It's most this game is mostly like environmental storytelling. I hear there are some fun like YouTube essays on like what the actual lore of this game is that I want to check out later. But it is a very like interesting world to walk through. And what you're essentially doing is you're you're picking up these these orbs, right, Uh. In every ORB that you pick up

has like a different ability associated with it. So I believe the first ORB you find is like this orange orb, right that can like show hidden things in the area. Right. So, now, like you you you feel like you're trapped, and you pick up this ORB and you start walking around some of like the edges, and then you see like a path you can

go down. You're like, oh, clearly I'm supposed to go down here, So you navigate yourself to like another area where uh there's some some puzzles involving like hey, I need to place the ORB on this machine to trigger this thing, and uh make my way over here to trigger another thing to go get the ORB so I can bring it back with me. A lot of just playing around with like orb setting and in other little things in the

background. It's nothing too like difficult or challenging, right. This is not like The Witness where it's going to drive you insane trying to solve these puzzles. But there's definitely like there's moments where I'll spend like maybe like five minutes on something. I'm like I get the solution. I'm like, oh, I'm stupid, Like I'm overthinking the puzzles, but they're they're good. Then you get to a point where you set this ORB down, and this is

where like the magic of this game like really starts to open up. You set this ORB down and you realize you get the ability to jump inside the ORB and now it's a completely new world. Right. So now there's layers, right. So now I'm like in this orb world that I'm finding things that I'll like take out of this ORB back into the main hub to like progress further. Uh, And I'll find like another ORB that has a different ability and I could take that ORB inside the other ORB to solve puzzles.

So it's like this it's almost matrixy, like hopping in worlds inside of worlds, and the way they start layering that stuff on top of each other is like brilliant. The puzzles by the end of that game, again, it is not like super difficult, but like it is truly like mind bending things that they're doing that I was like the last fifteen minutes of this game,

I'm like, my mind is blown. I'm like, these are some of the coolest, most like interestingly designed puzzles I've ever seen in the video game, and I wish there was more of that, right, because it's really like the last fifteen minutes that they just like pull out all the stops and I'm like, damn, I couldn't used like another hour on like these concepts that you have just created here. And it's cool because it's the puzzles by the end of the game are things that they could have done in the in

the beginning hours, right. It's not like the orbs power up and get new abilities or anything like that. It's just they play around a bit more with like what you can do with them. It's fascinating. It's one of the coolest games. I highly recommend people go check it out, even if

you like not the biggest puzzle fan. I think like just the the aesthetics alone, I think will will kind of like push people to like see it through because it is some of like really cool environments that you're walking through. It's on game Pass, so you don't have to really like commit to any like buying. You don't commit to a full price game or anything like that. If you're if you have game pass, it's on there. I think by itself, it's like twenty bucks, so it's not even like that that

expensive. But definitely, uh, definitely go check that game out. Super super cool Cocoon as well, right, yeah, Cocoon all right. I have also in the in this three week time span, I finally finished Live a Live, Live Alive, Live Alive, Live a Live. That's a cool game. That's a really cool game. I take it. This is gonna be a game we can't really talk about unto Drew finishes it. Drew, Drew finished it already. He's been waiting for me to finish it.

Yeah, so we might do a fun episode sometime about that. But uh, it's you know, it's Drew's talked about it a lot before and so that lewis like last year when it came out. But it is a remake of of an old, uh best classic where it's it's like, you know, you have like these these seven character stories that are going through that are all kind of independent of each other. Their very short experiences, like at most it's a couple of hours and you unlock like a final route that like

ties everything together. It's really cool game. I understand why this is a classic. It's definitely one of my favorite games that I've played recently. There's not much more I can say on it that hasn't been said already. Like, if you haven't experienced Live Alive, go check that game out. It's pretty fascinating like what they were thinking about doing back in back in this Neests era, right like even though like this this, Oh no, I just

lost my train of thought. Go for it. I'm sorry. I was just gonna say, for a thirty year old game, surprising it like how fresh it feels? Yeah, right it it's really cool. I wish that this remake had some more quality of life stuff attached to it, right, So, I do wish it had like some of the more modern like fast forward, but you know what I mean, Yeah, that game would benefit

from that for sure. Yeah, because I definitely think the battle like I feel like I wish that they like remixed the battle a little bit more, made them more like interesting and engaging too, because I do think it is very like basic kind of tile space battle system that like I kind of was

over very quickly because every like no character felt really unique or different. I was like, every fight kind of feels the same, and I'm just using whatever my strongest ability is every turn, and I'm like, all right, let me just get through this. But I do think like they could have done something super interesting. It's just you know, you you want to you want to stick to the original game, you know. I'm sure that they wanted to make it more one for one than anything. And that's cool.

