D&D Essentials Kit Review & Discussion | GMJ 263
Lex gives a thorough review of the D&D Essentials Kit . This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set .
Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

Lex gives a thorough review of the D&D Essentials Kit . This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set .
Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide —Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.
Lex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.
Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the players the difficulty number of a roll.
Lex returns to his exploration of the Dungeon Master’s Guide to discuss treasure and other types of rewards the player characters can earn through adventuring. Coins, gems, art objects and magic items are covered, as well as sentient magic items and artifacts. Lex also talks about other rewards PCs can receive, including blessings, charms, marks of prestige and epic boons.
Lex returns to his discussion of the Dungeon Master’s Guide . This week he digs into downtime activities.
How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.
Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain .
Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.
Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.
The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are revealed in this episode!
The PCs find some treasure and endeavor to seal the portal to the Abyss.
The PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.
The PCs travel to a dungeon north of Dianara’s Rest in the hopes of sealing a rift to the Abyss and stopping the flow of demons into the area.
The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
Lex takes a deep dive into Waterdeep: Dragon Heist , an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure. Lex begins with a spoiler free review, and then goes into a more detailed review for DMs and others considering buying the adventure. Please don’t listen to the later, spoiler-filled, part of the review if you’re going to be a player in the adventure....
In this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.
The PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.
Lex returns to the 5th edition DMG to discuss how to link adventures together into a larger campaign. He also talks about campaign tracking and organization.
The PCs face off with Ezryn the mad.
The PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.
Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.
Bryn receives some valuable information from her dreams and the dryad, Anna.
This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoying your players with it. Finally he talks about why he stopped playing Numenera and gives some behind-the-scenes information on why he shut down GM Intrusions and began Game Master’s Journey.
Lerissa, the tiefling bard, gets up to some shenanigans while the rest of the village of Dianara’s Rest sleeps.
Lex returns to his exploration of the Dungeon Master’s Guide . This week he explores adventuring in settlements, underwater, on the sea and in the sky. He also responds to some Listener-GM thoughts on alignments and gives his own opinions on alignment in D&D.
Wahl's mother, Eliira, angel of Elandra, visits him in a dream.