Giant Bombcast 08/04/2015 (Premium) - podcast episode cover

Giant Bombcast 08/04/2015 (Premium)

Aug 04, 20152 hr 37 min
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Episode description

Hot off the presses, straight from the streets, we're here with the latest chatter about Microsoft's Gamescom showing, the savage spaceship abuses of Galak-Z, Rare's economy-sized 30-pack, the Konami surveillance state, and the weirdest changes to hit Des

Transcript

M wake up, sleepyheads. It's Tuesday. Huh. You know what happens on it Tuesday? We have to do a podcast? Okay, all right? By law. Also, the podcast has already started Dean's Talk. Sorry to spring it on you like that spring has sprung. But we're we're actually podcasting right now. We are. We are bombcasting into podcast night now. We're blowing my mind, even though we've actually been in this office for almost five hours already. That's usually when we do a podcast, we've been in

an office for at least five hours. Yeah, but I want to put that out. But it's ten thirty. It's true, it's in the morning. It's Tuesday. Games. Calm is upon us. Yeah, it's the giant bodcast. We came in early this morning. I feel jet lagged. Yeah, you feel like you've flown curl to where Cologne. Yes, maybe I put a little too much R into that. It sounded something like you

were talking about chrome over there. Maybe I am. I'm glad we're not in Cologne though, because we're just gonna be tired today and then we just go back to everything being normal. Sounds great. That's like twenty four days long, and it just sounds pretty terrible. Right now, it's a month and a half. Now, every every year they extended out, okay, and now it's a full forty five days. Oh good, complimentary pack of cigarettes right at the door. Yep, I'll miss Danny. You don't get

to smoke them. That someone smokes them and blows the smoke directly in your face. That's the authentic game's calm experience. That's the game's calm difference. Oh yeah, I don't know if the show it actually starts today, but yeah we uh we came in with the crack of dawn to watch that Microsoft press conference. Now the day is continuing apace. Yeah, here we are doing a podcasts. Everybody feeling all right? Yeah? Yeah, second cup of coffee. Yeah, I got my tea and my soda here man.

Yeah, I saw you were hitting sodas pretty hard during that stream. Yeah, with no real food in my stomach, so there's all kinds of gurgly stuff going on. What's that going for you? I felt better? Yeah. I woke up at four in the morning and ate a proper breakfast. Yeah, and then drove in. Are you hungry? Uh? Yeah, that was hungry enough. You actually wake up at four and think I need to eat. I woke up at five and it was starving. Yeah, yeah, yeah it was. It was less about like am I hungry?

And moore like I need to eat. I got up at five and eight a handful of peanuts and cheese. Does that make you wonder if you're actually starving every morning at five and you're just two asleep to know it? What if I've woken up hungry before? Maybe? Yeah, because I've been hungry. You should figure out some way to eat in your sleep so that doesn't happen. Now you're talking, Yeah, that's me getting things done. That's multitasking. That's that's the way how you want it. Never be asleep hungry

again. It's raw efficiency. That's what I'm all about. Just cut out all the bullshit, like it all done? Who has time to eat while I'm awake? Come on, let's figure out why to shower while you're sleep too. Yeah, that's time I could be interacting with social media. I have started engaging with the latest hash tags. I have started commuting by running, so I get my workout and my commute done in the same just running to work, run to work both ways, and it's faster than the bus.

I am faster than a bus. San Francisco, Muni for you. Are you showering when you get here? Yeah? Making use of the glorious second Street showering facilities. Yeah. See the sixth floor and the fourth floor both have single showers you get out of the basement. Yes, double show. Yep, there's two shower stalls down there, put only one door. Yeah, I've used that shower some in the past, many years ago those

experience. I shower at the gem across the street, and there are guys in there, Like you know, the whole thing about guys the gem, they are lifting and they're just making too many sary noises and they're just making a big show out of everything. I think those same guys make noises in the showers and I don't understand what's happening there. I don't think there's anything weird going on. I'll just be showering and there's like six or eight showers

in this area. I go and there are guys that are just constantly I don't know if it's cold, and they're taking cold showers and grunting because of that. Like again, I don't think they're sexual weird noises. I don't think so. I'm telling myself they're not because that would be more concerning. But I don't know what's happening that would cause them to make these sounds. Well, man, I mean, you know, sometimes if you work out a bunch and then take a shower, it hurts you get sore in the

shower. But I don't I don't think. You don't even get that sore that fast, right, It's usually like the next the next morning, wake up feeling sore. Yeah. So I have no idea what kind of mysteries going on in these other towers. I'm sure it's not gonna look, there's a there's a remarkable lack of shame on many people's parts in Jim Locker rooms, I find and I envy them. Yeah, yeah, okay, envy somebody who doesn't feel bad about themselves in any way. Is there an inexplicable

number of old men, Oh, they're the most naked. Yeah. The older they are, the more naked, they are more all of the time. I just don't give a shit at that point. That always seems to happen. I never see them in the gym, They're always just in the locker room. Yeah, they just hang out in the locker room. That's what they do. Place to hang out naked, Just go there to be

free. I mean there aren't a lot of bath houses around anymore. Yeah, there's like whatever, Well what Tuesday, why don't we do you go out of the gym and strip down? Yeah, be moist for going a podcast here, go hang out in the gym locker room. Yeah that's what. Wait, what so I do? That's actually where I will be right after we do this naked in Make sure to get this thing posted as fast as I can so people will know that where to find. You can head

across the street and find you. Just get in behind you, Duke newcom sound effects. Yeah, it's just a man. Three stalls over. Those alien beastards are gonna pay for shooting up my ride. I'd be all right that. Yeah, that wouldn't creep me out. I think Duke Nukem actually spends a lot of time at the gym. Yeah, I think it's just pouring that way. I'd like to think it's just a natural. You know,

his foot, his leg is the most powerful thing. Like he's sure he's too busy bench pressing camaros and ship one legged squats to go to the gym. Yes, if you're one of those guys, cut that out. You don't need to do that. Quit being naked. No, that's fine. You're naked and shower that's how you do that. Just don't be making weird grunting noises. It's completely unncessary. Maybe you should just like start making

weird grunting noises and see how you see what you think? Now, I'm considerate locker room medic guy, like, maybe maybe they're just maybe you're missing out. All right, maybe I'll try it out to embrace the culture. All right, all right, winning room m hmm, yep. Maybe if you like do that, then beer starts coming out of the shower head or something. You don't know. That doesn't sound good after I worked out right after you ever? Have you ever had a beer after workout? Beer?

You'll have is it apple? After it startsually like super thirsty at that point, yeah, but then beer's just gonna make you more thirsty. Well, and you have water after the beer. I guess there are races and stuff where, yeah, you'll get like a beer ticket afterwards, and that's kind of a nice thing. But like on a daily workout thing. No, I don't want to be like taking shots right after I not shots, but a beer. Like. So I went on the longest run of my life

a few weeks ago. I just felt really good. I'm like, I'm gonna keep this going. How long? How long was long? Uh? Eighteen miles? Wow? Jesus. Yeah. The part of this I had ever gone before was eleven or twelve. It's almost a marathon. Yeah. Uh well, uh anyway, Like I got back home and you know, at some point you're that far, you're so far away, and you hurt, and you're like, I need to get back. Uh, so you

have to run anyway, It was hell. The last few miles miles were terrible, and it was so painful that when I stopped, Like you don't realize that when you stop, that's when it hurts. Yes, Like I stopped when I was out on the street, and I literally fell to my hands and knees uh in pain. Got back to my apartment, crawled on the floor from my door to the fridge, and pounded two beers. Why

does anyone run? And everything was okay. That was my thinking, Like if I pound two beers, I will maybe be a little bit drunk and that will make some of the pain go away, loosen you up a little bit. And it did twenty minutes later. Totally fine. Okay, what about the next day? Next day it was rough? Yeah, right, sucks? What are that much? Sucks? So like I used to be like that after like three miles, right, But if you do it enough,

like you you build up whatever those muscles are. Yeah, So like if I need to just get close to that, maybe not get eighteen miles, but you know, just get home, lay on your floor and just grunt for a half hour and then you'll be better. I do that. I don't need to run to do that. I skipped right to the good poor I can just get home and just get into it. You know. It's a good idea. Yeah. I mean I walked three miles on a treadmill a couple days ago and didn't even do that. I just you know,

didn't even do my lay down grunt thing. That just went straight to the drinking. Yeah, I just went wipe the drinking. I mean, just stay on the treadmill. You know you're there, you're watching TV, you're drinking a beer. Everything's cool. Sure, where do you guys land on the moving shower beers. I've tried it. I guess I can see the appeal. It just doesn't really leap out at me. It's something that I need to keep doing. I used to do it a lot in college

as just like a pregaming thing or whatever. But it was something I did once as like a man, I'm living out here fucking like a real lunatic, and you have that moment of just like, you know what, I don't need to drink in the shower. Yeah. I've had a couple of shower forties. That's an experience. Wow, okay, because that usually gets warm and shitty by the end of Anyway, I'm sure at some point in college I did that's either a super long shower or really fast forty. Yeah,

it's college. I don't remember much. M Yeah that's fair. Uh. Yeah, here we are. Yep, we watched that press conference we did. Was it worth it? We're glad that we got up between four and five this morning and came in and watched that thing. Yeah. I think it was fun. It was all right. Yeah, I showed some stuff, enjoyed myself. It's like a fair amount of action in that thing. Yeah, not a whole lot of downtime, fair amount of units,

Yes, many many units were represented, doesn't matter of fact? Should we just skip right to it? All the units, all units? Halo Wars two, Halo Wars Dan, I think you made the joke. You're like, oh, what is this Halo Wars two? Yeah, and yes it was, but I was trying to think of any other Halo franchise that was the thing. It's like, you say it because it seems so unlikely because they were they were like, like, we're I forget how they phrased it,

a continuation of the classic Halo story finished Halo ST. I was like, okay, well, okay, what is there. There's ODST, there's Reach which ended. There's no sequel to Reach Spartan Assault, Like that's the only one that would have been more ridiculous then that would have been because that's they did two of those and no one cares. So like rolling, I think you said, like, hey, another season a Nightfall or something like it. But yeah, Creative Assembly is making Halo Wars too for PC and

and Xbox one. Why yeah, like which total units? Like yeah, like if you when you set aside the absurdity of their being sequel to Halo Wars, Like it seems like a pretty smart pairing, right, Yeah, Like if anybody was gonna make a Halo RTS like those guys probably could Westwood, Yeah, Westwoods, get them all right, Let'm get into that l Castle, Yes, figure get into it. Figure out what lu Castle is

doing these petric Yeah, so that's coming. I suppose next holiday. Okay, you said something right before this podcast about to be maybe being episodic. I don't know. That was something that like there was like a one line story on Kataku that said, like we heard it was gonna be episodic, but that's I don't know. Presumably they heard it was gonna be episodic. You keep mentioning more and more these days. I find that video games have

gotten weird. Yeah they really are. Boy how have they? I mean Creativessembly like they're owned by Sega, right, yeah, so Sega is bringing you the next Halo RTS. What it's a real weird sentence. Meanwhile, Sega not bringing you the sequel to shen Move because they license that out to some other thing to do it. They only want to make other people's games. Now. Yeah, Well it's yeah, yeah, making a game with other people's money totally. I guess that we're going to pay for it.

Sure. I mean you got a hand at the Microsoft. They're swinging for the fences. You know, they're trying to put games out on their platform. They're doing stuff. Yeah, you know, sure, why not? Why not make another Halo Wars. That's a game that I don't think anyone actually wanted. That doesn't mean it's a bad idea Medieval to Halo War.

Yep. I saw one tweet today that somebody was very very excited for Halo Wars to one person, So I'm interesting, Yeah, I've always wanted that Halo Wars is freaking eyes and let's do this or you know, like I'm ready for them to show me why another Halo Wars. And there are enough units in the Halo universe to like make an RTS act like big and small, you know, like they've got the whole kind of hierarchy of like fodder starting units all the way up to their units, you know. You know,

yeah they need boats. Oh yeah right, this is Halo Wars two, so it needs to have c stuff. Yeah, yeah, was it reached that tried to do some like space combat stuff. There's like two levels or something. They have some space dog fight e type stuff. Remember kind of liking that, or you know they maybe they could even do some some Homeworld style like orbital type stuff. You know, yeah, if they really

felt like it, who knows, who knows? Yeah, Halo Wars who might be the game of twenty sixteen taking it by storm yep right there at the end. Uh what else did they have at that thing? You know, footage some stuffy showed a lot of showed scale Bound, I guess the first time showing gameplay. I feel like that's a game that it looks It looks to me like a game uh that exists that I don't know about, you know, like the I am assuming from looking at that that there are

games that have been like that before that I just haven't played. M Well, yes, no, I don't know. I think that they're kind of Osaga like that is. I know that that means right, you could draw some probably draw some parallels, but not really. This to me looks like you know, some Devil may Cry minds that wanted to make some monster hunter. Yeah, okay, all right, Yes, wasn't that exactly what I

was calling for when we had our Monster Hunter argument months ago. It's like, yeah, if it controlled like Devil May Cry, I was some tight responsive controls, that would be awesome, Dan, if I got a game for you it starring me, Oh yeah, Drew the headphone guy. I thought that looked kind of cool. Yeah, I looked. It looked all right like they're definitely going to a scale with that game, you know, like it's about big monster's fire, another big monsters, and you're just kind

of there for along for the ride. Was what I got out of that. You are, in fact writing scaled being literally writing a dragon at some point. But I don't know, like the actual on foot combat just looked sort of Yeah. It's like check ups, swing the sword in the air five times, hover in the air, like that sort of character action. He air juggling combos. Sure, yeah that could be cool. I look alright, four player co op, four dragons, yes, like that's nuts.

A lot of on screen dragons. I wish they'd showed more of Crackdown. Yeah, that was the thing I was primed to be most excited about it. I mean, on some level, maybe you kind of know what Crackdown looks like they don't need to show the gameplay, so they kind of showed some of the destruction stuff which is new, like which I was confirmed that is in the multiplayer mode only, Okay, yeah, or that's how they're billing it right now. They it's specifically the stories going around were like

crazy big destruction in multiplayer that's lame. So I wanted it to be like Mercenaries where you could take down any building during the campaign. I don't know, but they say that it is excluded from single player or they just highlighting the fact that was kind of the implication by this of the stuff, but who knows. I mean, if you if you think about the single player in terms of like ability orbs need to be placed somewhere where you can reach

that your story points will potentially require you to scale a building. You can't blow that building up. But I mean the way they did that in Mercenaries was once you're out of range or whatever, it's just back and it's not like Crackdowns that serious of a game to where they wouldn't mind breaking the rules. And that's guyscrapers at that point if all the buildings just respond, like, what's really the value to destroy everything on top of a bunch of dudes

like there. Maybe, but also if you destroy the entirety of your single player world and there's just nothing left except for rubble, then it's like, well, what's your video game? Yeah, that's a that's a weird thing. So I guess maybe it makes sense why it would be more kind of focused on the multiplayer, and that starts to make the where they're like, you know the power of the Microsoft Cloud's gonna make all this destruction possible.

You're like, what is that? No, what's what? But in a multiplayer environment where they're sinking it across multiple players and stuff like that, and really I wanted to keep track of what's going on on that server. Maybe that sort of stuff starts to makes sense. Sure, it seemed really dynamic, the destruction. Yeah, it did not seem like battlefields. Yeah, it was not. Revolution wasn't just like here's this like canned thing that can

happen one of them. Everyone's watching the same animation, right yeah, yeah, yeah, I know it looked like a building falling apart in a pretty dramatic fashion. But they had you know, they had faction. They had the announcer guy and they had the agility Orbs. That's kind of transforming car thing, I guess in a transforming car, and that's kind of what you need out of a cracktic cinematic trailer. He first thing he does is run through an agility Yep, I don't want to chase Orbs this time, guys,

Agent yet Love. It's one of the few things I think they added for two, and it's stupid. I don't like this at all. Yeah. I also think it's weird whenever they try to get the voice back into the game and present him as and try to present him again, is just like, hey, Agent, you need to fight crime. Yeah, It's like, no, you already outed yourself as fucking an evil motherfucker. Happened in the first game at the end of the first game, that's not we

can't roll that back. Did they even address that in two? I forget. I think they might have just fucking said I think they rolled it back there too. I mean, if I forget, like Crackdown two, size his voice again for you. It's I mean, it's a good voice and

it's an iconic aspect of Crackdown. Yeah, but who knows. Uh. They shoot Quantum Break Yep, that looked all right, a shooter from Remedy where yeah do time stuff like I don't person, I don't necessarily love like generic sci fi third person shooter trappings out of Remedy because they come up with some pretty unique stuff. Yeah, but it also looks kind of unique, like an in a very familiar millieu. It looks like they're doing something.

