The Balatro Story
Original Air Date: Aug. 24, 2024 - Todd's weird connection to the game that set the world ablaze, and what's happened since.

Original Air Date: Aug. 24, 2024 - Todd's weird connection to the game that set the world ablaze, and what's happened since.
Ray Marek returns. We discuss how we consume entertainment, helping your work survive on social media, stepping between the industry and your kids, and more.
Original Air Date: Nov. 4, 2023 - John Riccitiello is out at Unity. Most of us agree it's too little, too late. Lots of users are rightfully taking a look at Godot. I'm doing something a little different. As always, show notes and more at CodeWritePlay.com .
Original Air Date: Mar. 20, 2023 - A second virus in less than a month ravages the Mitchell household as GDC goers discover a privacy policy so bad they thought there had been a data leak. We discuss the status of the Red Panda project, Todd's favorite getting-things-done methods, and what to do when you have an actual gamedev breakdown. For articles, show notes, and more, visit codewriteplay.com
Original Air Date: Mar. 6, 2023 - This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to develop a simple map system with Godot's tilemap tools (prior to the recent release of version 4.0), implementation of basic RPG controls and collisions, and the UI work so critical to a story-driven game.For show notes, artic...
Todd just wants to make video games with his friends.
Original Air Date: Feb. 23, 2023 - Boss Fight author Sebastian Deken returns to the show to be our first guest co-designer. We discuss city living, echoes of the Satanic Panic, and more. Finally, we pull up the design whiteboard and ask, what secrets would an abandoned Animal Crossing village leave behind?Find show notes, articles, and more at https://codewriteplay.com
Original Air Date: Feb. 18, 2023 - A foreign government reached out, and what they said may pertain to you. Seriously. Also, an update on production for the game co-design episodes!
Original Air Date: Feb. 9, 2023 - Here's news about a fun new thing we're going to try in future episodes. Real game development ahead! Also, maybe social media is falling apart?
Original Air Date: Oct. 29, 2020 - Trying to leverage LinkedIn and participating in a discussion about parenting, revenue models, and publisher trust may have recently landed me deeper in enemy territory than I intended to go. Get the full story, hear a good rule of thumb for dealing with publishers, and learn a two-word phrase that lets you know to stop listening to anyone immediately.Show notesHighs and lows in leveraging LinkedIn • GaryVee swears by it, but he’s popular everywhere • GameDev t...
Original Air Date: Feb. 2, 2023 - We gathered Intellivision Amico news from all directions so you don't have to.
Original Air Date: Jan. 1, 2023 - An end-of-year look at how GameDev Breakdown is doing and what to expect in 2023.
Original Air Date: Dec. 23, 2022 - Variety streamer and longtime personal friend Bill Duhr drops in to talk about our trip to St. Louis' new dedicated VR center, //sandboxvr.com. Topics include how to make a car bed for adults, the worst hit-and-run attempt of all time, and why WWF No Mercy is one of the greatest video games of all time. Check out our https://codewriteplay.com/2022/11/25/an-evening-at-sandbox-vr/.Bill's links: • https://www.twitch.tv/hazard0643 • https://twitter.com/Hazard0643...
Original Air Date: Nov. 21, 2022 - Jon Loiterman stops by to discuss what we can learn from recent stories like the Doom dispute between Bethesda and composer Mick Gordon, the Superman Demo on Steam story, and more. Catch this chat if you're an indie developer with legal questions and concerns. Show notes, articles, and more: https://CodeWritePlay.comJon's links: • https://twitter.com/protonperson on Twitter • Read Jon's industry coverage and schedule a free consultation on https://www.linkedin....
Original Air Date: Nov. 6, 2022 - Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer's process, and Shia LeBeouf's unexpected influence on his career.Show notes: https://codewriteplay.comThis episode was sponsored in part by Packt Publishing. Check out https://www.packtpub.com/product/unity-3d-game-development/9781801076142, available now!Greg's links: • https://store.steampowered.com/app/1874490/Potionomics/ • https://gregnicolett.bandcamp.com/al...
Original Air Date: Oct. 26, 2022 - Former RuneScape developer, Chris Knowles, discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.This episode was sponsored in part by Packt Publishing. Check out https://www.packtpub.com/product/unity-3d-game-development/9781801076142, available now!Chris Knowles Links: • Chris on Twitter: https://twitter.com/tarrenam • Hexahedra Demo on Steam: https://store.steampowered.com/app/1248420/Hexahedra/ •...
Original Air Date: Sep. 23, 2022 - The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.
Original Air Date: Aug. 6, 2022 - Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background in improv comedy serves his writing and his games. Show links • One Shot Podcast Network: https://oneshotpodcast.com/ • James on Twitter: https://twitter.com/oneshotrpg
Original Air Date: Jul. 28, 2022 - Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' links • https://www.fletcherstudios.net/ • https://twitter.com/ThomasKildren • https://store.steampowered.com/app/631670/Booper_Get_Home/You can read more about Thomas' incredible past and current work in the closing chapter of https://www.amazon.c...
Original Air Date: Jul. 18, 2022 - Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links: • //MatWBT.com • https://twitter.com/matwbt
Original Air Date: Jul. 4, 2022 - Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who's seen it all. Dan's links: • https://www.amazon.com/Flirting-Fame-Hollywood-Publicist-Encounters/dp/1629339598/ref=asc_df_1629339598/?tag=hyprod-20&linkCod...
Original Air Date: Jul. 1, 2022 - Fellow games podcaster and journalist Roger Reichardt drops in to talk shop and share some laughs. We discuss the highs and lows of writing game reviews, designing games that facilitate learning, how to fix the industry with card catalogues, and more.Roger's links: • https://gamerheadspodcast.com/ • https://twitter.com/NintendRog • https://purenintendo.com/
Original Air Date: Jun. 23, 2022- MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry's next set of big changes. Jordan Mauriello's links • //MoreYellow.com • https://twitter.com/jordanmaurie11o
Original Air Date: Jun. 16, 2022 - The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we're playing now and what games we're looking forward to getting our hands on. Chris Gardner's links • https://twitter.com/freestylecoder • https://www.twitch.tv/freestylecoder
Original Air Date: Jan. 31, 2022 - Welcome back! Here are some updates--including the scoop on Inside Video Game Creation in the latest deal at StoryBundle--a word on the state of the podcast, and an exclusive interview with Philip Molodkovets, Wargaming's executive producer on World of Warships.Show links • Inside Video Game Creation and many more great books at https://storybundle.com/games • https://worldofwarships.com/ by Wargaming
Original Air Date: Nov. 21, 2021 - Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more.Show notesJames Brady - Portfolio, contact, and more, https://BradyArt.xyz
Original Air Date: Oct. 30, 2021 - Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more.Show Links • Troy Denning on Twitter - https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqazh6c...
Original Air Date: Oct. 24, 2021 - Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad's experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a "kaleidoscopic first-person narrative puzzle game" not quite like anything else you've likely seen.Episode links • Report: "The Upskill Ultimatum": https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa0JCdm9qRnN6MHRCbHd5bFJ4NlJqTGFDRUVqQXxBQ3Jtc0ttSnF...
Original Air Date: Oct. 19, 2021 - Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book's place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story.For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full interview here on the podcast!Troy's links • https://twitter.com/tdenningauthor on Twitter • https://www.simonandsc...
Original Air Date: Oct. 14, 2021 - Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more.Support our sponsorsThis episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free i...