This week we finish our discussion of Bureau 13's primary training, reliquery, and dangerous supernatural containment facility. We concentrate on the last 2 parts this week. What kinds of objects must be hidden away and destroyed? What kind of creatures cannot be redeemed? And what do you do if they cannot be contained?
Feb 27, 2012•1 hr 9 min
this week we continue our discussion of how the Bureau 13 training base in a pocket dimension could or should be designed. We talk about the time compressed area and if it should be that way throughout. Next week we finish up with the other two parts: The reliquarium and the supernatural prison.
Feb 20, 2012•52 min
Sorry about that folks. Due to some difficulty in the sound of one of the hosts I switched the track I got his voice and forgot to blank out the original track. This has been fixed. Please enjoy part 1 of Bureau 13 Bangor Maine training base.
Feb 20, 2012•1 hr 1 min
To Bureau 13 fans, the location of Bangor Maine is shrouded in mystery. Is it a top secret b13 base under a tool and die factory? It is a extra-dimensional pocket? Is it a prison for the damned and damning? In bureau 13 all stories are true. Come find out more about Bangor Maine in this week's episode. This is the first appearance of our new host Amber Roe!
Feb 06, 2012•1 hr 1 min
This week we continue our series on the Fringeworthy Races with the Tziel, a lizard men like race. Trav, John, and Bruce delve into their culture, biology, and birthing practices to bring them far above the easy cliche of the stalward native companion. This was a lot of fun and a lot of surprises. Thanks for all the questions.
Jan 30, 2012•1 hr 10 min
This is the second half of episode 104, but just in case you want to keep it separate, here's all the gencon 2012 sessions (except the b13 one John didn't get done) we will be running. We will be posting a lot more info on these sessions, plus product art for the new releases as we get closer to Gencon. Keep watching here and on our facebook pages. Search for our groups: Fringeworthy RPG Fans, Bureau 13; Agents Everywhere, and Fans of the Tri Tac Podcast.
Jan 23, 2012•30 min
This week we finish our discussion about how to play Super Rich characters in your games, how they can transform a game, support the party, and generally bring the awesome. Then we have a special segment where we detail most of the gencon 2012 sessions in Indianapolis. Plus for no additional charge, we have an interview with Richard Tucholka detailing his new releases scheduled for Gencon, including the very first Canadian space rpg! How can our prices be this low? Then get this: Richard Tucholk...
Jan 23, 2012•1 hr 5 min
This week we have Eric from the Travcast telling us how to run awesome super rich characters. Next week we will conclude with answering a comment from our facebook page about this and how to implement super rich characters in your campaigns and game systems.
Jan 16, 2012•56 min
This week we continue our exploration on how to run Bureau 13 in different eras in its history. We go from the 1920's to the future. One correction is there was 2 published artifically enhanced human pieces. The Augumented Man, Hells Night by Richard Tucholka is the best reference. The Battle Body Implants, Stalking the Steel City by Bruce Sheffer was not a complete adventure but was a character addition to Bureau 13 lore. We will be doing more elaborate podcasts on these eras in the future. Ple...
Jan 08, 2012•41 min
This week we travel back to the beginnings of Bureau 13 and discuss how running a campaign would be different depending on when it was run from post civil war to the future. this is part 1. We will be completing this discussion next week.
Jan 02, 2012•1 hr 2 min
Welcome to our 100th episode and our 3rd Christmas special. This week we pose the question: Can everyone on the planet get their dearest wish fulfilled all at once (or at least on the same day)? Then we continue into banter about what we think was our best episode so far and what we bring to the podcast community that the others don't.
Dec 24, 2011•1 hr 59 min
Welcome back to our last double digit episode. We continue to discuss the basic, essential equipment needed for every bureau 13 investigation. Be sure to listen next week for our Christmas Episode which is also our 100th episode. Thanks for all the support.
Dec 19, 2011•45 min
This week we begin our coverage of basic Bureau 13 equipment loadouts. What should be used and available in a modern supernatural espionage investigation? Blix is out but pops in for a second. We have an audio issue this episode. Sorry but this is the best we can do. Future episodes will be much better.
Dec 12, 2011•1 hr 2 min
This week we conclude our series on setting an adventure during a disaster. We gush about floods and water damage. Then we raise our eyes to the heavens as Death from Above descends on us. Space catastrophes. We may continue this series with a final episode on disasters caused by man seeking things he was not meant to know. Let us know if you are interested.
Dec 07, 2011•1 hr 4 min
As promised, we take a break from our series on adventuring during a disaster and delve into Hacking and Hackers. We define what hacking is, who is doing it, and why.
Nov 28, 2011•1 hr 4 min
This week we continue our discussion of setting your adventure during a disaster with the searing power of Fire! Trav leads a hot discussion of how it will affect your game. How it can be used to drive player actions and plot. Blix provides excellent methods of using it in Savage Worlds campaigns. Next week we'll take a break and give you something entirely different. Be sure to listen to our upcoming 100th episode and 3rd Chrismas special!
