¶ Intro / Opening
Ever wonder if your routine is actually working, or if you're just hoping it is? The Hume Band gives you real answers. It tracks your body 24-7, heart rate, sleep stages, recovery, stress, even blood oxygen, so you can see exactly how your habits impact your health. Not just steps. Real data. You'll start to notice patterns like how a bad night of sleep affects your recovery or how stress is holding you back. And instead of guessing what to fix,
The app gives you clear, personalized insights based on your data, so you can stop second guessing and start making smarter decisions for your body. Visit HumeHealth.com to get the Hume Band today. Hey guys, Ant Venom here, and welcome back to the podcast.
When it came time to make a name on RuneScape, um I could have chosen an old name that I had from the year two thousand and one, uh an account that I still have, which has nine HP by the way. For those in the know, um know that that's uh that's an old account. Which the chorus for that song starts off with if you can craft you can mine or use your sword you decide. Oh but man how much I would have loved the opportunity. Like even if I had like just
had the opportunity for the 1v3 and didn't get it. It was like I was as close to a 1v3 clutch opportunity as you could get, but did not have the opportunity to start acting on it. And it's like, oh, that would have been such a way to get my first MCC win. Just thankful to be uh be a part of the event at this point after so long wanting to be a part of the event and uh not being able to all because of my own silly mistake of leaving the Discord after the first
¶ Welcome Back, AntVenom!
Welcome back to Inside MC, the part of the podcast where I sit down with an amazing guest. Every single week, and this week is very special to me, okay? Because as you all know, Inside MC got a name change, it used to be called Inside Minecraft. And two years ago, second to last podcast, before I went on break, because I got the night shift job, I had a guest.
Guest on who uh was the biggest guest I had at the time and is still one of my favorite podcasts ever, d disregarding the fact that I'm not too happy with how I spoke on it. But uh we'll we'll talk about that more anyways. I am joined with a returning guest, first ever returning guest, and venom. Hey guys, Ant Vedum here, and welcome back to the podcast. He did it. I I mean that I that was that was scripted. Okay, I asked you to say that. So I but I will say that you know uh there's a law.
Clip of the podcast at the pre-highlights is hey guys, and Venom here, and welcome back. Oh, welcome to Inside Minecraft. So uh we got it back. How could I how could I possibly resist? I'm doing well. I'm doing well. Okay, so it's like we're recording the podcast on a specific day and I'm just like sitting here like with a side screen watching H-Bomb do reviews of Railroad Rush.
So it's just like I don't know I I'm I'm in like a I'm definitely in a sort of Minecrafty mood right now. I'm in a good mood. Um I'm doing well. Well if there's any comparison I'm currently watching Kell Orson play Battle Box, so you know. It it helps. I I used do you know I used to record like when you came on last time, I recorded podcasts while staring at nothing. And I don't know how I did that. Because now the visual thing is very, very nice.
We have become the generation that stares at subway surfers on a side monitor or side screen. We're literally doing that while recording this podcast. Well, I mean we're both watching Minecraft, we're both in Minecrafty moods, so we're gonna cook. Uh-huh. It's just natural.
kind of re-emphasizing what I said in the intro there when I when I said about the how I felt last time. The the last podcast was amazing. I'm not saying it was bad in any way. Uh but I realized like two years later, as everything goes, even as you know probably through your containers, that you kind of just
you speak, the way you do content, the way you talk to people, the questions you ask. And uh looking back on that podcast, uh when I said like I I wanted to emphasize the one of the bigger guests at the time because uh I was very fanboyish.
I I I you don't remember but I told you before we recorded that uh I was like getting all excited and happy and hyper'cause I was able to get you to join a Discord mid podcast. That won't be happening this time, don't worry. Um and we also were very sidetracked as well last
No, getting sidetracked is part of what the podcast is about. I mean, you know, you you evolve over time and uh that's uh that's something that content creators have to deal with as well as they uh they get their footing in the content creation space. Um you know, you make you make mistakes you stumble upon uh along the way, but it's it's really no problem. It was it it was it was super fun last time and it's already fun this time.
¶ AntVenom's Content Journey & Evolution
We went so uh we're gonna go from well last time round I think we did like a little mini interview on you and then I spent the rest of the podcast Talking crap about bedrock edition. I don't want to make that mistake again this time because I'm not a bedrock creator. I actually want to interview you this time round and so.
That was a hot button topic last time and honestly like I feel like I probably instigated a lot of that. Like it would have been on my mind or at that time. But it's like, you know, it can't you can't entirely bear the blame on that one. That one was probably a lot of me and a lot of what I was thinking about at the time.
It was a really good podcast. I mean no, it was, it was trendy'cause it was three years ago. I was um I remember you were you were planning to make a video, you never got around to it and that's why I invited you to the Discord because uh
'cause uh I invited you to a server with a bunch of bedrock creators in it and you were gonna get like a bunch of like things from the people like um pink glitch and this and that and all that kind of stuff and that's where uh that's where that idea came from but you never ended up uh making a video so
Yeah, I mean, probably decided for one reason or another, I'm not sure, but I know that I've made plenty of content talking about Bedrock Edition in a negative light, and I just you know, I probably thought that I had had enough of it or something. I'm I'm sure there is one reason or another for it.
Anyways, not to not to go down that rabbit hole again. Oh, fine. Uh I always like to give the intro uh for you to let the people know who you are. There might be some people listening to this who who don't know who you are. So who are you? What do you do if you have a fun fact to us? even as they stop to you completely.
Sure. Uh my name is Ant Venom. I've been making Minecraft content on this platform since two thous late two thousand and ten, early two thousand eleven, but I've been making content on Ever wonder if your routine is actually working or if you're just hoping it is? The Hume Band gives you real answers. It tracks your body 24-7, heart rate, sleep stages, recovery, stress, even blood oxygen, so you can see exactly how your habits are.
Impact your health. Not just steps, real data. You'll start to notice patterns like how a bad night of sleep affects your recovery or how stress is holding you back. And instead of guessing what to fix, The app gives you clear, personalized insights based on your data, so you can stop second guessing and start making smarter decisions for your body. Visit humehealth.com to get the Hume Band today. On YouTube since two thousand and six, so uh basically right around the time Google bought YouTube.
Um uh one of the few a few of the things that I'm known for was one of the first Let's Plays that had a goal in mind called Hunt for the Golden Apple. Um you may also know me as being the guy who won the first First three survival games events. That was way back in 2012. I played a lot of minigame content during the initial minigame rise.
of the game in twenty fifteen, twenty sixteen, I started to get tired of the let's play format. And in late twenty sixteen, I decided to pivot my content style from let's play style and live commentary style to a more scripted style where the sorts of videos that I would make would be documentary.
memory style in nature where I would just choose a specific subject. It was a change that at the time every single content creator friend of mine thought was a silly idea and now it is literally the meta on YouTube and has been for years. So there's that. And yeah, still making that style of videos today. Um for better or for worse. A praetor who has just been in the scene for so long, and a lot of people who I talk to today today and have even had on the podcast.
Uh you were like you were someone that they looked up to and still look up to. And it's like it's crazy to think and I I said this to Rai Guy last week as well, because he's also been making content creation for years. Uh I believe Wow. He's been around for a long time. Yeah, I mean I think it's the same amount of time as you, right? Yeah, fifteen years. Fi yeah you've both been around the same amount of time.
I I've I've I've heard Rai Guy Rocky's name like consistently for as long as I've been around. It's it's crazy that you're still here. I mean like you're an MCC, you're still making YouTube videos now, you're still you've been able to kind of uh innovate your content to constantly follow trends and constantly follow growth of the times.
Mm-hmm. Uh is that like is that something you intentionally did? I remember it like kind of linking back to what you said there about a lot of creators thought it was a silly move and it's now it's the meta. Was that something you took a risk on or did you know like deep down you knew that that was the new format of YouTube?
So I think at the time if you're talking about the transition to making uh scripted content, I can't recall exactly how I was feeling at the time, but I know that it was more of a gut feeling. Um I knew that I mean just based on viewership alone, but also my own Own, you know, like I wasn't feeling rewarded. I wasn't feeling like I was evolving at all. Um, and I knew that some kind of a change needed to be made, and uh it was actually.
actually um a video that I had made months prior um that was I mean well I had a lot of inspirations swapping to that style of content. The main one being my hunt for the golden apple finale video, which was a f uh I I had actually okay. So just to add a little bit of context.
Text here, but not to get on too much of a tangent. Um, Hunt for the Golden Apple was a series, uh, as I mentioned before, where the goal was to find a golden apple in an old version of Minecraft that was super difficult. Um, and I actually never wound up doing it in the original YouTube series. So uh after years of hiatus.
I wound up doing it live on Twitch because instead of doing twenty minute YouTube episodes that were uncut, which was, you know, the way that I was doing things, you could play for hours and hours and hours at a time. And I was able to play in the original map, and I actually wound up completing it, which to me felt like a very, you know, monumentous.
This event because it was 2015 and I the series had been multiple years old at that point, about as long as I had been playing Minecraft. So I made a post-scripted or a you know sort of documentary S style video in twenty fifteen about it. And when it came time to consider my options on YouTube when I was no longer enjoying uh live commentary anymore, that video was one that wound up coming to mind. And I thought to myself
I could make every single video like this. But did I know that it was like gonna be the meta? I didn't I don't I don't know if I thought of it that way at the time. I just I knew that it was like I felt like it was a I don't know. I cannot say for sure how I felt about it. What I can say for sure is that my gut instinct told me that it was a good idea.
Yeah. Uh I will say that you had a big inspiration on a lot of my old content because I used to I've kind of been through the the like weeds with not through the weeds. I've been through like a lot of different content. I started off with tutorials and I went to gameplay and then I I did the uh The ringer.
Yes the word. Yeah we guys see uh it's it's really funny'cause this is like very uh the the the podcast with Rai Guy doesn't come out until next Friday. This feels like sorry, this Friday, but the this
I'm not calling your yours basics, I I did say you were my inspiration for it. I did a lot of like basic commentaries and they did really really well and and it's just the content I enjoyed and then I kind of then carried or stopped doing it. I was like, I don't really know what I want to do with my content until the podcast.
I brought the podcast back and I realised all I want to do is sit down and just talk away to people and uh just do kind of raw kind of content rather than highly edited commentaries. So but there is a plan to probably do some more, but we'll see.
Yeah, I mean the the highly edited content style certainly takes toll over time. Um, you know, it's all so it's it's a lot of work. It's uh it's definitely the one thing I've learned the most is that it's a grind and it's a never ending grind. And uh I would I would say, honestly speaking, that uh It's been mentally chipping away at me for like the past three years now.
¶ The Minecraft Farlands: Career Catalyst
Your because you still make content, but I remember we we we talked a little bit and uh like your upload schedule is kind of it is not as consistent as it used to be. Highly inconsistent. Let's just call it what it is here. It's highly inconsistent. I mean your last video did was one month ago and it was the ever every Minecraft every Minecraft Farlands ever. So that's like how many how many videos have you made on the Farlands now?