I think once once they start detonating time bombs, yeah, then it starts looking unique. Yeah. Yeah, the the time mechanics and the combat looks neat, but also just the cinematic stuff of like you kind of stand standing there as time accelerates around you. What about the combat looked interest to you? Like the dash move that the guy seemed to have seemed like you had a lot of mobility. I don't know, I mean, we'll see, Like it was hard to get a sense of exactly what the abilities were from

that. Yeah, if it just becomes like time bomb straight around behind them, shoot them and that's you know, that's not could get kind of that's not a lasting mechanic. But there was that game Wanted based on the movie Oh right, yeah, yeah, had a cover It was a cover shooter, but had this like concept of flanking where you'd have to like basically like

very quickly get around behind them and maybe curve a bullet. I forget exactly how it was, but it was a sort of thing where like you had to face them head on for a little bit and then at the right time get over to the side and shoot them and can kill them like on an null nullify their cover. I always get that and Jumper mixed up about which one was the bullet curving one. But yeah, the curve bullets and the loom tells them who to kill. But then there are guys that can also

be in a time rift with you. I mean, that's the only way to do that, right, It is like you know, yeah, that's how you escalate your enemy. Like a minute, he's he can do this too. Eventually you find guys in time suits and they can yep with big packs on their back that you probably shoot so they can't do it. Then he was dashing around them too, So was he in a time bubble in a time bubble? Yes, No, I don't know. Maybe the time

suit is not as good as having native time powers. I'm really curious about the like kind of TV part of it because they said there's that one X Man guy in it, but they also had a Kirkatty guy from The Wire. I think I was the only one excited about that when we were watching. And you guys have seen like The Wire, I've seen the first. That guy's an awesome I haven't meant four years to go back and watch all of the Wire, and I just never get around to it. Okay,

well, well that god, I'm gonna do it someday. I didn't know that guy was in Quantam Break and he is a really really cool actor. So okay. So in game TV show, that's what they said, isn't that just FMV cut I think that's what it actually is. They made it seem like it was going to an Xbox one thing to where you would like watch it on there, Like, I don't think it's gonna be like an Alan Wake thing where there's like an en Universe TV show. I think it's

going to be fully acted episodes long FMV cut scene. Maybe. Yeah, the characters, I mean the characters in the political aspect of the game or the same characters from that, yeah, live action. And there was kind of a moment there where they said, like oh, you know, the game will focus on the heroes and the show will focus on the villains or something seemed to be what they were implying there too, So maybe it's just yeah, i'm FMV cut scenes sounds right to me. I think that's just

part of how they told me it's been good or or obscenely bad. Yes, yea, And I wonder if this is yeah, it's I wonder if this was meant to be something else that would live outside the game at one point, and then as they kind of moved away from their weird fucking Internet TV dreams that it just made more sense to hold into the game, right, Yeah, yeah, those studios shut down, So yeah, I don't know what this thing is other than probably them just leaning into their fake TV

show stuff that they've done in previous games. Maybe. So yeah, I've I've got high expectations for this game, just because Remedy has such a history of like their games have such a specific vibe to them. You know, everything just seems a little weird and off kilter with their fake TV shows and kind of self referential stuff here and there. But we will see. Yeah, it's kind of those kind of high points of the new stuff they showed. Yeah, sure, that new home Front game, right that still have

showed a little more, just Cost three, which still looks good. They had that abysmal Halo five presentation. Yeah, it's just commentating over a canned highlight reel of sports competition. Yeah, yeah, they're they're million dollars prize purse, which, like you know, at the same time, the International's going like yeah, for like a zillion dollars, right, Yeah, it's not to say that Halo five doesn't look cool, it's just they presented it

really terribly. Yeah yeah, yeah, yeah, that was a bad way to show that game. It's fucking crazy. We're only we're only on day two of the proper group stages at the International, and there are already things being said about the teams to the effect of, like, well, the outcome of this match is going to determine who's going to bring at least a

million dollars home. Like this early in the tournament, there's so much money on the line that like teams are already being guaranteed like x millions of dollars just for placing like fifth or whatever. Uh, sure, Danils earnt how to play Doda but I digrest. I've been quietly getting really good at DODA. I'll be in next here, so I guarantee you. Although I wait a second, we're over like twenty one right our reaction times now it's too

sorry. I played a lot of Red Alert. I think I can figure it out if you can just get it, I mean, just get in before they start doing proper drug testing, and then you can just take whatever your way to the top. Now. Yeah, okay, it's like a master's sure competition for older people. Yeah. Yeah, So it was an early morning. It was a press conference. All that stuff is should be on the site shortly, yep, yep. Maybe now uploading trailers like a

madman. All right, are we putting up our the whole thing? Yeah, that we did. Okay, all right, that'll be up there. I feel like watching it on demand if you want to check out the vaud No, no, it'll be on the site. Battle Toads and Killer Instincts oh right, yeah. Yeah. There are a bunch of little tidbits. Yes, characters. The way they're phrasing that makes it sound like that is one of the eight new characters season three. That's not just like some dumb

bonus. They's like, no, this is one of the eight they did confirm a season, but it does get bigger when he kicks turn into does turn into the as a little debt bike thing. Yeah, it's like the it's like Clay Fighter and Battle Toad's mixed together. Yeah, it seemed like it was kind of a blob. It seems like it's kind of a maybe maybe not on a season three for that game. Yeah, but then they confirmed it today. Yeah. I would have thought it would have been announced

prior to this, like an EVO or something like that. Living in for games come sure, good on them for keeping that thing going though, Yeah what if we move on? Yeah, okayre I think that was all the kind of the very top level interesting stuff out of that thing. Some other kind of backwards compatibility announcements and things like that dv DVR with your over the air oh right stuff now in an Xbox, which is pretty cool. Uh whatever, that's all off in the future. Video games are here and now,

and the games are happening. They are occurring at a rapid rate. End plus plus. Yeah, it's happening whether you want it to or not. Yeah, it happened. Happening is continuing. Some too happen already playing that a little bit of it. Yeah, yeah, it's that's just more in. Yeah. Absolutely, there's some really hard community left added a bunch of stuff. Uh yeah, I was I was informed that in the four player race mode, if you're the first person to finish, you turn into

a rocket and can go kill other players. Sounds kind of cool. You can do that in power Fall, if you turn into a ghost and you can hunt other players. Yeah, that's yeah, power Fall. Huh, straight game. No, alright, it's a it's all right, it's okay. One of the best recent multiplayer games. Uh, it is of that first tier. It is maybe my least favorite, but there's been so many after it that have been so subpar that, like tower Fall is definitely a

quality game. I will put power Fall as number one of that this renaissance of if people keep calling that couch co op, it's not co op, it's competitive, But of those type of games, I think it's the best. It's no I take it over Samurai Guns. No, Samurai gus take a Samurai Gun. I love Samurai Gun. I like tower Fall better. Like the basic act of attacking in Samurai Gun is way more fun to me than the nothing awesome, just the feel of the sword, the way the

character moves. I don't like shooting the arrows and tower Fall. I don't think it's like the whole drawback and aiming mechanic. And I don't yeah, the power ups stuff like that, the way that was not a big TowerFall fan didn't really do me on that game. Like Bomberman, Yeah, that's a good game. Bomber Man is a great game, the best. What if there were a video series, maybe rank all of the couch competitive Guy, all of Jos. What if it's just all of the bomber Man games.

Okay, yeah, bomber Man zero number one, yeah, number zero zero. Stop. We gotta stop talking about here. It's like the second time today that it's come. It's becoming a common punchline, and I don't like it. I hadn't thought about it for years, and now that we've been talking about it more right, like thinking about how funny that you guys are forcibly reinserting it into the public consciousness. It's not it's not a precedent you want to set. It sounds like compatibility. Get out there, you

can get out there. And vote for your backwards compatibility favorites that you games you want to play on the Xbox one that inhaled to the chimp that in the outfit hailed to the about the club that inhaled to the fucking chimp the outfit. Come on, come on, stop it, you know what you're doing. Uh, there's video games are coming out this week. Yes, video games are back, like some Suber thirty video games were. That's true. Rare Replay is out. Yeah, it's cool. Quick looked the whole

thing, yeah, more or less. More or less ran into a situation where the pre release version needed patches for all those three sixty games, which I was taken aback by like the one part of that thing you would think would not need any more patching. Yeah, games many years old, but the backwards compatibility stuff that's still you know, they're still working at Sadly, we did not technically boot all thirty games in that Quick Look, but we

got pretty close. We booted everything that booted in the Rare Replay interface instead of the three sixty backwards compatibility stuff, So you can boot the three sixty ones from the Rare Replay menu, which is kind of takes a lot longer, and if you want to back out and hold and start, it takes a bit. So that makes sense though, I mean they did at least do the leg work so that you can exit out of the three sixty games

straight back into Yeah, the rare replay kind of rapper. Yeah, and there aren't any of those snapshots though, of the three sixty games earlier.

That's mostly like the old like Slalom in rcpro and stuff like that. I don't think they have that, yeah, yeah, yeah, And the and the kind of the internal challenges are all based on just how many achievement points you have in those games, right, yeah, so it picks of your existing achievements, like they were out there talking about like, oh, this game got so many achievements in it, but like, yeah, but I already have a ton of them because I played Cameo. Because Cameo is all

right, Cameo is all right, Jeff, thank you. I have never played Cameo. It's all right, it's all right. I keep looking at that and the rare replay menu, and I'm wondering if I should How long is this a long game? Or no? It's six eight hours? Oh shit, maybe I'll go through all a cameo is cameo? All right? Or is cameo two thousand and five? All right? Cameos two thousand five? All right? Okay, it was a decent like action platformer kind of thing. Dan, you might like it. Actually, I'm curious to go

back. I've never touched it, and now I have them. It's okay. You know, you've got elemental friends that you can swap between, and they've got to you know, there's a fire guy and you got to get the fire guy. He'd use his thing on this puzzle and then that's how you get by. And Okay, I figured that I started it on my extra live stream last year or the year before, and like it was like a punchline for a while. Yeah, I mean it certainly got a bad

rap for a while. I'm in the mood for a platformer right now, and I booted up Conquer and no camera stuff. Like, Jeff, you talked a bit about your troubles. Yeah, just the the controls didn't feel very responsive, like yeah, like I was hitting jump and then it was not jumping as quickly as it should have. You just run off the edge and you just run off the edge, and that's nobody likes that. I was having more issues at the camera stuff that was bugging me. Yeah,

that stuff's not great either, you know. And then you have stuff like Jetforce Gemini, which you know, whatever, it's not a great game to begin with, but like then it's like, hey, we've mapped the sea buttons to the right stick because like it's just you know that doesn't you're pushing up on the right stick to jump. Yeah, Like that's just crazy. So I wonder if they talked about doing the Xbox version of Conquer, because they did that like live and reloaded one or whatever, which is the same

game. It just controlled better and looked better. But I guess people are looking for a Nostaliday with railery play. So that's probably why they've got the sixty four version. It's probably a lot easier because they were already doing other and sixty four games, so probably emulating that as opposed to like, okay, let's get an Xbox emulator up and running, well grabbed by the goolies with this original Xbox right. Yeah. Yeah, but that's think that you

thought that might have been. I don't. I don't think it actually got released as a port to the PC. Are you gonna do it? I am gonna gonna fact check it. We're gonna look that up. I'm sure that game looks amazing. Yeah, like that grabbed by the Goolies, like shockingly might be the best looking thing in that collection short of you know, like Viva Panada and Nuts and Bolts, like the actual three sixties. So

that looks like a lot of the HD remaster games that come out. Yeah, like the backgrounds, like the environments specially, looks super sharp and like elections lighting. Yeah, like nice texture, resolute, like it looked like almost like a like a modern ish game. I was shocked to see that thing. Also, I learned from our comments that Goolies in the UK is slaying four testicles. Ah okay, so there's a little bit of a double

on tend or going on. That's pretty good. Good to know, you know what, I feel like, going back to Cameo for a second, when you talk about that game being the butt of a lot of jokes and stuff, I feel like Cameo is almost like an extension of the narrative that emerged during that quick look when we were playing it was Yeah, it sounds like you know, all great rays makeing some edgy like like I think even Cameo specifically had some older art that was not like the way it came out,

like almost like a Joanna Dark kind of revamp. So so okay, so uh, Grabbed by the Ghoulies was compatible on the three sixty. Okay, so they did the emulation work there, and I wonder if that's how it carried over and that's how they did it. But there was no PC release, No, there was there was no PC release the only original, but it is downloadable like you can you can actually download that game on demand on the three sixty. Oh okay, is that the only original Xbox One

and Rail replay? I want to say it is. I think it's. I think so I'm pretty sure that is the it's the sixty Horror and the Conqueror, like you said, yeah right, yeah, so yeah, I wonder, you know, yeah, why not do the Xbox version of of conquer as well or something? But that had Xbox Live components. Maybe that was weird in a minute, and it's just you know, and they did some work here and there to redo menus to say like push A instead of

push whatever button you were hitting on the original Welt Machine. And there's like dialogue though in Conquer where the scarecrow or someone will say hit L to do this, and then the prompt shows up like hit X. Oh yeah they didn't change the voice, right, Yeah, they didn't change the voice. Yeah, because they weren't going to go rerecord that. But the on screen stuff at least kind of points in the right direction. Yeah. But that's a that's a solid collection. I think a lot of those games are,

like it just depends on where your nostalgilize for those games. I was like pleased to see the blast Core looked like it held up. Yeah, like it ran good and yeah, yeah controlled all right totally. That was that was It was great to play that and go, yes, this is still fun. It seems pretty simple. Is there more to it than I saw there? Or is it basically just hate blow up everything? That's kind of it. Did you just do the truck one because you get the big suits

and stuff, like, yeah, yeah we did. We did the suit first. It's a bunch of different vehicles and like that's fun, and some hidden stuff in there too, you know, to find in some of the levels. Like it's it's cool but yeah, some of that stuff, if you didn't play it originally, you know, you're gonna kind of come to

it and maybe be scratching your head. I think a lot of that spectrum stuff that's super early, Like there's that's like maybe like ten of the games in that collection, like a full third of them or close to a full third of them at least, are rough YEP. I used to play a ton of slalom when I was a kid, and so like going back to

that was kind of a thrill. But as I was playing it, I was thinking, like, you know what if I just played this on the collection for the first time, I probably wouldn't play much slow There's stuff about slalom that I remembered being in slalom that is not in Slowly. I didn't look that bad, but yeah, it's you know, like it runs really quickly. Seemed pretty good compared to some of those spectrum games. Yeah. Yeah, like you know, all that stuff being in there wouldn't be that

well. It's not a disappointment, I don't want to say that, but like it would stand out a little less if some of the bigger, rare stuff had made it in there. And it's obvious why things like Donkey Kon Country and Golden Eye are not there. Yeah, unfortunately, but it's still you know when you're saying, like here's thirty thirty five years rare history, Like you know, there's a gap around the Super Nintendo where you just don't

see anything from the point. Also the stuff where like they don't mention like the documentary stuff they shot, they talk a lot about Nintendo and Super Nintendos and stuff like that, but they don't reference the original platform that these games were released on, any of the kind of rapper or any kind of the material they showed, like that controller that vaguely looks like any control they made

their fake any controller and that sort of stuff. But like you know, they at no point did they say like, hey, this was originally on the ZX Spectrum or anything like just as a as a historical piece, I would like that information there, right, Yeah, But but overall, like yeah, the amount of like just kind of care. Yeah, it went into that package, like the West thirty. Yeah it's thirty bucks. Like it's a great deal, especially if you didn't have those three sixty games.