Nov 21, 2011•42 min
This is part of our continuing series on Adventuring during a disaster. This week we dig in and Blix leads us on an exploration of tornadoes, hurricanes, and all matter of storms. Then John continues with the grand daddy of rock and roll, Earthquakes, tsunami, mudslides, and more.
Nov 14, 2011•1 hr 7 min
This week we begin our 3 part discussion on creating and running adventures whose settings and plot include a disaster.
Nov 07, 2011•1 hr 12 min
This is it! We wrap up the Season 3 premiere with the third installment of gaming in the 70's. Hope you have enjoyed the ride. Stay cool fool and don't let no jive turkeys give you no slack sucka!
Oct 31, 2011•31 min
Yo! This week we stay funky talkin' adventuring in the 70's. This is another funktastic episode filled with even more groovy goodness. Join our hosts as we continue to talk about what it's like for our characters in the 70's. We also hit the Fringeworthy and Bureau 13 aspects heavily sucka! Next week, part 3, stay cool.
Oct 24, 2011•52 min
Awwww yeah! This week we are getting funky talkin' adventuring in the 70's. Shazam! This is a Dy-no-mite episode filled with groovy goodness. Join our hosts as we talk about what it's like for our characters in the 70's. We also hit the Fringeworthy and Bureau 13 aspects heavily. Dig! Next week, part 2, stay cool.
Oct 17, 2011•1 hr
We continue our discussion of how and why to play the role of a trader in your favorite RPG. We even discuss amazing low calorie hot sausage and why that's a good thing. Next week we begin our discussion of gaming in the 70's with a special guest. Please leave reviews for us on iTunes and leave comments for us on our Facebook page. Links for this episode: Pocket Stops: Wayang Kulit Fans of the Tri Tac Podcast on Facebook!...
Oct 11, 2011•53 min
This week we begin our discussion on being a trader in your campaign. What benefits there are to the role of a trader. What are some of the better kinds for various purposes. What are the dangers and pitfalls to avoid. This week episode is 1/2 hour to complement episode 87 which was also just a 1/2 hour. Next week we finish with a full hour long episode. Links for this episode: Pocket Stop: Simon Of Vandenburg's Essential Goods...
Oct 03, 2011•27 min
We continue our discussion of integrating a team with members from high and low tech cultures. Then we go off the reservation and discuss the problems of culture shock on completing that integration. We end up with a discussion of the lack of systems that handle this issue in a meaningful way. This is only a 1/2 hour episode, but not to worry. We will be releasing another episode this week so you get a full hour of Tri Tac Games Podcast goodness.
Oct 03, 2011•32 min
We return to our hour long format. This week we discuss how to integrate a group of technologically disparate members. How well does that Roman centurion surf the web? How well does that Krelvin handle plugging together the 8-track stereo? How much is the user friendliness of our tech just a cultural norm? We discuss how a gm can use various rpg systems to represent this "culture shock"
Sep 26, 2011•59 min
this week we start off with a special post Dragoncon gaming segment where we discuss how our gaming sessions went at Dragoncon. Bruce was able to run a Fringworthy adventure called Mellor Assault on Hatsumi Base, that Peter was also able to play. Also Bruce ran a variant of the Pittsburgh Ripper senario for Bureau 13. Then we finish our discussion of Mature gaming in the Hardwired Hinterland. Please let us know how we are doing with the HardWired Hinterland so we can plan any further segments ba...
Sep 19, 2011•46 min
This week we return to the Hard Wired Hinterland for a discussion on how to create a campaign that is set in a mature world, but also with fully developed and experienced characters. How are characters different? What kind of adventures are more appropriate? This episode concludes next Sunday and finishes our summer schedule. We will be returning to our full hour schedule until the start of next summer.
Sep 06, 2011•52 min
We continue our discussion of adventures on the beach. A beach adventure is a good opportunity to have an adventure that doesn't involve weapon fire Blix relates new ways to use a bikini top Why sun tan lotion is your best friend Please don't attempt to set yourself, your friends, or pets on fire. Great opportunity for the great reveal of a previously unknown character trait or skill Music bumpers on this and last week show are by the Beach Boys "Fun Fun Fun" and "Lets Go Surfing" Merrell Fankho...
Aug 29, 2011•35 min
This week we take off for the beach. Jay Libby joins us for a romp across the sands as we cast off our preconceptions on what an adventure should be and soak in the inspiring rays of the sun. We scrunch our toes in the conundrum of whether our characters are ever off the job and can enjoy a golden afternoon with their worst enemy. So belly up to the bar and order an unbrella drink on us Show Notes: What kind of adventures would be interesting if they occured on or near the beach? What adventures...
Aug 22, 2011•40 min
This week we finish our discussion of the Fringe Born, those children who were born to explore the multitude of universes that are connected by the Fringe Paths. We consider how to represent those years of the Fringe Academy. What skills and feats would it represent. How would training for teenagers differ from those of adults. What would their senior project be like?
Aug 15, 2011•1 hr 16 min