Oh geez, I've probably made like two or three dozen videos on the far lands in one form or another. You know, it's a subject I find fascinating. I I f I find game limits fascinating and to me uh it was Minecraft's most fascinating game limit that existed um alongside some of the other bedrock edition limits, which was the like the most fun I had with Bedrock Edition when those were, you know, still a thing. And they still are, but
But the reasoning behind them and we're not gonna tangent on that, but unfortunately the reason for Bedrock Edition's limits is because of coding limitations that unfortunately affect the vanilla game. So it's just like eh, but But Flyerlands was always just like this neat thing. And it was also the first game breaking glitch that I uh that I really well not the first Minecraft game breaking glitch that I became aware of. Because I mean I I it's
It's like I didn't feel like at the time that I was covering some brand new topic, but it was in 2011 when Notch made a blog post about it is what made me aware of it. And then I made a video on it that he retweeted and it literally started my career. It started the the viewership that ultimately uh proved to be
be enough for me to make content regularly. So it's like I have a special, you know, sort of heart to heart relationship with the Farlands, I guess, in that regard. And uh yeah, I just felt like making a video that uh would cover every vanilla version of the Farlands, um, up to at least What was the what was the what exactly did he say in the blog post if you remember? So um I think it was
I mean, I I know that the blog post can be found um through digging through archive.org posts, but I think um it was more talking just about like the technical limitations of the game. Um I'm not I I think he may have
mentioned why, like floating point precision errors and whatnot. And I think it was I I I I I can't say exactly, but uh I know that it was like just enough to catch my interest because back then, um, wow, this is weird that people really largely are not gonna, you know, remember this error Era unless they were around for it. But um Minecraft updates were commonly, or I should say, dominantly
uh posted on Notch's blog, he would actually just make a blog post talking about what new features were added. And that was the way that all of us figured out what was in the updates was literally through these blog posts. And uh Notch was kind of viewed as like a god in the community at the time because
because, you know, we all loved this game. The popularity was exploding and he was the only dev. Uh him and, you know, Jeb it was him and J it was either just him or him and the Jeb show for a long time. And uh yeah. So it was common for us to, you know. Check in on the blog like almost daily. And then yeah, so I that was during the era when I would have been checking in on it. And then one day he just posts about the far lands. And uh I think I I'm not
Not sure if Kurt J Mac was already doing Farelands or Bust at the time. I'm not sure which came first, that blog post or his series, but uh yeah, it was in a sense one of the very first. trendy topics because you know there there was there would have been that series, there would have been Notcha's blog post and uh it was just
I've had a fascination with breaking games for my entire life, basically at this point. Um it did that certainly did not start with Minecraft, so you know, I I would have had a special connection with that no matter what. Uh for a little bit of context here for anyone who doesn't know who Kurt J Mac is, uh thirteen years ago uh they started a series where they were running to the Farlands or walking to the Fire Lands or something. Yeah. And on April seventeenth
And I'm looking at a bookmarked tweet of yours. So I I sorry I could uh talk about a podcast. They crossed eight million three hundred and eighty eight thousand six hundred and eight blocks, aka the last floating point position error in Minecraft. Yeah. And for me to add some context, the way the way computer the way computers store numbers are via binary ones and zeros and you don't need to understand much more than that to know
So every time you double your distance in Minecraft, a little bit of numerical precision is lost for the decimal point for wh where you're block where you're walking. So it's like, you know, it literally after two blocks, a little bit of precision is lost. Four, eight, sixteen, thirty-two, sixty four, one twenty-eight, two fifty-six.
Five twelve thousand twenty-four two thousand forty eight four thousand uh ninety six eight thousand one hundred ninety-two sixteen thirty-two sixty-five thousand hundred twenty-eight thousand, you know, two hundred and fifty six thousand, five hundred twelve thousand, a mil and then it's like a million, two million You have this.
Well no no no I I uh the the the parts I s I I said completely were what I had memorized and I I started no I started not I started not saying them exactly once I the memorization was no longer there. But yeah, so so
Every time you double your distance, a little bit of numerical precision is lost. And uh once you get beyond about like five hundred thousand blocks, that precision becomes noticeable in a stuttering effect that occurs as you walk around the world. And uh Kirchhoe Mack crossed the last one that you cross before. Before the Farlands. And uh yeah, he he live streams his entire adventure. And you know, he has a life outside of the game. Some people actually have reached the Farlands.
But uh that was them playing for uh you know, for twelve hours a day, every single day, for months at a time. I think a I think a quite a few yeah, uh I think a solid few people reached it during the pandemic era, which would have been understandable because nobody had anything to do during that time. So
Yeah, but you know, he's got a life outside of the game. But the fact that he's finally like I mean, I think he's I think this puts him over two thirds of the way there, something like that. Um four, eight, twelve yeah, about two thirds of the way there. Uh and it's uh it's nuts. I I'm I'm super looking forward to when he actually gets. Are you gonna make a video about it?
I have not thought about this, so I'm doing the thought process live here, but it would be I think it would be a great opportunity to talk about the history. Um maybe just talking about like the history of when the far lands first started, you know, becoming noteworthy and just a general broad history of the Farlands while keeping his adventure the main focus. I think that could be a solid video for sure. Um, you know, I I that that would be definitely No promises.
But uh but it's somet something I will certainly think about. I mean, the the special thing about Kurt J. Mack's playthrough is that he does not play with the F re menu. So like he discover uh he walked past okay, so to make sure that the audience understands this fully contextually, every time
Every time you double your distance, um and that precision is lost, if you're more than a million blocks out, the stuttering effect will noticeably double. So Kurt J. Mack suddenly he just suddenly his stuttering became twice as bad, which was very apparent. And uh he didn't have his F3 menu open, so it just kind of happened. Um and you there's no real way to know for sure. You can you can, you know, have educated guesses as to when you when he might cross those barriers, but he's just gonna
stumble across the far lands one day and uh so the only real the only real way that I'd be able to make a video on that would be to preemptively make a lot of it or to just react to him reaching it and then start it on a video after that. So it's uh you know it's it's it's It's it's something to think about, but it would be a lot of work to uh prepare a video ahead of time. But yeah thinking to myself, last time we spoke about bedrock edition, this time we're on the far line.
Uh don't worry, we're we're gonna talk about I mean if you're not in a rush I've got plenty of time to That's right. I've got time, I've got time I have uh somebody who helps me do research, their name is Raymond. Uh they're great. I obviously know a lot about you from like just watching you for ideas, but they also kinda help with the research and to confirm that a talking point is a good one. And uh something they said
And it was in a very positive way. Is that like, so do you know I made the joke earlier about like how you've made multiple farlands videos and like with it there, I mean like I in my opinion, they've improved throughout the years in regards to just how much you learn, all that kind of stuff. Uh their comment, and once again, I want to emphasize positive, is uh
Is that so you're basically a like a video of what if An Venom made content in 2024? There's actually yourself doing it, if that makes any sense at all. I'm I guess I'm not sure I'm not i but it's me doing it. Like I I mean I'm
As in that you still you you've like b been able to kind of carry on uh you've been able to kind of remake videos that you did in the past. So you're kinda like it how how you were but in I don't really know. I just know it's a positive way. I I I I can't explain it but right and when I read it I knew it was like a in a nice way.
Sure. I mean, uh we're we're uh we're always evolving with the times. I mean I'm cer it's certainly, you know, always me making the videos unless uh someone else winds up doing the writing and editing, which would have been Michael McChill the vast majority of times. But uh no, I mean it it's it's me. I I I I guess I
I guess I'm not sure uh w what kind of comment or like I I feel like they're I feel like uh the the sort of comment they were making and the way they'd want me to answer it, I feel like there's something missing there. Like I I'm not quite sure. For for instance it's like
If i so do you know like sometimes people make videos of like what if this content creator was still around, right? It's like I I guess I did make certain videos of their old content but in a new form. And that's kind of what you do is you've made like loads of videos on the Farlands like your one one month ago.
But it's you still doing it. It's not someone pretending to be you, it's still you making the content and evolving with the times. There you go. That's that's a Cảm ơn các bạn đã theo dõi và hẹn gặp lại
Sure, sure. I mean I gu okay, so I guess yeah, it would it's commonplace for a lot of creators who you know, rise up on the platform to, you know, hire tons of editors and tons of writers and it's just, you know, like they they might bring multiple personalities onto the channel or it just might be them as a voice box.
Voicing what other people have written for them. Yeah, no, that's that that uh largely isn't how my channel is run. Um, unless the description says, you know, co-written by Michael McChill, in which case, yes, but I mean I always Yeah. I always,
I always pre approve um the subject that uh anyone writes about. Um, yeah, I I approve the scripts and whatnot. Like I make sure that what I'm saying, what's coming out of my mouth is uh something I agree with. Um a lot of what Michael did was, you know, content that was less opinionated. I wanted to keep uh
uh the more opinionated stuff for me unless I felt like he had a really good point to talk about, which was uh one of which was um is hardcore mode too easy? That's a good example of one that was not me. Um but it it more broadly speaking, uh yeah, I mean, in a sense, uh I
I you know, took subject matter that I might have been m interested in but didn't make videos about during the live stream era or th those that I may have loosely touched upon and I made it more the primary focus of the channel. So uh yeah, it's it's an accurate statement. That's
¶ The Origin Story of "AntVenom"
kind of jump back into the past a little bit and uh I'm gonna re ask a question I asked two years ago so but I I I wanna I wanna hear the answer again. How did the name Ant Venom come to be? Sure. Um, it's gonna be the same answer. The way that the Ant Venom name came about was uh
Well, I I'm trying to work it back to the very beginning here and try and figure out exactly what came first. Uh what came first was that I had a like old email alias as my name on uh Battlefield two and uh I wanted a name
That was not that name. I'm not gonna reveal what it was, but uh the I I I wanted a name that was, you know, cooler sounding. And uh I was not a very original person when it came to ideas. Um, I would say I largely still have a lot of those issues today. Um, but I I uh wanted to name myself uh I I don't know where the name anti-venom came from, but that was uh I I I I there was a friend in the Tony Hawk community named Poison, and for whatever reason that came to mind and I instead wrote
anti poison which was taken. So I came up with a synonym for that, which was anti venom. And that was still taken, but I guess I didn't decide to think on it any further. So I chose the name anti Venom three. But with the I being a one. Um, and then when it came time to make a name on RuneScape, um, I could have chosen an old name that I had from the year 2001, uh, an account that I still have, which has 9 HP, by the way, for those in the know, um, know that that's uh that's an old account.
So I wound up choosing the name Anti Venom with the one as a uh instead of an I and that name was available on RuneScape. So that was the name that I chose. And that would have been in two thousand and seven. Um and then the name Ant Venom came along because when I bought my Xbox three sixty
In 2008, um, the name Anti-Venom was taken. And I I actually was making content enough at the time to where I guess someone who also got an Xbox 360 or would just made an Xbox Live account decided to snipe the name from me. Um I have since Uh or no, anti-venom I don't have, but what did happen is that Xbox Live, when I typed in the name Anti-Venom and it wasn't available, it suggested the name Ant-Venom. I know where this is going.
Space venom and uh which is funny. It's ex it's the exactly the same uh story that C Nanners has because C Nanners typed in the word Naners and Xbox Live said not available and it suggested the name C Nanners and he went with it. So we have the same origin story uh we cross on that regard. So the the name Ant Venom is what I went with. And yeah, so I was making RuneScape content on the YouTube channel uh Proto THPS. And uh I everyone like n whoever spoke
The name did not ever get the acronym right, um, because T HPS stands for Tony Hawk Tony Hawk ProSkater. Um, but I was known in game as Anti Venom, so it's like I had this weird disconnect and for branding reasons I wanted to make the anti venom YouTube channel.
But um unfortunately, uh I I actually did previously own the Anti Venom channel, but I didn't make content on it for because it was Like I was actively making content on proto THPS um and I didn't want to swap to it yet, but when it came time to actually make that decision and swap, um the anti-venom channel became attached to an email of another suspended account that I actually
forcefully got suspended myself. One of I I got one on my own random test side account suspended, and I was foolish enough to attach the same email to the anti-venom account, which auto-suspended it at the time. So the anti venom channel was suspended. So I decided to instead make the YouTube channel named Ant Venom because it was already my Xbox Live username. So it was an identity I already knew myself as.