Yeah, both of you have a Pinata's nuts and Bolts. Yeah, yeah, it's done. We're done. Worth a third of it right there over a triangle. Give them thirty dollars. They did some games I've never heard of before like that that looks awesome. Yeah. Yeah. They did smart stuff with control mapping. So it's not like every NES game has the exact same mapping. It's you know, RC pro am. If you want to

do the triggers right, you can do it. It's naturally mapped. Yeah yeah, whereas like you know, you look at some lazier things like Midway Arcade treasures where it's all like, okay, it's all the same mapping. Shut up, you know. Yeah, this they put a lot of care into it. Yeah, And it sounded like they might have been out there saying that they're, you know, not done with some of the control, like they might take another crack at some of the stuff that's not controlling quite

right. It sound like they were also maybe open to adding games to it, or doing more of this down the line or something via DLC or or how. I don't know, but they even do weird stuff like you know, save states and a rewind thing and battletoads like yeah, yeah, all that, all that stuff's really well done. And then and again, like we mentioned it, the quick look, but the amount of supplemental stuff in

that thing, it's nice. It's super heartwarming. There's just not even though, like a lot of these games are so we're so far removed at this point, like there's no footage from the actual time of development, you know, like it's all just kind of people talking about something they did fifteen years ago at this point. But it's still great to have that stuff. I still have my Nintendo Power of VHS, so the making of Donkey Kong Country, So there you go. Got that nice. Yeah, I just I

constantly wish there was more making of stuff on video games. I got that tape and never opened it. I remember being pretty cool, and I remember thinking it was the greatest graphics had ever looked and ever will look. That's not true, Yeah, totally accurate. They got a lot better. They've never looked better than photo realists. Yeah, we got more combat. I had real people in Yeah, you can't get more real than real. I told myself that with the first Mortal Kombat. I also said when I saw

Mary sixty four that graphics would never get better. I was also twelve. That's it done. Yeah, we'll never go to space. But yeah, you know, I think everyone's gonna have their favorites in that collection, depending on kind of where they fall with Rares Catalog. And I think there'll be some stuff on there that you just straight up don't like. Yeah, Like that Spectrum stuff is damn near unplayable for me because I just don't have the

reference point of that stuff. Yeah. Again, I think it all comes down to the price of this thing, which is relatively modest. Yeah. Yeah, I think, you know, even even taking into the consideration that there are games on that collection that I think are like bad games, Uh, it's still it seems totally worth. I think even those are worth going

into and go. Right, it's interesting. Yeah, it's interesting to look at r C pro Am two and go like, man, this came out really late, and oh boy, this is not a great game, and man, they really sucked the fun out of the first RC pro Am, didn't they uh with this one. So it's also fun to like just watch the development history of a studio, like, oh, this is the first time they had a story, or this is the first time they did like art, you know, right, Yeah, I think sound this game has

music's crazy sound at the same time. Yeah, and then here's this weird boat game which is completely unlike anything else. Yeah, and then little hitting gyms like I doubt that many people played Battle Toads Arcade, but it's pretty good battletoads game, you know. Oh yeah, and the pantheon of Battletoads game in games. It might be the best one, but I mean, not a lot of people play probably the greatest Battle Toads game of all time

that that is accurate. I would say if we did a video series that ranked the Battle Toads games bottom of the barrel, Killer Instinct number one, Killer Killer in six season two point five. Yeah, best Battle Toads game ever made, Project Spark, Yes, yeah, no, I think that's

a it's a cool package. It's good stuff and a good way to look at the three sixty backwards compatibility stuff if you're interested in that, and none are not in the preview program, which this will sort of get you in partially, at least at least get some of that stuff, messed with some of that stuff. That is not the only game out this week, though,

Uh that's true. There's a spaceship game, Yes, galax z Galaxy, though at one point early on in the game, they referred to your ship as the Gallock Z and I'm like, wait, what the they say, like that galock you're flying or something? Hey, hang on, hang on here. I am developing in somewhat unhealthy obsession with that game, really in the sense that I refused to let it win. Yeah. I had kind of a dark moment with it yesterday. How many rage quit uninstalled?

None? A lot of that was a dark moment in your soul as a as a prelude to my sort of poor showing during the quick Look, the way that game works is weird, like it's roguelikeness. Is kind of strange that in terms of the way it handles your progress. Yeah, Like, you know, Jake had explained that to to Drew and I when he came

through a couple of weeks ago to show it to us. But yeah, I guess they You know, I've got a lot of people maybe didn't know exactly how it was going to be struct I knew that they kind of shifted into like more of a procedurally generated thing and kind of went that direction with

it and and that sort of stuff. But yeah, I wasn't necessarily, I hadn't feel they quite grasped like what that game was going to be specifically, Like what it was that had me kind of on tilt going into that look was the just the harshness of the risk rewards set up in that game of like you can kind of go for it if you want, but if you blow it, you were going to lose a lot of progress. There's a lot of starting over at the beginning of things in that game. Yeah,

there's a lot. It seems like the parts of that game definitely required discipline, Like I need to fucking get away from here because death is serious. Yes, yeah, that I just started before this podcast, and like I ran into some big Sentinel guy and I just heard Jeff Belt, you need to get out of there, get away from there, And like I didn't expect it to be structured, like you kept bringing up Splunky, Like I thought it was just gonna be a tough kind of asteroids like you know,

Space Shooter. Yeah, I did not know about this whole like, oh, if you quit in the middle of the season or whatever, like when you describe to me it's runs like Spilunkey. I had no idea. It structured that way, so you have to you have to think about how you go about encounter. Same here. I figured it would be like, oh, let's continually upgrade this ship, and like when I first launched it, I was like, Okay, I have four hole two shield. I'm

sure I'll find upgrades for that. And it's like, yeah, you you sort of do, but that stuff goes away. They only shield in health upgrades there are like once you lose them, they're just gone. Like there are no permanent health upgrades that I've seen. Yeah, I was playing very cavalierly at first, where it's like, oh, well, if I lose health, I'm sure like enemies will drop health or I'll pick it up in the environment. And then like as I played it more, it's like,

oh, losing a health pip is a big deal. It's a huge fucking deal. Like you you don't heal between missions? That is crazy. You can buy one health for mission. I found an item yeah that restores one hole when you finish a mission. What every mission nuts and bolts. I think it's called every mission every mission only. Shit, dude, that's huge, So every like one dash three not like a whole like season. Also you can I immediately fucking died. Yep, did you find that or did

you get the blueprint? I found it? Okay, because you can if you when you find blueprints for upgrades like that, they are added to the game's shop. But even then that seems to only unlock the chance for them to show up at the time you find a shop or presented with a shop. It is a random assortment of items, so really span the hopper of

potential upgrade. But that doesn't so because I thought I thought getting a blueprint meant that the ability would always be there for purchase, but that's not even the case. Yeah, because it seems like, yeah, that's a crash of stash. Every time you go there, it's like, oh, here's what I got today, and then it might be totally different than next time exactly. H And it controls you know, it's it's very kind of thrust and momentum based, you know, kind of your space thing. It's not

a dual joystick sort again, no, definitely not. You got that juke so you can like jump over enemies and bullets and something like right, which is like super effective, yeah, really really useful, and you can kind of spam it. There's not like a long crew ben on. You can just keep keep popping over bullets, which is you know, like I've definitely fucking narrowly escaped death by just timing, like jumping over three different barrages of

bullets and shooting the whole time. And uh and and that can that can be really effective. It's scary when it's like that, when there's like three big TEP enemies or whatever and you're just jumping like crazy hoping you don't get tagged with one of them. Yeah, and so I thought it was gonna be situation where like, you know what, Hey, these guys seem like big and bad right now, But I bet if I give it forty five

minutes, these guys are gonna be total weaklings forever. Like no, because you start with nothing every time you start a new season or start fresh, you know, so there's kind of you know, the enemies that are fuckers will forever sort of be fuckers unless you kind of find your way into the right set of upgrades over the course of a season, or or you just figure out better strategy just for beating them, Like I'm I'm finally now getting

to the point where I'm you're marking different enemies with like, all right, that's the guy I need to go robot form and use the charge sword slash on right, Like that's the guy I can grab with the grappling hook and throw at other guys or whatever? Do you do? This strafe thing? Much the l one motion. It's kind of weird. It's weird. The control on it is really strange, Yeah, because the way it determines, like which which if it's gonna thrust you left or right, it's your bearing.

It's like where you're it's your bearing and combined with your current momentum. Yeah, so if you're heading to the right and face you know, the thrusters will keep you going to the right. It's basically a drift button. Yeah, pretty much, but I don't know. With some slower enemies, I was able to get into a thing where I was just kind of circling around them shooting the entire time. Yeah, that's great, it's handsome. It's awesome when Yeah, it's awesome when you get the hang of it.

Yeah, but it's a weird. There was a moment everybod I was like, man, I actually kind of wish that this just was kind of a dual joystick game. Yeah. The deeper in I get, the more the more I appreciate all the different options in the combat. Like, yeah, that's kind of what you just said is kind of how I would sum up all of the combat in this is. Like it's awesome when you get the hang of it, right, Like is it satisfying when you do? Yeah?

Like there there are definitely moments in this game, like it can be frustrating as hell, but there are moments where you're just like fucking yeah, like yeah, you managed to, Like especially in the so they introduced the

third faction in season two, which is way more aggressive. Uh, and like there are moments where you can like you get enemies from all three factions fighting each other and you barely escape and then grab like an explosive barrel with the robot form and throw it into the mess and like blow them all up or whatever and just like jumping out of your seat. Yeah, for me,

feel it's really good. The vine environmental stuff, like the exploding barrels are like in season two, you find these little air you know, canisters that are on the wall. You shoot them, they just start taking off and like creating around it in random as it's boosting around, knocking into shit. And I had a couple of like times that seemed real lucky where it's like it's just curving around, it almost hits me and then curves back around

and takes out two guys. That's that's the thing. Like they're there are a ton of environmental hazards, and they're all just as deadly to you as they are to the enemy. So like you're constantly kind of seat of your

pants trying to get the fuck out of there. Yeah, but it can all it can all kind of come together in a really satisfying way when you're kind of just firing on all cylinders, or you might just find yourself dead all of a sudden, Like it's one of those things where you're like, oh, we have you know, three health and yeah, my shields are full everything because wait, wait oh wait, wait oh wait oh wait oh

wait oh wait I'm dead. Fuck fuck fuck you couldn't. Yeah, you could be desperately trying to set up like a good save file for a quick look before we have to start recording, and think like, yeah, I'm gonna be like right before the boss of the season it's gonna be awesome, and then just fucking wipe upgrades are super satisfying, found because when you start, it's so just kind of you need to really be penpoints with your shots. And then I eventually got a thing where it's more of a spreadshot and

it bounced off stuff. So if you're like narrow quarters or something, it's like, oh, fuck you, I'm just gonna bounce the spread shot everywhere and kill you. The firing characteristics changed pretty dramatically, Like that stuff is like getting the big shots and then getting them with plasma and then getting like the assault muzzle, so it shoots, they shoot faster to compensate for the slowness of the big shots. Like, yeah, there's there's a lot of

stuff there that that is pretty cool. And I've definitely have to have been having to learn discipline with the robot because the robot has no real ranged options. Yea, so you have to be careful. Yeah, you have to be careful when you get in there with your sword. The robot seems like very like situational, like you will find moments where you're like, this is a good spot for the robot, but generally speaking, like I'm not. I'm not relying on it very much. You got you gotta be real careful

with it. Anything carry over from season to season sort of not really blueprints that will always be unlocked, persistent crash coins that you pick up. You can cash those in for money at the beginning of the next season, and then you have enough money to buy some stuff so you can get upgrades quicker.

Basically yeah, okay, but you can use those coins to continue once if you die, if you have five of them, you can cash those instead of So if you die and you have at least five, you can either start the season over and cash those in for money and buy upgrades with them, or you can spend them right on the spot and continue, which is what I did right before that quick look. But they take all your ship and put it like way deep in the level. Yeah, there's a

recovery crate that has all of your upgrades. Oh so you start with nothing. So if you're on a like a mission later in the season, that's a lot harder. They throw you in. You don't even have the robot form. You are literally just the ship with the pea shooter and that's it. Yes, Oh wow, I could not even transform when I did that until I got my crate. And if you die and you're on your corpse run, are you that's it? So you've lost all your crash at that

point. Yes, at that point, you have lost your progress and the crash coins that you could have turned into money to buy new ship. That's why I was so fucking mad when we started that quickly. It's a huge rest to do. Yeah, it's a huge That was the first time I had continued and I didn't know about the corpse run mechanics, so I was just like, I'll just continue and be more careful and finish this mission and

then we'll go jeez. But nope, it's a it's a bastard like that game is rough, but it's super satisfying when you get really deep into it and just you know everything is going your way on a good run, it's really fun. Like I'm I'm not gonna let it win. I'm gonna go home and beat this season tonight. But yeah, I think that game is really good. Yeah, it sounds really cool enjoying it so far. Yeah, uh video games? Who else played stuff? Played a game that no

one's talking about, But I liked a lot. We did a quick look on the side of the swindle and it's you know, we talked about really tough stuff in Perma Death, and you know that that carries over into this one, in which it's this two D thing where it's by the guy that had like Ben there Dan that okay, but you have a hundred days, and a day is comprised of either a death or a successful heist. So you start out in the slums and you're sneaking in and basically you just have

this club to hit guards with or whatever. Two D very simple AI with little vision cones and stuff like that, and you're just trying to steal money, hack computers and step and get out of there and buy upgrades between days and basically you just want to get enough upgrades and get good enough to be able to sneak into Scotland Yard and steal this Devil's Bassilist thing, which is this nineteen eighty four things going to spy on people in eighteen hundreds London or

whatever. It's all very steampunky or whatever. I think it's really good. I like a lot. It's crazy hard, but if you get to the Devil's Bassilist thing, the swindle, like the big thing, and you fail and like your hundred days run out, it's over. You gotta start from

the beginning of the game. And so that has happened to me a few times now, but each time I have figured out the upgrades to get and it's like, okay, well, if I get the bug upgrade that seeps money straight in my bank account from these computers, I can afford stuff way earlier. So you're saying the hundred day run that you were in the middle of during the quick look did not end in success. That one didn't. And you can buy the rights the security clearance to get into the big swindle

at the end for four hundred thousan which is a ton. So you can fail, but if you have days left, you can go back to other areas of town and earn more money to pay to go into the swindle again. So I tried to get into the swindle several times in one hundred day run, probably like ten or twelve times, and I would be super meticulous with how I went about it, made sure I used all my upgrades perfectly. I was being super patient, and I think the thing that made me

finally kind of quit the game. First of all, I had a couple of hard crashes were just air it out completely, and like after I'd spent like thirty minutes making sure I was sneaking around perfectly. But you can hack drones, these flying things to fight for you, so they'll have little turrets

and they'll take out enemies. And I was being super quiet and stuff, and I did all of these security stations like this was like a forty five minute run, and I was getting ready to steal the Devil's basketless thing and my hacked drone just flew through a door that I didn't want to be opened, and so everyone saw me and the alert went off and everything went to hell, and I was like fuck that, Like that wasn't my fault at all, the AI, like I didn't tell it to go in there,

yea. And I was just so pissed off there that I feel like I spent so much time with the game that I want to beat it. But that really really pissed me off. And I have to start over from one hundred days now and get all the early upgrades again. And but I mean, I have really really enjoyed it. It's very difficult, but in a satisfying kind of way. But I'd recommend playing it. It's on you know, Xbox one, PS four and Steam. But you got to be very

patient and willing to put up with that stuff. It looked like it has some neat ideas, but yeah, the the chance of investing a bunch of hours and then making it to the end and like not being able to, I don't know, like if it was all my fault, I would have been fine with that, because it's like, Okay, I wasn't patient enough, you know, I got to start over. But considering like some bullshit AI thing just blew it for me right at the very end, it's like,

okay, well I kind of soured on it. Are the heist leading up to the last one aren't those generated? Or are those they're randomly generated levels? Yeah? Yeah, Like each new area, like the slums only has like computers or whatever, and then you do the next one. It's like, Okay, now you have these security stations and these more advanced cameras and characters and stuff like that. But I got kind of a mark of

the ninja vibe from yes, the actual stealth stuff for sure. Yeah, in terms of just like line of sight cones and gadgets and like, yeah, you're getting walls and stuff like that. Yeah, you're getting gadgets and upgrades where you can like stick to walls and you can remotely detonate mind so you're waiting for guards to walk over and you'll blow it up. And yeah, it's a lot of the upgrades are really cool. But yeah, it

can be frustrating for sure. Well, I mean, if if you're finding frustration there, then maybe you need to get into a game where there is no failure, such as where the numbers just get higher. Go on, Jeff, I played that game. Tell me about Time Clickers. Man, was it last week? We were talking about it and you were trying to explain this to me. That is that how it is time has already lost

all, meaning yes, there's only before Time Clickers and after. Here's the thing, though, I can recognize when something is trouble and get out before it gets its hooks. And man, that's boring. I spend a few hours either actually playing Time Clickers or just running it in the back ground and just checking in on it and like buying some upgrades. But man, I get I get that. I understand, Like with those numbers getting so much

hire. It's like, oh man, this stuff that was taking you know, these white cubes that were taking forever to kill before I'm clicking them once and they're gone, or like my spread fire gun or whatever's just eating everything up like I got it. Yeah, it's uh, I'm in. I'm

around waves seven hundred and something right now. Jesus. Yeah. See I got two about like one fifty two hundred around like there, you know, I got some time cubes and went back and everything, and I realized, like I need to stop this now because I was getting that thing where it's like I left work after I had it run on my computer for a while, and I was like on the bus thinking about it, like, man, I need to be clicking. I need to be buying those upgrades.