You preserve this this game in its original state. But I would have personally would have liked to have seen more remix. Yeah, but it's it's great. Go go check out living it definitely everything. Yeah, it literally is on everything. I think it's coming the game past too pretty soon. I'm pretty sure I sat announcement about that. So like you get at some point you won't have an excuse, you know, like go play that game. You can get through it all in like twenty ish hours. I think I

put in twenty three hours. Yeah, so it's very like non committal game. Yeah, because like you can have about in and out of each character story right in each character story only being like that most a couple hours. So I'm being like literally only like an hour. So it's it's it's easy to just like pick up and play and put down and come back to it again. So yeah, Ryan Rob, I finally did it. I finally started it. I played mus Dash. Oh okay, gotcha? Yeah,

yeah, yeah, I played mus Dash. That's that's a good rhythm game. It is cool. It's a very fun rhythm game. Like I said, probably it's trying my favorite rhythm game to play. I can understand why. I can definitely see why. It's it's very simple and it's gameplay, but it's like it's very effective, like it feels like a good like I'm just going to play this for a couple of minutes or one or two rounds and then go go about my business to do something else, right, pick

them A play factor is very strong there, yep. And the music is great, like all all of the music in the game is like really really good. Yeah, it's it's got a nice variety of like different genres of tracks and everything. So and it's like, yeah, you got a lot of good collab tracks too. And like I said, through news Dash, I found out about the game needy streamer Overload that I talked about too. And there's a couple of tracks from that game that are in Muse Dash and

they're all they're really really good tracks. Yeah, Like this track list runs super deep. Yeah, almost intimidatingly, so like like coming into it at this point and getting like, you know, I got The Justice playing DLC before they took that off the market and changed to this new style that they have here. But it's like when you first turn the game on, you just look at the track lists, you just like, oh my god, I'm going to be here for a minute. Yeah, especially when you consider

like all the Toho tracks that sent it too. Yeah yeah, yeah, yeah, there's a lot of like it almost it almost feels like it could be like in a like an arcade game that you would see at like a you know, like leading board for example, or so like that. With all the other an them games that's there. I'm really surprised they don't have an arcade version yet, Like I feel like that would happen at some point, m because I think this game would be perfect for an arcade setting.

Yes, I think one thing I was kind of taken aback by and this is like ultimately whatever, but the costumes in this game are kind of wild. Yes they are. Uh huh. This game is a little more horny than I thought it was gonna be. There's some fan service. There's some absolute fan service in here, and it's like that's that's cool. Uh, it is not what I'm here for. Uh So, like the costumes I

liked is few and far between, which is kind of disappointing. But I was like I was skimming through and I'm just like, I see, I understand. But it's also funny too, because like whenever I mentioned muse Dash and people don't know what it is, I'll show them one of the costumes that is is uh in mus Dash and Nember Like, oh yeah, I've seen that meme before, which one, oh it's what's her name? It starts at the M but she's like in the all black like all black outfit,

like the skin tight outfit. Oh yeah, yes, yeah yeah, Like have you seen the memes, Like you've definitely seen uh seen that outfit and yeah, that's very much from mus Dash. So yeah. So yeah, that was something I wasn't super expecting, especially like unlock some of the art illustrations too, Like there's one like, oh, I didn't expect to see that art illustration in there. Yeah. Yeah, there's there's some illustrations in here, and some of them are are animated and stuff too, right,