So okay, I made the account Ant Venom on YouTube and I started making RuneScape content on that. Minecraft wasn't a part of the picture yet. This would have been like two thousand and late two thousand eight, maybe two thousand nine. And uh it
¶ Minecraft Content Shift & Early Career
Uh the this little game in late 2010 called Minecraft showed up on the scene and I didn't want to swap. To making Minecraft content on that channel because I still had a RuneScape audience and I didn't want to immediately alienate them.
funny is that in early two thousand eleven I had uh uh a Minecraft uh a Minecraft a MCN. This is where my brain just got confused. A multi channel network named Machinima contacted me to uh Start making videos for them and through through uh geez, this would be a side story of its own, but back when it was super rare to get your YouTube channel partnered, I was actually able to sneak my channel into like the last
call email list because my my my email account got into machinima's you know sort of group of emails for their partners that you know they send emails to for whatever reason and I get this last Last call email saying, last call to submit your channel for partnership. I guess it was a wave of you know partnerships they were doing and I'm like, Oh yeah, by the way, yeah, can you get the Ant Venom channel in on there? So the Ant Venom channel gets partnered.
And I started making Minecraft content on that. And I did that for like a week, you know, it was a few weeks at least, until my friend in real life told me, Bro, this Minecraft thing is actually going somewhere. If you don't start going if I'm gonna this is hyperbole what I'm about to say, and I'm gonna I I I will you'll you'll know what I mean. But he more or less said, bro, if you don't start making Minecraft content on your partnered
paid YouTube channel, I'm going to kill you in real life in Minecraft. So I would have been known as Ant One Venom if let's just say that channel was able to get partnered at the same time. But um yeah, I made the choice to abandon making RuneScape content.
I started making Minecraft content on the Ant Venom channel and that's why I'm not only the my primary YouTube channel and why that's the name I'm I'm known as. There's you know, if any one of those choices had gone a little bit differently, then I might have been known as Anti Venom instead. Fair play. I actually remember from uh the third last so I know I keep referring to the last podcast here. It's uh it it's got like
Like I I won't be doing it the entire time'cause once we once we move on past like the next two or three questions, we only talked about Minecraft bedrock, so I actually have original stuff to talk about which is great. Uh Um I remember the Tony Hawk uh story, which is which is funny'cause I actually thought that's where I I forgot about the other name. I thought Anti Venom originated from RuneScape and then we're using the Tony Hawk.
uh thing but then I I completely forgot about the other channel you had so it's kind of interesting to hear the whole you didn't talk about the YouTube partner story uh last time either so that's interesting as well. Yeah, it was uh it it was so funny because like I mean
Everything at the time was so new and I I revered Machinima. I mean Machinima was to be revered up until the time where it wasn't. Those who remember the story of Machinima are most likely to remember the messed up contracts that they offered and whatnot. And that was like truly the beginning of Machinima's downfall. But prior to that, like they really were a company to be revered. Like there was so they had so much respect. They were the first
first company to allow for gaming content creators to consider making a living doing what they were doing. I mean, I revered them and I followed in the uh in the exploits of a content creator named Tanoob Show. Um and I remember like during the contract that he had, the amount of money that he was making per thousand views, and I I'm a I'm a stats person. I did the math. So it's like I knew before even I was doing it for a living, like
Like I I calculated up his numbers and I calculated like wow with the numbers that he has, he could be making upwards uh like if he released I I don't remember what the exact circumstances were, but I was actually like pretty sure with the frequency that he was releasing content. that if he kept doing it at that frequency, he'd be making upwards of 60K a year. And this was at a time where nobody, nobody was making a living doing this except
Except for like the top 100 channels, maybe. And even then, you know, like I was the 135th channel to hit a million subscribers. So it's like there wasn't there wouldn't have even been like a hundred channels to a million subscribers by the time I was thinking about that. There probably wouldn't have even been like fifty or twenty, like maybe twenty at most. I don't know. But uh, you know, now it's like
Like hundreds of channels hit a million subscribers a month. Um whereas back then it was I mean it was truly still the uh the beginning of YouTube and uh yeah, I I had uh I had a mind for the numbers um early on and I definitely think it helped. So it was like when
you know, when when Notch decided to uh retweet my video and it got twenty thousand views and I was at my day job now repairing MacBooks and I ran the numbers as to where things were going. Um the numbers just kept going up from that point and I was like, well, I I I did the math.
as to where my own viewership on machinima and my own channel combined were going and I was like, you know what? I'm gonna quit my day job. Which was not the smartest idea at the time because had the numbers gone down, I would have been totally uh boned. But um instead they wound up going in the upward direction after I started releasing uh it would it would have been the aether let's.
Let's play, which i w w was the next big bump to my views after the uh the Farlands uh thing that Notch retweeted. Um and you know I never really looked back from that point.
¶ Personal Motivation & Diverse Content
you made a crap ton of like popular videos and like they are mainly I mean even if I it like it's it's weird so I'm looking for your popular videos now and it's like they're not videos I'd expect to see there if that makes sense like Like all of these videos are good in their own sense. But when I when I think of like An Venom I think of Farlands, I think of the Aether, I think of uh like achievement videos. Uh I know uh you were you were one of the p first people to run AA, right?
Uh run all advancement. Yeah, yeah, when when they first became a thing, then you get like every achievement in in like a speedrun esque kind of idea. I don't know if I not in a like random seed speed run aspect.
thing one thing that I did do was I released a map where you could just like instantly get all of them. Um I I d I you know I don't know if it was like a proof of concept or whatever. I mean oh I think I may have may have done like a quick series where I tried to get all of them, but this was like back when no, I mean by by today's standards it would it it was uh uh absolutely trivial in comparison to
uh you know what someone like Feinberg is doing on, you know, w for with one point sixteen speedruns. Uh they're not n like they're barely even on the same planet. minutes of uh of comparison. But yeah, I I may have done something uh involving all advancement or all achievements um back when achievements were more or less brand new.
What made you like I I know you said um when when you got partnered and etc that uh somebody turned around and said to you that, you know, if you don't make Minecraft then they'll kill you in game in real life. But This would have been my best friend in real life. So it's so it w it was certainly a a a joke to take in jest. But sorry, go ahead. Uh no I just I'm all means so I uh I's g I just yeah, sorry. I was gonna go on into um what kind of
made you full send Minecraft? Like did it did were the videos just doing amazing? Was it was it enough to like you you mentioned about how you was doing your day job and then when like was it was it just I actually like I I constant uphill climb? Or like or was it just the fact of you love
I certainly enjoyed it. I mean I I I enjoyed it like crazy. Um, you know, I was playing on my PICSO map uh, you know, twelve hours a da twelve hours a day in the beginning. Um, you know, just kind of how everyone else was during their first uh you know, first few weeks playing Minecraft. Jeez.
Like, I mean, it's like there was certainly a large element of realizing that I could play it as a career from the very beginning because I was so in tune with the numbers. But there was a lot of genuine enjoyment out of playing the game. I mean, I
you know, i if if this helps the audience understand, I mean, I remember when I was living in my first apartment, it would have been like months into living in my first apartment, actually getting very high having a a day or two where I was very highly emotional. Um you know, tears of joy kind of day, just being thankful to be in the position that I was in, like actually feeling like
Like'cause like my upbringing was um it was good. I had good parents, but as far as uh the transition from living at home to living on my own, it was extremely rocky. It n nothing to do with them, had to do with uh with a situation at home. uh where I was no longer able to live with my dad.
So I had to live with my mom and stepdad, and my stepdad was the abusive one. Um, not abusive to me like physically or anything, just very mentally. Um, and so that was a situation I was aiming to get out of, and that was a situation I would have been fresh off of. So just
Just being in the position where it's like, oh wow, now I'm self sufficient and on my own and happy doing what I'm doing. If that helps the audience understand, like I was actually really happy doing what I was doing, I was. You know, to a degree I still am. It's just it's
It's it's it's hard doing the same thing this many years later. Yeah, I it's something I've certainly uh it at the time I I certainly enjoyed it. I still do enjoy it. It's just it's much more of a grind now than it ever was before, so I'm uh I'm sorry to hear about that, the whole mental thing. No, no, no, no, I mean, I mean, we are. Yeah, we we all we all have experiences that shape us and that just happened to be one of them.
¶ Favorite Videos: Music and Documentaries
And uh look at look at where you are today. I mean, did you I don't it it sounds like kind of uh not cliche per se, but do you think it m helped you get to where you are? Like did it Subconsciously, sure. Yeah, there there's there's no doubt about it. I I mean, I would say even consciously at the time, being in a position where
You know, I could uh I could overcome that, overcome the position that I was in at the time. Um, yeah, I don't think it was on the forefront of my mind a whole lot, but uh subconsciously sure. I mean, there's no doubting that it shaped me. With your enough content that you've made for other years.
And uh I'm not I'm not sure if it'd be the answer, but for the sake of it, so you mentioned it so much, we can't include the Farlands in this. What is your favourite ever video that you've made? And it can be at any time it doesn't even have to be a popular one, it can just be a video that resonates in your mind as soon as I said that sentence. Um, there are a few of them. I would she's favorite video ever is honestly, it's truthfully impossible to answer. Um, I could answer it. Well sure.
styles, um, because they're all like on my list of favorites for various reasons. The first one being um being uh Through the Night, the the music video. Because uh, you know, I mean it's the most popular video on the channel, but also it was I would say the most fun to make. That video it was special because uh
when myself and music by Pedro were writing the lyrics for it, um, we were struggling to come up with the chorus, which the chorus for that song starts off with if you can craft, you can mine or use your sword, you decide. And we didn't have that. And uh I had a uh a funny like
Like he was visiting my house and he was there for a few days and we had those few days to write the lyrics and whatnot. It was a consistent thing that me and him would do when we would make these music videos and it was fun. But we didn't have the chorus in mind at the end of day one and uh it w it must have been like three AM.
or something and the lyrics just came to my mind and I wrote them down. Um and uh, you know, the next morning I told him it was, it was, it was so fun to tell him it's like, bro, I've got the chorus. And uh, you know, I mean it led into, you know, one of the biggest earworms of the era, uh, which which to me was was so fun. But uh that wasn't a video that I even made. I mean, the the person behind the uh
the brilliance of of all the uh of all but the first animation was bootstrap buckaroo. So, you know, it was really his, you know, his vision and his handiwork. And uh I was just, you know, thrilled to to have him on board. Um but yeah, it was it was really like no As far as uh as far as videos that I have personally crafted.
I would say my favorite is probably um the video where I t uh the one where it's I I think it's titled Um it I mean I think it's titled I have broken I have officially broken Minecraft or I broke Minecraft again.
uh talking about the Optifine's distance limitations because I had wicked fun um just you know, coming up with the structure for that video and you know, talking about the way the distance limits evolved, um, whereas like, you know, a hundred thousand and five hundred thousand and a million and just the way that I felt like I was able to attach like attach an emotional core.
to the way that that story evolved. I don't know. I I I felt a lot while I was working on that video. There there's that video. There's uh there's the video where I talked about um the options.txt file which Which oh jeez. Um I've bro that one I believe is titled I broke every Minecraft setting. So you know, the the the breaking Minecraft videos where I am able to uh where where where I'm able to just
uh pour my heart and soul into the edit. Uh I would say those ones are always my favorite. You know, the ones that aren't, you know, videos about just another subject. Um, no. The the I I I'd really have to go through I'd really have to go through my channel and like, you know, pick apart which ones I'm proud of. But uh yeah, the the those two for sure.
