[0:20] Hello, everyone. I'm jonathan crystal and this is haunt weekly weekly podcast.
Haunt a track to haunt community, whether an actor owner or just playing aficionado.
We aim to be a podcast for you. Are you happy now, Sam?
Yes. Last week, as you know, we kicked off the show with content not written by us.
We kicked it off and we let an A I writer intro and it's funny, I asked you to write a script for an episode of haunt weekly and like gave us four minutes of stuff and four minutes of crap at that.
But anyways, we did do that. But this time around, hopefully, Sam Ferrell's brain is now firmly intact mind no longer blown or the universe restored if you want to see what blew his mind yesterday.
Well, last week, other, as we talked about artificial intelligence, you can check it out at haunt weekly dot com or haunt weekly on Twitter, haunt weekly on Facebook, youtube dot com slash haunt weekly is the youtube channel.
You can also catch us at Apple podcast, Google Play, Stitcher wherever you get your podcast from.
So anyways, as we were talking about last week, we dabbled with A I very briefly.
Yes, very, very briefly. And we had actually a fun episode with it.
I, I did not come away with a glowing opinion of A I S writing ability.
No, but it was at least interesting and we had a good time doing it.
So this week we're continuing that with something that we were not able to fit into last week's episode.
[1:49] I'm talking about some A I backstories. We'll get into that in just a minute.
But first thing is first, uh, every week we ask a question of the week and last week's question of the week was, what do you see A I being used for in haunts?
And I have to say, I was very surprised at how much this got.
I was surprised at how many people are actively using it because from our experience it's kind of crap. Yeah.
Well, and, and, and like the other problem is like the haunt industry is weird when it comes to technology.
Like we are very gifted with Raspberry pies. We're very gifted at micro controllers and operating haunt.
We routinely do things like install security systems time.
We do a lot of tech stuff, but yet at the same time, I'm pretty sure there are haunters probably still, you know, missing myspace, you know.
Yeah, that's the second time that's come up this week. I know it's been on my brain too because of Rory mentioning it, I think at the event.
But yeah, so it's like we're kind of weird in the technologies we adopt and don't adopt and I had figured A I would be a blind spot but apparently not.
[2:56] So moving on to some of the answers to Leslie's question first was Craig, what with, I'm using it every day for content for social medias, character development storyline and set building.
That is a lot of stuff to use A I for it really is.
And he was backed up by Dodge City paintball who actually posted a sample of an A I poster that A I generated poster they did for an event.
So yeah, check out uh facebook dot com slash haunt weekly.
Look for the question there. That's where that was. So you can see the poster.
We can't show you the poster here.
This is an audio podcast uh Maximus always here, but he says he's using it to replace stock backgrounds and other elements.
And I think that may be one of the better uses if you're, if you're, if you're doing, you know, paying for or otherwise struggling to create generic A F stuff for your haunt.
Yeah. OK. That may be something A I can help with.
[3:54] OK. Next was Amanda Hughes that said to reply to social media questions and particular repeated ones.
Will you be open? What is the cost? All of those?
Yeah. And A this is something that I probably would do very well at actually just because it's a but also chat bots exist that could answer those questions, you know, without a I like Facebook.
I know on Facebook you can create chat bots to answer those kinds of questions.
Um, and that predates A I by a mile. But still I, I do agree that could be a good use for it.
Sam Farrell said, oh, this Sam Ferrell, of course, talked about how we broke his brain, but the fun ones.
Where Scott Mousseau who said to write haunt back stories. Yes.
And Micah Arnold who said used it for storyline ideas coupled with his own creativity.
[4:47] Maybe that's coming up like right now or in a minute.
Uh first things first, what we did for you especially have been working in the backyard.
Uh The plant killer did not work. You checked. Yes.
Um Our actor area and significant portions behind uh the haunt are overrun and the thing is like most people would only have to do like a once per year on this.
[5:14] But a combination of living in New Orleans and the fact that our behind us neighbors have this really aggressive eye.
Um We have to do it damn near constant. I mean, we have tried everything legally we can do to kill it because the roots for it are not on our side.
They're on the other side of the fence. So we can't like just jump the fence and start attacking the roots.
I would love to kill this vine completely, but it, it's pretty much impossible from our side.
So you did a lot of work on that. We're trying to get that in order because that's also a lot of our workshop space for when we're building stuff for the hon.
So we're trying to get our space in order and we're kind of losing the fight.
So if anyone out there has experience in killing aggressive vines and aggressive weeds, because we literally just dumped it like a fucking gallon of pain killer on it.
And it, it laughed, we heard it chuckling because it, it, it got a couple of spots on it and that was a, it's not maybe, I mean, we got a few more days to wait.
Technically before full effect is shown.
So maybe our story will change by the next recording.
[6:26] We've seen this before. That vine will not. So if anyone's got any suggestions, let us know.
Oh dot com. Hunt it on Twitter hunt. We on Facebook. H we would love your feedback on this because we're not, it, it's bad.