And it's just like y'all are leaning into a thing. I see. They know their market, they know actly, they know their market, they know the audience getting some of the costumes correct. Yeah, It's it's kind of sad in some ways because like all the costumes do have like minor effects to them as well, that kind of cage of things, right, So you could use some costumes if you want to like min max yourself to like

high scores or that. There are some that are for like accessibility options, right where it's like okay, you get a couple of freebies if you miss certain certain notes, right. Yeah. So so it kind of sucks with like the costume that like I like the effect here, but I really don't want to stare at the costume. But it's it's it's really whatever at the end of the day, Like I'm really just here for for the music and the gameplay, and and there are like like a couple that I do like,

so I'm like, okay, this this is fine. Yeah. And then then there's also keep in mind. You got the uh you know, special guest characters too, where you got like some of the to characters that you can play as in it. Of course it doesn't. Of course mek you know plays and h the girl from DJ Max Clear you can play with her as well. Yes, there's not many rhythm game there's not many rhythm games out there to have hot in Meku and DJ Max also in the game

with it. That just means, you know, Miku and DJ Max are now canon to each other. Yes, yes, in Muse Dash exactly exactly. But uh but yeah, cool game. I'm going to keep playing more of it. That that's probably going to be that that game that like I played before I go to sleep, do a couple a couple of tracks and

make my way down the track lists. Yep. But it's also it's also cool because some of the collab tracks will also kind of fit like the like the actual like like a MV like video of the of the music track mate certain for example bad Apple, which is like probably the most Toho popular Toho track there is all like that whole stage is the black and white just like the bad Apple video. Yes, whatever, the theming on the stages are are pretty a plus. Yeah, even the Rhythm Doctor track that's in it

is very much Rhythm Doctor. Yes, yes exactly, so like presentation, it's it's on point. It's really really awesome what they do here. I cannot take anything away from this game. Uh, it's it's great. I recommend everybody pick it up if you like rhythm games, like for sure, this is one of the best ones that are out there. Super simplistic, but very effective. And there is even with the simplistic aspect of it, there is definitely a challenge level to it. Mm hmm exactly. I have

also started, uh lives of pH the Dark Pinocchio game. Yeah, Pinocchio Bloodborne. That game is very good. It's very very good. It's probably like the best Souls game that's not from from Soft. They took a lot of feedback from the demo and and implemented that stuff in the game to where like they fixed like the dodge rolling and that feels good. They added more.

It seems like they added more like checkpoints as well, right like areas, uh bonfires as it were, right, I forget, I forget what they call it in this game, but they added more of those and more convenient areas to like reduce the run back to bosses that I think was was needed, and like aesthetically, like I mean, it's y'all, y'all have seen this game. It looks really good if if you care for like that blood born aesthetic like this nail this nails it and still is like very much

its own thing. Like this, this world of puppets that they have created is actually quite interesting. And when you find like different characters like Geppetto and and some of the other characters that are that are in the game, it's like, oh, y'all are telling a very uh a very interesting story here. There there is a a a lying mechanic in the game where like you can talk to NPCs and you can you know, prop the question to you and you can either lie to them or tell them the truth, and that

might give you different things depending on your answer. I hear there is like an ending that is associated with something around that mechanic. Of course, there's there's a skill tree in the game as well that I find pretty fascinating. You find like these little quarts items that you can you can use to upgrade Pinocchio, and they have a bunch of different effects to them. One will let you cancel dodge into another dodge like actual gameplay tweaks in there that will

definitely like shake up the game. It is a very offensive heavy game. We we know how I feel about offensive heavy games. I am. I am bad at these games off I am offended. I am bad at staying on offense. I like shields. I like blocking. Uh this this game, if you block, you take chip damage, and then if you attack the enemy you can regain the gray life as it were. Oh there's a yes. Yes. Mechanically this game is is pretty much just blood Borne. Yeah, so I'm like, cool, but can I just get a shield?

No? Okay, fine, I'll try my best. I am I am, I do I die a lot so, but it's it's fun. Enemies do have these moves where like they'll start blowing red and it's an unblockable attack. Your only option is to either parry or get the hell out of the way. I am very bad at parrying, so my reaction is be to be on point to get the hell out of the way for all of these bosses. But it's it's great. I highly recommend people check that out. That is also on game Pass, so like you know, every everything

is on gay Pass. I'm gonna try to finish that game out over the next week or two. I don't think it's very long. So it's kind of been that thing where every day I try to like get to a boss right or at least make some meaningful progress, like hopefully in a couple of weeks I could have that game knocked out, Papa. I think that's about it. I'm still going through a play through a Fatal Frame made in the

