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Game Master's Journey

Lex Starwalkerlexstarwalker.com

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Episodes

GMJ 173: DMG Chapter 1: Play Style & Tiers of Play

Lex returns to the DMG to discuss play style and tiers of play. Not all D&D campaigns are the same, and this is the point in your campaign creation where you decide exactly what kind of an experience you’re going for.

Aug 21, 20171 hr 47 min

Game Master's Journey 171: Worldbuilding, Railroading & High Tier Play with Brett Nilsson

Today Lex moves to the other side of the GM screen to talk with his DM, Brett. Lex has been playing in Brett’s campaign quite a while now and having a lot of fun. Lex asks him about his GMing style and about his homebrew setting of Terindal. They also talk about how to avoid railroading the PCs, and Brett's experiences running D&D at the higher tiers of play.

Aug 14, 20172 hr 12 min

Game Master's Journey 170: West Marches Campaign Variants

Lex discusses some variations you can consider to tailor the West Marches formula to the needs of your own campaign. He describes the variations he's using for his own campaign, The Hinterlands of Elandria.

Aug 09, 20171 hr 15 min

Game Master's Journey 166: West Marches Campaigns

Lex and Christopher discuss West Marches campaigns--a style of campaign that features wilderness exploration and player-directed action. Everything from scheduling, to party makeup, to game session objectives is up to the players!

Jul 25, 20171 hr 43 min

GMJ 165: DMG Chapter 1: Creating Campaign Events

Lex returns to the Dungeon Master's Guide to discuss creating campaign events. These events are the perfect way to begin or end a campaign, or to renew flagging interest in a campaign that's grown stagnant. Finally, Lex discusses ending a campaign.

Jul 20, 20171 hr 35 min

GMJ 164: DMG Chapter 1: Creating Campaigns

Lex returns to his exploration of the DMG and discusses creating a campaign. Whether you’re creating your first campaign, or you’ve created so many you’ve lost count, the DMG has some tools to help you.

Jul 17, 20171 hr 35 min

GMJ 163: DMG Chapter 1: Magic in Your World

Lex returns to his in-depth exploration of the DMG with a discussion of how you can use magic to flesh out your world. Whether magic is rare or common, low-powered or high-powered, reviled or respected, the consequences of your decisions will trickle down throughout your setting.

Jul 10, 20171 hr 4 min

GMJ 161: DMG Chapter 1: Factions & Organizations

Factions and organizations are a great way to add richness to your world and increase your players' engagement and investment with your setting. Lex discusses how to create organizations, and he illustrates the process with his Honorable Guild of Adventurers Explorers and Scholars and the mystery cults of the gods of Primordia.

Jun 27, 20171 hr 13 min

Game Master's Journey 160: Improving a Published Adventure to Make It Your Own

Even the best published adventure can be improved by tailoring it to your players and their PCs. Lex discusses some issues with The Hidden Shrine of Tamoachan, and he details some of the changes he's made to the adventure to address these problems. Hopefully this example will help you put your own spin on the next published adventure you run, leading to an even more enjoyable experience for both you and your players.

Jun 20, 201751 min

Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions

In this special, Patron-sponsored bonus episode, Lex discusses whether or not we need mass combat rules in our tabletop RPGs. He also presents a listener-GM's fantastic strategy on how to turn player absence into an opportunity for the rest of the group. Finally he gives some thoughts on keeping real-world religious conflicts from ruining the game for everyone.

Jun 15, 20171 hr 12 min

GMJ 156: DMG Chapter 1: Mapping Your Campaign

Lex continues his exploration of the DMG with a discussion of creating maps for your campaign and world. He discusses the bottom-up and top-down approaches to mapping, giving some pros and cons of each. He also considers what to do if you don't have any skills with mapping and provides some campaign map resources to help you with your campaign and world.

May 29, 20171 hr 7 min

GMJ 155: DMG Chapter 1: Developing Gods & Pantheons for Your World

Lex discusses developing gods and a pantheon for his homebrew world of Primordia. Lex first attempted to base Primordia's gods on the domains in D&D, but finally realized it wasn’t working. Lex shares what he's learned from this and what he thinks is a better approach to creating gods and pantheons for your homebrew world.

May 23, 20171 hr 37 min

GMJ 154: DMG Chapter 1: Gods of Your World

Lex continues his exploration of the DMG with a discussion of gods and deities in your world. Lex explores different types of pantheons and religious systems, and provides examples from his own homebrew world of Primordia.

May 16, 20171 hr 9 min

GMJ 152: DMG Chapter 1: A World of Your Own

Lex begins a discussion of the first chapter of the Dungeon Master's Guide with an exploration of the core assumptions of the published D&D settings and how you can alter them to create a world that’s truly unique. Lex accompanies this with an introduction to his own homebrew D&D world of Primordia and how he's approached these core assumptions. Finally, Lex talks a bit about his continuing journey in designing the god, pantheons, portfolios and domains of Primordia.

May 03, 20171 hr 25 min

Game Master's Journey 150: Preparing for a D&D Session

Lex discusses how he prepared for an upcoming D&D session. He explains how he took a problem encounter and used it as an opportunity to reinforce the themes of the campaign and further the goals he has for this particular session and the campaign overall.

Apr 10, 20172 hr 15 min

Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs

Stephen Rhodes joins Lex to discuss the craft and art of running RPGs. They discuss the similarities & differences between writing for video games & running RPG adventures and Stephen points out yet another way that theater of the mind play is an invaluable tool in the improvisational GM’s toolbox. They also discuss the difference between a DM-PC and an NPC that travels with the party, how to know which side of that line you’re on, and how killing off a beloved NPC can be exactly what yo...

Apr 03, 20171 hr 1 min

Game Master's Journey 148: Maybe You Should Add Game Master to your Resume

Stephen Rhodes joins Lex on the show today to talk about how being a Game Master helped him get where he is today as a writer for Ubisoft Games. They also discuss writing & publishing RPG adventures, the pros & cons of class-based games, their thoughts on the ultimate RPG super-system, insights on starting a new campaign, & techniques for running RPGs for both new and veteran players.

Mar 27, 20171 hr 13 min

Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules

Lex discusses D&D Beyond, a new online tool for players and DMs. He also discusses how cutting words interacts with initiative rolls, a few initiative variants and using potions. He gives thoughts to consider when making house rules or rules variants—there’s more to it than what makes sense logically. Finally, he gives an update on his upcoming D&D adventure, The Trickster’s Labyrinth.

Mar 22, 20171 hr 31 min

GMJ 145: PHB Chapter 9: D&D Combat Rules

Lex launches into an in-depth discussion of the combat rules of D&D. If you have any questions about the rules, or you'd just like a refresher, this is the episode for you.

Mar 06, 20172 hr 16 min

Game Master's Journey 144: Teaching New Players & Tips for New GMs

Today I continue my series on the Roles of the GM. In this episode we discuss the GM as a teacher. As GMs we often find ourselves teaching players a new game, or even teaching players who’ve never played an RPG before. I give you strategies to set yourself up for success and ensure your players come back for more. I also give some tips specific to teaching 5th edition D&D to new players, and finally I give some tips for new GMs preparing to run D&D for the first time.

Feb 27, 20171 hr 26 min
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