We can't. We struggle to keep the plants we want alive and to kill the planets.
We want the plants we want to kill.
It's, it's whatever the opposite of a green thumb is. Seems to be where we're at now right now with this project.
All right. So last week, as we mentioned, we said, we haven't done this week's question.
Oh my God. I did this week's question of the week, crystal.
What's your favorite haunt back story? Yes, that's an important question.
What is your favorite haunt back story? Um We actually talked about this a little bit.
I really liked Rise. I, they're not so leaning into the backstory these days as more attractions have come online, they've kind of struggled to tie it together.
But like the first years they were open when they just had the big house and after they opened the asylum, they had a very long intricate narrative about this mad doctor, mad scientist type and run conducting all these experiments and then that tied directly into the rise well, asylum that just paired up perfectly and they tried to keep it going a little bit with the hay ride about how that was the doctors, mad experiments of human and animal hybrid creatures.
[7:53] It didn't that, that didn't go as well. No, that one fell apart a little bit, you know, and with potential changes to all the attraction and more attractions coming, I think they either need to completely redo the back story, or um abandon it.
And I, I love a good backstory. What would you say is yours though?
I'm biased. I like ours. Ok. Ours is clearly the best because we, we like the thing is like when we went to create a back story, the idea we wanted was we wanted a story that would let us change the theme every year, but still keep the story.
[8:29] And so Bernie bringing back these villains from New Orleans Past.
And yeah, it's great. I mean, the, the bringing back the villains of old villain that, and I guess that's what um my actual answer is is I like that style of back story where you've got a main character who changes up the theme every year and, but it's always built into this and it doesn't have to be a character.
You can have other things, be the map hole, you know that you dance around.
Uh It could be like the place itself could be.
It, this attracts weird beings from all over time and space and, you know, or you, you can have various things.
Be the Maple. But I agree that a character is great.
And in fact, I would say that a character is ideal simply because now you've got a center haunt character.
You know, you've got the person, you can put them on the marketing, you can put them, you can put them in places.
It works for a lot of different levels of your haunt to do that.
And I do like the fact that our haunt story can be either as surface level as you want it to be.
[9:36] Hey, look, it's a scary haunt about a fucking roadside attraction. Boom.
And a story that can be the story if you want it to be or you can go into the mythos of Bernie Baxter and delve into it.
Yeah, I think whenever we hit 20 years, we should definitely do the story of Bernie because we've never actually done it.
Yeah. With the 10th year we went back and did just like a Greatest hits thing.
Each room was the greatest hit. That was actually fun. It was, it was a lot of fun to do.
But I agree with you that the story of Bernie should be the 20 year one and maybe if, if we're gonna have a final season, that'd be a good one to go out. Yeah.
Yeah, because I don't think I even know the full story of Bernie.
You know, I don't know the full story either because I haven't.
Exactly. You haven't written it. We've been talking about it forever.
I have written enough of the story of Bernie Baxter that we have our Maple. We can do our dance.
But yeah, but I have not written the full story. Maybe I'll put some time into that, uh, coming up.
[10:33] So, anyways now on to the topic last week, we sat down with Chad GP T and had a long talk about haunting and we asked it a lot of questions.
Um, however, we realized as we were going through the episode, one of the things that we found was most interesting and perhaps most entertaining was the backstories it came up with.
Now we ran out of time so we didn't do it.
So basically we decided this week we're gonna have it generate more back stories and do nothing but read Riff on and rate.
[11:09] The back story created by Chad G BT, especially since so many of you apparently use it for this purpose.
So basically, that's what we're doing this week. Um And here's a fun fact for everyone.
Uh We don't own these stories. Nobody does.
So if you, if one of these stories like lights your world on fire, God, speed, good person.
You, you go, you run, I can't stop you. I wouldn't if I could, but I can't stop you.
So just go, go with God as they say, um go have fun.
Um Also we typically are against like star ratings because it's so, I don't know, absolute and so not helpful.
But here I think we should give star ratings.
OK. I think we should try at least experiment.
We, we experiment with Chad GP T let's experiment with ourselves.
Mhm So anyways, uh, basically, uh, if you, we're gonna read the story, um, crystal will read the first one. She's the oddball.
Ok. Still, still the case, even though we haven't said that in a while, still the oddball. So she'll take the odd numbers.
I'll take the evens and then we will discuss them.
So, story one. Ok.
[12:23] In the late 18 hundreds, the small town of Ravenswood was home to a thriving mining industry.
The town was built on a network of tunnels and shafts that ran deep beneath the earth and the miners worked tirelessly to extract precious minerals from the earth.
One day disaster struck. A group of miners were working in one of the deeper shafts when the wall suddenly collapsed, trapping them deep underground.
Despite the efforts of the rescue teams, the miners were never found and it was assumed they had all perished in the collapse.
Years passed and the town of Ravenswood fell into decline.