Black Water for my October Spooky game game. It's it's very cool. I started it last year and then I think I liked I got like the chapter eight or nine or stuff like that, and then I just kind of stopped playing. Dang, you were like getting there, Yeah, to go back and play should finish it? I should? I should, Yeah, I

should. But yeah, that that play through has been fun. Every year I try to play through like a Fatal Frame game for October, and I would like to get the the newer remake of Faddle Frame four, but I just haven't pulled the trigger yet on it. But I hear that that's also very good, the remake for it. I played the original, but I heard the Master or whatever. It's good, so maybe next year that would be my fatal Frame game. I also picked up The Walking Dead, so

I'm going to play through that for the first time. So yeah, I was. I was told to play that game by a friend of the show, Asher because that game makes him ugly cry. I was gonna say that sounded like an Asher recommendation. It absolutely is. He streamed it not too long ago. Apparently he had like a big, like crying breakdown at the ending of the game that absolutely destroyed him again because it destroyed him the first

time he played it. So he was like, Rob, I need you to play this game, and I was like, all right, I'll do it. So that is on the list. I'm going to try to have that done before October is over because Bookie season, so stay tuned for that. But outside that, I think that's about everything I have been up to that I feel comfortable talking about. So with that being said, let's uh pass the baton over to Ryan oh Man. What have I been doing.

I have been replenishing all of my resources in Nick because the one year anniversary presentation is going to be later this week and we're going to be seeing all the stuff that's going to be happening with that, so I'm pretty excited about that. Like this current banner right now, I am not spending a single resource on it because I am saving it all for the one year anniversary same which despite me liking this character, like this character is actually very cute.

Yeah, and apparently she's pretty decent too, but I'm just like, nope, ow wait until she hits the regular banner. Exactly. I was spending resources on one character and one character only, and that's I already got her, and that was Naga. Yep, so I got her, and I'm like, all right, cool, that's all I needed. Now back to saving up resources. So I'm going through like all this stuff, Like I'm even going back through like the order maps to try and find like relics that

I wasn't able to find the first time around. Yeah, and then and when you complete like a certain collection of relics, you get more gems with it. So I'm going through and doing all that again. And like I said, I'm just stockpiling all the gems to try to make sure I am fully ready to get the banner character, which I it's already I think it's already been leaked, but it's going to be uh red Hood, who's the SSR version of Rappie. So like, I'm yeah, I'm just stockpiling.

Basically. I got the I got the advanced tickets, I got I think ten thousand gems now with the stockpiling, so yeah, I'm like I said, it's just stockpile city for me. Which, by the way, if you are watching the Nick one year presentation that they're going to do later this year, you also get drops and stuff like that and everything too on their presentation on their YouTube channel, which I have retweeted from my account, so be ready for that. Get those drops, get those funds, those funds.

So outside that, I've been focused on like a bunch of other things outside of things outside of gaming, with some new things that's kind of coming up. I am going to be doing another art table December second and third at Bold citycon which is gonna be my first time actually one like a convention

convention type thing. Yeah, so Jackson's here in Jack's first weekend of December December second and third, so I'll be yeah, I'll be uh, I'll be doing my first ever art table with that, let me know, I'll just try to get you a pass maybe because I can get like, yeah, I mean I could get like an actual pass for like ten bucks or something like that. So let me know, I'll and I'll try to secure

one for you. So, but there was a game that I have hot back into, even though it was against my better judgment, uh for hopping back into said game, and that's a Street Fighter six. Playing that game. Yeah, I've been playing that game again. I've been back on Cami though, just because I'm like, yeah, I I kind of just want to try to get better with that and everything. And it's been better.

But the same gripes that I have still exist with the game and everything stuff like that, as far as like mechanically and just the input stuff and everything just still bothers me a lot. But I've kind of learned over time just to kind of let it go and just be like it is what it is at this point until like something actually does happen and it's just like I'm not going to compete or anything. There's no real no reason for me to take

it seriously at this point. Just it's just something that just kind of if I get a little bit of a fighting game. Itch, I'm just gonna play it for a little bit and then you know, pack it up a call today afterwards, after I get to like a certain point and stuff like that. So plus, uh, I think honestly, the next fighting game, next two fighting games I'm kind of waiting the hot back into are going to be the new Undernight and Tech and Eight, which both happen to drop

at like the same freaking time. Like I think it's alertally like either the same day or like days apart from each other that they're dropping definitely the same week. I don't know, I think they're the same day, but yeah, they're right right back to back. Yeah, So I'm kind of more or less just kind of you know, passing the time until those games kind of released as far as finding games go, and there is a game I am going to dive into. In fact, I just downloaded the demo because