Like you know, no one's no one's clicking those upgrades right now. It's just it's just yeah, it's just like the time you you the efficiency is being lost by you not being there to click it. Yeah. And I thought about it for a second, like I wanted to go home and watch an episode of the Shield, and I was like, oh, I could just have this on my laptop here, And I mean I could still pay attention to the episode. I just I just need to click stuff every one

something. No, I'm not gonna be distracted by this. I'm not gonna let this be constantly running on my laptop and distract me from everything else I want to do in my life. So I think if you look at my Steam profile, I've played eighty hours. Yeah, so yeah, I'm uninstalling that. I I looked into what that was, and I backed out before it sucked me out. Yeah that's a good call. That's so, that's that's how you know, I end up kind of seeing that point and then

I just keep going. But then, yeah, how I break myself out of it is by literally breaking the game. Yeah, by just like, like right now, Adventure Capitalist won't launch on my PC, on any PC because my steam cloud saved for that game. After using cheat engine to fucking do a bunch of nasty ass shit, it won't boot. So actually, never boot Adventure Capitalist again. Saved yourself. It's you're you're like an alcoholic who takes that pill that makes it to you get physically sick if you drink

a beer. But yeah, it's like, you know, but you eventually get to a point in those games where you've amasked so much stuff that the numbers are going so fast that you're like, Okay, I mean this isn't even fun anymore because like I'm not getting the I'm not feeling it. I'm not feeling it the way I used to. We need more and more numbers to feel the same high. Yeah. Yeah, and so that like that's the thing that's gotten me out of a couple of those Yeah, that's that's

where I always the clicker heroes, I did the same thing. I'm just like, I'm gonna fucking check this speed hack, but button in in uh cheat engine and hack some different stuff and get some hero souls that I'm not supposed to have and do a bunch of shit that way, and and it eventually gets to a point where you're like, Okay, well, now that I've cheated and broken the progression, experiencing this progression that way it was meant

to be is totally meaningless. Yeah. So it's kind of fascinating from a psychological standpoint, Yes, Like there are things you would say about like the reward center of the brain in game design. You look at that thing and yeah, what, yes, what it says about the kind of nature of all video games is like sort of a dark I wouldn't say all video games because look at something like, you know, the Last of Us that's telling a good story and something like that, Like, I don't think that's operating

on the same Let's dangle the carrot. Imagine though, if the Last of Us had numbers that only got higher con fashion that yeah, exactly, Like I need to buy a giraffe that then builds grenades for me. What if it was something What if the shanks you were picking up were graded by color exactly? What if you got a purple shank? What if I got a genuine shank? What if a chest dropped with that could have a shank in

it? And if I bought a key to the chest, and I'm talking up, there might be a better shank than the normal shank in there that keeps And there's a number and it tells me how many people I have shank with the shank. I almost went too far there. I'm glad I didn't. Yeah, King of Vital Games, I've not played Sakura Clicker I did. You are not fit to speak on this topic? That thing? That one too? Poet like I did. I gather from the screenshots that you

have to click, and I think click strategically. I think you click the anime ladies to make them part of your anime harem. And but the numbers only keep going up, so it's like it's like doubling down. It's like they're they're out there, like I've sometimes I wonder, are these things being made by a machine race that wants to take over humanity? And every time they may have a revision of the clickers, whether it's a revision of the

game itself or just like spitting out another game in that style. If they get closer and closer to just enslaving, the human race starts like this is the screenplay that I'm working on right now as of four seconds ago, where in Idol game Idol clicker games are being generated by a machine race that wants you to save the human race. This is terrifying, terrifyingly plausible. That is, it's the number, the number. The numbers keep going up.

All I know is somebody wrote in and said to check out Tap Titans on your phone. It's gonna plant that seed. The iOS. The mobile ones are both more and less insidious more insidious because they're always with you. Less insidious because you don't leave things open on your phone for hours at a time. Okay, and it can't run on the background. It does, you know, time clickers. I mean when you close time Clickers, it's still generating money. Oh yeah, at the same rate, I think. I

think so. Yeah. Some games will have a function where like what is there was one that was like a bitcoin, like a spin on like bitcoin investment or whatever that like, you would have to find these other tokens that you use to purchase your offline earning and make it better and better and better. So there's like a subcurrency for that stuff that you could then put real money into if you wanted to get more of those who Nope, nope,

I'm done with those. You should probably play Secura Clicker. Somebody has to, Hey Dan, do a quick look of Scorer Clicker. Okay, now he has to play it. I know we're not doing that. I'm assuming that the anime ladies in that game have specific clickable zones. I mean, if I were making that game, they absolutely would. How doubled down on the filthiest, fucking, nasty ass fucking anime Darkness that you can, you know, like, like, why not go all the way with it?

If it was just click on the lady anywhere, then you know you're you're missing out. You could make it more. You could add more purity to that thing, to refine it. This is something that is more fucking Just get it closer to its darkness, exactly. Put phil the fucking my heart with the darkness and make the numbers keep going up. I have bad news for you. Your heart is already as full of darkness as can get. There's not room for anymore. Never can keep going up darkness number. That's

true. That's true. Drew save us. Did you play anything I did? We haven't talked about here. Uh well, you probably talked about Rising Thunder on previous podcasts. We know, we didn't know we'd talk about not played it last week? Really okay, so interesting. We've been announced, but we had not. I played some of that. Yeah, yeah, yeah, I played a few matches, which may come as a surprise because

I've never really played a fighting game. Uh yeah, man. The last fighting game I actually played was the Power Rangers game for the second Genesis back when it came out. Geez, I mean I've like picked up a controller that had you know, street Fighter attached to it and mashed on buttons and stuff, and I kind of understand how a fireball works. How do you perform a fireball? And street Fighter is it? You charge up your key right right? First, all scene will teach you the ways of the dark

Hadau correct? And then wait, what does he know about it? It's a man, don't ask me, man, I didn't write this ship, okay. And then he teaches you how to throw that fireball, and then you spend two whole episodes charging up one fucking fireball. I was gonna say, half, circle back and and punch no quarters, circle forward and punch. Yes, okay, you got it all right, yep, pal pal.

So that kind of stuff like always kept me away from it, Like I don't want to have to memorize move lists and even games where, like you know, you pull up a list like Devin mccryer or something x x y or x x x y b B A xy like that stuff. Just no thanks. What if there was a fighting game where you performed every special move by pressing a direction on the right analog stick because calf converse s and K two EO might be the fighting game for you. You don't have to

memorize anything. You just press stuff on the right stick and it does cool stuff. Okay, I think Rising Thunder might be the fighting game for him. Yeah, because that's what that is, because it is that really how does I haven't played it, but it is. There is some easy operation

to the way rising. Here are the buttons you can press in Rising Thunder forward and back, down to duck, up to jump, and then you have a I always forget what they call them light, medium, and heavy attack okay, uh, and those are context sensitive, so if you're just standing, you'll punch, and if you're uh or maybe not even punch. But there's a standing attack for all those, and there's a crouching attack for all those ended jumping ended jumping. Yes, and in some cases if you're

holding forward or back, it will do different things. Okay, Like special moves are those are just but those are only three buttons that like and then other they are modified by your position. Uh. Then there are three specials Alpha, Beta, and Gamma, which are different between all the characters, and they will do different things. And those are also buttons. Yeah, those are also just buttons just hit a buttons so they're special X. So

it plays a keyboard. This reminds me of like on DS when they had Street Fighter four and you could just like assign dragon punch to a button on the touchpad or whatever, and that just kind of felt weird to do. Well. The reason it felt weird is because the game wasn't built for that. Uh. With this being so, the other thing this game does is it treats the specials like a special move in like an MMO or a MOBI or an ARTS where they have cool downs associated with That's the crazy part.

Yes, is there an on screen indicator so you know when you can use you and then there's always sound cue, so is there? Yeah? I kind of missed that because that's good because the very like I think that if there's if there's work to be done on like some of the information side of Rising Thunder, it's about like being a little more like in your face about when the cool dimes because already I found that I could not look at the cool down timers while I was trying to fight. Yeah, it's just too

much. Yeah, and they're different for every move for the character. It's not like it's so it's it's very specific to seem to It seemed range between like kind of two and five seconds ish. Yeah, I want to say that like shells like Hurricane kick equivalent might be a six. But are there any indications on your character, like your eyes glowed, they need more, they need more feedback in the kind of fighting plane and not because it's just down in the lower corner of the screen, so it is like an MMO

thing, where's a little box with a timer on it. I feel like that could be cool if it's like, oh you have this like purple aura, if your a is ready, your eyes glow or whatever, you have an aura already to kind of depending on what you're doing, Like they're they're kind of indicating when you have armor and when you are invulnerable, like which frames of a move are different things by giving you a glow huh uh.

So so that's already kind of in use. But yeah, I think that, you know, that's that's one of the just the UI things, just like information presentation. It's just like be a little bit better about the Yeah it's technical. Yeah, yeah, it's it's super Yeah, it's crazy early. They sound like really cool ideas like the idea of especially moves on a cool down is really interesting. And then so like you, you know,

you can play the game with a keyboard. I have been. Yeah, and there's dedicated button for throw, So in addition to those six buttons, there's a dedicated throw button and a dedicated super Yeah, and you just hit the space bar to do your the space bar huh. So you can do diagonal jumps though, right, okay, you can say it's back to block. It's you know, like that aspect of it being a fighting game, is is still a fighting There are a double tap forward and back dashes.

It does have built in game pad support, right, it does. It's uh, it's a little people are running into some problems with it depending on what sticks they're trying to use and stuff. But you know, if you think about like how most sticks these days are eight buttons. Yeah, yeah, like it's it's perfect for that. Yeah. None of the sounds like the mechanics would require a game pad by any means. It seems like you could probably pull it off fine with the keyboard. I've been doing okay with

the keyboard. The where I'm running into problems with the keyboard is that my hands, Uh, slip off the buttons. Uh, and I'm having trouble, Like it takes me a second to find my way back. What are the defaults for, like, you know, the the attacks ull start on j Yeah, it's it's it's JKLM heavy's throw uio or your three specials and space bars the super Yeah at least space is super easy if you need to

pull it out real quick. Yeah. Yeah, so, uh, they're currently is not a tutorial or anything in there, and when you launch it. When you first launched the game, it defaults you to a character called Edge. Is that his name is? Edge is dauntless. The it's Edge. It's a it's a Chinese okay, red robot Okay, kind of looks like the meg swords. Yeah, the robots, I'll speak different languages. Yeah, I fought a giant grappling Russian robot. Yeah, which I've heard.

Uh that Edge the default one, like is kind of hard. Yeah, so anyway too, I really liked this this concept, right, like taking the execution part out of fighting games but still making it more Yeah, like it's it's not like a dumbed down fighting game like there by by Jason and Jeff's accounts. It was like a very solid fighting game from the unfinished that we did. Yeah, it works, it works strategically. Yeah yeah.

Uh So I wanted to play it, but I didn't. I don't know anything about fighting games, so I did a live stream uh and then had the chat basically give me a crash course on fighting games. So I would play and then they would tell me like like I don't know when to use a throw, Like I don't know why you would ever throw it doesn't do any damage, And they said, well, it breaks you out of like if you're getting hammered in a in a in a corner or something,

it'll help you break out of that. And it does. It does it does do damage. It doesn't do a lot, but yeah, or like you know, when when I get knocked down, what do I do when I get up? Or when I knock them down? What do I do? Uh? Like I'm still like trying to figure that stuff out, and I think that I'll just come with uh practice, but like that stuff is so much more easy to focus on when I'm not having to worry about the

execution part of it. Like I'm just now worried about the stuff that I find interesting, which is the strategy Like I throw a fireball, he jumps to dodge it, and then I can uppercut him, right, Like that's sort of a key pillar of fighting games, right, And I like learned that over the course of this like ninety minute stream that I did, right, So that was really cool and like by the end of it, I was I was no longer uh, I was able to go into a match

do okay, still lose, but like learn from it. And that was within like the first ninety minutes of playing fighting games. That seems way more accessible for someone who might be intimidated by like the genre as a whole totally. And if they if they have a good tutorial, like not everyone's going to have a chat that can tell them things like if they have a tutorial for that game like that, Like the free to play nature of this thing

could make this thing humongous. It's really smart. Yeah, it seems like, you know, there's there's definitely room for some kind of tutorial that's like a little more general in nature about kind of just fighting games stuff. Yeah, and then just being a little bit better about the characters, what they do and what their options are. Right, I think would be really useful too. Chat was using a lot of lingo and I had it's for clarification, like what's a DP right, yeah, yes, well not on this

podcast, not here. Come on, he's got to learn sometime it's your filth out of here, all right? Fine? Yeah, totally like like getting rid of the and and it's it's interesting because you know, in some ways, playing this game has really exposed my bad habits because a lot of the times I'm playing against people that do not have rock solid execution, I

don't have rock solid execution there. We would will be times when I attempt to do a dragon punch and fuck it up and and a lot of times, a lot of my strategy is based on like I'm going to keep the pressure up and know that under pressure, this person is not going to be able to perform, and I will be able to jump in and not get dragon punched out of the air every single time. I will get in and do my dirty business. Right. Uh, when the dragon punch is just

press I that is no longer a reliable way to play anything. Yea. So it's it's forced me to stop like in a way that like it's a common problem I have across all fighting games. I just jump in over and

over again and just go like fucking stop me. The beginner's mistake, right, yeah, or like that's the thing you do until you can't get away with it anymore, exactly, And in this game, you it's the time at which you can no longer get away with that is way sooner because everyone just can push a button, do the dragon punch, knock you out of the fucking sky, and move on. It becomes more about strategy, yeah,

and then it becomes like okay, right. However, there is a flip side of that, which is that like by knowing all the other characters that you're fighting against, you can basically by having the cool down system, you can and learn when to exploit the fact that they don't have those things available, Like you can know like, oh, he used that within the last five seconds. You can eventually pick that up. So they actually don't expose the meters of the other player to use, so you don't see their

cool downs. You would just have to pick it up on it. But I mean that's something that's something I'm very much used to in something like Dodo, where it's like, oh, they that ability they just use has a twenty second rundown, so I know they're not going to have it for the next fifteen second. Yeah, right, Like now I've got an opportunity. Yeah, so if you can bait out the dragon punch there, you know, the the dragon punch equivalent, then yeah, then you you know can

probably jump in. Yeah, that's like a whole interesting extra layer of strategy in this game. Is the timing for every character on our special moves? Is it? There? Is there a two second or five second and ten seconds everyone different for everyone. So Shell, the character I've been playing is which is the one that the chat recommended that beginners play, and I started playing with her, and yeah, it's had a good time with her. It's she's very I mean, her moves map very much too like Reu and

Ken. Like there's the fireball, dragon punch, Hurricane kick equivalentce. I mean they're they're used a little differently. Dragon punch or DP is an uppercut. Yeah, yes, it's true. So her fireball is interesting. I don't know that there are any other moves like it in the game. Because as soon as the fireball dissipates if if it's if it hits the character they block, or whether it hits some that cool down immediately drops and you can

throw another fireball. If you miss with the fireball and it goes off the screen, you have to wait for the full two seconds or however long it is to go down. So you know, if you're hitting, if you're landing your fireball, even if they're blocking it, you have another one right there and it does kip damage. Yeah, so you could if someone's just blocking all the time, you can just get falls. What God damn it, what I know how you play fighting games. Yeah, but you know,

like there are definitely ways around that ship too. You know, it's it's not really that you can get around someone corstly throwing fireballs. And that's interesting. Uh, there are a couple of systems involved, Like there's a kind of a combo breaker in there, but it's toggle. So some some characters will will have and I assume more of them will have more options as

they get further into development. Right now, it's like this character will have two options for like the dragon punch or something like like Chell has a dragon punch that goes up for your beta special slot. Yeah, basically it's like a load out yeah, pretty much. Uh and and so by default it's a it's an uppercut that hits and then a kick that slams back down to the ground, giving you a chance for one or two juggle hits. But you can swap that out for something that seems to come out quicker but is

lower and doesn't have that follow up potential. And I'm not really sure what the use of that move is, Like I I tried it a couple times when like, I'm not really seeing the potential here, but there might be something I'm missing, so you kind of and you can also swap between the combo breaker and like a cancel, a kind of a dash cancel or jump cancele. So with Chell, you can throw a fireball immediately jump, and there's a meter that protects you from you know, keeps you from doing that

over and over again. But so one fun thing to do that I don't think is actually like tactically that exciting, but is kind of fun to do anyway, is throw ground fireball, immediately cancel out of it into a jump, and then throw an air fireball. So you've got two fireballs on the screen at both at both heights now and it's like, well, you're gonna

eat one of these. I mean, that's not You can at all obviously block them, especially if they try to jump the ground, when they're jumping right into the path usually yeah, I mean, it's it's fast enough that you know, yeah, you might be able to jump over and get over, you know. But but but again, that is governed by another meter. You're kinetic meter, you're kinnetic h Yes, yes, the kinetic meter has two segments on it and it'll recharge. But you know, yeah,

it kind of keeps you from doing too much of that stuff. So if I didn't know better, I would say this game was designed by somebody who's spent a very long time thinking about the ins and outs of fighting game design. That's yeah, yeah, I mean, you know this, this is coming from the Cannons, the Cannon Brothers that you know are involved with EVO.

