PlayStation's Live-Service Pitfalls - podcast episode cover

PlayStation's Live-Service Pitfalls

Jan 29, 20251 hr 18 min
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Episode description

Episode 196

Two more live-service games have been cancelled at Sony - a God of War live-service game developed by Bluepoint and an unannounced live-service game by Bend Studio. After the disastrous Concord and myriad other failed live-service projects like The Last of Us and Spider-Man, we have to ask: what on Earth is happening at Sony? Today, we take a look at PlayStation's failed pivot into live-service and what it may be costing them. As always, we conclude with the games we're playing (Vintage Story, Dead Cells, Monster Hunter 4 Ultimate). This episode was recorded in January 2025. Intro and outro music composed for Gametalk by Dylan Chase ([email protected]).

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Timestamps:

0:00 - Opening Banter

7:30 - Bend And Bluepoint's Cancelled Live Service Games

16:33 - PlayStation First Party Audit

44:52 - PS5's Live-Service vs Traditional Games

59:05 - Vintage Story

1:08:24 - Dead Cells

1:11:19 - Monster Hunter 4 Ultimate

PlayStation's Live-Service Pitfalls | Gametalk podcast - Listen or read transcript on Metacast