I forgot there was a demo for it. But Star Ocean Second Story are which actually is releasing pretty soon if I'm not saying I think it's like remember week, yeah, so two weeks then, yeah, So I'm I'm gonna go through that demo and see what that's all about and everything and just kind of you know, get a feel if that might be something I might be interested in or not. So you know, we'll see. But yeah, I mean there's a free demo, especially on Steam and stuff like that,

so it's be like, yeah, sure, keep it a try. So next time I am, well, actually the next time I'm on the podcast, the game will already be out. So so outside of that, that's really been pretty much it as far as gaming goes. I said, I just kind of, you know, just been focused on like a bunch of other things going on and stuff like that and everything. So but you know, that's kind of like my little tid did as far as like games I

have been doing, at least for right now. Cool sounds good. I looking forward to trying uh Stars, and I'd like to I like to know if that that'll be something to stick with. I think that that game is very cool, and that that the remake is gorgeous like it before. Well, and that's and that's kind of what that's kind of caught my eye. I was like the kind of like the mix of like different things they have going, especially like the sprite working stuff, and I'm like, yeah,

sure, let me let me take a look at it. Mm hmmm, good deal. Uh, Drew stepher, Hello, I feel like I heard Mario in the background. What's going on? Such a thing? I saying, what have you been up there? U? I got I got a few games off of my list recently to start, I finished the Legend of the Yutah Boundless Trail. Hey they did? I like that game as far as far as like it is, it is game from you know, twenty

twelve. Uh, it's just a really fun of an action or REGI it has a very similar sort of so I guess the best way to describe it is like it's an action RPG that almost plays like like has the same formula as like a Mario game, because it's a stage based action RPG, which something I didn't expect. And in each stage, like there's like collectibles.

There's even like you know in most Mario games, these states there's like three like star coins or Purple coins or whatever that you have to collect in the form of these crystals, and like you want to get one for each or either there's three for each state, and there's like a charger test you have to find and all that and like it's just a really fun, like tight feeling action RPG. That's just it's not gonna it's not like rewriting the book

or anything on action RPG platformers, but like what's there is cool. I think the level design is really neat, especially since it takes levels and it remixes them based on season in the game, which is really cool. So if you're looking for like an action RPG that's like not a huge commitment, that's like a really fun ROMB and you know, doesn't eat up too much of your time with like a pretty solid story, I think the need is what you're looking for. Yeah, yeah, it's the game is is pretty

short, right, like twenty if hours. Yeah. I think my final play of time was like thirty five because I like looked for everything. I also got sick on a couple of things because I was doing a no potion run, so there were a couple like a couple of the last few boss fights gave me some trouble. Which the last few boss fights were also really

cool. Like I remember initially saying, like the first boss fight that we did, because I think the last time we talked about it, we had just finished the first chapter, right, The first boss fight I did was pretty you know, it's pretty easy. It wasn't really engaging and all that, but like the game sort of fixed that, and then like the last

six boss fights I did in that game were really really cool. Mh. Same with the stages, honestly, like the back probably half of that game, Like the stage design, just like they turn it, they turn it up to like a nine or ten. It's just like, this is some really cool stages, some cool platforming that's happening here. Like, yeah, I kind of wish they didn't take so long to get there, you know. Yeah, yeah, Like I wish some of that stuff was more upfront,

but it's it's it's cool though, it's a cool game. Yeah. I enjoyed my time with that a lot. I did too. Strangely gives you like that the the nostalgia for like a very specific era of games very much so, very much. So it's like, all right, this is this is this is scratching an itch that I've been wanting to scratch for a little while. Yeah, I agree. Solid soundtrack all around. Like I think the story is a little like straightforward and predictable. That's fine because like

it's still a good, feel good story. Again, Nauta is not going to like reinvent the wheel, but it's what I would consider comfort food. Yeah. Absolutely, it's comfy, and you know, sometimes that's all you need. Hey, that's fair. Minimum of what I want out of a game is company. So after beating Nauta, I moved on to Miles Morales. Spider Man Miles Morales. That was a really good game, a really

short game. So in preparation for Spider Man two, which just released this Beast Friday, I needed to get caught up because in the three years that Miles Morales has been out, I decided to just not play it, despite it literally taking me two days to beat. I really like those Spider Man games. I think they are really good, Like they're very well narrative driven

games, Like the characters are really well written and they feel real. And then on top of that, like the game player is just incredibly solid money. There is no better game for movement I feel than the Spider Man games. Swinging around New York feels so good accurate. I co signed that that it's that game, that that series. At this point, Insomniac has like mastered that it's one of the coolest feeling games to swing through the city.