Seth killians involved in it. You know, it's like this, this feels like it, This feels like a I don't want know if I want to use the phrase like next level fighting game, but like an evolution of

the genre in a way. I want to get Seth in here and we'll we'll talk to him about kind of some of the genesis for this stuff, right, it seems like something that yeah that like he you know, like the people involved in this project sat down and said, like, what what are the things that are keeping people from enjoying fighting games the way we enjoy fighting games? And they seem to be specifically trying to address that without necessarily

tossing out so much of what makes fighting games fun. Yeah, so it seems like there are people who like fighting games that are still having a good time with this. It's not the same situation as like when EO came out, right, because that was honestly, you know, because you know then you had, you know, these moves that you very much have been doing a certain way for years, and now all of a sudden, it's just

like I'm gonna push on the right stick and psychocreshure immediately. Yeah. And like I want to say that they didn't allow filtering online to filter out EO players. I could be wrong, but I remember being pissed about it in a real way, not in a like theoretical way. I think I think that's probably what it was. That like Xbox Live was just you know that you just never knew right, but I could be wrong and then Smash Brothers. I mean obviously, like you know, the Specials and Smash Brothers are

not super hard to do. But that's a very different, different thing. Yeah. Yeah, this seems to be more in the traditional fighting game, like two D plane, one guy versus one guy, you know, not the Smash Brothers silliness. Yeah, it's it's back to block, it's nine hit combos, it's juggles. You know, Like there are things in this game that you will take you some time to figure out. It's not like

you're just gonna walk into the upper tier of play. It just removes some of the early barriers and theoretically would let you get to that stage later as

long as you stick with it enough to figure that stuff out. But that's like, that's a fun part of it because like I would go into a match and I would have like things that I wanted to really nail, like don't all right, Drew, don't jump when you don't need to, right, because that just leaves you open to like an upper cutter or some kind of anti air attack, and then you would you would see where you got crushed, Like, Okay, I keep getting like knocked into a corner and

I just get hit over and over again until I died. Like how do I get out of that? So it becomes like and analyzing what went wrong and then problem solving and figuring out how to solve that to get over it, and then trying that out on the next match, right, And like

that's a that's a great little loop there. Yeah. Kind I kind of wish like it's I understand it's detecting lava, but like, I think that's what would be really intriguing to me about like a single player component or at least like some kind of AI. Yeah, something that that teaches you the ins and outs of that stuff, yeah, you know, or lets you practice that stuff in a meaningful way. And it's not just like here's an AI dummy. You can set it to do whatever you want it to do,

but you set jump up and down. Yeah, but you need to know what you're you're practicing for and why you would ever want to do that, yeah, before you do it, you know. Which it's something that's and it's kind of good that you that my only option and really was to just jump in right and fight against humans. Yeah yeah, yeah, because it doesn't have any It has a training mode and ranked matches straight up.

That's it. Yeah, it's interesting, Like in some ways, it feels like because some of this stuff is stuff that dive Kick did, but dive Kicks, like the things you learn from playing a lot of dive Kick are only like applicable in sort of a theoretical sense when it comes to other fighting games. Like there's stuff like you know, like like playing dive Kick, I kind of learned about like, you know, just biding my time, not just fucking running in all the time and just hoping that I'm gonna get

them before they get me. Like you start to like kind of see it from one step further back and go like, Okay, if they do this, here's the counter to this, and thinking about thinking about things that way in a way that I, you know, like I used to think about fighting games, but then I just got lazy and I just got kind of bad at him and and stopped h kind of thinking about them that way. Dive Kick kind of got me back into that frame of mind. U.

But like the lessons you learn aren't like directly applicable. I guess I would say, like there, well, there there are things that are like, you know, the theory that you can apply. But then Rising Thunder by you know, by virtue of it being like okay, well you know it's it's it's a fighting game. Like you know, you're doing attacks, you're juggling, you're you're timing your combos out like you're you're doing this sort of stuff. Like I think some of that stuff, you get into it a

little bit more. You get into proper fighting and proper just like nailing your timing and all this sort of stuff in a way that they, like Dive Kick didn't have. And I think that, you know, this is like more of a game in a lot of ways. Yeah, and it's cool. Like I think both of those games have something to teach people that want

to know more about fighting games. But Dive Kicks a little more abstract, like if you don't know a certain amount about fighting games, you're gonna play it and never like understand what it might actually teach you about what what you could be doing. Uh, Whereas Rising Thunder, I think like lays that stuff pretty plain. Uh and that's pretty awesome. Yeah, it's in technical Alpha. You can sign up on their site and uh, yeah, they do rolling, you know, emails, so you'll get a code eventually.

I think they've got a good, strong foundation, and I think it looks nice. I really like the arts. I like the look of the robot design. There's just kind of a slickness to the whole presentation of it that looks really solid. Yeah, they're they're onto something. I think that, you know, like free to play fighting. I think, you know, Killer Instinct is really interesting and and I think that there are other ways to kind of do like a free to play fighting game. They're not that's not

like grossly offensive h and can still be cool. So yeah, with with three Fight or Five charging ahead with the full price retail disc model, it's nice to see some other fighting games trying some different stuff. Yeah, and then and then three Fight or Five is going to have a free to play

style. You know, you're still you're still buying in sixty dollars. Yeah, before that, you know, but even they're trying new ways to get their stuff out to people, you know, and and learning from the free to play world, you know, is often like sort of thing that sets off alarm bells and you're like, that's the end of the world, right, But it actually seems pretty smart and some of the stuff might end up being okay. I'm really glad to see the fighting genre evolving in different ways,

you know. Yeah, like it kind of kind of died out in late nineties. It was gone for a good almost ten years. Capcom snuffed it out. Man, they put out too much shit, I know, and really they did it to themselves. But then when it came back, like when Street Fighter four came out, and it came back and it was like, all right, fighting either back, this is fucking awesome, let's

do this. And then they almost killed it again. Yeah, like they almost fucked it up again, but now finally like even Street Fighter five, but also these other these other properties. I feel like people are doing some good stuff, some smart stuff. Yeah, there's a good mature community around that sort of. I don't mean like mature and the like being mature adults sense, but I mean like it's been around first times, I get ahead

of ourselves, get too crazy though. There are certainly aspects that are. But you know, there are people that have been thinking about fighting games for a good long time, and now it's nice to see some of them, like more and more of them get into Asians where they're actually impacting the games. You know, Schoolgirls came out of something like that too, and then this this is well like it's it's cool, good time for for that stuff, all right, somebody, I don't spink of any other major games you

want to bring to the four before we move on. I kind of think I feel like there's something I'm missing. I feel like there's something that I've been messing with on the low that Oh hey, you you played the Gears of War? Oh god, yes, right, I knew there was something. Yeah, it turns out I'm the one that has a game to talk. I went and played some of that. Yeah, Gears of War Ultimate Edition a week ago yesterday. Is it truly the last edition of Gears of

War? Is it truly the Ultimate? Never say never? I don't know, man. Do you guys remember Gears of War? Yes? Ye? Would you like to play Gears of War again? Maybe? Not particularly? I might play some of it. I got to play the multiplayer and into the campaign stuff. It has Horde mode right off that I know of. I mean, they were putting. They sure didn't mention anything about that. If there, if it's in there, because I don't want to play multiplayer

Gears of War. I played some of that beta and it just reminded me like, oh man, I'm I don't want to do this. I kind of had some fun with it. I don't hate it, although I mean I I very quickly got to the point where I was either having a guy roll up to me and shocking me yep, or having a guy roll up to me and stick a grenade on me pretty consistently without fail. You have

described the Gears of War multiplayer experience in that sense. By the end of the five or six matches we played, I was like, I either need to get way better at this or stop playing it because I'm gonna end up having a bad time with it. Gears of War is one of those games that's really fun. Well I don't maybe maybe not anymore because it's been around so long, but like traditionally, that was a game that I always had

a ton of fun playing multiplayer against other press people. Okay, yes, yes, yeah, because you can you can fuck them up, sure, most of them, most of uh. And then it comes out for real and then it's just like fucking Shotgun City. People who have been playing the previous Gears for up until years, Like they stopped playing that one yesterday and switched over off the new one and they're like, oh fuck, I'm terrible at this. Oh come on, yes, literally that is that is exactly

what comes out of my mouth every time. Yeah, the multiplayers sixty frames a second now, which is interesting in a little weird to play a Gear's game at sixty Yeah. I thought I played some of the beta that came out of the three. I touched that once or twice and literally and had the moment of like, oh, I'm terrible at this, Like this is no, this is not going to be fun for me ever, like I

need to this is nope, Nopeuh yeah. I guess you know, everybody kind of knows in their own heart if they want to play more Gears of More multiplayer or not. But were you saying campaign was a thirty campaign is thirty ish? There are even parts of what I played in the campaign that we're a little chunky frame rate was yo, that doesn't seem like a good thing that you for deferred to exist in that game at all, Like we mean what it was no better or worse than the original game? You know,

the first game was a little. Actually, you know, the first game was pretty fucking bad. Actually, my memory of Gears one is like bad frame rate, Like it looked amazing, but it did not run well. It certainly should be better though, Let's say based on my recollection of the original game, which is nine years ago at this point, Uh, this is better. But it's not the first game. It's just the first

game. So it's the first game with some content from I guess I think it was the PC release of the first game that was cut that is being added back into this. And then I've won multiplayer stuff and then a lot of the gameplay elements from Gears three multiplayer are in the multiplayer for this, like spotting and stuff like that is in here. So there's no there's no

like outright content from the successive games. But but on Gears of War one multiplayer maps, I don't believe there are any maps from other games that Okay, that is that is my understanding. But like, ask me anything thing about the Gears of any one Gears of War multiplayer mapp, I will tell you there was the one with the snow. Hey, the iced tea skin is in this one. Also, the Aya skin is in this like they brought some character models from the the later games back into this one for multiplayer

skins and stuff. Does it have the cowboy hat? Guy? He does? He act? Don't think so. I think it was just iced Tea and Onya and civilian Marcus without a headband with bandana. How many birds? I am sit. I didn't see a single bird. I'm sure he's I'm still to this fucking day, so disappointed. Twenty birds, fifty birds. That Marcus Phoenix is not just super fucking bald under that bandana. That really pissed me off. He just wanted to keep the sweat out of his eyes,

it turned out, I guess. Yeah. The campaign was like, it looks decent, you know. They like they sent some assets over after the event. They redid all. It's all redone. All the graphics are redone. Uh. And I bring up the assets because they had a bunch of like side by side shots. Gears of Ward is not aged as well

as it had in my mind. Oh man, no, I remember even just playing Gears three and going back and playing Gears one, You're like, man, Gears one, it's a fucking piece of shit compared to the way this game it looked. It looked genuinely mind blowing when it came out, Like I was just that was That was one cinematic that I always think back

to whenever I think about Gears of War. And it's like one of the very early missions and they're running across the ground to a chopper and there's a piece of wood that's vibrating on the ground because the you know something's coming up from the underground, and the wood has no texture. It's just like a polygon virting. Some of that game did not look Yeah, this is definitely

a little better rendered than that. Like listen to what you're saying though, and tell me, like, is it a little better or it's it's significantly better, like side by side. It's a very striking difference, like they redid it, but you're not looking at it and going like, wow, this looks like modern game. It's not Gears. No. This so yes, this does not look nearly as good as modern games. It looks dramatically better than the old Gears of War, which again is a nine year old

game. It sounds like a step up from like the God of War. Yes, yes, this is this, This is more extensively redone than that by far. And again the sixty frames and the multiplayer makes a difference. That feels good. Yeah, but you know, I don't think this is a full price product. If I'm not mistaken, I think you're right. I want to say, it's like forty maybe. And now it comes with

the asbox three sixty versions of all four gears. If you as long as you as long as you have played this thing by I think like the end of December on your account, they will just gift you all four previous like one through four on three sixty, just with the backwards compatibility, like when the backwards compatibly update pushes as not day one. This I think this game louding judgment. Yes, but not four, not four, but all the three sixty games you get for free, which is a nice little gesture.

I guess. Yeah, Like you know, you kind of everybody knows how much they want to go back and replay Gears of War. I want to. I want to see this from myself. You know there's but yeah, like if there's really no man, I guess I just haven't been following it closely, because like it's could be an alright co op game to go back

to you on it. Yeah, yeah, but it's like, specifically for me, it would be like if there's a Horde mode in sixty frames a second, like that sounds interesting, Like I had some fucking amazing times with Gears three Horde mode. Yeah, I mean, there's a reason why we call this stuff, all these things Horde mode. Still to this day, Gear's three version of that I thought was fan fuckantastic. Yep. Uh So yeah, in that sense, not having any ord mode whatsoever in this game

is kind of a bummer. Here's the word three. Hord mode is synonymous with Gary Wood of yelling in my ear. Yeah, yep, yeah, yeah, uh, but that's out soon. We'll take a closer look at that once we get a hold of it. But you know, it's it's it's kind of self evident what it is when you sit down with it. Sure was my experience with it. So all right, that's video games.

Let's take a quick break and then we'll get into some news. All Right, we covered the Microsoft stuff pretty thoroughly, I'm gonna say at the top of the show, but there are some other headlines, arm headlines from around the world, So let's talk about add around the globe. Man, I have done my best and near the planet to not over report on Destiny in this section traversing the Sphere, But man, we got to talk about this Destiny. I could really get used to recording this thing on Tuesdays. I

feel like we pick up a lot of breaking news that way. Game informers, a new cover has come out. Wait till you hear the Wednesday news man to make you wish that we pushed the show back even another day. Just keep pushing it forever. Game Informer has got Destiny on their cover. Caught new game Destiny two. Yep, that's the one Destiny's Which month is this? I think it's it'll be the next one. I couldn't be October.

I think it might be the news stand thing, But the way the newstand works usually wouldn't just be the I guess September for five years and this still confuses me. I never quite understood jan point is this issue will be going out soon, right, subscribers, like in the next week or two. Yeah, the Digito one's probably out. When they announced that they put the digital one out day, all right, So the full extent of the

stuff is is getting out there. But They've got Destiny The Taking King on the cover headline number one, they're fucking yanking Peter Dinklage out of Destiny. Wait what klige? Yep? Every line the Peter Dinklage recorded for Destiny is being rerecorded by Nolan North. What yep? Yep? Did they just go see Pixels and say, Man, we gotta fucking distance ourselves when this fucking thing right in that movie? Yeah? Really Yeah, he's like the Billy

Mitchell type character. Wait wait what I know? Right? That was my reaction. That's why it's at the top of news. Who so trying me if I'm wrong? My understanding is that ghost the character, you know, the little flying robot dude, huh, is going to be in The Taking

King. I mean, I guess that has to be the implication. Yeah, because my guess is that they wanted to add dialogue to this and boy, having like a famous fucking actor that probably is pretty expensive and very busy is probably a bad thing to have for the game that you're gonna make for the next decade. If they ever considered that when they first cast him,

maybe it's a good thing. There's not gonna be more metal gears because they have to get key for every time, right, yeah, yeah, yeah sure, but yeah, so you know, in the interest of making Ghosts a more viable and kind of frequently heard character, they are going back and redoing all of it because, like you notice, like the deal, the expansions they've had to so far, I've had like zero Ghost and it is very conspicuous that they find other characters to do all the talking in those in

those dealc's. Yeah, after this, this one character was kind of like your liaison with the world throughout the entirety of Destiny. It's fucking crazy, man, i'd I'm like unprecedent. I'm really curious to hear how that will sound. I don't know that. I'm trying to think, like articulating my problems with the Ghost character is like, partially the fucking dialogue was stupid.

Partially I was not a huge fan of his voice. I thought it worked, and I thought it was exactly what you wanted from Like if you thought of Ghost as an extension of like Guilty Spark, if it's like just the latest in a long line of kind of whimsical flying disembodied robe from dude dumpletely it's there. There is. It's take it from somebody who has played every mission in Destiny two dozen times. They were like five lines in that game. But you go like, oh, ghost is ghost is okay? There

is. There is a kind of amused, kind of detachment from that character that is very subtle, too subtle, and maybe maybe it's very subtle. Yeah, and there's nothing fine. I'll accept that. But like, this character very much sounds to me like a goofy robot that has seen it all many times before. I suppose that is a character trait. Uh. In the article, yeah, I think Nolan said that he's going to try his best to kind of keep a lot of the just speech patterns and the general

tone of that character. But he's not gonna try to sound like think voice. I don't think. But yeah, it doesn't sound like he's going to be super slavish to it. Uh. Like he says right there, like they really wanted me to put my stamp on it. They let me bring what I wanted to the role. You have to give it your own spin. For that reason, I specifically said I didn't want to hear anything that someone else had done, so that I didn't have some preconceived notion of what

it has to be. Instead, I just gave it my stamp and let them direct me accordingly. Oh okay, so it'll probably sound pretty different. Yeah, I'm I'm if he's not doing the Dklige impression, right, I'm kind of curious to go back and hear this stuff. I mean, Nolan North is a dude with range, and yeah, it gives them a chance to, like, if you know, if it gives him a chance to fix some of the just the dumb, dumb dialogue what some of it was

just delivered really poorly too, like that. I remember playing it and it would kind of like take me out of it. After hearing a line, I would just think, like, that's not how I would have said that, That's not how that's intended. Again, you know, I felt like the character was very overtly not human, you know. So I remember playing the Beta and thinking that it was placeholder vo. I think everyone thought that with the Beta, and then like everyone thought like, oh, well,

clearly they'll make a bunch of changes. And then the one change they made was to take out that wizard is from the moon or whatever, right, but this one, assholes are the region they took. Yeah, like that was the one line that you were like, that's really dumb, but at least like it has an approach like then it just became the super dry, like lifeless thing that I don't even think worked as like a robot. It was just like it was not enough in any one direction. It's just this

weird middle of the road. It sounded especially bad in the Beata because they didn't even have like the robotic filter on it, so it just sounded like this really bored Peter Dinklage or at least kind of helped to have that sent the feel to it, and then sounded bored, but not like that the character had seen it all. It just sounded like the voice actor was bored. I didn't want to be there. Yeah, I don't agree. That's

that's how a lot of that stuff played to me. But regardless, it's a moot point now because that stuff is going to be gone, like just gone. So if you topple it back on like that work is just lost to history now. So if you just bought the original Destiny disc like me and never got any DLC like me, I'm still losing Peter Denklage. Yeah, that's all. This is being patched in for every owner of Destiny, regardless of any deal, so you patch. No, it's not that much,

actually, I guess it's yeah. I mean it's yeah. It's like a it's a handful of aligns permission, you know. I it's maybe maybe an hour hour and a half a dialogue or something like that. That stuff always felt to me like they did a lot of sessions with him for a different game, and then when Destiny became what Destiny became, they fucking used what they could. That's possible. That that's its entirely possible. That's how that always sounded to me. Give it sounded like Bruce Willis and Apocalypse.