¶ Music Video Production and Cancellation
You mentioned in the music video in uh as like one of your first answers there. Uh I'm very glad because one thing we didn't get to talk about last time and I completely forgot to bring it up for some sorry and I made sure not to forget this time. Is the fact that you have made music videos on the An Venom channel. I know I said I wouldn't be a fanboy. We're talking about the music videos.
I'm a big fanboy of your music videos. They're oh my god, they're they're they're amazing. I love the series so much. I was actually funny enough listening to them before you recorded just to kinda get me uh in in the adventur mood, I guess. Uh I do have uh a question regarding what I done. Uh sure. Four years ago you made one called fight for my life. Um it didn't uh it I it's it's that it's done really really well however it got set up for the perfect sequel. Why did that never come?
Because the viewership wasn't there. These music videos cost twenty thousand dollars a piece to make. He needed to make that they needed to make that money back in their viewership, otherwise they weren't worth making. So, uh yeah, we had we had a rough story figured out for the entire thing. Um and uh
Yeah, it was just an unfortunate change in the landscape of uh what content would become popular on YouTube. I also feel like uh I wasn't I f I feel like I wasn't as strict as I should have been with uh with the song itself. To me, uh But it I mean it's a good song, but I feel like you asked
Y you know, if you pull a random audience of people who would listen to the song and you ask them to compare it to the other songs, I would bet that the majority of them would view that song as the least boppy of the bunch. Um, and I feel like that was something that I subconsciously knew at the time.
And I should have been more strict about when I heard the first draft of the lyrics. I should have uh I should have uh, you know, uh either requested a maybe not a di I I don't know. I I just feel like um the guy who sung it was not particularly well suited for lyrics for that, you know, particular song. Like he definitely had a range that worked for him and I feel like it uh it didn't really like I don't know. I don't want to put down, I don't want to put
put put'em down, but uh it just it didn't feel like it was as catchy as it needed to be. And therefore, you know, uh I feel like that played a role as to why it didn't take off but also I think that's more of a microscopic issue to the macroscopic issue of the YouTube landscape had started to change. That was the beginning of the era where YouTube would literally bury anything that wasn't 10 minutes or longer.
And uh yeah, that was when that really started to affect short form content. I mean, during that era you would hear about animators complaining about that as well. Um, you know, animators who would make content that was like two, three minutes. Who were no longer getting viewership because the almighty algorithm was like, Well, that's not long enough, bury it. And uh so, you know, it got caught up in that as well. I think that uh the song could have done a lot better.
If that hadn't have been a factor, like if it had been released in twenty fifteen, I mean I think that it would have done well enough. But uh yeah, that was truly why the the second and third music video didn't get made was because of that. It's free. Doesn't it be free? Yeah. Yeah. The the the storyline was more or less uh
No, I mean we had we had it roughly outlined, but we hadn't written the second one yet because the first one had just come out and it didn't do well enough. It was like it was pretty clear early on that uh that we weren't going to continue from that point.
But uh no the s I mean, it wa you know, our our characters escaped. I mean, it was more or less like the idea was they were in sort of like a pseudo pris prison city without even knowing it. Um, you know, sort of like born into a born into the city, you know. More or less brought to believe that there was a plague outside the walls and they were the surviving city when in reality they were they were uh the the the I mean the the the premise
of the broader storyline was like half inspired by the movie The Island. And the so it that that's an that's an old movie, old Evan Evan McGregor movie from like 2002 or 3 or 4 or whatever. But the idea is they were going to escape. And find uh
Find a sea you find uh basically like all avat go uh avatar movie style, find a bunch of villages where like they would be able to tell their story about what was going on, like, wait, what? What's going on? Can you help us break all these people out? And then yeah, it was gonna become a war effort.
And uh yeah, the third so the second video was gonna be them gathering and it was gonna end at them at the walls of the city and the third one was gonna be the war between, you know, the the the the the villa the what pillagers that uh that ultimately saw our main characters leave and them returning. The clash was gonna be was gonna start at the uh during the third music video and uh it was gonna be that. I guess no what happens.
Looking back to it, I'm actually not sure if we could have uh we could have stretched out that much story to fit within two music videos. To me, it sounds like it could have fit into one. But yeah, I we didn't even get to that point in the discussion process because
'cause that music video just didn't did didn't take off well enough and I wasn't willing to put that kind of money into to funding a sequel. Because I mean, a million views on a three minute video on YouTube, like you're not even talking two thousand dollars. So it's like You know, I'm I'm I'm I I I I lost a a fair amount on that music video, which is fine. That's that's the gamble that you take, but uh I wasn't willing to do it a second time.
¶ Original Music and Copyright Challenges
failing it was because of the views but I didn't know they cost that bloody much. Jeez. Yeah, I mean, you know, um I'm not gonna get into w where the split uh how how the money gets split between the song and the animation, but I mean this that's you know that the like the that that that's about the number. That that's about how much they all cost.
Uh anyway, your series that done well anyways. I mean the four songs are the four most viewed videos on your channel, which is understandably so'cause people are constantly going back to listen to music as I do and uh I listen on Spotify as well.
Some of my m like favourite music series alongside obviously Captain Sparkle's ones, but it but they're original. Other than the parody which you started with, the next three songs to follow were all original songs. Uh which is Standout, I mean a lot of people who have made Minecraft songs, the majority of them are parodies, so how I guess like w what what if you can remember, what went through your head to sit down and be like, Okay, let's just make a series of completely original ones?
Oh, I remember this clearly. I mean it was it was the fact that the so okay, Captain Sparkles started making music videos as parodies. We had TNT, we had uh Revenge. And then his next one was uh was the Gangnam style parody. And uh, you know, so he had that one made, I believe it was within a month of the original music video coming out. So it went
And uh but it wasn't too long after that. I think it was after Jordan got many tens of millions of views that that video got copyright claimed and uh it started the next wave of copyright claims on music videos, you know. So like Like it it became clear, like w we were all blissfully ignorant to the problem, uh, in one form or another, making these parodies, thinking that we weren't going to get copyright claimed. Cause I mean, you know, you gotta fund the projects.
And uh if the videos get copyright claimed, then you don't get any money from them. Yeah, so I started making I started getting music videos made a little bit later on. So that the first one was a parody because I really liked the song it was based on and I thought that it could translate really well to a
to Minecraft. Um, but by the time uh Through the Night was getting made, um by even I believe when we had started the process of making it, the Gangnam style parody that Jordan had made, uh Minecraft style, had already come out and had already gone through that problem. I think it would have
have just gone through the problem of of getting copyright struck. Uh and it was a huge discussion in the community at the time. You know, it instantly became unpopular to make parodies for those who were doing it in a professional sense. Like, you know, my myself, Sparkles, Bebop Fox. Um anyone else, uh I I think uh Beijing Canadian had a team doing content at the time.
Yeah, so that was the reason why we moved from making parody content to making uh original content because you there's literally nobody to claim an original song, right? Like you literally are covering all of your bases if uh you make it original. And that was the reasoning for that, because the amount of effort required actually get, you know, to to like the amount of effort required to get
get a fully animated music video made versus the amount of effort it takes to then tack on the song being an original. It's not insignificant, but it takes more effort to get the video animated. Than it does get an original song made, I would say. The amount of hours, the amount like the amount of uh, you know, paid hours that goes into it is
is far higher for the animation than it is to get um whether it's a studio or your friends together or whatever to uh record mix and master a an original song. So it was it was clearly worth it. it for the benefit of not having to worry about um copyright infringement.
¶ Deconstructing Music Video Storylines
With uh we I still talking about the series as well though. Level Up came last. It was the last song of the series that you did, and it was to explain uh the context of how they met and then the backstory of the villain.
I do have a question, however. Oh boy. So in the first one we see the guy kind of uh sorry, in through the night, so not the first one, through the night, we see him kind of getting materials going into the nether and then he comes out of the portal and then sees this girl in his house, right? However, a level up there
She then comes out and then thing and I I know the like obviously the never if if I I'm guessing the context of it's because that you can travel eight blocks in Never uh compared to how you uh like one block in the overworld. Was it a context of like time as to why does he look to be like
like kind of forgetful of her, right? As in like he he did so much in the time within through the night compared to how long they were apart in level up. So is it is it like is it like uh have I watched it wrong or is it like unexplained? Is is the kind of just how the story flows? Ha ha ha. Maybe I'm looking too deep, sorry.
No, no, it's fine. I mean, you might be right in that regard. I'm not sure how much we thought of it, but you know, I mean, I think the implication was not that he f he didn't know about her, but that he was shocked that she was there, like
like, you know, a long lost friend sort of situation where they had, you know, parted ways during uh, you know, their more formative years and had reconnected. You know, it wasn't like really viewed in a Minecraft server sort of sense, but more of a as a reality sort of sense. Like that was their reality was that they were split apart at some point along their journey and uh they had reconnected at that exact point. Like, oh I don't know how she found my place, but she found it.
And uh yeah, so I don't I don't know about forgetful, but it was like, you know, if if they had been split apart during their childhood, then it might be understandable that you might not immediately recognize her. And uh so, you know, he was just he was just being cautious. But uh yeah, I mean I don't I don't know how much it was thought of much uh beyond that. Maybe I'm just overthinking it too much then.
No, no, it's fine. I it it's it's fine. But uh yeah, no. I d I don't think that like I mean, level up story was kind of a hodgepodge anyways. Um, you know, uh it was it was certainly cobbled together. Yeah. Um
What's funny is Level Up was the one song that was not uh explicitly made between myself and Pedro, like as a project with the intention of turning it into a Minecraft music video. Uh he actually just presented me with the song and said, Hey, do you wanna make a video with this? Because the song was
was generally non specific and uh you know I really liked the song when he presented it to me. So we didn't actually have a pow wow session over that song because he already had it made with uh with that singer. Oh cool. And uh yeah, so n interesting little side fact about that one. But yeah, no, the story was
certainly cobbled together so I don't I don't really uh know how much forethought was given into uh given in given to uh the way those characters not only split apart but then reconnected. Um a common issue with with my storylines is just how cobbled together they are, I think. It's a a big difference between, say, mine and Captain Sparkles. I think Sparkles wa had a lot more thought put into the individual stories at hand.
Fair enough. I was listening back through the like I said before the podcast, I was listening back through them to just kind of uh remember kind of what each one were.
level up if funny enough when you say by like um kind of the the only one that didn't have a music video behind it. I actually really enjoyed that one as as as well as Starless Night. They're all good but like if I had to pick two favourites It'd be Silas Night and Never What because I don't know, they're just good and like I know they don't really have much of a Love to level up more than even I expected. Like people adored that video.
I I mean even just the song, sorry, I'm all talking about this the video was good, but I'm all talking about the song, sorry. Um I just I j I don't know, just the lyrics are good. I think it's like uh if if if you have any motivation, they're they're the two to listen to uh somehow. For me somehow, okay. I I don't I don't have full full explanation there, but that that's that's the point I'm trying to get across.
¶ The Evolution and Dark Side of Content
Kind of going back a little bit to the whole um like throughout the years thing, uh more to my like I'm gonna talk more general here than uh content creation. How does it feel seeing like Minecraft To grow throughout the years. Because obviously like you've seen it from the very beginning and not a lot of people could say that. So like how does it feel being because you were there from like the beta test days, I could I could swear, right?
Yeah. Oh well n I mean I started playing Minecraft and Minecraft Alpha one point two point three underscore oh four. That would have been my first version. Um Like what's what's it been like seeing it grow for ideas? Oh wow. This is a loaded question.
