Episode 340: Gencon 2016 report part 2
This week we finish our Gencon 2016 report

This week we finish our Gencon 2016 report
This week we talk about what Bruce saw and did at Gencon 2016
This week we finish our discussion of bureau 13 agents stalking the night fantastic under the ocean or up the creek.
This week we continue to talk about our X-team, Team Nemo, and other topic of underwater exploration and supernatural policing.
We continue our bureau 13 underwater adventures by examining the tech necessary to have these kind of adventures long term.
This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.
This week we return to our Fringeworthy Actual Play that took place in the Pokeon world. We square off against an evolved pokemon and find something shimmering nearby.
This week we continue our discussion of adventuring underwater. After this we will take a short break and then come back with more to finish this topic.
This week we start our investigation of how to run adventures that take place underwater. What kind of threats are there? Where do they take place? Does b13 have a right to intervene?
This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.
This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.
This week we finish our basic discussion of the game concepts in Tri Tac's space game FTL 2448
This week we regret the passing of a good friend, Terry Williams of Detroit. We begin our discussion of the Tri Tac Games RPG FTL 2448
This week we finish our discussion of Bureau 13 policing more than the US and taking it to the stars!
This week we continue our discussion of how Bureau 13 fights back against alien threats.
Bureau 13 is usually played in the continental US., but supernatural threats come from any direction including up. This week we begin our discussion of how Bureau 13 fights threats from any direction, terrestrial or otherwise.
Not everyone who gets trapped in the Weird Zone becomes a scavengers. Sometimes they become Pirates and prey on the rest.
Not everyone who gets trapped in the Weird Zone becomes a scavengers. Sometimes they become Pirates and prey on the rest.
This week we conclude our discussion of family teams in Bureau 13
This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.
This week we start or discussion of those brave souls who raise their children to become B13 agents.
This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.
Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology. This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries. We continue our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.
Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology. This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries. We begin our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.
This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.
This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.
This week we begin our exploration of what it would take to play Fringeworthy in the Star Trek Universe.
This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
This week we finish our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.