It sounded like them doing what they could with this vo session for a game that was very different when he recorded that view. I would pay a significant amount of money to know everything about what happened during the development of Destiny. If I could pick one game from the last like ten years to just get the full fucking scoop on, it would probably be that one. So I would love to know what else is out there that didn't get used, But who can say at this point? So what do you think what kind of

voice, does he go for a Bronx native. I mean, you know, like he said that stayed given the moment, it's still it's still Bungee directing him here. So I think Jerry lewis okay, Yeah, if they you know, if they didn't want him to go outlandish, then he didn't. Uh, but we'll see, I guess not remotely. The only change they're making dedestiny, Yeah, with this update which is coming September fifteenth.

And also all this stuff is going in for everybody. Like I said, it's not just the vo stuff, but every change that we're talking about here is is not limited to the taking King. It's everything that's uh or it's going in for everybody. They're also getting a little rid of the light system, good as it exists, that was a bad idea, or it was

executed in a way that made the end game less fun. Yeah, or you know, it passed level twenty, it tied any leveling progression at all to the type of gear you had, which largely was at the mercy of the random number generator. Okay, that's that's what light does. Yes. Light was just how you leveled up past level twenty, and it was tied to your gear. Yes, each piece of gear in the end game has a light rating, and the more light you have, the higher level you

are. So does this fix the thing that you would talk about, like spending all this time doing a raid and then be done and you get nothing, Because absolutely not. So that all that stuff still destiny, Dan don't. Oh, Okay, this Game in Former article does make it sound like that there are changes to the loot as well. Maybe I don't know, or the way the loot drops will be biased in favor of actually trying to give you things that will help you. Yeah, that would be nice,

which it was. It was. It was agnostic before, like it didn't give two ships if you had five of something already, or if you had never gotten a weapon drop or any of that stuff. Like, there was no rhyme or reason to it. It seemed completely arbitrary. Yeah, but so that they're so. The XP cap used to be level twenty. Yeah, and then everything above level twenty was based on you finding gear, buying gear, getting gear that that brought you above level twenty. That's why I

stopped playing the game at level twenty. I didn't want to deal with that. Yeah, it's a, that's a valid place to stop. You stopped just it was getting started, man, I mean to be fair. Game be fair. Like the leveling up was not that much of a problem. Like if you kept playing the game, it would continue giving you gear like the blue gear that you needed to get to like twenty six, twenty eight whatever was not a problem to get you would you would hit humps though.

Yeah, definitely felt like if you weren't doing the right thing, or you were doing too much of one thing and not the other and not like well, I need Vanguard marks to get this, and that'd be the fastest way to get it. Like there's there's a lot of time you could waste, It's true, but making zero program Yeah, but that came at the kind of the end of the leveling curve. It was sort of like in the original game, it was kind of twenty six to thirty is when it really

starts slowing down. Yeah, but it did happen eventually anyway. The point is the new expansion, the level cap is going to be forty, and you were just going to earn experience by doing quests and killing monsters like every other game like this, right up until level forty and then gear will be used to make yourself more powerful. Yeah, Like they didn't say that the

light system is completely being removed, it's just being completely reworked. So yeah, I mean the Game in Former article doesn't really get too deep into the house and wise and all that stuff. But when we saw it, any three like damage numbers and armor numbers were not on any items, and they kind of they at the time they said, add just that's just placeholder, like, don't don't take that, but it just said light level thirty two. Yep. Uh. And I don't know if that'll still surface in some

way or if you're scrapping all that stuff. No idea how that's going to manifest, But that that sounds like an improvement. That sounds like it's just some some legitimate, real problems with Destiny's being able to constantly make character progress by playing the game. It's just like a core tenet of this genre. You know. It makes me want to actually play this DLC, which I had absolutely no desire to play Destiny after level twenty before, Like, I

will probably try this out. It does it does create an interesting question. Well, I was gonna say, if you skipped the other DALC and just went straight to this you're you can't. I mean, like at level twenty, you can't go straight to this stuff. It's all going to be leveled for like in the game characters. But if I could take advantage of the new leveling system. But that's what those I'm saying, like, what do you play from level twenty to level thirty four, which will get you into

this new content? And maybe they rebounce the expansions in such a way to support they have to rebounce large parts of the game to better support the new leveling system, Like are you gonna have to go back and play the dark below and blah blah blah. I mean I would do that for the new stuff. Yeah, I mean, if you're getting character level out of it, it might be more satisfying than what might be willing to do it. There are very few story missions and those suxpansions, that's the thing. Those

aren't that much content regardless. It's sort of like, but you know, maybe they'll go back and add more quests that tie into those missions that will grant you large amounts of XP. Like, who knows how they handle this stuff. It seems like a massive rework to completely change this leveling treadmill.

You know, when you when you start to dig into what it must mean for yeah, like creating this like stable treadmill from one to forty, Like, yeah, that that becomes a lot more work than just like, oh, we're fucking making it so you can level up like a natural, right fucking video game. Think about like how I wonder how that feels being on the design team for that game and having to go back and redo so much

stuff that you already. I mean, there must have been someone on there must have been multiple people on that team that were like signed off on this thing, and like you know, probably fought for it, and one fights and said like this is the way, man, this is gonna be it. This is how we're going to do it. And they just seem like experiments. Yeah, which the light thing that seems like a grand experiment,

it is. It's it's yeah, the auction house. The kind of the sticking point is that once they internally deemed it to be a failure, it took this long for them to wrap back around and redo it. You know, well, they only had so many different inflection points where yeah, yeah,

I could have forced this change into the game. So this is probably the natural time when year after release it like this is the big one too, you know, yes, I mean if you're yeah, if they're gonna revisit the Dingledge stuff, like clearly you know this is the the one year mark where they do a lot of work to the game. Also when you described this as like the one year of mark, like this is year one of Destiny. I can't remember a time before Destiny. I swear to god.

It feels like this fucking game has always been with us. I loaded up X Split last night just to patch it up and see if make sure it was running on Windows ten. It was not, I had to upgrade. I'd go download a new version because it doesn't recognize Windows ten. But anyway, the like staging, It's been so long since I've streamed anything from home, you know, you know, a sentence stuff up or whatever.

Like there was still a title in there they said test stream for our Destiny stream tomorrow morning, ice, Like I still remember waking up with you at whatever five in the morning, five am when the servers went live. That was fun. I kind of like getting up and make it a character first thing. Yeah, before the sun came up but by the end of that stream, I was like, man, I don't know about this game, and then it just kind of reinforced that feeling over and over again after that.

I mean, for me, it was the realization of like having come out of the beta where you had access to Earth with the sneaking suspicion that that's all of Earth that there was yep. Yeah, Like and initially I saw the beta and I was like, man, this game is gonna be fucking awesome. This is there's gonna be like eighteen more of these planets. I've spend someone time in this. Nope, well I did spend a bunch of time, and personally, right the planets existing planets, we're not.

Yeah, man, you're like tuning the color filters on your TV and you're like, now it's now, it's Niptune. I've said it many times before the game that I want Destiny to be is the best game in form made. This is all no man, Sky does It's just change the color filter. But but yeah, like I never would have seen changes like this coming to the shipping released version of Destiny, Like this all seemed like stuff they would say for Destiny too. Boy, when I play Destiny and the Witchery

three and twenty eighteen. They're great. Yeah, they sure are, but you know, like, good on them for making such sweeping changes and recognizing that they needed to, Like I don't have it right in front of me, but there's a there's a quote from Luke Smith about this change to the leveling that it's just spot fucking on about like the existing game makes it so that your leveling progress is tied to factors beyond your control, and that sucks,

you know, yep, like accurate, Like not being able to pursue gear and get it reliably and level your character rely believe is shitty, you know. So they have going back to address that, and it seems like it could lead to a very different set of circumstances for that game. We'll see. Yeah, I mean I would I would like for Destiny to be a good game because I put a lot of hours into it and it'd be

nice to have that feel like it was going somewhere. Sure, Uh, just go to go to wasted on Destiny dot com and type in your name. Tell you right there how much time you spend on it? Oh? Really, I was only like one hundred and sixty hours. I was kind of shocked wasted on Destiny dot com. I believe that's the case. I think that's right. I bet I got fifteen hours out of it. Yeah, that sounds about right. To go through the story my PSN user name.

Yeah, okay, I'm tentatively excited about where that game is going after all this stuff. I kind of am too, because it always played well. Yeah, the shooting is so good. Yeah, it's nice to know that they're not afraid to change things as seemingly fundamental as that. Sixty five hours Okay, that's that's a decent amount of Destiny. Thirteen hours okay, I'm probably a like nine. We will see in uh oh god, in like six weeks, so it is pretty soon. Damn really snuck up on

the Holy shit. Yeah, it's almost September, like the years half one's over. We're almost dead. What is happening here? Jesus? All right, let's move on to some juicier news. Y'all heard what's going on in Konami A good place to work? Oh my god, that's a good time. And also this is not I mean, it is scuttle, but but it was reported by the nick the esteemed Japanese newspaper. Yeah, so this

is not just like that, it's fat babies level rumor mongering. Yeah, like it, you know, and you're presumably they're fairly not about Neil the

Castro, so it's not fat babies mongering at all. Right, presumably they are fairly uh confident and their sources in their reporting that Konami employees are under constant camera surveillance at their desks cool, most of them don't have access to email accounts cool, And that they have been punitively reassigned in many cases from game development to such positions as security guard cool or custodian at a Konami health

club. We're still talking about home front. Wait, is it that they don't have email accounts or they don't have internet outside of their like it's under office now. It sounded like a lot of them, I believe it said, I'm trying to find it in the story they don't even have internet access. Yeah, there's there's some cases like that, but also that like, yeah, some people will have a temporary email address that they can use that

will then rotate to a different string of random letters and numbers. I've seen some of these addresses before. When I read that snippet, I was like, this explains a lot about some Konami emails I've gotten over the years. Yeah, I've definitely, Yes, I've seen emails economy that are just fucking garbage at least dot com in the front field, like who the hell is this and then you see their name and it's like, oh, why why

is that your email? It? Anyway, but yeah, even among the people that do have Internet access, only a few of them have email access, and even then a lot of them are only allowed to send internal emails within the company, and yeah, they can't search the wider web, right, but it's it's the really the time. Yeah, the aspect of this that is so fucking crazy to me is the vindictive reassignment of employees to lesser

positions. Yeah. The story kind of went on to say that, like, you know, if someone got out of the company and posted on Facebook, hey I can starting a new job, and then other Knami employees went and liked that post, that action would be taken against it. It would be sent to Business Siberia that in fact basically that is closed. That exact scenario is described in this in the story as having happened. Uh, dude, I don't even know what else to say about this other than it's kind

of appall thing. I mean, it's you know, yeah, it's it's ridiculous, and you know, I think it helps kind of inform some of what's been happening at Konami for a while nows sort of yeah, or at least kind of gives you the background for like what sort of thing this company is doing. Yeah, I don't think it connects all the dots not. No, you mean are you talking about specifically in the Cogima productions scenario.

Yeah, yeah, sure, I mean there's got to be more to that stuff, you know, Yeah, they I guess they kind of implying that story that Metal Gear was eighty million dollars. Wow. Yeah, that's a big fucking budget. That's not a lot of people talking about. How for an open world game that actually seemed cheap? Well, who are these people? Developers fan twelve No, no, no, no, like developers on

Twitter. I don't know. That still sounds a little high from what I've heard, but maybe maybe not yea for a game of the scale kind, It depends, But there was a there was a I believe it was a musician that had worked on some metal gear that had gotten out there recently, Like some scuttle buck came out about like just just wasteful development practices on the part of Kojima, you know, like throwing away a lot of work, and like obviously, you know, if you want to argue from a place

of oteurship that you know, he needs to exercise total authorial control or whatever. And if it's like it's not right for the game, it's got to go and blah blah blah. But you can see how management would get tired of money pouring down like the metal gear drain right after after so many years, and yeah, and it's yeah, I don't know. It's like I feel like people have kind of quietly talked about potential organized crime involvement in Konami's

dealings. Like this story does not tie anything into that sort of narrative, but like that's the sort of thing that I've had in the back of my mind for a while. It's just like, yeah, there's like yakuza involvement and stuff like na, hey, listen, I've watched them big in the Apache slot in the pachinko business. I've watched enough sopranos to know how a front is run. Okay, don't give me mail. Step one to Soprano was like this, make sure they can get off the internet. Yep,

that's exactly forget about it. Tell them to forget about it. The internet. Also don't produce any games. Yeah, yes, exact businesses don't actually any businesses. Mhmm. Yeah, an oppressive work environment to say the least. Yeah, Cannom, he's not in the video game business, not not the way they used to be. Yes, that's for sure. But it makes you feel for the people who are still there, one last big one working, working in whatever business they're in. Yeah, speaking of games that

are soon, right, just five is less than a month away. Also, they just they just move the PC release date up to that push the online back. Yes for everything online is that. I'm not sure when that's actually coming out. Yeah, it's a ways off, but PC will be day and date with the consoles. That's what I will play it on. And then we can never talk about mettal care again. I might have talked about that. Find your own venue for that's every review you've ever written pre

two thousand nine. Yeah, I had people stopping me after that, it's like, hey, look, ye left my own devices. Yes, it'd been everyone. Yeah, uh yeah, well you know, we'll see if COmON he ever puts anything of worth out again, who knows what else is there to say? Uh, speaking of business boondoggles, M with that red ash kickstarter man, right, hey it did not make it, but b it's happening anyway. See what the fuck? Yes, the kickstarter did not

make it. Yeah. Yeah, Like people were pulling money after this latest after this latest development where a Chinese company stepped in to finish the game, to to say, hey, we're gonna put up the money to finish this something company called Fuse. Yes, it has a gray website. I heard. I hadn't seen it, but I heard there was a lot of like stolen artwork on there. Yes, like a picture of Master Chief. And then just like they think they're clearly kind of making their own console, and

they're just like all these other consoles are underpower. Look at the Master Chief. He's like, I don't have the power. That's exactly what they said. I'm sure it actually says like I'm not enough power. You know. It's like it's really yeah, it's it's like fucking ridiculous, that's fucking stupid. They I didn't mess with it, any of you guys mess with the

playable kind of prototype thing they put out. Like they very hastily rushed this demo out a week or two ago when it started seeming like they were not going to make their goal, just like fairly modest goal. Let's be serious here, it's like five K, right, it was eight hundred K. I think they made it to a little over five hundred. Im sorry, Master Chief says low configuration. What the fuck? Wow, we're kidding. Yeah, that's crazy. But yeah, you know, their game characters say

things such as expensive price and locked area, poor performance. Can't believe this can be called game console man fused are straight throwing shade, that's right. Uh yeah. The kickstarter, by all accounts, was incredibly poorly run. Like I said, they kind of rushed this playable demo out with like a week or so to go, hoping to drum outs more money. But in fact, like you said, it just caused people who had already pledged to

start pulling the money. Just everything about this thing topped the bottom. You know, they already had the mighty number nine thing, which is not delivered a product yet. They ran two kickstarters concurrently for this thing, both of which for for like kind of not even full products. Yeah, it was like, if we meet this minimum, we'll make a prologue, right like

what No, Yeah, that's not just top to bottom. Nobody seemed happy with the way this thing was going, which is crazy because you know, it seemed like Mega Man Legends is a pretty well liked property right by some people, but probably not enough to like, all right, maybe there's not enough of them out there. Yeah, you know, you think about it, it's a subset of MegaMan fans. Okay, so like you know, you think about Mighty number nine and it did like not one hundred percent of

those people are gonna then go and legend. Fuck. Yeah, Like it's just not I have to assume, Like, I feel like there's kind of a public backlash against Mighty number nine forming where I see. You know, you just look at comments on forums and YouTube, comments on trailers and stuff, and a lot of people seem to think it's not living up to what

they thought it was going to be. I don't know, I guess I've seen it both ways, but you know, it does sound like that there's there's been some reporting lately like claiming that retail is pushing the against next year. That is the little addendum to the story, which is that nobody seems to agree on this rumor as yet, but there is. Yeah, there sounds like some possibility that that Mighty number nine is being pushed next year.

