Is Cloud Gaming Doomed Because of Physics? - podcast episode cover

Is Cloud Gaming Doomed Because of Physics?

Apr 07, 202413 min
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Episode description

This story was originally published on HackerNoon at: https://hackernoon.com/is-cloud-gaming-doomed-because-of-physics.
Cloud gaming is a hot topic today but gamers speak negatively about input latency. I discuss the journey of input latency from cloud servers to users' monitors.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #future-of-gaming, #megafansesports, #cloud-gaming, #cloud-computing, #pc-gaming, #gaming-industry, #hackernoon-top-story, #gaming, #web-monetization, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-vi, #hackernoon-fr, #hackernoon-pt, #hackernoon-ja, and more.

This story was written by: @strateh76. Learn more about this writer by checking @strateh76's about page, and for more stories, please visit hackernoon.com.

Study: Video quality is directly related to your hardware's processing power and the capabilities of your game engine. Latency mainly depends on the game's frame rate, the way the game engine processes the logic, and the signal processing time of the monitor. The average input delay for the display is about 30 ms. Latency for local gaming is about 5 frames or almost a tenth of a second. An optimized game engine for modern games usually takes 3 frames. The maximum interaction delay for many games should be no more than 200 ms, and for games that require a response more than 100 ms.

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