No, it's been fascinating because I mean the story of Minecraft's growth really is the story of the generational growth and rise of Gen Z. Um, I mean, literally we were making videos that we were, you know, we we were like like Like the rise of the ri the rise of Minecraft was like the people watching would have been the first.
in generation Z. I mean generation Z what the they say was born in like two thousand six and onwards. So they would have been, you know, the youngest Minecraft viewers would have been six, seven, eight years old. Um, and uh it's been fa it it's been truly fascinating to uh
to see it evolve. You know, there's the evolution of the game itself and then there's the evolution of content creation within the game, which are, you know, just two entirely different stories. Oh, geez, I'm I'm trying to think of like, you know, any wise words that I can uh that I can give here. Um If if it helps. More so like just like how how I c could you say how proud of you are of the journey? Like one one video you made, uh where is it where's it gone? Like seven years ago was uh like
Like the forgotten structures of Minecraft, right? And I remember like there's a lot of structures in the past compared to like the trial chambers now and compared to end cities now, which I know is fairly old, but not from the beginning of Minecraft.
And even just like kind of like the the creators and uh and how they make content. So not specifically your content, but just how content has evolved already is. Is it something like you've seen it do you kind of just sit back in your chair sometimes and be like, Wow, this is We've come a long way. That kind of idea.
No, no, no, no, it's fine. It's fine. I'm just for me, it's difficult to know how to answer this question because I've seen I've seen the good sides of content creation. I've seen the ugly sides of content creation. And it's like, you know, how much weight do I give to
any given facet of what I have experience with content creation. Th th it's true it's actually like probably the most loaded question you could ask me. Um is giving, you know, my opinion on how content creation has evolved. I would say It's been fascinating. I can say that I was not really very hopeful for the content creation scene in the 2014 and 2015 and especially 2016, 2017 era.
Um in 2016 and 2017 and 2018, sure I was making content that I was happy with, but there was a lot of people who were like, Like, we what are you doing? The game's dying. Oh my god, you're making videos and the game is dying. And then uh, you know, twenty nineteen came along and uh you know, S P Live and SP Earth and the rise of you know some of the app
absolute biggest content creators to ever walk the platform started in that era. Um I I think honestly, um observing the rise of Minecraft content during that era was probably my favorite. I think this might be the best way that I can answer it is what my favorite eras
of the evolution of Minecraft content is concerned. That's probably this will probably be the easiest way for me to answer this. You know, I enjoyed it a lot during the twenty eleven, twenty twelve, even twenty thirteen era. Twenty thirteen was like the innocence of the minigame era. And 2014 to me was the rise of um of absolutely rampant mental corruption um within the content creator space.
where it became all about the money and the team dynamics for, you know, I mean, I'm I'm not gonna beat around the bush about this, but you know, Team Crafted was uh, you know. On the outside as far as viewers were concerned was like, Yeah, the next big thing, but uh
You know, that was a team that was riddled with problems from the very beginning. Or not the very beginning, but uh especially, you know, as twenty fourteen turned to as twenty thirteen turned to twenty fourteen and twenty fourteen turned to twenty fifteen. Um, you know, a lot of negativity going on.
with uh with that group. So I was very pessimistic for content creation. Um at that point. I feel like there was a lot of negative examples going around. Um and especially because I I knew what some of those uh you know s some of those creators were uh were up to in their spare time. Not that I I knew quite the gravity of it as uh you know, as to has come out since then. But it's like I I have been uh observant to uh to how it's evolved, both the you know, the good, bad and the ugly.
Um so it was very disappointing. See that's where content create you know, content that was the example that content creators were setting. Um I'm publicly out. outspoken for, you know, talking about the influence that uh that various generations of content creators have had. And uh I remember in twenty twenty one and twenty twenty two being very happy with the generation that came after, you know, the twenty nineteen, twenty twenty era of creators.
Um and even that at this point has been stained. I would say I'm not about to make a comparison, but um geez, yeah, I'm not about to make a comparison here between, you know, whether or not one generation was more harmful than the other, because Certain content creators have been more damaging than others. It's like, I mean, a name that I have to a name that I have to bring up here is Wilbur.
I'm so fucking disappointed that that that that uh went down the way that it did because he was someone who I looked up to more than anybody else, I would say. You know, there was just a mystical, magical aura. around him and his content and the way that he, you know, portrayed himself online. The the exa I mean, I I would say the general example he had on those who did not directly know him was largely good, but it's like I can't excuse what
But he ultimately did, and especially his very unapologetic response to it. So it's just like it was one of those things where it's just like fucking man, really? Really? Like that had to happen. And uh yeah, I mean it it it is so it it sucks to see stuff like that go down, and it's like I
This is why it's such a loaded question because I have to factor in all of the negative energy because if I don't factor any of it in, you know, I I sit here thinking to myself that people are going to uh, you know, ask why I didn't point that out. But You know, as far as uh let's just say a parasocial viewer is concerned, if they're not directly affected.
by uh the negative actions of these creators um in the moment, which is, you know, the vast majority of people, they're still negatively affected by knowing that some of these creators turned out to be pieces of shit. And it's like it's like, you know, what what do what do you say at the end of the day when the content creation space is riddled with that shit? I mean
There's a reason why, you know, on social media platforms, Minecraft YouTuber is generally a hashtag for negativity. There's a reason for it. It wouldn't be a thing if there wasn't a reason for it. And it's so disappointing whenever that happens. Especially well, I say especially when it's someone that I didn't know was up to any of those things. But it's like I really anything that any one of these creators have been called out for are things that I didn't know about.
Like I I've I've never kno Aside from a lot of what was going on with Adam. And even then I didn't know a lot of a lot of what was going on with him. I knew I knew about a lot of self harm with him, but that was like that that that was, you know, to about the extent I knew that he was going Yeah, he was going through a lot a a lot of very rough times, but I didn't realize that that was translating to the way that he was treating others.
So that was like double the heart sink. Yeah, I've I I've survived the entire content creation timeline with that on my shoulders because you know, wha whether or not I I'm pretty sure Adam would have uh would have risen to to start him with or without me, but I certainly played a large role, whether or not would ever admit it, you know, but like uh I think he would have risen to stardom without me. I I wanna make that clear. But like literally, uh me and him do a video titled Minecraft Tennis.
and and uh his channel starts popping off immediately after that. I think he was going for stardom without me. I just it was a it was a timing thing. But we came from the same community of people and it was like, you know, I I I literally watched watched him go from you know, this absolutely joyous character who was happy to be alive. I mean you go back and watch
watch my PAX 2012 video, the very first one. And that was an era that was the era of Adam that I wish had always been Adam. Wish that that I wish that uh, you know, he remained that happy guy. Um I point this I point this out specifically'cause uh
You know, I mean the the story of Adam is a story well well told at this point. But uh he was an extremely, extremely happy guy at the very beginning of his rise to stardom because uh well okay, let me let me add context with this one. In The PAX 2012 video got his Minecraft had had his channel just blow up, but he had not been paid for any of it yet.
So he was in the euphoric era of knowing what was coming without any of the corruption that followed, uh becoming, you know, wildly successful and popular and rich. as a result of, you know, content creation. I think a lot of what happened with him was not his fault. A lot of it was, you know, really negative influenced by people who were using him. But you know, it it still it's it's it's like I've had to live through
all of these experiences, most indirect, but some directly. And it's I know I'm just talking negative here, but it's But it's like it's like I can I can try and hide the the the negative that happened and just be like, Yeah, it's been you know, seeing content creation evolve over time has been great and in many avenues it has. I think it would you know, I think it's it's good to point out um creators like Tommy Innant, um who I feel from beginning to end have been an absolutely shining example
of the kind of influence that I wish that every Minecraft content creator had. Um, you know, like more examples like that, please, like would would've would have been great, but No un un unfortunately, uh many people in the Minecraft content creation space had to abuse their position and uh it's put a stain on all of us and it's it's really unfortunate. So I know that that was uh a large Just rant, but it's like my view of how content creation has evolved over time is
certainly not clean experience because of everything I've had to experience with the many, many different rounds that the Minecraft content creators have had to go through in dealing with this. I mean, I would say that there's been like three distinct eras of this.
¶ Negative Trends & Caution in Creation
I mean there is you know, everything that happened during the era when Lion Maker was called out, and there is everything that happened during the era when Adam was called out, and everything that happened during the era when, you know, Uber was uh called out. I say called out, but like
Like when they did things wrong, more or less. Yeah. It's I d I I I wish I wish that the that all these negative examples hadn't happened, but it's it's it's I don't know. Yeah, I've had like ninety percent negative to say here, but uh It's been fascinating to see the good side of the content creation evolve too. Um it's been fascinating to see the trends that have evolved over time. You know, seeing like what content works, what content doesn't, seeing the way that uh the genuine
I mean, I mentioned Tommy Innett. I should probably also mention Captain Sparkles as well. I mean, talk about a guy who's been who's literally, I would say, the GOAT. of the community has been a voice of reason for as long as the community has been around. He's been a voice of reason since the very beginning. And he's been, you know, one of the the best examples of content creators in this space.
And uh, you know, I'm sure that there are many, many, many, many, many, many, many names that I'm forgetting that have all had a positive example. And uh it would be nice to uh uh how do I word this? I I say that I I'm like just a stream of consciousness right now, but it's like It would be nice if it were easier to just
be able to reference the good, but I don't know. I feel like I'm not able to. No, I feel like I'm losing my train of thought at this point, but uh um I I feel like I want to answer more broadly to the way that content creation has evolved, ignoring everything that I just said, ignoring the personal issues, you know, it it's it's certainly been fascinating to see the rise in uh
As trends have evolved, I mean, we we've moved away from from live commentary. We move towards, you know, a big push or, you know, post commentary styles of content. And I guess if I had to give you you know, a slightly different, more general answer here. It's certainly been fascinating to see the rise of the need for faster-paced content. I mean, I think the rise of the requirement for faster-paced content has just been um
It's it's been aligned with YouTube content creation as a whole. Uh the the the way YouTube content creation has evolved as a whole. I mean, the Mr. B style of content, you know, is certainly very much faster paced. And I think that But that has uh that has driven the way Minecraft content creation has evolved as well. The way Minecraft content creation has evolved is uh you know is parallel aligned to the way that YouTube content creation has evolved. Everything's about
making the most viral video that you can these days. Um and I don't think there's anything explicitly wrong with that, but it has certainly been fascinating to see it. Nice.
So do you kinda went down that route the answer? Because I think a lot of people aren't really too real with it. And it's not that it's a bad thing that people don't really talk about it, but you are you've always been very open in how you speak about things and it's uh it's it's a bit like me. I can be very especially when I'm streaming, I'm very real with how I talk about certain topics.
Uh to an extent to an extent. Uh and that's the same with you as well. But it's kinda nice to hear like well not nice, isn't it's not a nice thing to hear, but like it's it's I'm gonna just use the word nice. I yeah, eye opening, there you go. It's eye opening that you will be like so real with
how you feel and everything that's happened over the years'cause a lot of people know it or have seen it happen as well and not know the in depth story but seen it how you've seen it'cause you've been around for so long and kind of just ignore it or just push past it or kind of be around the bush whereas you kinda
sit straight on here and go like, yeah, this is a problem and and the sad thing is it's not even just bigger craters. Like yeah it's it's uh I I say in quotation once larger craters, uh it's obviously a lot more like known and they have it a lot easier to do what they do, which
sucks and is a horrible thing to say, but it's sadly true. Uh whereas but like even in the community I'm in, like there's you sometimes see stuff from people and it's just like or like not the community I'm in right now, but communities I've been in, you see stuff and it's just like, wow. Like now I can see where the meme comes from of oh.
