67: Post-quarantine gaming, elegant designs, content creation (guest: JonGetsGames) - podcast episode cover

67: Post-quarantine gaming, elegant designs, content creation (guest: JonGetsGames)

Jun 03, 20211 hr 1 minEp. 67
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Episode description

Things are a mess around the world, but many of us are just starting to socialize again. So what will we be playing first with our long-lost gaming buddies?

The prolific Jonathan Cox from JonGetsGames joins us to discuss this and more. Our chosen topics:

  • Christina Ha (host): What board games are you most excited to play with your friends, post-lockdown? (2:24)
  • Jonathan Cox (guest): How do we define "elegant design," and what are our favorite examples? (17:20)
  • Mike Zipkin (editor): What difficulties are there in making board games media a full-time job? (35:28)

The games mentioned in this episode:

Christina's topic: Games you're excited to get to, post-quarantine

  • Beyond the Sun
  • Lost Ruins of Arnak
  • Taxi Derby
  • Fast and Furious: Highway Heist
  • Ginkgopolis
  • Anno 1800
  • Trans-Siberian Railroad
  • Irish Gauge
  • Iberian Gauge
  • 18XX
  • Ticket to Ride
  • Paris Connection
  • Praga Caput Regni
  • Telestrations
  • Dixit

Jonathan's topic: Elegance in game design

  • Taxi Derby
  • Go
  • Azul
  • Gentes
  • Concordia
  • Calimala
  • Hansa Teutonica
  • Wingspan
  • Pandemic Legacy
  • A Feast for Odin
  • Terraforming Mars
  • Coloretto
  • Arboretum
  • Isle of Skye
  • Tichu
  • City of the Big Shoulders
  • Whale Riders
  • Irish Gauge
  • Iberian Gauge
  • Ride the Rails

Mike's topic: Board game content creation

  • Ginkgopolis

Final thoughts

  • Genotype
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