Interview: DCS WORLD Closed Beta Testing Team - podcast episode cover

Interview: DCS WORLD Closed Beta Testing Team

Nov 27, 20211 hr 13 min
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Episode description

Cap Interviews the DCS WORLD Closed Beta Testing Team

3:21 How many Closed Beta testers are there?4:54 What is your motivation? 10:50 What is your test methodology? 14:03 What is the current VR/Flat screen test split, and do you see this changing? 14:57 Statement about the variety in beta testers by the team. 16:10 Are bugs regularly hardware dependant? 20:18 Is any of the testing automated by scripting or AI? 22:21 What's the hardware variety like within the closed beta team? 25:10 What are the requirements to becoming a Closed Beta tester? 27:40 When can we expect multicore improvements? (Unanswerable) 28:45 How is the AH-64 Apache module progressing (Unanswerable) 29:35 Why do some really obvious bugs still make it through Closed Beta testing? 40:43 When will someone look at the F10 bug for Radeon card users? 42:02 How to you test and compare against real aircraft specifications? 44:54 How many bathrooms does Obi need? 46:21 How long does the Closed Beta team get to test prior to an update being pushed? 49:43 What was the worst bug you've found in the last 18 months? 52:57 What kind of bug would halt an Open Beta push? 57:34 Any anecdotes about the funniest bug you've found? 1:02:17 Are there any Helicopters in the Northern area in testing? 1:03:44 While regression testing do you have to test the older modules? I.e original A-10C 1:05:06 How many testing teams work on new modules prior to release? 1:06:07 Were there and bugs you've found that actually halted an Open Beta update? 1:09:05 Closed Beta team request to the community *Credit Lee Butterworth

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