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Game Master's Journey

Lex Starwalkerlexstarwalker.com

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Episodes

Game Master's Journey 111: Curse of Strahd Review

Today I’m reviewing the Curse of Strahd published campaign for D&D. I also go over listener feedback on the benefits of having a starting city with a diversity of people, and I give some encouragement and ideas for those taking the worldbuilding plunge. Don’t be afraid to steal ideas. All creators steal ideas. What’s important and interesting is how you fit the ideas together. I also talk briefly about the magic-casting dragons of Primordia.

Jul 06, 20161 hr 25 min

Game Master's Journey 109: Worldbuilding 13: A More Attractive Cleric Part 3 - Making Clerics Awesome in Your World

Today I return to my discussion of the cleric in D&D. We spent the previous two episodes outlining the problem and posing possible solutions. Today I’ll go into what I think is the best solution we have—using your setting to make the cleric awesome. I’ll discuss some of the ways I’m trying to do this with my own homebrew world of Primordia.

Jun 21, 20161 hr 36 minSeason 6Ep. 109

Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito

The cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. This week I continue my series in which I examine the cleric and see what I can do to make it a more attractive option for players. This week I share your feedback, and I look at a few different ways that we could approach making the cleric a more attractive option to play.

May 10, 201648 minSeason 6Ep. 104

Game Master's Journey 103: A More Attractive Cleric Part 1

The cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. I myself am often loathe to play a cleric. This week I begin a multi-episode series in which I will examine the cleric and see what I can do to make it a more attractive option for players. This week I look at possible reasons players don't choose clerics. In the Worldbuilding segment I discuss the angels of Primordia.

May 03, 20161 hr 10 minSeason 6Ep. 103

Game Master's Journey 99 - Stealing from 13th Age with John Marvin

John Marvin of Dread Unicorn Games joins me again on the show to discuss ideas, techniques and mechanics you can steal from 13th Age to use in your RPG game of choice. Not only does he give great guidance on using these aspects in your game, this is also an excellent proof of concept for how you can use aspects of any RPG in the game you're currently playing.

Apr 01, 20161 hr 8 minSeason 5Ep. 99

Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons

What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign? What are some effects of the xp-per-encounter method of PC advancement in D&D when it comes to designing adventures or campaigns? What are the traps we will encounter, and how do we overcome them? I tackle these questions and more on this episode of Game Master's Jou...

Mar 21, 20161 hr 19 minSeason 5Ep. 98

Game Master's Journey 97 - Return to Ravenloft

Today I discuss my return to a beloved campaign setting--Ravenloft. I wax nostalgic about my memories of Ravenloft, and I talk about my plans for my own Curse of Strahd campaign.

Mar 14, 20161 hr 16 minSeason 5Ep. 97

Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D

One of the great things about having so many RPGs to choose from these days is that you can take things you like from one game and apply them to another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You can easily do a similar mechanic for any game you’re running. Even if you don’t play D&D, I hope that this show how you can implement a beloved mechanic or idea from one game in another game.

Mar 07, 20161 hr 14 minSeason 5Ep. 96

Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck

Christopher from Shark Bone Podcast joins me on the show to discuss the social contract for your tabletop RPG. We explain what a social contract is, and how you can use it to avoid problems before they start. We share a host of ideas and thoughts to help you nail down the social contract that will work for you and your own group. One of the jobs of a GM is to manage the table and the players and create an environment where everyone can be comfortable to be creative. The social contract is an exc...

Mar 01, 20161 hr 4 minSeason 5Ep. 95

Game Master's Journey 94 - Worldbuilding 9: My Take on Alignment

This week I discuss my philosophy when it comes to alignment in D&D. This philosophy has some mechanical effects on the game which result in consequences for my world of Primordia. Removing any mechanical effects of alignment from the game influences certain magic items as well as the deities and the outer planes. I explain how my exploration of alignment in fifth edition really helped me to arrive at some exciting new ideas for my world, and how those ideas then helped me nail down the mech...

Feb 23, 20161 hr 23 minSeason 5Ep. 94

Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System

Although I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets to build encounters, the system for handing out experience for character advancement is unfortunately broken. I describe the problem and offer a solution. I also discuss handing out xp for roleplaying and traps.

Feb 16, 20161 hr 19 minSeason 5Ep. 93

Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games

I've had many listeners ask my to do a review of the Star Wars RPGs by Fantasy Flight Games. Specifically, listeners want to know why I'm not running this game anymore. This week I discuss my opinions of the games and give as balanced a review of them as I can manage.

Feb 09, 201658 minSeason 5Ep. 92

Game Master's Journey 90 - My Edge of the Empire Campaign Part 3

I get a lot of questions from listeners about worldbuilding and adventure and campaign design. There’s also been quite a bit of interest in my new Star Wars campaign. Today I set off again on the Obsidian Monolith to conclude my discussion of my Edge of the Empire campaign.

Feb 02, 201628 minSeason 5Ep. 90

Game Master's Journey 89 - Do It Your Way

There are lots of GMs out there (including myself) who will tell you how you should run your game. Ultimately it's up to you to decide what works best for you and your game. Don't hesitate to blaze your own trail.

Jan 26, 20161 hr 3 minSeason 5Ep. 89

Game Master's Journey 85 - Primordia AP 10: Mackadoodle!

The PCs have leveled, so we start out with everyone describing their new abilities and spells. We also have a little bit of general 5e discussion, and then we get on with the adventure. Samson loses part of his soul. Oh well, he wasn’t using it.

Jan 12, 201659 minSeason 5Ep. 85
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