They're a Minecraft YouTuber. Oh, oh, don't be a Minecraft YouTuber. It's like that's why people say that. And it's because of people like you. And it's like, oh, okay. I I there's a quote I w I want to say here, and I think that it's loosely related to the problem of the mental you know taxing that this problem has on all of us. Um it's a quote from in the it's either the third or fourth Hunger Games movie where he says, uh
You know, it takes 10 times uh it I the quote itself eludes me. It takes it it takes ten times more effort to put yourself back together than it does to fall apart. And I think that uh and it there's an interesting correlation there in that, you know, it's like for every instance of this.
We have I feel like it does ten times the damage that anything good that comes from the community has. Maybe not anything, but most examples. And it's just like, yeah, every time something negative like this happens, it It's you know, it it it it feels like it's like, oh no, it's gonna take ten times the uh the the the good effort to to build ourselves back up um than it did to fall apart from this one situation.
And it's like you know, we've it it's like getting jabbed in the heart repeatedly over the years. Yeah, it it takes it takes a hundred creators to show that what like the one creator is an anomaly.'Cause like a lot of people will I mean it's a it's it's commonly known that a lot of people remember negative stuff.
It's like it's like the first impression thing, right? Like you have thirteen seconds, I think it is, before people start judging you off a first impression. And if you do something negative, you're gonna remember that a lot it's a lot harder to claw back something negative than it is positive. Yeah, I mean no I I I say in many cases.
It's rightfully so, but uh you know, but i uh broadly speaking, people are way more willing to absorb negativity than they are positivity. I mean, you know, just look at the way interactions work on social media now versus, you know, when people were, you know, just
It's like I'm not gonna name examples I guess, but there are many examples you could come up with as to like, you know, s something innocuous that you could tweet ten years ago and nobody would bat an eye and you know, people would just reply and have a discussion about it. But now it's like, you know, any any discussion about anything these days feels like I feel like I always have to fear like what kind of
of you know, negative response someone's gonna have to it and what kind of digs someone's gonna try and throw. I mean, seriously, you know, the vast majority of social media posts that you see these days, uh maybe not vast majority, I think that's that's hyperbole. But uh
A me a good amount of social media posts that you see, um, if they're negative, usually involve the last sentence being some kind of a dig at the end. You know, someone just really trying to get under someone else's skin. And uh it's it's It's it's like people are i it there's certainly been a rise in negativity and it's it's certainly harder to to pay attention to the positive uh these days. So there's that too. But you gotta look past it and you gotta try and stay positive.
I I understand like and I do pay attention, I guess it's for the sake of the podcast, I also have to know who I'm bringing on and who I'm not bringing on, so you need to know if you're bringing on the right person or not. There's like lots of factors to go into and uh I I also I also like to just be observant of things as well and kinda know what's going on around me.
Uh so I also do see a lot of negativity but it's never affected me, which is nice. I always kinda look past it and'cause I'm very head down on work, right? I mean I upload two podcasts a week. I edit them myself, I record them, I I do this, I do the promotion, I do everything. So I have to kind of put my head down and be like
Like, okay, what else going on? I'm observant of it, but I'm just gonna focus on me and try and grow my podcast and just keep an eye on it to know what's going on, kinda thing. Because I feel like a lot of people really want to get involved in it and it's kinda like I understand to an extent sometimes, but then sometimes I see people get involved and I'm just like why why you? But yeah. Anyways, that's like that's not a dig, it's more so uh just me observing again.
No, no, no, no, I got you. I mean the yeah, these days you have to be super careful, you know, you bring on the wrong person and uh, you know, I mean you you'll be branded for the rest of your days as the person who brought on the wrong person. Yeah.
I mean you'll you'll never be forgiven for it because nobody, nobody forgives on social media these days. I know that first hand. You know, you you you make you make you make one ad that That is for a pro is for a product that uh that people are that that that that that people have these weird conspiratorial feelings on and you you're never forgiven for it, ever. I will say, I thought the way that ad was produced was pretty good.
Mm-hmm. I don't even I don't mind it being brought up to that extent, but I don't even I don't I don't even want to discuss it any further than that. I don't mind it being I don't mind it being brought up. Yeah, but we're not gonna talk about it, it's not need it's not Minecraft related, you're mine that's not minecraft, that's a whole other thing, you know? Save it for same for the third podcast maybe in like ten years' time and see if it's still around.
I will say that whole problem, I mean, in in the moment and even now, bullshit. It's not literal cancer. Get over it. If you know the context, you know the context. If you don't, you're not getting to know this. Is let's just tell let's just keep this as like an inside joke kind of thing. There you go. How's that sound? For people who know about it.
I will say that that that's not all the right word for this, but the response I I've I've gotten to that has certainly shown just how ugly the uh just how ugly social media can be over absolutely nothing. Last time I had you on the podcast, uh linking back again, uh I believe you just
the day before maybe you just on the Twitch stream and there was two things I said to you and I remember it very very well. I didn't even really listen to it. I just know I said this. One of them was that I wanted to see you stream more because I enjoy your streams and you said you were gonna think about getting back into it. Blah blah blah. I also remember that our podcast
was very long and it had to be cut short because you had to go and then we ended up speaking on a call for about fifty minutes afterwards.
¶ MCC Journey: Challenges and Close Calls
Um the second thing I turned on and I said to you Anwan, I was like, I would love to see you in MCC. Oh, th this would have been pr pre M C C This was pre M C. Like about a year or something, I don't know. But uh I said you're someone I want to be I wanna see in MCC and I'd l I'd love to have you in it. And uh so be it. You have now played in six, seven canon events.
One half cannon event. Still don't know how twenty seven is half cannon. I really need to find out. And one non-cannon event. Sadly, you haven't won yet. However Indiv has improved throughout the throughout the month so about the time you played. It's been getting better, but I still have a long way to go. Um I it it there are some people who do Minecraft PvP literally like I mean dozens of hours a week. I've probably put in dozens of hours
total into my PvP grind, probably since you last since we last spoke, like at most fifty hours um in total. Um some people are some people get that amount of practice in in a week. Um so no like I've not improved as much as I've wanted to. But um before the MCC season four kickoff, um, I certainly practiced a lot, not like a a bit in PvP. I actually learned what my main issue was with PvP, which is like kind of surprising to me that it wasn't what I thought it was.
Um, but there are other mini games that I practiced a fair bit in, put a lot of mental effort into wanting to improve. And uh yeah, it it's it showed. Um my my two best games were not in MCC season four kickoff and I had the same placement as when both were in M C C thirty five. So that felt really good. I loved your N T C five five team.
I f when I saw that get announced, I think it's like I don't really reply to MCC tweets too much and I I d I mean I did this season, uh by hand beforehand and I think that's like the first team announcement they kinda kicked off me starting to reply to teams. That team was just filled with content creators just great, great content creators. Uh one as well. No, we we had the movement team. Um, and uh it certainly showed an ace race when we came in fifth, sixth, and seventh.
Uh you came second as a as a team that of Venezuela. You came so close to winning and so badly on Yeah. And uh I love Ryan sound, but I really wish he had verbally told me that he fell because I my I I've gone back and I've watched my own VOD many times and I it my camera had just popped away from him, so I heard the noise that he dropped, and I incorrectly assumed that he was shot, and therefore incorrectly assumed we had both arrows. I literally had the opportunity for to
To try a 1v3 clutch, but I chose to do the wrong thing and stand perfectly still. I should have kept moving. until verbally told I was had I had two arrows. So it's like, I'm not gonna blame Orion sound. I just wish she had spoken up, but it's fine. It's it's It's chill. It's it's it's all it's all in good fun. Oh, but man, how much I would have loved the opportunity. Like, even if I had like just
had the opportunity for the 1v3 and didn't get it. It was like I was as close to a 1v3 clutch opportunity as you could get, but did not have the opportunity to start acting on it. And it's like That would have been such a way to get my first MCC win. But I you know, I I was also up against a a very stacked team, so it would have been it would have been a lot. I told me to to be negative. It was so fun. It was so
Such a fun it was such a fun team to play with. And it was truly a team effort as to why we wound up, you know, getting to dodgebold in the first place. Like everyone did their part. 'Cause I was gonna say you did come up against a pretty strong team, uh, in Dodgeball. So even like I like even had you've won it, uh sorry, had you have won it would have been like wow but like the fact that you've lost is is wasn't like a crazy like
Oh my god. You put up a fight, it wasn't like you got three o'd or Oh right, that's what I'm saying. That's why it was a it was a one D three clutch for the whole thing sort of opportunity and I'm the last one standing. And it if that that's why it's like in my mind I'm like If only I were told to keep moving, what could have possibly happened? So it's so I've always got that in the uh in the back of my mind.
But uh I was only salty for like the first week um after that happened. I I I got over it. It w it was wicked fun and the best that I can do from this point on is to just try and improve my individual in every game. Yeah, uh the longer this podcast uh exists online for the more out of out of date this statement I'm about to say is uh gonna be. But uh, you know, between the last MCC and and this one, uh I certainly improved at Rocket Splief Rush.
Um and there was a few games that I improved at. But Rocket Split Frost was the big one. I have Ant Frost to thank for that improvement. Believe everything happens for a reason. Not in every sense of the word, because some things you're like, that shouldn't really happen for a reason. Uh but in this case. I believe the reason it happened is because next time you get teamed with Orion Sound, the exact same thing's gonna happen. However, they're gonna tell you the same.
I don't wanna tell you this time. I hope he doesn't jump off in a 2-2 scenario being the second to last person alive. I hope not. It would have been a three v two situation had he not jumped off, but his mind This time we'll three oh. Exactly. Uh I mean you cooked in uh parkour warrior, C PK came first, you came third in div that game. Yep. Uh you know, like you said, a movement main.
Yeah, uh and it that certainly is uh going to define the way that I talk about parkour warrior with every single team that I'm ever a part of again. Because I learned the value of needing to get medium finishes um all around. If uh like uh short of
Someone on our team not being physically capable of getting a medium finish, they need to get a medium finish. If someone's physically capable of getting medium finishes and they don't, um, it's so detrimental. I mean, we we learned firsthand because nobody got a hard mode finish and we all got mediums and it was uh Uh I uh just seeing the way the points worked out.
Um, you know, i I mean I got third because our team, you know, our our team all you know got the best finishes that anyone in the event had gotten. I mean, you know, I don't know if any other team got all medium finishes, but uh the uh it just I did I did the math after the fact and uh it you know we absolutely uh we we cooked.
And they paid off well, nearly. At least you at least you can say you've made a dodgeball, which is good. You know. That's the only event you've made at the dodge bolt, so Sure i sure it's good, but I want that coin. Maybe. You will. You'll get it this season. I feel it. Next next next event you're in.
I I feel it too. There's gonna I I I I hope you practice in a lot of PvP. I n I was saying that last year. I didn't do I didn't do it. But the improvement that I've had recently does have me feeling mentally fired up. I will s that's as much as I can say. The next event you're in, you're gonna get teamed with Orion sound and you're gonna win a coin. Okay? Sound good? I can it's it the thing about Yeah that'd be a bold prediction.
The thing about inside MC Ant Venom and he got proven as well in the MCC, you as in the MCC, how do you all MCC participants compare um themselves? Uh the thing is right, I'm very good uh and I uh it's some kind of weird positive jinx that we predict things. Uh both MCC risings.
But I mean technically the podcast weren't around for the first one. But the second one we predicted. A few of the people who are playing in Twitch rivals or got introduced to this MCC were predicted in that video. And a lot of things have been predicted on the podcast. So I am predicting that you're gonna get put with Orion sound on yellow yak. and you're gonna win.
