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Game Master's Journey

Lex Starwalkerlexstarwalker.com

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Episodes

D&D Essentials Kit Review & Discussion | GMJ 263

Lex gives a thorough review of the D&D Essentials Kit . This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set .

Sep 23, 20191 hr 9 minSeason 14Ep. 263

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide —Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.

Sep 16, 20191 hr 3 minSeason 14Ep. 262

DMG Chapter 8: Running the Game: Table Rules | GMJ 259

Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

Aug 26, 20191 hr 13 minSeason 14Ep. 259

GM-to-GM Campaign Discussion | GMJ 258

Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the players the difficulty number of a roll.

Jul 26, 20191 hr 27 minSeason 13Ep. 258

DMG Chapter 7: Treasure | GMJ 257

Lex returns to his exploration of the Dungeon Master’s Guide to discuss treasure and other types of rewards the player characters can earn through adventuring. Coins, gems, art objects and magic items are covered, as well as sentient magic items and artifacts. Lex also talks about other rewards PCs can receive, including blessings, charms, marks of prestige and epic boons.

Jun 30, 20191 hr 31 minSeason 13Ep. 257

How to Run a Good Dungeon Crawl | GMJ 255

How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.

Jun 16, 20191 hr 7 minSeason 13Ep. 255

Blood of the Avatars 21: Axis & Avatars | GMJ 252

Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.

Apr 14, 20191 hr 34 minSeason 13Ep. 252

Hinterlands of Elandria 20: We Are SAMM | GMJ 251

The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are revealed in this episode!

Apr 07, 20192 hr 18 minSeason 13Ep. 251

Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249

The PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.

Mar 24, 20192 hr 26 minSeason 13Ep. 249

GMJ 245: Waterdeep: Dragon Heist Review

Lex takes a deep dive into Waterdeep: Dragon Heist , an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure. Lex begins with a spoiler free review, and then goes into a more detailed review for DMs and others considering buying the adventure. Please don’t listen to the later, spoiler-filled, part of the review if you’re going to be a player in the adventure....

Mar 04, 20191 hr 31 minSeason 13Ep. 245

GMJ 244: Hinterlands of Elandria 15.2: Explanations

In this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.

Feb 13, 20191 hr 5 minSeason 13Ep. 244

GMJ 243: Hinterlands of Elandria 15.1: Aftermath

The PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.

Feb 13, 20191 hr 5 minSeason 13Ep. 243

GMJ 239: DMG Chapter 5: Adventure Environments - Traps

Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.

Jan 17, 20191 hr 19 minSeason 13Ep. 239

GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!

This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoying your players with it. Finally he talks about why he stopped playing Numenera and gives some behind-the-scenes information on why he shut down GM Intrusions and began Game Master’s Journey.

Jan 03, 20191 hrSeason 13Ep. 237
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