Curse of Strahd - Episode 18 - Surrounded.
Everything goes wrong at the winery!
Everything goes wrong at the winery!
After finding sanctuary for Ireena, and have some difficulty with the map, the adventurers head towards the Wizard of Wine Winery.
While winding down at the Blue Water Inn, the adventurers learn of a missing delivery of wine, get a hint at things maybe not being as they seem in Vallaki, and directed towards the local church.
A heavy moment of reflection, followed by a bit of betrayal, we see the adventurers end the day worn-out and weathered by their first full day outside the walls of the village of Barovia.
Having made their way to their gear and broken the frog spell, the adventurers turn the windmill into a battlefield.
All plans are off as the ladies of the windmill take control of the situation, and the adventurers wake in darkness... as frogs. It's the great frog escape!
Fleeing from Strahd doesn't quite go to plan, and the Baron catches up with his nemesis.
A reading with Madame Eva details some important locations, a possible ally, and where they can find their foe. All is well until their foe finds them.
The group leave the Village of Barovia, meet an old friend, and learn more about what happened a year ago with the fight against Strahd.
A second deceased means two burials before leaving Barovia, and the Baron meets an old lady selling pies.
Ismark's father is delivered to the church where a tale of pain and suffering is revealed.
A light in the fog draws the crew towards a tavern... and some sobbing from down a dark street.
As the group denies any sacrifice their toughest foe yet arises from the water, and the dungeon starts to crumble.
After last week's ambush, our adventurers drop their pace and become a little more weary... and it was probably a good thing.
Distracted by a faint glow, the adventurers face a foe that laves them weaker and near death.
A dark secret is learnt about the Durst's house, and the entrance to the basement is found. But what is that chanting?
The search for the basement continues, and is halted by the presence of a malevolent being upstairs.
Bill, Miraqen, Baron Byrem, and Lorros find themselves somewhere they don't recognise and find an old friend (played by newcomer Adam) before making their way into the village of Barovia.
With Phandalin saved, the adventurers prepare for the upcoming Kringlefest celebrations. Screams are heard, and a race for survival begins. It's a festive Phandalin fiasco!
Our adventurers take on their biggest challenge yet: Final Billy!
Our adventurers pause to decide on the fate of the dark elf in front of them. Also, final Billy is revealed.
Our adventurers buckle themselves in for a fight of a lifetime as they move towards Neznar's known location.
Our adventurers deal with the flaming skull, and inadvertently let Neznar's crew know the road has now been cleared.
Our adventurers fish for zombies, bring the dead to life, and meet their toughest adversary yet.
Our adventurers deal to the perceived threat in the workshop, and start planning for what to do with the forge.
Mormensk demands the Baron's staff, and then takes much more from him.
Something has inhabited Lorros' body after taking the axe to the face, and more of the cave is explored.
The adventurers find a tour guide within the confines of the Wave Echo Cave, and things start to really heat up
Our adventurers dispatch of the remaining skeletons and devise a master plan for checking out whats going on in the Wave Echo Cave.
Our adventurers begin their journey towards the Wave Echo Cave, but not before meeting an odd character with some wares for sale.