I I think that your prediction, uh assuming that I'm gonna get the same teammate between two out of three vents is too bold. I actually think that you're gonna be proven wrong on this one. Um I I I I really think that you need to rethink your strategy on on the thought here. I d I don't think I'll get teamed with them. If I do, I'd I I I'm not gonna say I'm gonna eat my hat, but mentally I'm gonna eat my hat. Um I'd be very
You teamed with uh Captain Sparkles in M C C twenty four and M C C twenty five. So it's possible. Spark me and Sparkles team up with everything. I we may have even written each other's names in uh on the sign up form. Now we we team together a lot. So uh y you know, I mean honestly I wouldn't mind s I wouldn't mind getting another team with Sparkles again. We'll see what happens, right? We'll see. Maybe. Maybe I mean even if it's not the next event.
This time I get on a team with both Sparkles and Orion sound and the prediction is just like Giga Tier like oh. Oh my god. On the yellow yaks as well, holy. I mean technically I I mean even if it's not the next event you're in, it could be one down the line, and even if it's not your first win, you could still be put with them on yellow la yellow yaks and win. So the po there's a possibility the prediction could be correct one day.
You just don't know that until you get put up with them on your yaks.
¶ Ace Race Dominance & Strategic Grinding
We'll we'll see. We'll see. I'm I'm just thankful to be uh be a part of the event at this point after so long wanting to be a part of the event and uh not being able to all because of my own silly mistake of leaving the Discord after the first one. Which I was about to say, funny enough, there's a Twitch clip uh from two years ago titled Ant Venom Left the MCC Discord after MCC One. Yep. About this.
One of my actual greatest regrets in life. Like I say I I say that I Okay, so I would have I I went through a thing where I was just cleaning up what Discords I was in. Um I think I In my mind, I thought it was just another one time event. I didn't think about it being, you know, I didn't like give any forethought to it. Honestly, the idea of, you know, leaving an event Discord to m these days is like absolutely. Absolutely silly. Yep. Um it's something I should have never done. I literally
I I literally could have just applied for the second event and been in there from that event onwards. I mean it was a legitimate scheduling issue that made it so that I wouldn't be able to join. And uh, you know, I easily could have just been a part of the second event and onwards. But uh no, instead I had to pull a move that like that and uh
Uh it it made it so that I had to be on the same waiting list as everyone else. Yeah. I i I mean, seriously, I say it unironically that it's one of my greatest regrets in life.'Cause I feel like it uh it cut me off from a a ton of opportunities that during the SP Earth era, I it really would have been, you know, mentally and literally beneficial to be a part of.
I uh heard a rumour. I I I I think it's like an official clip from Scott and I don't know if you know the answer to this. Uh apparently they've gotten rid of the wait list now. Apparently it's just completely gone. And he just invited whoever they think of Bitsy event. I just saw like a tweet about it, I don't know how true it is, or if you know anything to do with it, so
I mean I never really knew how official or not official the wait list was, whether or not it was officially written down or not, or what the story behind that was. I I honestly have no idea how how all that is formulated and and kept track of. I have no idea.
With joining back though, uh obviously you got invited back and uh something that you decided to start taking on very passionately was the ace race map on the practice server. Let's go and uh I'm not gonna take away from your victory here because it's amazing you've come first. There is a strong possibility it could be due to paindiff, something we might know in the future, who knows. But you are Yeah, I know I know the answer. I know I know the answer to that.
Differential makes uh around three quarters of a second difference. Jeez. See you really look into see that's what I've always appreciated about you. I remember watching you do it and you made like this whole in-depth like spreadsheet tracker of the time difference and how how how you could save like milliseconds of time and how big of a difference it made. And it's like Like it's crazy how much depth you go into even for something like this on a practice server, you know?
Well, the thing is the pr the ace race map was one of the very reasons why uh like the the ace race map on the practice server is one of the very reasons why I wanted to uh be a part of MCC in the first place. Um there was just something fascinating about it to me. Um, you know, the the game mode in general. And uh yeah, um the i it I I was I was thrilled to uh be a part of it. Um no, I mean I I literally at one point tried using a VPN.
Um to see if having a higher ping was actually the advantage, but uh on the waterfall portions. Um it's not an advantage because the amount like basically on or I guess no the waterfall I think is maybe where it was an advantage, but on the jumps it wasn't because y client side, your character jump. And then it takes however many milliseconds lag that you have for you to actually get the boost part of the jump.
So it it's almost like with me when I jump with my low ping, it's like I jump and the actual boost occurs really quickly. But when you have a high ping, it's like instead of it being like boom boom. jump between real jump and boost jump, it's boom boom. And the amount of distance that you get gets affected by that. Um and so I had I actually did use a VPN to bring my ping upwards of a hundred plus.
to see how much of a difference that made. And uh yeah, um it it makes a difference, but I I I know that at this point I do have the skill edge. um over any of the other runs as well. And the yeah, uh I think, I think maybe the first time I beat CPK's record, because I only had uh uh about about just over half a second improvement on him. I think yapping differential did matter then. Um, but I definitely improved the time to uh to to break the skill gap as well.
Yeah, it's gotten to the point now where you are just very good at it and that's why you're getting so high. I've made a high score. Amount of time, sorry. It's it's so funny that the time I have now, um, it's over a second ahead of second place and it had a half second uh mess up at the very end. Right at the very end. Um It's it uh no, not unless someone beats the time. I mean nobody has nobody's even come close.
Um nobody's tried to. So it's like I the run itself was perfect aside from aside from landing early at the end, which cost me half a second, and uh I have no real desire to improve it from this point on. I feel like I've uh I've proven all I needed to prove in that game and uh the best that I can do is just try and continue to hold on to the skill in all future MCC events. You know, from this point onwards, I I I I I I would love to win an ace race.
Um and if the first map back isn't a brand new one, and even if it is, I'm gonna try and win it. Um but uh, you know, got I have serious competition to contend with. It's a new map, you probab you probably sound like a bit of a higher chance. No, lower ch lower chance. Yeah, I that my my specialty comes from concentrated specific grinding effort. Um I the you know, my first run through I I I I you generally am worse. than the competition around me. It's when I grind out uh attempts.
And get used to the map, or especially even when I can just VOD review and know the route ahead of time. Um, is when I uh the is when I'm able to develop corner cutting strategies and understand the intricacies as to know any given section. And uh that's when I pull ahead. But if it's
It's you know, i if nobody knows the route and I make a ten second mistake, then you know, like someone who doesn't make that ten second mistake is way more likely to uh uh uh to do well. And I think that, you know, I I'm I I have a tendency to make those kinds of mistakes on my first run through of something. Um, which is fine. But uh yeah, I I definitely my specialty is when I'm able to to practice.
Uh a different view on it then possibly. If there was a new map, would it benefit you the second time you play it? Yeah, that's what I'm saying. But would that benefit you more a new map the second time you play it rather than the old map saying? What do you think? Say say that again. Okay, so so do you think you ha stand a higher chance of getting first in Ace Race if
If for the next two events it's the old map, or the next event, it's a new map, and then the event after is also a new map. Do you would you stand a chance in the in the second event of getting a first in the with a new mouse. Are you hypothetically saying that uh if the next event it's a new map and then the event after it's that map again? Yeah. Or'cause it cause'cause we're not gonna get two new maps in a row. Yes, I would say so because then I get the chance to VOD review
39 other perspectives to get an idea and to lock in, you know, a route. I mean, in MCC 35, that was a uh that was a map that I had, or was it MCC 35, I believe? Yes. I had never played that map in MCC thirty-five. Like I hadn't I hadn't I hadn't I had not set foot on the track yet, but I had VOD re I had VODs that I could review and uh I reviewed them like crazy and
I uh, you know, kept in mind. So like a good example. Ah, geez, I don't know what the map is named, but it's the one from MCC 35. Actually, let me let me go on the wiki right now. Hang on, MCC 35 wiki straight. I want I want to I want to see this. Wanna know the name the name of this map. Eddie set go. So it was uh the one from MCC twenty eight and twenty nine, uh which I was not in. And uh so yeah. So I had those VODs to watch and one thing that I did was that and you
If you watch my MCC thirty five perspectively hear me say it right before the right before it starts, I had calculated how much time you would lose by from the very start using the Trident and trying to get get up onto the upper middle platform. If you miss that. But it's like a five-second mess up. And five second mess ups are the difference between first and twentieth place on that map. So the real important thing was keeping forward momentum going, never stopping.
Kicking the easy shortcuts and knowing how to do them. Jump through the window that occurs just around the corner of the start. Um, knowing how to do that. No, not messing up the electron flight section, which I did twice. I still need to figure out why that happened. Stuff like that. Um not
screwing around in the ice path um ice and water path section that came right after it. Just keeping your forward momentum moving. Um, it mattered a lot on this map. Um, and uh Yeah, it was something I I I had calculated every like individual quote unquote move that you could do, how much time it would lose to mess it up and how much
how much time it would take to not how much time you would lose by not even attempting said shortcut, which is uh, you know, like without having set foot on Yeti Set Go, I calculated that you would only lose about one second by not going for that first middle platform and instead just going off to the side and keeping tight movement around the rock and just moving. You would lose one second. So what would you rather do? Lose five seconds or more if you fail it twice.
or just get your guaranteed forward movement going and it it worked out, it worked out because I was in second place within 20 seconds without having gone for that skip. So it's like it's it's just a matter of keeping all of these little time losses in mind and weighing them on a scale of importance, knowing like which which things should you go for, which things shouldn't you go for. Um and that's what makes a brand new map.
So difficult because I'm not able to weigh any of those things ahead of time. I have to do everything in real time. And if I don't find the route on my first go-through, then yeah, I stand a uh a high chance of placing poorly. I would imagine that there's gonna be a new map for the next uh next time Ace races in MCC.
¶ Minecraft Tournaments: Evolution & Vibes
And uh I hope to do better at it than I've done in past new maps. I uh if I recall, I did really poorly uh when Clouds 2 uh was released, which was MCC thirty two. Um I didn't do well. Um and then I did okay after the fact.
I'm assuming right, because obviously next month is June. The next two MCCs are gonna be I'm assuming they're gonna do Pride in June and then obviously at the end of it they're doing MCC Twitch Rivals. Uh I don't see you on the schedule for TwitchCon Rotterdam. Are you going or no? No.
No, no. No, why? Oh true, yeah, she yeah, I forget you're American, so I don't know why I've doubt it completely then. Uh did you cause did you go to the American one last year or no? No. Oh are you planning on going this year? No, I I would say the chances are not likely that I wind up going to this next TwitchCon. I mean, I hope to, but I I don't see that. I don't see it being in the cards.
That's fair. So you might so if you if you're not in Pride then there's a possibility you won't be playing until July. Yeah. And that's when that's when you'll get yellow yaks. Sorry, how's that? MCC isn't the only event you've played in though. You've played in Block Wars as well. Yep. Became uh your your improvement over time from oh you played in the also this is after the split for context here. Uh for the for the uh listeners. Uh you played in the first block wars, twenty-fourth in div.
Block was three, made bridges, play first in div, then you played in a spinoff, you played in the first rookies, came thirteenth in div. Then he played in block walls ten and came twelfth in div. He made bridges as well then. But sadly, uh no luck in bridges in block walls either. Mm-hmm. Mm-hmm. It's a curse at this point. Uh but how how does it feel playing in other events? You've also played in um in MC Mayhem. I invited you into MC Mayhem and you you was playing in that as well, so
I mean it's wicked fun. It's it's it's awesome seeing, you know, the uh the different ways in which these events are structured. Um the the vibes are are all great. Um I you know I I I I love practicing for uh you know for for all these events. It's uh it's it's I mean you know they're they're all distinctly different, but the vibe is very similar across all of them and uh they're they're they're wicked fun when I'm able to participate. I'm I'm happy to be a part of them.