The mines were abandoned and the once thriving community became a ghost town but some say that the miners never left.
They say they say that the spirits of those who died in the collapse still haunt the tunnels beneath the town, seeking revenge on those who abandoned them.
Now, you and your group have been asked with exploring the minds of Ravenswood armed only with flashlights and your wits.
You must navigate the treacherous tunnels and evade the vengeful spirits that still linger there.
Will you make it out alive or will you become the latest victims of the Ravenswood mines.
[13:49] Thank you, crystal. Um Right off the bat. Um Chat G BT. I'm marking you down for the name Ravenswood.
It's a, it's a fine name but it is, I mean, OK, knocking an A I for coming up with such a generic answer feels mean it does because I mean, we laugh at the names in Deep Rock all the time.
[14:12] But yeah, it's, it's honestly, this one is a straightforward story of a mine collapse and miners being trapped if you had a haunt that was mine focused, or like you'd build caves and stuff or you or like you were in brewery and actually in caves.
[14:31] Um This, it, it's a generic basic story.
Yeah, I don't like that. It says that you and your group are going in with flashlights only like there's flashlight nights.
But those are because you know, you, you, you cheat out a little bit when you do those. Yeah.
Yeah. This the feeling I get from Chad GP T here was it was trying to write a story, a very specific kind of haunt.
Like it's got to be a mining themed haunt. It has to be in caves.
It has to be predominantly a flashlight night.
You can tell that chat GP T was really trying to hone in on just one very specific haunt.
I mean, and, and on one hand, that's kind of neat if you happen to have that haunt, you know, but if you don't, this is just a complete mess.
Like I don't see a trail haunt making use of this. I don't see a traditional built haunted house.
And I, the other problem I have is the haunts that have been cave or mine themed in my experience, have not been particularly interesting because they lean so heavy into the darkness and into, you know, you can't see things well, yeah.
[15:51] I don't know, I could see this working for a dark ride that's mind themed because then you're getting into a cart and you could, you could pretend that that's a mind card.
You know, I could see that working. But yeah, I don't see it working for a full Yeah, most haunt, most attractions and, and I think that's one of the problems like I was kind of hoping that Chad GP T would provide us, with, you know, material that could be used just about any haunt.
[16:21] And I get the feeling like I said, this one is super specific.
If you do not have a haunt that's this themed or cannot or would have difficulty setting up a haunt with this theme.
It's a complete misfire that and we should say that the only instruction that we gave it was to create a haunted house backs haunt attraction back.
We didn't tell it a theme or anything to build on.
We didn't give it theme ideas. We did not give it any information about the haunted attraction.
[16:52] We just gave it the most generic bland open-ended instructions of right as a haunt uh haunt attraction backstory.
And that's what it spit out.
Um I, I, I actually will say though that even though I think there are issues with this story because and the, and the other thing is there's no antagonist here.
No, that's true. There's no antagonist at all.
I mean the Miners, yeah, they may be the ones doing the fucking haunting but they're the victims.
The only people in the story are other victims.
Nature is the antagonist, the ground gravity is your antagonist in the story.
And I find that frustrating because like we talk a lot about how one of the points of storytelling is to build characters, characters that you can include in your haunt.
So like us, we built up Bernie Baxter as an antagonist. He's this evil asshole who comes back and brings other evil assholes with him.
[17:51] Um So you have, you know, and clear antagonist and clear characters, this doesn't play into that.
This doesn't give you a character, this doesn't give you anyone.
And part of that is because, and this is true of all the stories if I remember correctly because I read them yesterday, but I haven't actually reread them today.
Um So I'm, I'm a little bit blind here.
Um But the main thing is like, none of these give you a real character. The center.
So one of the things I would have to do if I were going to use this story is I'd have to flush out who these miners are and also flush out the, you know, the, the, the magnet, the magnet that owned the mine, you know, make up some capitalist name and have him be the cigar chomping asshole.
But, exactly.
[18:38] Draw him like the monopoly guy or whatever and, and have, have something like that so that you have an antagonist, you have a character that you're supposed to both hate and fear.
At the same time you're supposed to, I want to conquer this person.
You know what I mean? You're supposed maybe not hate, hate is a strong word but someone you want to defeat, you know, you need to heal so that the heroes of the story I e the customers can vanquish the villain and emerge the other side victorious and, and it'd be kind of cool that if you vanquish the villain that's controlling the miners still and death that you know, they get such free.
Yeah, because like the capitalist dude could have like died of a heart attack or something while trying to, to, to keep the media and the police where he could have had an accident trying to rescue them or something and he could be in. No, no, no.
If he, if he's this kind of capitalist, he's not trying to rescue anybody.
[19:36] So, you know, maybe he died of old age later because this was in the 18 hundreds so he could just died at any old point.
And then his spirit is now back there trapped by the miners.
But he's leading them, he's still controlling them. You know, I can see that working well.
