Episode 460: Post Apocalyptic gaming part 3
This week we finish talking about the different kinds of games where you have to pick up the pieces. next week we have actual Fallout paper and pencil play.

This week we finish talking about the different kinds of games where you have to pick up the pieces. next week we have actual Fallout paper and pencil play.
This week we continue to discuss what makes an apocalyptic game and why play one.
This week we begin to discuss what kind of post apocalyptic games there are and what makes a good one.
this week we finish our discussion of Superscience (yes really I think we are done).
This week we continue to talk about how you can implement superscience is your game and what effects it will have.
Wow, I didn't know that it would take 3 separate sessions to record this topic but we are on the home stretch. This topic is so important for Science fiction as it is so easy to just treat it as a Mcguffin and miss the wide reaching effects of super high tech on all parts of a society.
This week we finish our discussion of how to convert your existing campaign or game to a whole new system.
This week we begin discussing how to change your game from one game mechanic to another. Sometimes it is as simple as adding a foreign mechanic or chart to your existing game. Other times everything has to change (say D&D to Fate). It isn't as simple as "just recreate your character using the new system's rules as there may be equipment, setting, and lore that relied on the previous system to resolve.
This week we conclude our second part of Superscience: Tech with unbelievable precision.
Adding superscience to your game can really punch it up. This level of god tech can change the entire game. This week we begin to discuss Instrumentality with precision beyond understanding. Or "Can you really do that?"
This week we finish, for now, our discussion of what you need to do to include time travel in your adventures.
This week we start exploring what it takes to create a time travel Adventure and the weird twists and turns that can come from them.
This week we continue to discuss what is superscience and how to recognize it so you can put it in your campaigns.
This week we begin our discussion of what superscience really looks like and what it would mean to your campaign.
This week we finish our exploration of adding Cryptids to your game world.
This week we start our discussion of adding "real life" monsters to your campaign based on urban myths, folklore, and real science.
just to prove we deserve our gaming cred, we celebrate the holiday season by creating two adventures out of random stuff and Christmas provided by our absent former gm, John Reiher. Sorry for the short episode, but we asked a lot of former hosts to participate but everyone was busy with family.
This week we finish our discussion of why Video Games make such bad rpgs and how to improve them.
This week we ask the question: Why do video games that propose to be rpgs do such a bad job at it?
This week we send you out to make better, more interesting characters by breaking stereotypes when appropriate but also keep the stereotypes because there is a reason they exist
This week we challenge you to give up your preconceived ideas of what a race or profession must be in a roleplaying game.
This week we continue or discussion of Real World cults and what they can bring to your adventure.
I think we finally got the bugs ironed out just in time for our 10th season opener. This week we discuss real world cults past and present and how they can be used for your gaming.
This week we finish our exploration of invading the world of Dragonlance with characters from another game.
Hey, we are back. Sorry about the dead air. This week we return to Adventuring in someone else's intellectual property with an exploration of Dragonlance, the AD&D property.
We conclude our series on playing Fringeworthy in Mario World! We talk about what Earth Prime can get from the denizens of the Mushroom kingdom and other lands of Mario World, as well as the possibility of an all Mario World Fringeworthy team! It's Ridonkculous! Next time on the Tri Tac Podcast: Running a Fringeworthy campaign centered around the Fringeborn. Yes, Fringe Kids!
We continue with our series on Fringeworthy on Mario World. We recount Mario's origins, talk about Power Ups, and really get into it about Mario Kart Racing. We finish off with a stab at the cosmology of the Mario Universe!
This week, we start a new series of Fringeworthy in a video game universe! This time, it's the 800lb... Plumber! That's right, itsa Mario! We delve into the world of Mario and the Mushroom Kingdom, and what to expect when you arrive in Bowsers Castle...
We conclude our series on Fringeworthy in the World of Greyhawk. We discuss what UNIDA and TÆSS would find useful on this magic rich world. And we find out that Bruce doesn't like the Drow. The Drow LOLth in his general direction... As promised, here is the link to the online interactive map to Greyhawk . Next time on the Tri Tac Games Podcast, we are in need of a plumber... and mushrooms?
We continue our discussion of Fringeworthy in the World of Greyhawk. We continue our discussion of the races and cultures of Greyhawk, talk about it's connection to other planes of existence, and finish off with what the Fringeworthy can find to do in Greyhawk. And no Drow. Not a bit. Nope.