For sure. It's it's it's the only open world game where I don't do fast travel. Like, think about that, Think about me. I don't do fast travel inside man, that's insane. But it's there if you want it. It's there, if you want it, It's absolutely there. But why would you do so far? Yeah, it is fun to just swing around New York. I really like Miles of Venom powers. I think they're

really cool. They kind of make Spider Man one's Peter Parker like by comparison, not as cool to play because just like the Venom powers just feel so good to use it, this feels like a dangerous comparison, But it makes

the action combat feel a bit more dynamic. I'm not going to say like a certain cap calum series, but it's just you get like this, this this vast array of like different abilities that you can use with Miles of Venom abilities, and they just let you do like really cool stuff, like you have the Venom Punch, which it just feels really rewarding to hit because Miles just turned around and duffs the fuck out of somebody, and it like the

dynamic camera really helps in that instance, because like you'll just be like jacking a dude up and then you'll do a venom punch of Miles just turns around and like like the sucker punches the person behind him. It's great, great duff. Yeah, oh no, it's fantastic. Yeah. But then you also have like the Venom slam, which is like a giant ground pound that can be used as like an AoE, and he has like a launcher off of it, and it's a wide variety of tools. I think it's really

cool that just sort of adds to the Spider Man in combat. Yeah, it's a wide variety of tools, and it doesn't feel like it doesn't feel like they're doing too much right right, Like, like I never feel like overwhelmed by like how many how much he can do right Like, it feels like a perfect amount of like abilities to play around with. I agree, And while I don't think that the game's climax hit me as hard as the first Spider Man, I still think it's really really good good. I really

like the villain that they had for this Chinkerer. I think it was a really strong villain and like having a good like narrative focus on Miles is really cool. Yeah, and I think that's a good setup for Spider Man too, so like now we can kind of see where Peter and Miles the story goes from there. The game also has like a twenty five minute credit sequence.

There's so many people that worked on that game. Like I literally went and made a sandwich and came back and the credits were still going dank, gotta credit everybody, leave no man behind on the credit screen, all the credits, all the credits. Everybody gets credited. I want everybody to get their credit, including their dogs and their pets. Yeah, like we're crediting everybody. It was. It was crazy, But that game's cool. Oh go ahead. Oh I was gonna say that cat that walked across one program

is keyboard. Yes, hid understandable, understandable, but uh, now that game is cool. If you haven't played it yet, uh you should. I'm probably the last person to have played that game, to be honest, But I mean there's just so many games coming out me and it's it's harder to keep up. And like, because I just played Miles, I'm not like incentivized to jump immediately into Spider Man. Two because it's gonna be more and like, I really enjoy that combat in that system, but I don't

want to like wear myself out on it. So I'll probably gonna wait a little before I jump into Spider Man two, which is fine because I'm gonna go and sale like really fast. You know, every game drops in price after a couple of weeks. Yeah, so I'm probably just wait for like a decent sale and then I'll scoop it up because I don't want to spend

seventy dollars Spider Man two. I don't want to spend seventy dollars on video games in general, but I understand, well what I did instead is, after being Miles Morales, I bought Super Mario Wonder because that game sixty dollars and Nintendo never drops the prices. So here we are. I like this game a lot. It's good. It's for a Mario game. For someone who's been playing Mario games for the entirety of his life and like has played

every two D Mario game. I don't harp on the new Super Mario Brothers games a lot like other people do. I understand people's scripes where they feel like a sort of mass produced like cookie cutter. You know, if if you had a cookbook that said how to make a Mario game and you fold it step by step by step. That's what the new Super Mario Brothers games are. And some would argue that it's a sort of lifeless or soulless sort