Yeah, though it might just be the retail release, And as of now, that sounds like it might just be the retail disc that the digital version is still going to ship on schedule, which is, what is it next month? I think? So trying to find in the story. Let's say next month, I'll see it. Anyway, red Ash is gonna get made. But these circumstances are somewhat dubious. I would say, what are you talking about? It seems like a perfect publisher to hit your wagon too.

Okay, sure, yeah, I mean they're making a new console. You know they need they need content for that thing. That's fair launch. They're gonna make a powerful Android based device that red Ash can run on really well that everyone will loan. Here is here's this thing that is just short of being copyright infringing for your new platform. Low configuration okay, well and you put it that way. Uh. Lastly, there is a new dragon Quest game, a real one, Like, yes, it's not Drag Number Builder

or whatever that Minecraft looking thing is. Like, this is a proper it's a dragon Quest eleven. I don't know if it's a sign of the times or what that. I looked at this and said, does that rate in a new section? Is that the one where like line up around the block depend for it, but no one really does it? Here I gets the law where they can only release the game on the weekends because you know,

kids were ditching. Yeah, that's the one with the blue hurt you kiss things to the eyeballs, right, Yeah, Dragon Quest used to be the biggest thing in Japan and by extension kind of the world. But I don't even know if that's still the case anymore, And even if it is, there's certainly bigger, bigger fish out there now. Pretty reboot the dragon woa, okay, okay about it? All right, see where you're going with that? Come out for PS four and three es naturally, which al right,

okay, not PS four in Vita. Well, yeah, we put it out on systems the people own roll that one around in your head a little bit. No, I said, you wouldn't put it on PS four if you want to put it on systems of the Japanese people own't right what I'm trying to remember? Like eight was PS two? Is that right? And then was it nine that went to ES Yeah, and then was ten on ten was like the online thing? I think that's right. I don't know, man, I can't keep up. Yeah, the game is fun.

They were great, yeah, back in the day, fucking first few of them, like for the archetypal Japanese RPG. Yeah, they're killer. Such great enemies, man, fucking gold Man metal slime, metal slime made out of metal, and it's hard to kill. Yeah, and it is. It's you get stuff. Yeah, for sure, Dragons weren't nothing to fuck with. No, even though you were the dragon warrior on a Dragon Quest, tread lightly around the dragon. We just tell you that. Yeah,

those games were hugely influential and important back in the day. By far. I kind of don't really know what the public opinion is of the recent ones, and people have seemed to like them, yeah, for different reasons, but yeah, I think I think people are into them. Here's another sign of the times on the PS four, Dragon Quest eleven is an Unreal Engine four game. Look what is that crazy? Right? Did you see what they're doing with the three S version? Yes, yeah, it has

fucking old style graphics on the touch screen, right. Yeah, So so on the three DS, the top screen is it's all polygonal and three D and cinematic. It's obviously not going to look as good as the PS four version, but it's the same general style. It's you know, it's all polygonal. On the bottom screen, the exact same things are playing out with super nes looking sprite tile based graphics. It's great, that's pretty cool.

Yeah. So there's a bunch of clips going around of them playing it where it's, yes, the exact same ship on both screens and two completely different arts styles. So if you wanted too, you could just look down nor the stuff on the top screen. I wonder if that'll be or maybe, I mean, there might be some mechanic Yeah, maybe it's maybe that's not completely viable, but yeah, like it's it's just weird and cool in a

really quirky way. Yeah, it's awesome. That sounds cool. Yeah, I would like for that game to come out and be like super rad and I want to look at it. I don't know, Yeah, I don't know. It looks like the first Dragon question very long time that I could potentially get into. Also, no news about a Western release as yet, though, so stay tuned now, stay tuned for some emails, emails podcast

champ on the camp. I don't have a ton here. I think we're all kind of running on empty here, so let's just pound through these. What do you say? Okay, yes, per we're Chest from Sweden writes it about Mojang or Moyang. Clearly we need some education here because they were saying Mojang. Yes. Not only American guy said it, but said Mojing. That dude is as far as I know, that is the Minecraft dude.

He is the guy who runs Minecraft now. And it was a Microsoft guy that said Moyang, right, I believes yeah, uh, you know, well, this guy is Swedish and he wrote it in this email came in after that press conference, So let's get schooled here. There seems to be some confusion regarding the pronunciation of Minecraft developer Mojang's name. Here's the deal.

Mojang actually spelled Mojang with an a oom out. It's two little dots over the A for what, but stylized without the oom outs for international use. Is a Swedish word that translates to gadget, gizmo or do hikey in Sweden, home of mojang. The letter J has a soft pronunciation similar to the letter y and English. Most native Swedish speakers, being unfamiliar with the English hard ja sound, won't perceive the difference in pronunciation and default to the

soft y sound. Hence, most of the Swedish speaking developers will say mo yang and would similarly similarly say yoke instead of joke, John instead of John, etc. With that said, either pronunciation is correct and the variance is simply down to different accents, So we can just say mojang again. Ye, you're right, and you can feel good about it as a website. Can we agree we're are we unanimous on the mojang? I'm going with mo yang alway's got to be an iconoclast mojang. It's all good on that one,

John in Pasadena. No other console maker seems to have the weird marked up third party prices Nintendo does on Amazon, And I'm just curious if you know why do they make a deal with physical stores to not sell directly online or something. I have no idea. I am hoping one of you guys knows. That sounds like Amazon has to buy them from Nintendo at full price. So the Nintendo Amazon relationship got really weird at some point. Yeah, and this has been going on for years. Yeah, and I've never quite

understood it. And I've seen some people theorize that it had something to do with the cracked hinges Oh on would that have been the first dear that was

the DS light? Which which DS was that? I forget which DS it was, but the cracked hinges on the DS is uh, and Nintendo not being quick to step in and like solve problems for people and kind of left retailers going like, uh, yeah, they're not really accepting this as a violent fault that I've seen some people theorize that it was related to that left

a bad taste in Amazon's mouth. Yeah, and that as a result, it's gotten that that's not a it's the relationship has not been the best since like the current state of things that Amazon effectively does not carry Nintendo hard We're directly right, I guess I don't know. I'm actually looking. I think you you kind of have to buy an incentive consoles from third party sellers through Amazon. No, I mean the three DSXL is here, and it is it is appears to be straight up from Amazon. They have prime. It

doesn't say it's coming from a third party. How much fourteen that's a weird price. It's you know, they're always that slightly lower than the list price of one nine nine. And then of course other sellers are carrying it as well. But some let's look at the wu here m M the Luxe Set, three D World and Nintendo Land bundle sold by some other company and fulfilled by Amazon. So but that's a bundle. So maybe that's not the current we use skew and that's just coming up weird that way. But yeah,

I'm not really seeing Yeah, same deal I'm seeing. We use a lot of we use seem to be not coming from Amazon. Yeah. There you have it, case closed, clear as much, still spotty. Nobody knows why. Okay, well I assume people knew. I assume there was some explanation behind all this. I don't Yeah, I mean it may have come out, but I you know, I haven't seen it like definitively defined. And the most I've heard is people speculating that it had something to do with

the cracked Tinge stuff. But you know that is just speculation. That's as plausible a theory as any. Next emails from Chris Kay in Austin, Texas. What's your favorite menu screen to look at or listen to? Skyroom is pretty high on my list. Dirt too, dirt too, just a look at like would you let it? Would you let it? Idole or you gotta be sitting there animating it? All the Saints Row Garage music three yeah, yes, although that's not even Saints Ro music. I know this is

stock music. The licensed it from some Yeah, no, we found where they licensed from. They was just they wanted a lot of money for it, So okay, we did not. We did not add it to our repertoire. All right. Came close though, Yeah, that would have been great, say no Mercy on sixty four Dignity Dog and then so that's pretty good, Hunt. I mean I wouldn't call it good. I would call it iconic, yeah, okay, legendary, yeah, legendary, but genre defining. Oh yeah, it was abby grade, Yes, hobby hobby grade

and great was it was? It was it pac Man ceed X that had such great yea menu music. M Okay, there's a good one. I don't know if this quite qualifies. But remember def Con, Yeah, oh yeah, yeah, I have to this day never played a game of def Con, but I have let it simulate many played games over the years. Yep, every once in a while, because it'll play itself, you can tell it. You know, it's just like number players there, yeah, just or or however you know, can have like multiple factions in there,

or you know, just a bunch of AI players. But yeah, it'll it'll play out an entire game against itself. And that game is so like creepy and haunting and cool looking with all the little like sounds of people like softly weeping and coughing and nuclear fallout shelters as as you watch the entire world. I never though about it as a fallout shelter. I always thought about

it or maybe yeah, like you're hanging out at Crystal Palace. Some of the sounds made it sound like people were in bunkers, like yeah, like kind of you know hospital well stuff, I mean, you know, all that stuff is deep underground to survive. Yeah, that's yeah, that's true. I guess we're both right. But yeah, you can kind of watch the world annihilate itself in a very abstracts kind of stylized fashion. Is there a screen saver of that? There should be there, totally should be.

Yeah, kind of Conqueror always had really good music and just kind of like the military interface stuff for the menus, a lot of yeah, oh yeah, yeah, lots of that had a great install screen. It would always

have. Yeah, yeah, I'm amazing. Like the Windows versions, like they took that out, I think, what, No, they restore it at some point, Like the DASS version had the full crazy install I always got them some point at some point when they re released one of them, like they took out that original CNC intro or didn't have it, and I was like, man, that's all right. There you go. Classic menu screens. Now, Mike from Northampton, New Hampshire, write something about classic

video game albums. What's the best album of songs specifically about video games? Pac Man, Fever, Mortal Kombat, the album. I would love to hear your input on this very serious topic. Uh, if you put Symphony the Night into the PlayStation and went to the music CD. Yeah that's right, Alard talked to you. Oh wait, really it wasn't just music. Yeah, track one was Alacard going like this, the PlayStation format disc. What Yeah, weird. I probably knew that at one point, but I've

forgotten if that sounds it's the sane. There's some some PC Engine CDs that have some pretty we stuff depending on what you stick him into. Yeah, that doesn't count as an album though, No, I'm afraid. I mean I think Pacman Fever, Yeah, probably pac Man Mortal Kombat. The album's terrible? Is that? Did that come out in the nineties? Is up super old? Yeah? Okay, that's different from the thing that came out with the two thousand nine Mortal Kombat? Yes, which was inspired by or

whatever. Yeah. Yeah that was like here's scrill X doing the reptile doing a song about reptile, right, which was not bad? Am I remembering? Right that? You could put Twist Metal three into a CD player and hear the rob Zombie songs. I uh, I can tell you a goddamn thing about Twist and Melt. It's it's not a good twist of metal. No, It's like the worst twist of metal. No, ye, small

Brawl, I don't even count that one. That was the one that came out simultaneously with Black and that was like the kiddy like PS two is already going on right, and like, yeah, I don't count Small Brawl. As far as core twist metals, the count three is the worst, four is the second worst both. The night Book is closed on twisted metal too. He is the best blackest text. Did Pat man Fever even have any contemporaries when anybody else doing that? No? Not, That was just a

fucking arsia kind of thing. Yeah, that they were. They were the entire genre, Like I mean, with a whole album with hyperspace. Yeah, Froggy's Lament. I didn't even know until you Berserk, like basically until they wrote that song for this Trap, I didn't even know there was anything but Pat man Fever. I realized it was a whole album of songs about do the Donkey Kong. I don't even know how they got away with that one. Maybe Nincao was not as litigious as they are a long time ago.

Yeah, sort of. I guess so free advertising man, Yeah, it's a lot more free wheeling back than although Donkey Kong he had his own cereal at that time. He did important to remember it was a barrel shaped captain crunch. It's pretty good, is it all? It was? Yeah? Pretty much. I feel like I remember it being different. But take your word for it. Barrels instead of little pillows you know. Okay, wait, they're chests, aren't. Yeah, they're just yellow things. Why

would there be pillows in a pirate cereal? It doesn't matter because you should only be buying oops allberries all the time. Also, is is the captain even a pirate or received law biding seafaring? He's a commodore. It looks like I mean, he seems like a captain. He seems like he's a good guy. Okay, he's not. He's not. I don't think he's a sog monster sailing sailing for the Commonwealth. Yeah, I don't know. The debate about what the fuck a captain crunch. He's a captain crunch is

supposed to be rages on. But to me it just looks like pillows. If it's supposed to be a chest, it's a bad chest. Yeah all I all I know is it's a mouth shredding nightmare did they used to just be called man, Yeah, it's not crunchy. I wants soggy captain crunch Did they used to just be called crunches? Because I'm watching Twin Peaks right now and it's set, you know, early nineties or whatever, and the box says Crunchies and it had like the captain on it. I didn't know

that that was a copyright thing. Just sounds like they didn't have any they didn't have the rights to use that name actual captain or maybe I mean, so parts of Twin Peaks are set in Canada and they're close to the border in that series, so maybe there's some possibility Canada it was called different Cereal snoke its way across the border. Fucking God, damn it. I was in a bag. I'm sure of it, all right. How about another email? How about another email? How about this one from Kyle also in

Austin, Texas. Austin is a hotbed of email sending austentatious out there. Aren't they on the keyboard? Yes? Uh, he says it's about three Fight five. Seeing the increased coverage three Fighter five lately, I can't help but continue to be struck by how underwhelmed. I feel primarily because of the art style. I'm not good enough at fighting games to appreciate the technical challenges

in the game. So all three, five, five looks like to me, there's a slightly prettier version of Street Fighter four with more sumi a ink strokes. And I've already played plenty of Street Fighter four. You think the decision to stick to the previous games aesthetic is going to harm cop compsability to market street Fighter five two more casual players. How badly might this impact sales? Different characters have different art style associated with him, so Reu primarily has

that that ink oh really style. Okay, the characters don't really have it the same way. I didn't realize they were diversifying it like that way. Birdie has a weird kind of you know, because you'll see like the streak of it, the his mohawk really create this wide swath as he's rushing forward

and stuff like it. It's kind of it's neat that just that sounds like, yes, Like when I first when they first started showing Street Fighter five, was like, this just kind of looks like the same thing, right, Like that's kind of an unfortunate coincidence of like the character that looks the most like the last game also happens to be the first character you reveal. Yeah, well he's and the one you have to reveal first. But still like it kind of it did sort of start off on the wrong foot with

some people, myself included. It wasn't until I played it that I felt good about that game, right, So yeah, but also at the same time, like a lot of the things they're changing, like if you're not like big on fighting games, like it's stuff that will come across to you

as like nuance that may be lost on you. Like if you just pick for you every time you play a street fighter game and all you do is throw fireballs and dragon punches, Yeah, then like, you know, the ability to fucking perry stuff and the you know, the is not gonna it's not gonna be a huge thing for you, right, Or the use of the V trigger. Yeah, and instead of focus attacks or what, the V trigger just gives you electric hands so you can throw more damaging fireballs.

