We linked up with Disney's John G. Vignocchi a few weeks ago to cover Infinity's long road, what he thinks about the next Star Wars movie, some stuff about Tron, Metal Gear Solid V, and the weirdest thing that happened to him during the development of NBA
Oct 22, 2015•1 hr 23 min
Our long-running Giant Spoiler Snakecast series returns with a top-to-bottom discussion about every inch of Metal Gear Solid V: The Phantom Pain. Spoilers.
Sep 18, 2015•1 hr 42 min
Austin talks with Cloudhead Games Denny Unger about The Gallery: Call of the Starseed, competing virtual reality platforms, and the challenges and potentials of exploration and storytelling in VR.
Sep 09, 2015•17 min
Game Designer Nina Freeman explains how Star Maid Games' Cibele uses a virtual desktop and a faux-MMO to tell a story about the complicated (and sometimes hasty) relationships of the internet generation.
Sep 02, 2015•20 min
Austin had a chance to chat with Henrik Fåhraeus (Game Director at Paradox Development Studio) about the success of Crusader Kings II, the studio's upcoming sci-fi strategy game Stellaris, and the many ways that game rules can build stories.
Aug 19, 2015•1 hr
Austin recently interviewed David L. Craddock, author of Dungeon Hacks, a new book chronicling the history of the roguelike genre. Listen to them chat about everything from procedural generation to mods to Dark Souls 2.
Aug 11, 2015•36 min
Brad sits down with the Fullbright co-founder to chat about life after Gone Home's success, making games in order, putting together puzzles in zero-g, and turtles in space.
Aug 10, 2015•49 min
After seeing the Adam Sandler nostalgia bomb Pixels, Alex and Austin needed to sit down, sigh, and work through a few things together.
Jul 28, 2015•32 min
Sam Barlow has developed a penchant for making games featuring intimate interviews about traumatic experiences. Austin sits down with Barlow to perform his own intimate interview, hoping to uncover some of the hidden influences on Barlow's latest game, He
Jun 26, 2015•1 hr 15 min
Drew, Vinny, and Austin talk about robotic dinosaurs, post-post-apocalypses, and MYSTERIES.
Jun 19, 2015•16 min
Austin and Vinny investigated the offerings from Square-Enix's Western developers. They found detailed environments, interlocking systems, and lots and lots of explosions.
Jun 17, 2015•26 min
Brad saw a demo of Dark Souls 3 with Miyazaki-san. Austin asks about it!
Jun 17, 2015•11 min
Alex and Austin ascended a labyrinthine tower only to come face to face with a viking. Oh, also, they saw Assassin's Creed: Syndicate and For Honor.
Jun 16, 2015•15 min
Brad and Jeff ran off to a dark, dark room in Los Angeles to see The Division running on an Xbox One.
Jun 16, 2015•8 min
Where are we? When are we streaming? What's going on in Los Angeles next week? Get all the answers right here!
Jun 13, 2015•11 min
Renowned pro wrestling commentator Jim Ross joins Jeff, Giancarlo, and Dan via phone to discuss his WrestleMania-week live show and answer a handful of our questions about the world of professional wrestling.
Mar 23, 2015•48 min
Alex Rigopulos, Greg LoPiccolo, Eric Pope, and Ryan Lesser sit down with us to discuss the return of Rock Band, DLC and hardware backward compatibility, and the process of creating a crowd-funded game.
Mar 05, 2015•49 min
Here's the full interview with WWE Superstar Roman Reigns, as heard in episode 13 of the Powerbombcast.
Nov 07, 2014•48 min
The developer of celebrated adventure games Ben There, Dan That and Time Gentlemen, Please is building his own take on Spelunky. And living in the middle of nowhere.
Nov 07, 2014•24 min
Two co-founders of Vigil Games, including artist Joe Madureira, are starting from square one with a new studio.
Oct 09, 2014•32 min
Joe Fielder, formerly of both Irrational and GameSpot, joins me to discuss the weird and wild new game from a group of BioShock veterans.
Oct 08, 2014•38 min
It took more than 10 hours and 1,000 deaths for Primeguard to take down Bungie's Vault of Glass challenge. Here's how they did it.
Sep 17, 2014•25 min
Broforce developers Duncan and Shaz Greenwood traveled to PAX to show off their early access game. We chat about working on games with your significant other, figuring out what exactly is Broforce 1.0, and more.
Sep 10, 2014•14 min
Titan Souls designer Mark Foster explains how his project started as a demake of Shadow of the Colossus, and why players and bosses having one-hit deaths is so important.
Sep 09, 2014•19 min
Cards Against Humanity's Trin Garritano, Sentris developer Samantha Kalman, and Treachery in Beatdown City designer Shawn Allen joined me at PAX Prime to share stories about how to be a good person on the Internet. This feels...appropriate.
Sep 08, 2014•1 hr 6 min
Darknet is a cyberpunk-influenced VR puzzle game that's been in development for over a year. Designer E McNeill has been messing with Samsung's Gear VR device for months, and spoke with us about VR's transition to mobile.
Sep 04, 2014•19 min
International Flipper Pinball Association president Josh Sharpe speaks with me about some crazy news from Oakland, California, and the state of pinball in 2014.
Aug 22, 2014•13 min
As competitive games become more popular, Chicago's Robert Morris University wants to attract the young talent dumping hundreds of hours into them.
Aug 20, 2014•13 min
While making The Room, Fireproof learned how toxic the mobile world has become. Porting the game to PC gave it a chance to look back on that journey, and it's not pretty.
Aug 16, 2014•53 min
Jeremy Snead, director of the documentary Video Games: The Movie, speaks with us about getting the chance to cover the history of his favorite medium.
Jul 14, 2014•21 min