Or he went to check on the mine because he hadn't, like, gotten his shipment or whatever they're mining and they, um, the spirits pulled him in but then he took over or, or, you know?
Yeah, there's lots of, then that's the thing with this one is like for a star rating for me out of five.
I'm thinking it's like 2.5. It's a ok story.
That's, I mean, 2.5 is average, legit average. Right. And that's the problem.
It's a very mid story, isn't it?
It's very, very mid and it requires you or to come in and fill in the details to actually make it work.
[20:34] So I, that's what I find frustrating about it.
I really do think that this could be a very good story, but you would have to add a lot to it. You would have to come in.
And honestly, I don't think it gives you anything other than the idea of a story of miners being trapped in a class.
I think that's all it really gives you and that some I can give you that just there.
You know, I just gave it to you then make you read four paragraphs to get there.
[21:02] All right. Do you have a rating for it or you? I'm just going with yours.
All right. That sounds good.
Story number two in the late 18 hundreds. Real affinity for the 18 hundreds was um, a wealthy family called the Fair Childs lived in a grand mansion on the outskirts of town.
The fair childs were notorious for their extravagant parties and lavish lifestyle, but they were also known for the cruel treatment of their staff and servants.
One day during a particularly wild party, a group of angry servants decided they had had enough of the fair child's mistreatment.
They set fire to the mansion, trapping the family inside and burning them alive.
Years later, uh The mansion still stands abandoned and decaying.
Rumors have long circulated about strange noises and ghostly appar operations seen on the property.
Some say the vengeful spirits of the fair childs and their servants still haunt the mansion seeking revenge on anyone who dares enter.
As visitors explore the haunted attraction, they will encounter the ghosts of the fair child and their staff experiencing the horrors that led to their fiery demise.
Though careful through carefully crafted sets, lighting sound effects and live actors, the attraction will bring this tragic story to life, immersing visitors in a chilling and unforgettable experience.
[22:15] OK. Two notes right off the bat. One that last paragraph gotta go that that should be conveyed in like everything else of your marketing.
Yeah, that's a, that's a do not tell that that's clearly a tell not show.
Yeah. Um Second question. If the servants burned the mansion down.
[22:36] Why is the mansion still standing?
Well that too like like there are abandoned ruins that have a burned buildings.
Yeah. But if it burned enough to kill the entire family and the partygoers and apparently the people who set the blaze, which that raises another question right there. Yeah.
Yeah. I'm not sure how the servants got uh like wound up inside of that because they trap the family inside.
But it doesn't say anything about trapping themselves inside and it doesn't say anything about trapping the other party goers.
They, they said that this is during a particularly wild and raucous party.
So I'm assuming there are guests because that's kind of the nature of a party.
So there's guests, there's the Fairchild family and then there's the servant slashed out and uh, the, the the guests are just fucking dropped.
We have no idea what happened to them one way or the other. But apparently the family died in this blaze.
As did the servants who said it, even though they set the blaze after trapping the family inside this story makes no logical sense.
[23:45] Like I get the idea. I, um I, I, I get the idea they're going for here.
The other thing that kind of bugs me a little bit is if I were gonna set the story and spoiler, this may be coming up later, I would have put it in the 19 twenties because you go for a great Gatsby angle. You know what I mean?
Because that's when that was most famous. I mean, like in 18 18 hundreds also was such a huge range of dates.
That's everything from 1800 to 18 99.
A lot of shit happened in that century.
[24:22] So like, yeah, when, when specifically was it was this, you know, deer?
Like are we going back to like the uh, the capitalist years?
Like the, the, the, the the vultures of capitalism type era or is it something different?
And so yet this story is just all over the map as far as I'm concerned, I don't like this one.
Gonna be honest. No, because, and part of my problem is OK. This gives us an antagonist.
The fair childs are the antagonist. Good. It gives us an antagonist.
It gives us a setting that's more than just caves Merci.
Yes. Yeah. It gives us the um the, the people who.
[25:12] Who were the victims of the antagonist. Yeah.
And it doesn't tell you how you and your group are going to go through it.
No, it, it, it, it, it does give you all that marketing fluff at the end which like I said, just strike the marketing fluff.
That should literally be every other section of your site.
You should have that type of stuff that, that's the shit you put literally everywhere else.
That's not part of the back story. Um So yeah.
Um and, and it's like the, because the thing is like you do get an antagonist but like I am not immediately scared of a family.
They got locked in by their servants and burned alive.
That's a scary thing to have happen.
[25:59] But you know, I need an explanation of why I should be afraid of these because right now these, these, these people sound like a bunch of alcoholics who fucking got easily Casco Monte, by their servants and then set on fire.
Yeah, to me because of the time period and everything it reminds me of um I believe it's Lorelai. Yeah.
Um So that's kind of where I was my head that I can see that.
Yeah, I don't know. I don't find this antagonist, the antagonist compelling in this. It does give us one though.
So that's one area where this one's better than the first story.
