Episode 281: Adding Anime Tropes to your game part 2
This week we continue our exploration of how to bring the look and feel of anime into your rpg.

This week we continue our exploration of how to bring the look and feel of anime into your rpg.
This week we begin our exploration of how to bring the look and feel of anime into your rpg.
This week we finish our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?
This week we continue our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?
This week we begin our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?
This week we finish our review of Tri Tac Games newest product: Huradicator: the machine wars!
This week we begin to review Tri Tac Games newest product: Huradicator: the machine wars!
This week we finish policing interdimensional incursions. What causes them? What evidence do they leave behind? How does Bureau 13 know they are coming and send a team?
This week we explore the notion of interdimensional incursions. What causes them? What evidence do they leave behind? How does Bureau 13 know they are coming and send a team?
This week we finish our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.
This week we begin our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.
This week we finish our discussion of how maps interact with the gm and players to produce a superior game. Resources: Groups: Map-Making In Games The Library of Gaming Maps Cartographer's Guild Software and Map generators: Hexographer Campaign Cartographer 3 Real and Fictional Maps: Stanford's Map Of Central London 1897 Library of Congress Map Collections 3-D Starmaps RPG Map Share...
This week we explore how different maps can change how you think about your adventure and world. How the information on a map however innocent can inform the player and change the direction of the adventure. Resources: Groups: Map-Making In Games The Library of Gaming Maps Cartographer's Guild Software and Map generators: Hexographer Campaign Cartographer 3 Real and Fictional Maps: Stanford's Map Of Central London 1897 Library of Congress Map Collections 3-D Starmaps RPG Map Share...
We continue to try to get to the Brass Monkey Ball. And there will be blood. Oh Yes. Please visit the folks at Bully Pulpit games to check out Fiasco ! You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage ! ----more---- Final images from the game: The Tilt Table result! The Final Play!...
John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting. We all got together and decided to try it out. We had a great time and we think it's entertaining. Let us know if you agree. On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out Fiasco ! You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage ! Sorry about some of the audio qu...
This week we finish our examination of what happens when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy. This discussion is applicable for any world where these powers were suddenly revealed. Does the government try to suppress? Are they a threat to the common man? To decency? To privacy? What new laws will be enacted? Will people be put out their jobs? All this and much much more.
This week we examine what happened when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy. This discussion is applicable for any world where these powers were suddenly revealed. Does the government try to suppress? Are they a threat to the common man? To decency? To privacy? What new laws will be enacted? Will people be put out their jobs? All this and much much more.
This week we tried an experienent. 4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, or places (set of 3) given to them by another host. The results can be heard here and downloaded from the Fans of Fringworthy facebook page or email a host if you don't do facebook. Hope you like them.
A while back we did an episode called "What's on your character sheet?". One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.
A while back we did an episode called "What's on your character sheet?". One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.
This week we conclude our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
This week we continue our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
John Reiher was featured on the latest episode of Mythwits. this is the audio only version. If you would like to see the video version please use this link: http://youtu.be/5YhtZlXDAHU
This week we begin our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
Our good friends over at the Sunday Skypers played the Fiasco playset that John Reiher created for the HardWired Hinterland game. Give it a listen. It is sure to be hilarious.
This week we conclude our discussion of a world where most cats are sentient and many are human like. They outnumber us, so why don't they rule us?
This week we begin our discussion of a world where most cats are sentient and many are human like. They outnumber us, so why don't they rule us?
Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try to eat up the next 2 weeks of time and ditch Jason back on Hinterpol for a sizable sum.
This week we continue our discussion of what revenue is available to run IDA.
This week we begin our discussion of how much it took to build Hatsumi Base and how much it takes to keep it going. This is followed by a more generalized discussion of what revenue is available to run IDA.