Uh I'm very proud of your golden grapefruit team for for Mayhem'cause uh so I didn't have a full effect on the team. Uh but I uh when when we were making teams I said to the team makers there was a few duos I wanted to make and that I invited you just after we'd recorded the M C C video. And I said we have to put him with Sandwich Lord. So why? Like we've recorded a video. At the end I asked, Who was one person you'd enter MCC? And Ann Bunham said Sandwich Lord.
Let's team them. Let's just put'em together. And uh and and it turned out to be really, really good. We end you ended up having Nominor and Fulham. It seemed like a pretty high vibes team as well, which was quite nice. Yeah. Yeah, no, it it was it was a wicked fun team to play with. Uh it's it's cool to see you playing in other events'cause I believe um Do you play in my I could have sworn you played in Minecraft Mondays or am I just misremembering it?
Oh I I did. I played uh from uh two through six. Uh Disregarding MCC then, because that's just an amazing Minecraft tournament, so just forgetting about that. Uh how would you say and it might be a loaded question, so just answer it however you can. How would you say current Minecraft tournaments compare to the likes of like Minecraft Mondays, I think there's a Minecraft Saturdays as well. Um like like the Hunger Game kind of era of of content as well. How would you say it compares?
As far as event structure is concerned, I would say they've never been better. Um I mean I could say all day that they need uh they need a change up. Um and the re but the reason why I would be saying that is because the entire Minecraft community I feel needs a change up at this point. Um it's it's like the these events are not as popular as they used to be, but that's because Minecraft itself is not as popular as it used to be. I think that these events
are run better than they've ever been run before. They're experimenting with uh, I mean, n you know, new unique ideas like never before. Um, I think that Block Wars and Minecraft Mayhem are the two that are doing an an absolutely excellent job that.
that um Pandora's box as well. And uh, you know, so they all have their own distinct flair. And uh yeah, I mean they're they're they're they're wicked fun. I mean the the so is as far as event structure is concerned, they're you know they're they're great. I mean is there is there anything else you wanted me to say on them?
No, no, no, I was just curious as to like what I don't like I said, it was just a bit of a a throw out question, see what answer you give kind of thing. Like I I wasn't expecting this in depth comparison of oh here's how it's changed. I just wanted your opinions'cause kinda linking back to the whole being around for so long, like how how does it feel like how how do you feel now playing in the tournaments compared to how you felt at the time playing in them tournaments?
I'm like, yeah, that's... اشتركوا في القناة The the comparison really is less about the tournaments themselves and more about how the Minecraft uh space has evolved since uh since I would say the fall of uh of excitement for the game ever since twenty twenty and twenty twenty one. Um the vibes are a little bit different, but uh I would say the events themselves are what keep the keeps the vibes good.
It it's just you know, the the the the level of excitement doesn't feel like it's nearly as there as it used to be. Um but uh no the events themselves are you know they're they're they're in a sense the rocks uh you know one of the one of the rocks of the uh the live streaming and content creation space. And I'm I'm thankful that they're still around.
¶ Future of Minecraft & MCC's Impact
I will say from my perspective, I'm glad Minecrafter events are a thing because it's That's how I've met a lot of people and been able to get people on the podcast. However, I do feel like a lot of events are kind of very similar and I think now they're starting to kind of get like more originality to split between them and kind of establish their own rosters and establish their own games.
I'm fairly new to Mayhem. I've only been working on it since January or since like the January season. So like the the roster is kind of in a place of this roster plus my invites. Um however like I feel like it the the they're
starting to take a step towards kind of because it's all the same concept, right? And there's so many other tournaments we haven't mentioned that are there. And so there's like about 10 different is it's like the SMP scene. There's a bunch of SMPs and now there's a crap ton of Minecraft tournaments. Uh so it'd just be nice to see a bit more like variety, but people like to play the same format of teams of four or teams of five, ten teams or eight teams fighting against each other, blah blah.
Whereas like there's the one that I invited you to, uh, One Shot Royale. Um, we raised like so much money for that and people really enjoyed that because it was a different kind of concept. Um so it's just interesting to see where like'cause everything changes throughout the years, so it'll be interesting to see where the event scene is at in a year's time. Will there be more will certain events come out of their ranks and establish themselves more? All that kind of stuff.
I think uh a lot of the answer to that question will lie in where the game as a whole is in a year. Um You know, whether or not people are excited about the game again or not, whether or not uh Minecraft content creation as a whole, season of the rise. Um, I would say that with the d current direction of the game, uh I'm a little bit more hopeful this year than I was last year.
So we'll see where things actually go. I feel like uh Mojing have actually started to listen to feedback um as to uh you know about the game being stale and updates not coming out. I feel like uh, you know, the new snapshots are showing a lot of promise. And uh cause like, I mean, you know, the uh Minecraft events they're they're always going to evolve, but I feel like their capacity to evolve is directly correlated to how many people are willing to willing to watch.
How many people uh'cause the you know, let's just say if if the game becomes three times more popular, well then that's three times more potential three or more times more potential people willing to come in and willing to effort towards events. Um I feel like we're definitely in a lull period right now, so the fact that there's still innovation at all I think is
It's fascinating and it's awesome. But uh if the game sees another meteoric rise again, and I think we're gonna see another meteoric rise in uh creativity in these events because people are gonna be more motivated to try harder. um to, you know, uh to make these events as good as they can be. Um and I can only hope that uh that Boheng's uh you know rise in caring about the game uh continues.
Uh and I hope that the updates from this point on uh are better than they have been. Uh I don't think they've been bad, I just think they've been lacking in substance. Um and uh I hope that uh I hope that we're entering uh a new golden era. I don't know if we're heading in that direction yet, but I can certainly hope.
I don't think it's like the main reason Minecraft is still as popular as it is right this instance. I think MCC definitely has played like a big part in that. I mean they I I find out it was on BBC News as well, like s uh Scott and MCC World talks about B B C News. I just think that the fact of
MCC and I I don't know if the rosters will continue to add as many newcomers as they did this season. We'll only see down the line. But I think with like the consistency and how much it's pulled the community together, I think it definitely plays a big impact on why the Minecraft community is still so'cause like I like I I made a tweet about it right because
MCC went on break for five months and a lot of people and I won't say too much on on it but a lot of people seem to have kind of forgotten about MCC's aura and were questioning how good MCC really was and then it comes back and then the guests announce uh the turn of the guest announced the play announcement cards
Get like a crap ton of likes, the streamers get a crap ton of views, the event gets a crap ton of traction, and it's like it's been on break for five months, and people were questioning. How good this event really was. And his aura is just so massive. And I feel like it's such a big impact on why the community is still so connected, amongst other things. But one
There there's there's nothing there's absolutely nothing wrong with the event itself. I th I think I think the greater I think the more accurate discussion to have is is is one of activity in the game. I mean the amount of people playing Minecraft Abs like categorically dwarfed amount of people interested in MCC, you know, uh like a like a hundred to two hundred to five hundredfold. So, you know, if
If if if the game itself sees a meteoric rise, then you'll see a meteoric rise in the interest in events again, like MCC. I think the discussion about whether or not MCC is uh you know, i i I I I don't I I I don't see MCC going anywhere as long as they keep putting on the events.
¶ Reflecting on Impact & Shaping Generation
Is there anything in this podcast that you thought I was gonna bring up or talk about and I didn't, or have we done a pretty good job of covering everything? Mm, give me a second. That's always a good sign. Well, I just you know, I just gotta think about it. I feel like we covered the basis that I expected.
expected we were gonna cover. Yeah, I mean, I wasn't sure if you were gonna more directly ask me uh about, you know, why I've been uploading so inconsistently. But I feel like a lot of that kind of got discussed anyways. I feel like uh, you know, if the questions weren't asked asked they were the the they were still addressed. So uh no I uh I can't think of anything too specifically offhand.
I I I mean yeah, you mentioned it throughout the podcast'cause I was I was thinking that like it was a topic until you kind of like said about the whole like how she being demotivated and been doing it for so long but like if you connect Everything that you said throughout the podcast that gives you the answer without kind of having to repeat ourselves. Ha ha ha.
So, Twitter questions. Uh we sadly only have one. Um and it's a really nice joke question. It's from Ghosty Fruit. Mm-hmm. And uh you uh uh how does it feel knowing you shaped the childhood of so many creators in this space? It's wild. I mean I'm always living in my own shoes, right?
So it's like it it's it's always difficult for me to be told like you influenced millions when it's like I can hardly even, you know, imagine more than a hundred thousand people in one space at a time, you know, just thinking about like the biggest stadiums, right? But uh no, it's it it's it's it's crazy. I'm certainly extremely thankful for having been able to be a part of the uh the positive impact. You know, there's a a lot of lot of negative impacts that exist out there these days.
in any facet, especially if you get sucked into the social media online life, there's a lot of uh of negative influence and I feel uh I'm I'm just thankful to have been a part of the uh you know the positive influence. months as as best as I could have been. And uh yeah, um, but i i it's it's so strange.
It really is. But i it it it's strange having been been a part of this for so long. But uh I'm I'm thankful. I'm thankful for you know the opportunity. I'm thankful for uh that people have enjoyed my content in one form or another throughout the years. And uh I'm looking forward to the future, that's for sure. Um geez, having shaped an entire generation.
It's strange. I mean I th I've I certainly uh I guess I can say, you know, in a sense I made a dent in the universe. That that feels nice. Makes me smile. One way or another, everyone's had an impact on at least one person's life. And uh you've had an impact on over well, well over three million people's. So it's kind of uh kinda crazy to think about, right, when you put into numbers. It really is.
¶ Podcast Outro and Final Thoughts
Yeah. That's it. That's it for today's podcast. Thank you so much. No no problem. You just tell me when we're outrowing. Um all I wanted to say is uh I hope you all enjoyed this podcast. My name is Ant Venom. His name is and we bid you all farewell. Oh we're just ending it like that. Oh okay. Oh You you you include that however you want to we could we could ramble for another five minutes if you wanted to. I just felt like throwing that down.
نعم نعم نعم نعم نعم نعم نعم نعم نعم نعم نعم نعم نعم Ha ha. It's a perfect I've just ruined it. We'll do it again. We'll we'll keep dying but we can do it again uh when when we when we do the outro here. Yeah, I mean I just wanted to say thank you as well because uh I fall under that category of like people you've inspired.
to do content and just walk away. And I think I'm in a position right now where I'm kinda comfortable with the whole being able to just like I I said it I said it in a message earlier to someone. Like I'm so
happy to kind of just be making content that I'm not worried about. Like I used to be so worried about numbers or growth. I think I'm in a position where I can kind of just do the content I do. And I mean in the MCC video for example, you had you openly offered to have somebody else involved in it and you made that happen and just little things like that. And uh uh you know, just helping motivate to do content and stuff like that. A little a little wholesome thank you here and and for you, so uh
Yeah, no problem. My pleasure. Uh I always had to give the outro part of this, uh, for you to promote yourself, where people can find you. Uh we've talked a lot about you this podcast. So what are your social media handles? Uh you can find me on YouTube, Twitch, and Twitter at Ant Venom. And uh if I ever do decide to make TikToks, it's Ant VenomYT.
Um and uh yeah, you can find me just by looking up Ant Venom. I've got a website as well um where, you know, if you if you want to contact me via email, that's where you can find that. And uh yeah, otherwise it's it's Ant Venom pretty much uh pretty much everywhere. Oh, Instagram is the Ant Venom, but I don't use Instagram very much. And uh yeah, so but if you look up Ant Venom and you wanna find me, chances are you'll be able to find me.
There you go. Now let's redo that outro. Sorry about that. Let's let's do it properly. Yeah, go on. But uh yeah, I hope you all enjoyed this podcast. My name is Ant Venam. My name is Orbit. And we bid you all farewell. Thanks so much for watching.