Yeah, but obviously you're gonna have to flush it out.
Yeah, I mean, who are these f childs? Is it a mom and a dad and two?
What's the, what's the family?
Um, like who, who are these people? I, I, I, I, I have no image of who this family is other than they got burned alive by their servants. So they pissed off.
That's it. That's all I know about them. I'd almost rather not have the antagonist.
So that way I can just create one.
[27:03] I don't know. And like I said, the, the stories and consistencies, like I get it, you can have a ruin of a place that burned out.
But that also doesn't sound like a very impressive haunt attraction.
You know, just an empty shell of a building after a fire that I, I think, you know, you could make it so that maybe they were locked inside a barn that they were holding the party in, they were holding the party in a barn away from the manor and that way that barn's gone, but you still have the house and the house is decaying and crumbling because it's been goddamn near 200 years.
You know, and if you go by ghost rules and they're bound to the property, not necessarily the exact building.
Exactly because like watch ghost on CBS. We're playing by their Exactly because the ghost, all the ghosts there for reasons not clear to me are able to freely roam the property even though many of them died before it was property.
[28:03] Because the Viking um the the indigenous indigenous person, they all died before it was.
Anybody's property should be able to like fuck off because when they were there, it was just open land, no one owned anything, you just fucking roamed it. Right.
So they should be able just to naff off any time they want the others who were there when it was a manner that makes at least a degree of sense.
But like there are some that definitely died. I couldn't remember their names.
Thank you for helping me.
Yeah, they, they died before it was divide it up in any appreciable ways.
So, I have no idea why they're retroactively bound to it.
But no, I, I, this one's just got too many plot holes. I think they chat G BT does better elsewhere.
I'm gonna give this one star or 1.5 stars.
I gave him a 1.5 because they brought me, they gave me an antagonist that I can easily picture and flush out quickly.
But yeah, this one's just, no. So I'm gonna give it three because I liked it better than the first story and I liked that. It wasn't. Um.
[29:08] I think that it hit more of the markers in the I will, I will agree that it hit more markers.
But the story itself to me, I just, I cannot stand the fact.
There's so many inconsistencies in the story.
Yeah, I mean, so, so I'm sorry, this is not even an average one. I would like.
An average one is one. Ok. Uh The story is OK for a specific haunt and I'll have to flush it out.
You can tell that this is why we don't do stars because we never talked about what is the rating is going to be about?
I don't know either. I'm making it up as I go, I can tell, I found out as soon as you said it. Hey, we're doing star ratings.
Ok. Now, here this is a conversation. This is a podcast. This is good.
All right. Let's move on to story number three. All right.
[29:54] In the early 19 hundreds, Blackwood Manor was the grandest estate in the county.
The sprawling mansion was home to wealthy and powerful Blackwood family who were known for their extravagant parties and lavish lifestyles of the pattern here.
[30:14] But the Blackwoods had a dark secret rumors circulated that they practiced dark magic and made deals with the devil himself.
Some even claimed that they had sacrificed innocent lives in exchange for their wealth and power.
One fateful night during one of their infamous parties, a terrible fire broke out and engulfed the mansion.
The black woods were all presumed dead and the once beautiful estate was left in ruins.
But the legend of Blackwood Manor lived on locals claimed that on certain nights, the ghostly figures of the Blackwoods could be seen wandering the grounds and the strange sounds and eerie lights emanated from the ruins.
[30:58] Years passed and the remains of the mansion were left to decay.
But recently, a group of intrepid explorers discovered a hidden entrance to the underground caddo homes beneath the estate inside.
They found evidence of the Blackwoods dark rituals and even stumbled upon a portal to another realm.
Now, brave souls who are invited to explore the catacombs and uncover the truth about the Blackwood secrets, but be warned the spirits of the past still haunt the halls of Blackwood Manor and those who dare to enter may never leave right off the bat. I like this one.
It combines the first two. Yeah. And that's, I think, I think that's the reason I like it is because it combines the strengths of the first one and the second one. To me, it's a much more consistent story.
I know why I should be scared of the Blackwood family because they're doing all this black magic hoodoo voodoo satanic shit, whatever, whatever they're supposedly doing, they're doing some kind of dark rituals.
[31:57] Um So they have supernatural powers. There's at least two settings.
You have both the catacombs underneath and the manor itself and they and a portal. Oh And a portal. Yeah.
So you actually get three settings. This would be great for a large trail hon because I mean, because you can't, you don't want to put the focus on this, on the manor itself because there's way more interesting shit going on here than the, than a decrepit manner.
I wanna see this fucking catacombs. I wanna see this fucking portal. I wanna see that stuff.
I've seen a lot of creepy houses take me, I've seen a lot of ruins, take me to take me there.
Uh No, but I think this really opens up a lot of opportunities here um for a good haunt attraction and other than maybe wanting to spell out who the family members are and give them very specific identities.
[32:47] I think this is a good setup. I really do. I think this is, I mean.