of game. And I feel like Wonder is not that there's so much like I'm going to say this now, Super Mario Wonder is a Super Mario Brothers game. If you don't know what that is, I don't know what to tell you. I don't know what games you've been playing for the past forty some odd years. But it's Mario. It feels like Mario. It looks like Mario. But where Wonder really shines is like the game feels like it

has so much life. All the little animations are really good that it just gives me a really stupid smile on my face as I'm playing, Like I'm just playing and you see stuff like like even though on the enemies, like you'll see animations on the enemies, like when you get close, they're like idole animations turn into like an angry animation because they want to like get Mario

or whatnot. Uh, there was a goomba that was trapped in between like two bricks and he just had a I hate it here expression on his face. It was great, ud, Like did you see the clip Like right before you're gonna jump on a goomba, they have like this horrifying look on their face. Yes, because they also have that look on that face when you throw like a fireflower fireball at him or fantastic just makes me feel bad, okay. And then like the characters themselves have like really cool animations,

Like it reminds me of the animations from like Super My Brothers Three. Like when they run, they do like the arms out sort of deal and they I don't know it just it feels like it has so much character. That being said, Uh, the elephant power up to me is kind of whatever. Like I think it's pretty. I don't. Yeah, I don't find it super amazing. It's convenient because it essentially what it is, it's a raccoon tail that can't fly because instead of a raccoon tail, you just use

a trunk, and like the trunk can hit things. But like it's not as cool looking as like the raccoon tail and I don't know, it just doesn't really do anything new, So like it's fine, it's an offensive, it's just it doesn't wow me. Yeah, I kinda. And I'd argue that a lot of Mario power ups having been like super interesting. I thought the Boomerang Flower in the three D Games was really cool. I would have liked to see as something like that. The Bubble Flower is the other power

up that I've gotten. There's apparently one more that I haven't gotten, but the Bubble power Flower up. That's how tired I am. The Bubble Flower power up is really cool. It's it's essentially if you played Yoshi's Island, there were certain enemies that spat bubbles, and if Yoshi swallowed the bubbles, he could spit the bubbles back out of them and then like you could jump

on the bubbles and dual. That's basically where the Bubble Flower it is really cool and like you can capture enemies and the bubbles and like it just defeats them. And we was talking about it earlier, but it's like the I'm sure there's gonna be some fun speed run tech with that that ability. Oh sure forward seeing people go a hand with that, like, I can already tell that that power up is built for people with far greater skill than myself.

And like the level the levels so far pretty cool. Uh. The Wonder effect is trippy. I like it. It doesn't like really like wow me or anything. I think it's fine, but I have like hit go ahead, I say, I really like how trippy it is. I like, you get it. It just reminds me of like touch fuzzy, get dizzy like it is. It's just that, like the pipes start moving in like a wormlike fashionate just like bro, I just ate a fucking edible?

What is going on here? Yeah? Sure it's cool. And then it just like it unlocks like a second style of the stage, right, because sometimes they'll things behind where you get that that's that one to see or whatever. So it adds more to the stages and it's more like it's more expression, right, it's more of this goofiness of this world that I really appreciate.

Yeah, I agree with that. I really liked the badge system that the game incorporates, so like basically they normalized all the characters so like they didn't have to. They couldn't use the excuse of everybody plays the same, so we don't have to like like you won't have people like fighting over characters or anything like that, and we don't have to design different mechanics for different characters. And what they did is they took a lot of the abilities and

put those in the badge. The badges, Right, I got a badge that is essentially like Luigi's jump, where it's like a super high floaty jump, but like his traction is less. And I got another one that's essentially like the frog suit badge where you're constant, like if you move, you can't run, you only hop, but you get like a super high jump

because of it. And so like that's called an expert badge, And I think what that's designed for is like, if you really wanted to challenge yourself, you go through the whole game with that badge and see if you can beat the game of that match. And that's a cool like sort of sense of playability. Yeah, yeah, I think that's pretty cool. And they

could design like levels around that stuff too, Right. For sure, you can tackle stages slightly differently depending on the badges you have, So it's it's like you're tailoring this character to how you want to play the game exactly. My only complaint, I think what that is. I kind of wish if we were playing multiplayer, like different characters to quit the badges that they want. Yeah, that would be very cool. Yeah, I'm sure that would

probably be a programming nightmare, but that would be very cool. Yeah. So, but like, other than that, I think the bad system is like a cool evolution of the Mario Power Up system as it were. I hit my first like five five star difficulty level, which was really cool. I enjoyed it. I hope that there are more of those. Yeah, I hear there are some later levels that are very very very good, nice, very talenting. So I'm looking forward to see what that stuff is.

