Episode 698 Gaming on the Frontier Podcast - Superhero High pt1
This week we begin to discuss how schools for the superhuman would be constructed, what would be the issues, and what would they offer to the students that home-schooling would lack

This week we begin to discuss how schools for the superhuman would be constructed, what would be the issues, and what would they offer to the students that home-schooling would lack
This week we review traditional ways of increasing tension in table top rpg play and what are some good ones. Maybe there are some new ways.
This week we discuss why players may be disinterested and how to mitigate to produce a superior game experience for everyone.
This week we finish our analysis of how these npc groups and help or hurt your PC's success.
This week we talk about all the power structures that affect your pc character and how to make sure they have a good effect if possible.
We finish our exploration of how to use colonies in really any kind of game: fantasy, space, alternate history
Such a big topic we had to do another set.
This week we continue our discussion of how to create colonies, their purpose, and why they differ.
This week we look at creating colonies in SF and Fantasy games.
Even more weird small towns and why they are weird for you to build your adventure around or to just make it far more fun than expected.
This week we explore how making a strange town as the backdrop of your adventure can drive the plot or make it really, really weird.
This week we finish our discussion of why making a difference between them can make your campaign and adventures better.
This week we discuss the differences between Magic and Psionics you can have in your campaign and why it matters.
We have a treat this week. Gabri Torn a game designer and gm in Italy roams his country and sets up gaming sessions every few days for lucky locals. He tells all of his successes and challenges of this chaotic lifestyle.
This week we finish our analysis of dreamworlds with how settings are used and represented in dreamworlds.
This week we finish musing about Dreamworlds and awaken to discover how much they can add to a campaign.
This week we puzzle over Dreamworlds. What are they? How do they differ from Virtual Reality. What are their purpose? Can you still get good pizza?
this week we finish our examination of what a moon-sized portal platform would be like and the factions that would eventually fight over it.
This week we talk about the original exploration platform the Fringeworthy Termehlerns made before the system became automated and standardized. The size of a moon with hundreds of portals.
This week we review our host Jonathan's ability to bring the Awesome to his family vacation and then review probably the final Secret of the Fringepaths.
This week we give you 16 fun encounters in the wilderness to spark interest without turning it into the main point of the campaign.
You know that pesky time when you are between the main action and your gm just makes it a slog? Let's make that better.
even more ideas on how to survive in style using the most outrageous methods.
Bruce wasn't satisfied in how we did the earlier episode so we did it again, but with all new material (mostly)
This week we talk about how fetch quests can reinforce the main quest and so much more.
This week we examine one of the most common complications of rpg games, tabletop or otherwise. There is a right way to use fetch quests to enhance the game and the story.
This week we finish talking about what it takes to survive but there will be another set next month.
This week we discuss what is needed to survive and how to do it in style.
This week we finish our discussion of trickster gods
This week we uncover who the Trickster Gods are and why you should bedevil your players with them.