It's cool, but it's you know, it's still just sort of the same type stuff. It kind of depends on how you play. But yes, I think to like the the the player that that played Street Fighter for that way, or played any fighting game that way. There, this is more of that. You know, you throw fucking fireballs. You combo the low medium kick into a fireball like it works? You do it? Is that what you do? That's what you do? Okay? I always did the

light punch. I always did a jumping light punch into a fireball or it you do that in Street Fight or five. I just spend enough time in training mode. We talked about it, but I was gonna say, like, the it seems like like jumping in then the low medium like it seems like the hurricane kick actually does more damage than the fireball. And it left me wondering if that's been the case all along, that I should have been

just now waking up to this important truth. Yeah, you know, I don't have to wait until there's a lot more footage of that game out there before we see how the kind of the mass market embraces that. Yeah, but you know, I think the people that are intended to get excited for it are ye And you know, like the more gameplay detail gets out there, I think you know those people are are into that. But yeah, if you're reading up on the gameplay details and just going like what then,

Yeah, you might not be the audience for that time. Maybe not for you. Ryan from New Hampshire is already asking about game of the year, and since it's August, I guess it's not entirely inappropriate. Sure, I mean time Clickers is a great game. It's a dynamic visual style. Okay, good to know. Clicker of the Year, Clicker of the Year, Idle game of the year. Clicker of the Year goes to the last quess, has have we have? Have? Have we have as a culture settled

on a name for these games? They're either seen both idle games or they think about idol games is that it doesn't necessarily they don't have to involve clicking, right, I mean, progress Quest is an idle game. You don't really click. It's kind of the error idle game, right, Yeah, as idle as a kid. Yeah. Whereas Cow Clicker was about the click, it was all about them clickers. Yes, the visceral feel of pushing in the mouse button the actual touching of the cow, tell me more about

touching the cow. Also, you floated an idea of this very morning for or was it you somebody in this office. I think it was me floated an idea about the Game of the Year theme this year. So shit, Ryan from New Hampshire has this question. With most of the major problems with the Witcher three finally getting patched, how will that be factored into the Game

of the Year discussion? It took two months to get almost everything fixed, but a game like Fallout four released in November, we'll only have a month worth of patches before Game of the Year talks. So are you judging the game on how it played on release or the state of the game by the end of the year. I think a game launches poorly then that will kind of weigh against it in discussions. But generally speaking, it's where it ended up, or or it can be where it ended up, or to me,

it's kind of how it how that affected our experience with Yeah. Yeah, Like if you played all of the Witcher in the first week and he really hated the motion right or the movement, then it's going to totally different than if you played it all and for you personally that might weigh against you. Like we all play games at different enough times that I think that uh, you know, it all tends to balance out a bit. Like, as subjective as reviews can be, I feel like the Game of the Year

process is a thousand times more subjective totally. Yeah, Like it's all about the experiences we had personally. It's not like ranking of fighters where there's a hard, can cold science to it, like the Game of the Year. Yeah, there are no white boards involved, Yeah, exactly of the year, just like Game of the Year is just like who has the most impassioned

argument about this game that seems like the right way to go. Yeah, it's very much about jockeying for position and like picking your battles and no one when the strike. Yeah, yeah, I mean that's what we spit it out there, because that's so everyone knows exactly what it is. Like, we're not out there going like no, this is this is a big serious deals like no, this that we're taking this as seriously as we feel is

appropriate. Right, Yes, So in that sense, there's no hard and fast rule about like I'd had too many patches before it got good like that that might factor it might hunt, yeah, whereas it fall Out Launch is broken and isn't fixed by the time that we do our Game of the year stuff. Then there will only be one possible attitude to have about it, and it'll be fuck this. Yep, so totally. I hope that doesn't happen too. Yeah, that would be Yeah, it'd be nice if that

game is good. I would like that to play well. I think it looks pretty good, Jesse writes in in the wake of All I'll talk lately about platinum trophies and such, He says, is getting the platinum trophy on a game something that scratches your completionist itch, even when there's stuff left over to do after the trophy pops. Some games set the bar very high i e. Typical JRPG requiring minimum one hundred hours, while others set the bar

far lower than they could. For example, Far Cry four had left over quests and items even after the platinum. I wonder if the whole hundred percent thing is important to any of you, and if you care more about a goal set by the devs than one you set for yourselves. For me, a platinum should mean that I experienced everything the makers of a game wanted me to see, So it pleases me when the trophy goals are just right.

Varies heavily based on how into a game you are. With Red Dead, I loved it so much that it's like, Okay, I want to get all at thousand and chieven points on this and I actually in that game, no, you know what, I think. I didn't go for the thousand and that because a lot of them were multiplayer and I didn't care about that. But I did get one hundred percent on the endgame story, So in that instance, the hundred percent ticker was more important to me than the thousand

and chiefs. That's exactly what I did in that game. And yeah, that was a case. That was a case of I, yes, I like this game so much that I just want to have done everything there is to do in this game. But something like far Fry four, I was very glad that Platinum did not require you to get everything, because way too much stuff to collect in that game, and I was very bored of doing

that because a lot of that stuff isn't fun. You have to go up and spend this wheel or do whatever, whereas like the Red Dead stuff you wanted to do was fun. Right. Yeah, I definitely feel like if I've gotten every achievement or trophy in the game, that I've kind of done everything I need to do in it. Yeah for the most part. Yeah, me too, for sure. I don't even feel like I have to do it in those games I play. But sometimes it's a good it's a

good excuse to go back and play a game. Yeah, you know. I mean, you know, a driving game that requires you to drive like, you know, two hundred miles or right, or you know it's like I finished a course backwards or some crazy shit like that. You know, like like the best achievements make you play games and ways unconventional ways you wouldn't think to do by yourself. Yeah. I feel like when I was like hard onto that stuff, like those were the achievements I was just getting done

immediately. I was like finishing the race backwards, like Okay, let's see how many I can get in this very first moment. Yeah, by just intelligently, you know, doing these things as quickly as possible. I definitely had that moment with Rocket League recently where I was like, let's just go down this list, like you can get them in AI matches. I'm just going to target every one of these trophies and get them all. And it's been a full five m match driving on the walls. Yep, yep.

I'm going to boost back and forth ten times in a match until I get this, Like, I'm going to back up and score a goal backwards. I haven't done. Oh yeah, you know, you're right. I did that one. You could do that one by yourself. Yeah, you can do that an exhibition match with no bots. Yeah, you can just back the ball up into the goal by yourself and get the trophy. I have not gotten the one where you have to bump an enemy into That one just

happens naturally. Yeah, I guess that'll just get this point. I've done like five accidentally. Yeah, that one. That one's a little elusive for me. But uh yeah, it really just depends on the game, you know. Like, certainly I would never say that, hey, you've got all the achievements, you should stop playing the game. But oftentimes it feels like a good litmus test for me. It's like, all right, I've gotten what I need. Nate from Tacoma, Washington, that's a burning question

about independent game stores. Hey, podcast, I'm interested to know your thoughts on smaller independent game stores. About two years ago, a small store called super Smash Games opened in my city see them super smash games. It is what it is. I immediately fell in love with the place due to their selection of games and hardware of all types from all eras, but worried that there wouldn't be enough demand for a store like this and if they'd be closed

within a year. We'll flash forward two years when they've moved to a larger location, have hired more employees, bought space adjacent to the store to open a full arcade, and have even opened a second location in Seattle. Their success completely surprised me, but I couldn't be happier about it. I love being able to browse and purchase retro games without having to hunt through numerous websites and Amazon sellers, simply hoping that the game will be fully fun ouctional when

it eventually arrives. Do you think there's space for more stores like this? Do you think I'm sorry? Do these types of stores have a future in the face of things like emulation, online resellers and retailers like game Stop getting into the retro game business. That's got to be so rare to have that level of success, because I feel like every time I've seen an independent game store, opening a mall or whatever, they last a year or two and

then go under. Like, I don't know if this store is particularly great with prices or selection or whatever, or if it's just a location that doesn't have a lot of you know, big stores or whatever. You know, building a community around a store like that can be key too. Yeah, it sounds like that maybe what has happened here, yeah yeah, or front yeah, or Konami's running. Definitely that possibility. That's really cool to hear that though. Yeah, I'm shocked to hear that, But like the idea

that they're opening a fucking arcade like that's as cool. It's it's always hard to you know, because like it's always hard to envision some of that stuff because the pricing can get weird. It's like people open their stores and if they just set their prices to eBay prices, then you're like, well why yeah, yeah, you know it's not that's not a great deal. You gotta got a foster sense of community, but also give people a reason to

keep shopping there. Yeah yeah, but yeah, man, that kind of make I mean, we're going to Seattle soon, so I almost want to, yeah, check it out, but you think about that we should look for that place. Uh that said, idol, I would be super squeamish about the idea of putting a store like that, Like I feel like it would still be pretty hit in this Also, I've just never ever understood the lack of mom and pop game shops in this area, like of any place

in the entire goddamn country. Totally, areas should be the place that's got a bunch of small shit independent game stores. Those long gone. Yeah, weas et cetera is long gone. In the East Bay, we had Matt's Game Exchange. It's pretty sweet, real bumming that away. Yeah, I think there were there were a couple. I remember a few years ago we went around the East Bay and went to a couple of different spots, and like, none of them were places that I've felt like compelled to go back

to. Yeah. I went to a few different places, Like you know, you got stuff and like the prices seem outstanding, right, It's just like, you know, it's weird because you know, they've got overhead, they got a rent to pay, you know, so they're they're selling. They're in a business. It's not like a flea market where it's like just people just blowing out old Nintendo tapes or you know whatever. So uh,

yeah, I don't know, it's weird. Obviously, you know, Manhattan's got its places, Vinnie's Vinny went to what is the Video Games New York. Yeah, I probably think that's what I put some put some video on the site. And that's where I bought that early copy of Modern Warfare. Two that have shipped to you. So why you gotta blow up their spot like that? Maybe I should take that out breaking news. Yes, there are two Matt's game exchanged locations in South Carolina. What yep, what,

I can't be the same people. That's the one you were talking about in the East Bay, right, Yeah, Hartsville and Florence. I don't know either of those places in Italy. This is it is very lititious too, so I probably want to change the name of yours. That one go to pact South Carolina. Yeah, obviously I know there's at least one or two places in LA because LA people would buy Broken Street Street Day games early.

Yeah down there, Like some of this is just utilitarian, like once in a while, when you can't get ahold of the game before releasing this line of work. You really wish you could go buy it somewhere, Yeah, like the Thursday before it comes out. Yep, that would be super usful. Couple places that would be pretty reliable if you needed a Call of Duty game before release? Yeah, then wouldn't give you a receipt? What weird? Uh? Yeah, because they can't. They can't have the receipt rung

up prior to the street days. Just a cash deal, write down, nothing, So I can't follow the money. I used to when I was in college. I would go to Walmart and my trick was I would go at like three in the morning when the employees give the least amount of shit. Yeah, and like when you had heard like reports on forums, they're like, oh a lot of these stores have them in stock, they just

can't release it until Tuesday. I would go that weekend or wouldever and be like, oh, yeah, I was just I read you know, you gotta than stock. It's just not out here yet. And like, you know, this is before they were really putting the do not sell before orange stickers on everything. I remember I got a few games a few days before release, just talking to the right don't give a shit employee at Walmart.

At three in the morning. Well, they I think they updated their point of sale stuff to where when they scan the game in it pops up and says, don't fucking sell this. Yeah, I doubt that works now, but yeah, yeah ten years ago. Fucking robots yep, ruin everything I know. All right, that's why we smash them, hitchhiking across the country, keeping us for buying games. Fucking robot die. This is how it starts. Hitchhiking, robots and pachinko. Yep. It's the end of the

human race, all right, Joe im with the last email. It's a question for the ages. My friend and I've been playing through all of the flagship Mario games the summer, alternating between the three D and two D games, so Mario sixty four, then Super Mario Brothers, then Sunshine, et cetera. Today we started Super Mario Brothers too, and now we're faced with the seemingly unanswerable question, does Burto have a mat or a nose? It's a mouth, a nose, It's got to be a nose. Who's what

I feel like. When I've seen Burto drawn in other medium and stuff, it's looked more like a snout or a nose. But in Super Mario Brothers Too, it definitely looks like it's opening its mouth and shooting the egg out of that. But where's the nose then? Doesn't that one? What? Or maybe it's just got a slight hole that you can't see because it's small. It's much more plausible than not having a mouth. Yeah, saying there is no mouth and Burto must scream what are you guys all on team mouth

here? Yeah? Yeah, yeah, pro mouth because I cannot imagine a world. It's just a nose either way. Why are the eggs coming out of there? It's a it's a fantasy world dreamland. Yeah, to think about this, which is just a weird fever dream of Mario. It doesn't have to make sense. I guess that's true. It spoiled that Mario two happened. You can't tell me other it's real. God, damn it. It's the best Mario game. Wart has never come back. Mario two is

real to me, damn it. Yeah, exactly. I think Wart deserved better. Yeah, I like worrying, like of all of all the of the of the handful of things from Mario two they repurposed into the greater Mario universe, shy guys, and I feel like I feel like certain things got short shrifted in there. It'll be kind of fucking cool. Mouser, Where's mousers if they just like took like Super Mario sixty four and made a sequel to that, but it was just Mario two shiit Wow, Yeah, that'd

be great. And it was just like he was just polinal fucking all the Mario two ship, pulling up radishes, yeah, pulling u radishes, grabbing this fucking key. Dark worlds assholes after you because you get stole. Was fucking keys name Nando Fanto Fanto God, it's terrifying character. Yeah, the thing was horrible. Is the scariest character, and him, Mike Tyson and the angry Son for Mario three. Those are the three scariest characters about any

slender Man. Crab Fanto is scarious. Like, I don't want to hold that key. Everything is terrible. Yeah, I think's terrible. Put that fucking key down. I'll pick it for like two seconds, tossed as far as I can in front of me, and then walk up slowly. Yep, the way it would just rubber band around you constantly and like the screen. Yeah, no good. I've said it before, but I wish that New Super Mario Brothers Too had just been a new Super Mario Brothers Too,

A new should have New Super Mario Brothers USA. They should have remade Super Mario Brothers two for that game. They wasted a golden fucking opportunity. But that's all water into the bridge at this point. I'm mean, I get why they don't. I guess it's just one of those Nintendo Japan versus versus the desires of the US based players. That's why no one gives a fuck about Metroid. It's just so different. Yeah, I would have loved to

play another Mario game like that. Imagine their perspective on it, where that's like a different game that fucking Mario got slapped into and this bastardized fucking thing. Like I guess, I guess their argument is that that gameplay style is heretical. At this point, it's like not part of the actual Mario cannon or whatever right it is it is. I agree, be a great game making of Maria Too. Yes, just do it all right, that's it for emails. Super Mario Maker two. Yes just makes yes fucking put it

out. Put out DLC for that thing, and put that in there. Please. It needs to be its own game, all right, fine, games so different it needs Okay, Okay, if you insist anti logic cannot be and turnips, fine, I'll accept that. Just make it happen. Pop Pop block anybody podcast, John Bond dot com email address, send them blah blah blah. Let's get out of here. Okay, yes, I feel like everybody's everybody's getting anty at this point. Let's sleep. We've been

in here for a while. At this point, I need to go to the bathroom. And I have two more meetings today. Nice. That sucks, Sorry about that? Uh? Has anything going on this week to look forward to? Ah? Yeah, well what Rare? Replay and Galaxy are on the site. Some more mental gear, right, and he was working his way through Act two. Okayt Vamp and some a bunch of metal gears. All right, Okay, that goes. I want to mention this thing we're doing, but the email that I'm looking for is not to be found.

Damn it. All right, hang on a secon here, I gotta actually find this talk amongst ourselves. We are going to go to Los Angeles and September and put on a goddamn show. All right, Okay, all right, I'll be there. Uh. So that is, yes, in LA at the Sofa Tel, which I believe is actually in Beverly Hills. But that's that's just what I have here. Fancy we are? We are? Is that a hotel made of sofas? Yeah? It is. Uh. The it is taking place over three days, the eighteenth through the twentieth

of September, the LA Podfest, and we're gonna be there. I believe we are on Saturday night on the schedule, and they're still selling weekend passes. You can come see us in person, along with Doug Loves Movies, The Thrilling Adventure Our Lauren Lapkis will be there, Paul if Tompkins, We'll be there. Uh. And you can let's see here. You can also stream it if you're not in the LA area. Uh, and you can

get some money off. You can buy a streaming pass at LA podfest dot com and if you use the offer code bomb, you get five dollars off of said streaming pass. So yeah, I mean, if you're in the LA area and you want to come out and see us, well, we'll be there that weekend, so all right, you can go to la podfest dot com for schedule details and stuff like that. Like I said, pretty sure, we're on Saturday night. We'll have some more details about that as

it gets a little closer. But yeah, just you know, while tickets are still available, I wanted to at least say something word of the wise, now, you know. Yeah, and now we can get out of here, and we put at the end of the show so only the diehard, cool motherfuckers that all show exclusive top secret information. Later on it'll be you know, closer to the front of the show. But this this week, you guys are part of a secret club. Yeah. Also we're going

to packs. Also, we're going to Yah. Yeah, the Thursday before packs, we will be live. We'll be taking signs one on the site. Pretty soon. We'll be a Facebook event page I think for that thing too. If it's not there already and it's a foreign post, Yeah, there's a foreign post with more details about that Thursday event. But we will also be doing events throughout the weekend. We'll have our own panel on Saturday

night, but there will be multiple things happening. Uh. In this weird fucking comedy club we rented out Tony Rock played the Chris Rocks brother was there, Squar Brothers. You know this, this is like a legit comedy club. We're going into so parlor Live parlor lives called yeah, pretty close to Packs. You won't need a badge to get in. You'll need a Packs badge to get in. So you want to come to see us. We'll have a number of opportunities over the course of Packs weekend to come and see

a show. They got stages and booths and bars and all the stuff, you know. On Thursday night, I believe you're gonna be able to just get some drinks. Yeah, so come through booths and booze. Yeah. All right, Well that's where we're gonna be in the near future. But for now we're gonna all gonna go live face down somewhere. Yeah. Just meeting. Yeah, come to my crash, my meeting, go to my

meetings for me. Great, Yeah, I know how I gotta addit this podcast now, alright, Podcasts, over see you next week.

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