[32:52] We got more to talk about, I'm sure but this is like a four star one for me. Yeah.
No, I I would put it up there too. Um Like I said, it's, it's got sets, it's got an antagonist.
You know why you should be scared of them.
And I can picture going through this haunt.
Now to my mind, this is a trail haunt with um buildings and elements sprinkled along.
And maybe you start out going through the woods and you go through the manor and at some point, you go down into these catacombs and then go through the portal or you're in another world for a bit.
You reemerge, you know what I mean? I can see all this all instantly just comes together in my head the minute we read this.
Yeah. And in my mind it's, it's a combination where you start out in a mansion like, I don't know, mortuary or something.
And then you get on a mattress and, and you take AAA a slide down into the cat, or like uh um 13th Gate had um, Necropolis.
There was a stairwell that led down into a catacomb. Yeah, I was thinking of um Jim Warfield's or where, you know, you're in the house and then you're suddenly in the basement, which is catacomb.
Like, honestly, I don't know. It, it really is, you know, it, it, it genuinely is.
Um So no, I actually really like this story that I do not hate any.
There's nothing like major wrong with it. I think once again.
[34:22] Whoever wanted to use it. A will probably want to revisit the name Blackwood Manor.
I don't know, I didn't like Google it or anything, but I suspect something else has had a similar enough name.
[34:35] I, I don't really like it. Um But, God, but get change the name come up with the actual family members and maybe figure more details out about how they're doing their black magic.
And I think you got something.
Yeah, I, I really think you have something here and I'm very impressed.
This is prob I think of the ones that we've gotten through so far.
This is definitely my favorite.
[35:04] All right. So that brings us to story four once a thriving factory, the building that now houses our haunt attraction.
Ok. That's just horseshit. Don't say it that way was abandoned for many years after a tragic accident.
It claimed the lives of several workers. Locals whispered of strange noises and ghostly sightings and the building was rumored to be cursed house, cursing you.
[35:28] Um Years later, a group of intrepid explorers stumbled upon the abandoned factory and were intrigued by the stories that they had heard.
They decided to investigate but quickly discovered that the rumors were all too real ghostly reparations, mysterious voices and unexplained phenomena plague them at every turn.
Determined to uncover the secrets of the curse factory. The workers began to piece together, the explorers began to piece together the tragic events that occurred there.
And they learned of a vengeful spirit who haunted the factory seeking revenge.
On those that had caused the accident that had killed so many workers undeterred by the danger.
The explorers resolved to confront the spirit and put an end to its reign of terror.
They braved the dart foreboding corridors of the factory battling demonic forces and facing the their worst fears.
And in the end, they emerged victorious, banishing the eventual spirit and bringing peace to the factory.
But the memory of those who lost their lives in the tragic accident still lingered.
And so the explorers decided to open the factory as a haunted attraction in honor of those who had suffered to warn others of the dangers that lurk within.
And so the curse factory became a place of fear, thrills where visitor fears and thrills where visitors could experience the terror of the vengeful spirit themselves if they dared.
This is shit. This is hor shit.
[36:50] This is double, double side of shit cake. This is terrible. Let's do negative one.
Yeah. Does the star rating go into the negative? It does now because we're making it up as we're doing the Dave Milz approach, we're going to negative stars. Yeah.
Jesus Christ. This is bad. It's all over the place. Oh my God.
I mean, there's no clear antagonist. There's no, you know, it fucking place is fixed before it opens a haunt, an attraction.
We cured it. Now it's haunt house.
Yeah, what the fuck? And we're gonna bring you here so that we can warn you about coming here.
That doesn't make any sense either. This is so fucking bad.
[37:35] Yeah. Oh my Lord, this is just bad.
I mean, oh there is nothing redeeming about this story because like you said, no antagonist, no characters of node.
So who who, who's the villain here? Fuck if I know, I guess we've got to come up with the scary part of our haunt back story.
Thank Jack G BT Jesus Christ.
You took so much work on top of you did so much, put so much work on top of us, you know, oh my God.
Like who is the villain?
Why should I be scared of going there?
What is wrong with this place? Because I mean, that's what kills me.
It's like you don't even get to know what the accident was.
It was just a tragic accident. And you and I haven't been on a ghost tour in, Charleston, South Carolina.
Yeah, in Charleston where every death was a tragic death.
Um You know, every death ever in the whole of human history is tragic to someone.
[38:38] I'm just saying, it's like all a matter of perspective.
My God, I, I mean, when I read this one, it was like I said, we did, the first two came from the first session we did and 34 and five all came from the same session.
And Chad G as far as Chad GP T is concerned, but like a week later, um I remember the first one was like, oh chat GP T is learning.
It's honing. It's got a better story this time.
Yeah. Story three. Let's go. Blackwood Man are all right.
You know, this is something then it does this and I'm like, dude, I am so disappointed in you.
It obviously has no idea what you want.
[39:18] I mean, this is just bad. I mean, ok.
