The Best Sort Of Disease
Download This month, Roger and Mike look back on Man to Man and consider disease when applied to other people.

Download This month, Roger and Mike look back on Man to Man and consider disease when applied to other people.
Download This month, Mike and Roger rebuild the world, and chat with friend of the show Dr Bob about Astronautilus Productions.
Download This month, Roger and Mike investigate villainy and isolate themselves.
Download This month, Mike and Roger are ill, look at paperless play and finish off our play of The Fathomless Sleep
Download This month, Roger and Mike resolve their challenge, and look to the future (not in the culty way, honest).
Download This month, Mike and Roger look at the Bluebeard Plot and the Great War.
Download This month, Roger and Mike get superstitious, and challenge each other.
Download This month, Mike and Roger consider the phenomenon of the Adventurers' Guild, start a Monster Hunters campaign, and look at what goes wrong with combat.
Download This month, Roger and Mike consider gaming as animals, and the Good Monster.
Download This month, Mike and Roger do RPG-a-day, or more accurately RPG-a-3.1-minutes. Apologies for the audio quality; Roger messed up the setup (it won't happen (in that specific way) again), then mostly rescued the recording with Heroic Sound Engineering Skills.
Download This month, Roger and Mike consider some more fantasy gaming tropes: the lawful good but still feudal kingdom, and the vast disparities of power found among people in fantastic societies.
Download This month, Mike and Roger get into character, and look at the differences between Fantasyland and mediaeval Europe.
Download This month, Roger and Mike consider what to do once the adventures are rich beyond even their wildest dreams, try to avoid the boring bits of game prep, and experiment with an actual play recording.
Download This month, Mike and Roger look into conspiracy theories, and pick apart mystery adventures.
Download This month, Roger and Mike (with helpful contributions from Anzac the dog) isolate an island, contemplate blindness, and look forward to the end of the world.
Download This month, Mike and Roger consider characters cleverer than they are, fail to assume they're sitting round a table, and consider the narrative implications of The Law.
Download This month, Roger and Mike feel burned out, consider the fun of being evil, and try to work out how to get better at GMing.
Download This month, Mike and Roger search for secret doors, are intimidated by some but not all "large" campaign settings, and consider how to do cultural appropriation with respect.
Download This month, Roger and Mike look at random tables, random character generation and particularly social class, and consider what to do when the system lets you down.
Download This month, Mike and Roger remember Greg Stafford, bring recent events into their games, and consider the importance of Stuff, specifically the equipment list.
Download This month, Roger and Mike run through the GURPS Spaceships series, and consider how and when to construct your own setting.
Download This month, Mike and Roger revisit RPG-a-Day, and consider some possibilities for role-playing without violence.
Download This month, Roger and Mike consider demonstration scenarios, revisit the Infinite Worlds, and contemplate how to encourage new players.
Download This month, Mike and Roger indulge in crass commercialism, consider players who don't turn up reliably, look at high-powered games and how to keep them interesting, and delve into the pulps and what gaming can learn from them.
Download This month, Roger and Mike (plus a supporting cast of birds and trains) fire players, think about themes that make them uncomfortable, and indulge in Ruritanian romance.
Download This month, Mike and Roger look at RuneQuest that isn't RuneQuest, ponder why some campaigns just flow more easily than others, think about GURPS books that were never written, and work on long-term goals.
Download This month, Roger and Mike consider a historical mystery, ponder how little you can get away with telling your players, and wonder whether a rigid lack of metaplot can be as bad as having metaplot in the first place.
Download This month, Mike and Roger look at two games on special offer and one that's just interesting, and examine name lists and stats for NPCs.
Download This month, Roger and Mike revisit Fall of Magic , and take a long introductory look at GURPS.
Download This month, Mike and Roger look at what it takes to do Star Trek "right", and explore the language of role-playing and its native narrative forms; and Mike perpetrates a carefully-organised surprise.