Creating a new GPU Texture Compressor with Binomial with Stephanie Hurlburt - podcast episode cover

Creating a new GPU Texture Compressor with Binomial with Stephanie Hurlburt

Aug 12, 201631 minEp. 540
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Episode description

Stephanie Hurlburt and her co-founder at Binomial see a problem with how graphics and assets make their way from the CPU to the GPU and on to your screen. Now they're creating a new texture compressor and GPU Transcoder that will improve how your games look and play!

Creating a new GPU Texture Compressor with Binomial with Stephanie Hurlburt | Hanselminutes with Scott Hanselman podcast - Listen or read transcript on Metacast