Is there potential juice in a factory accident story?
Yes, especially if your haunt attraction is factory themed or you are in an abandoned factory, you absolutely can make that part work. That is not the problem.
The problem is their story is a spy graph plot.
If I've ever seen one where it acts like it's going somewhere but it just is doing big fucking circles the whole time.
[39:48] Yeah, it's, it's bad. It's just ir redeemable.
I mean, yeah, negative stars, negative one. I don't, I don't know, man, that was rough reading.
That was rough.
And I to make this a good story for a haunted attraction, you've got to start over basically I think you've just got to start over because, I mean, and then here's the thing, it's like, ok, the there was a tragic accident, right?
So accident, right? So then why are there demonic forces?
Who knows who that, what, when when the demons enter this and vengeful spirits, why are they pissed off? It was an accident?
Yeah, I mean, I get it's a tragic death but if it was genuinely an accident and no one's to blame and there's kind of the same problem with the mine one there and then we need to know why they're pissed off, because, ok, a mine collapse could happen to anyone.
Especially in the 18 hundreds was, you know, the, the, the head of the mine guy was he, like being a cheap skate and cutting all these corners.
Mhm. Now, what, what's the deal here?
Oh, my God. This one is just so bad. I hate it. I hate it. I hate it. I have not had anything.
There have been very few things on this podcast. I've hated more than that.
I mean, it's just God awful. Let's, let's move on story five. All right.
[41:17] Deep in the heart of the Louisiana swamps. Like forgotten plantation house.
[41:24] I, I remember this when they keep going shrouded in mystery and intrigue.
The house was once owned by the Debre family, a wealthy and influential clan that built their fortune on the backs of the enslaved people.
No, sorry, we'll get there, Jesus Christ. I have so much to say you go on.
Legend has it that the Deos were involved in dark and sinister rituals using the power of voodoo and black magic to control their slaves and cement their hold on the plantation.
[42:00] Some say that the family's obsession with the occult led to their downfall as they were eventually consumed by the very forces they sought to harness.
Today, the Devereaux plantation is said to be haunted by the restless spirits of those who suffered and died under the family's cruel reign.
Visitors to the plantation are warned to beware of the ghosts and ghouls that lurk within its walls, eager to torment and terrify anyone foolish enough to venture inside.
As you make your way through the overgrown gardens and crumbling corridors of the Devereaux plantation, you can feel the weight of history bearing down on you.
You hear whispers in the shadows and catch glimpses of figures that seem to vanish into thin air.
You can almost taste the fear and desperation that must have permeated every inch of this cursed place.
But you press on drawn deeper into the heart of the plantation by an irresistible foldable object.
Sorry, sorry, I couldn't help.
Is it your curiosity that propels you forward or something darker and more primal, as you approach the final chamber of the Devereaux house?
You realize that you may never truly know all you can do is embrace yourself for whatever horrors lie ahead.
[43:26] Jesus Christ. Hey, thank you, Miss Antebellum.
It, it sounded like it called for it.
It, it, the story called for it. The first minor note is, isn't DEA the last name of Blanche from the Golden Girls.
[43:46] Jesus Christ, which is why you get the I do declare.
Yes. No, no, no. It, it's, you know, it was the correct mocking accent to use. Um.
Right off the bat. Um A plantation themed hog that is dealing with enslaved people.
[44:06] Not a good idea. No, that's problematic as fuck.
Because here's the thing as a haunted attraction as an entertainment venue.
You either you have the uncomfortable choice of either completely ignoring the history of slavery that happened there, or not doing it proper justice with your story and with your ex attraction because you really can't through this medium.
This is not a medium for telling that story.
No, you know, now as an adult, I have been to one plantation tour and it was, it's the Whitney tour. 1000% recommend.
[44:45] Yes, it is a really hard tour because they deal with the history very respectfully and, and the whole point of it is to take an unflinching and unabashed, look at the cruelty of slavery as a price practice and to take uh take a, a hard, hard look at the lives of enslaved people and just how fucked up it all was it.
And that's the only way to I can think to say it right now.
It is a very, very, very good plantation, a very good tour rather I highly recommend it.
Um, but, but it's hard, it's hard. It is hard.
You know, there we watch things on and consume media that we call vegetables and things that are just like dessert. They're just fun.
These, this is definitely a vegetable. Yeah, we're gonna go watch Bob's burgers in a minute.
That's dessert TV. This, this was, this was hard core.
[45:46] Yeah. But anyway, that, that can do, that can have that and have like, like they do have heads on spikes.
But it's representative of the history of the place itself.
It's not for horror. It's not to shock and scare you.
Well, it is the shock and scare you but it's the shock and scary to teach you.
Yeah, exactly. It's a different reason than a haunt attraction.
It's, it's shocking and scaring you to teach you rather than entertain you. Yeah.
There's a big difference between those two things and, like I said, and, and you're absolutely right.
The Whitney plantation was a tough, tough visit. An important one.