Oh but uh, I think the Mario Wonder is really good. At the end of the day, it's it's Mario mant me. I don't know what I tell you it. It feels like a natural extension of going from my Mario Brothers three to Mario World too, Like I would be comfortable calling this game my brother starts. Yeah, like over like any of the new games, I agree. But other than that that, that's all I've been playing.

Once I'm done with Super Mario one day, I intend to hop on c it Star uh, and then after Cstars, I don't exactly know where I'm going, and thinking I'm wanting to go to Velda, but I'm not sure. He's not sure. I probably told if I want to beat him before the end of the year, probably you might want to want to do that. Yeah, but you know, live, live your life, play play whatever it is you feel like playing. Yeah, I just what I plan to do. Make that decision when the time comes. Indeed, indeed,

speaking of Zelda, thanks to Drew. Actually, I'll be starting Skyward Sword very soon. I'm very excited for you to play the game. One of the few other games I haven't really played, so it's been on my list for a very long time. I do own the original version of it and just never played it. So yeah, I'm excited. I'm excited. Just don't don't give in to the haters. I mean, I'm do I ever, h Yeah, I mean at the base level, I'm sure I will love the game, because I do like all the games, so like

that's it's already a point in my book. But yeah, I'm excited to check it out. Nice nice cool, We we bang through this one pretty quick, guys, pretty quick little episode. Yeah I'm saying, I'm saying, can I stall with anything? I don't think so that's cool because I'm tired anyway tonight even yeah night, absolutely absolutely so I can. I can wake up at three o'clock in the morning and be like, what am I doing? Yeah? Actually that might work out because I've been watching the League

of Legends Worlds stuff. They're in their finals or whatever, and since that takes place in Korea, the time zone that they'll start is like at three am, So maybe taking a nap but actually help me and I'll just wake up and watch that that call that you're planning. I like it. Yeah, yeah, planning may maybe start Zelda while I watch something that I don't know we'll see. But uh cool beans. Well then let's uh let's get out of here and get back to our normal lives. Ryan Sign. Let's

see where can I direct you guys? Uh me my Twitter account rcib draws. It's where I post a lot of my artwork, including uh my latest artwork I did. With you know it being spooky season and it being Halloween. I brought back my oc that I haven't drawn in a while and did like a Sucky Bis variant of her which was received very well. A lot of people liked it, and uh, there might be some things happening with that, so stay tuned. But yeah, that's pretty much where you can

find me. RCIB Draws. Oh. I don't know if I mentioned it before the last one was on, but uh, I do have an online store up now, uh RCB Draws dot com. My prints and my stickers are all available on that store, so check it out. If you want anything, please buy something, you know, especially since you know the Nick one year anniversary things coming up. I need gotcha funds, So I do need gotcha funds, so uh, please buy something on my store RCB Draws

dot com. And yeah, that's where you can primarily find me. Sounds good, Drew, how about you? You can find me on Twitter at j SB totally Drew a retweeting for your in Beyond the Journey pan art and we're here at oil pan art. Hell yeah, I love that. You can find me browsing our B draws dot com. Uh, you can find me on that website, uh purchasing uh OKAYU stickers uh, and I invite you all to join me in purchasing sticks. It is my most popular rine.

We we need we need to show the world Mogu Mogu supremacy. Yes. Uh so this way we can get Ryan to to draw more Okaya we have we have to show him and maybe get him to draw Krone so we can have Okayu and Corona stickers. Stay tuned. Coron might be next. Well you heard it here, folks. Hell yeah, but yeah, go check out that website. Don't worry about my other socials, go do that instead. With that, thank you guys for listening. Thank y'all for being

here. I know this was a tough one considering two of us are are almost dead. Uh you give me let me in there. Two Okay, all three of us are almost dead. But it was fun chatting with y'all doing this. So with that, we'll be back in a couple of weeks. Ryan, I think you're off on the next one, so I'll probably pull in somebody. Yeah, we'll see who, so stay tuned for that. Bye later,

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