I'm a million percent glad I did it. It's, but it's on the list of things that I did.
I'm glad I did it. I don't think I want to do it again anytime soon.
I mean, I put Rick William for a dream on that list too. You know, there's a lot of things like that.
This is not an appropriate thing for haunt attraction. No, I'm sorry, I'm, I'm just flatly sorry.
Um I don't think a plantation thing and it's kind of weird because we've talked about because like old manners and old mansions are more or less a staple crop.
It's, it's the white bread at the haunt attraction business.
[47:06] And, but the thing is there's a difference between a mansion and a plantation.
Yeah. And there is some overlap. There is, I mean, but yeah, call it a mansion.
Yeah. Doing and, and, and, and even like glancing through the enslave the, the history of slavery at the place is not good because you can't do it justice in this format.
No, this is not, this is not the place in time for this particular type of story.
I do not know why chat GP t just decided to go all in on slavery.
I don't know either because it was just saying, um whenever we asked it, what do you not do the things I mentioned was racially insensitive or historically insensitive. Exactly.
It's like, you know this, why did you pitch this?
This is why A I is not an intelligence. It is just trying to string together words that make sense to us without any real understanding of what those words mean.
Yeah, it should be automated information instead of um Yeah, I agree with that actually, that's a good point.
And but here's the thing, it minimizes slavery by saying they use the power of voodoo and black magic to control their slaves.
That that is not how that happened.
[48:26] No, no voodoo. No black magic was required, cruelty, abuse and violence was all that was required and all that was used and threats of separation.
So between the enslaved people element and between using the last name of Blanche from the Golden Girls.
I have fucking whiplash from this story. Yeah, like it's not as disorganized as the last story, but it's definitely not appropriate.
I give this I award this no stars at all because it just is completely inappropriate.
It, it's not on the scale that it exists in another fucking universe.
It has nothing to do with haunt attraction or at the very least it should not have anything to do.
So of the five stories we got one that is maybe kind of good.
[49:24] Yeah. No Blackwood I'd say was just good one. That was kind of good.
The first one I think was kind of good.
The Ravenswood one. Um Black I did not like the uh Fairchild one.
So for me, it's like story three, story one, story two and then story four is just a bad story but it's just a bad story.
Five is, is dude does not finish, it is disqualified.
You do not get the pass. Go, do not collect $200. Go directly to jail. Chat G BT for that one.
I'm putting you in A I jail for that. That was horrible.
So yeah, uh I would say 1.5 out of five depending on how you want to look at it were possibly useful.
Yeah, I think that's about right. And we can disagree on which one's half useful, but we, we both seem to agree that story three was not terrible and actually could be useful.
I actually think that one could work and could be an out of the box starter kit for all of those.
Uh, I don't know, man, this.
[50:32] So many people say they use it for backstory ideas. I'm very curious how they're doing it.
[50:41] And admittedly a yeah, tell us, let us know weekly dot com. Holi on Twitter Hart weekly on Facebook.
So let us know how you're using it because admittedly, we did not give it much guidance. We deliberately did not give it much guidance.
We wanted to give it free range and see where it went did not expect it to go into slavery, did not see that one coming.
Got to be honest and for once that's not a pun.
Um I, so yeah, but how are you using it? And are you, is this like your batting average?
Because right now where I'm sitting, it's batting maybe, you know, 200 to 300 you know, I don't know it, it's not a great bet.
It's, it's not a great average batting average for a storyteller.
No. Well, on that note, everyone, thank you very much for joining us down this journey through chat GP T S very fucked up. Not mind.
Yeah, we appreciate you doing that. Please do take a minute, check out more haunt weekly haunt meco dot com. Haunt me on Twitter.
Haunt me on Facebook and youtube dot com slash haunt weekly.
You can also find us on any podcasting app pretty much where, wherever you get your podcast from.
So, until next time, I'm jonathan, I'm crystal and we will see you all next week with an episode divisible by eight.
I mean, by four, that one is divisible by eight too actually.
But it means it's time to do actually. No, it's not, but it's time to do the news.
Luckily the news is not math.
We're saved by that one. We'll see you all next week.
Haunt Weekly - Episode 387 - AI Haunt Stories
May 02, 2023•52 min
Episode description
This week on Haunt Weekly, we're revisiting ChatGPT as we ask it to write us a series of potential backstories for haunted attractions.
The results, to put it mildly, were mixed. A couple of stories were at least OK and a couple failed absolutely miserably. But hey, at least we can laugh at ChatGPT's failures without worrying about hurting its feelings.
This Week's Episode Includes:
1. Intro
2. Question of the Week
3. Work We Did on Our Haunt
4. 5 AI-Generated Haunt Backstories
5. Conclusions
All in all, this is one episode you do NOT want to miss!
Get in Touch and Follow Us!
Facebook: @HauntWeekly
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Transcript
Transcript source: Provided by creator in RSS feed: download file
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