Volume 2: Episode 2 - New Elysium
A group of protectors from the Absalom Buzzblades settle in at New Elysium, all-inclusive resort situated in The Diaspora.

A group of protectors from the Absalom Buzzblades settle in at New Elysium, all-inclusive resort situated in The Diaspora.
A group of individuals who defended Absalom Station in the recent attack sit aboard a transport vessel headed toward New Elysium, an all-inclusive, luxury resort in the Diaspora set to proceed with its grand opening in the days to come. As they exit the Drift, they spot a ship in need of some help.
Our new group of heroes cleans up the remaining threats aboard Absalom Station.
Find out the paths our Vagabond heroes choose to take in the days following the Battle for Absalom.
Our heroes continue their deadly battle against the Commanders on the CIC of Pyre Spike Station in hopes of saving Absalom Station from capture.
The representatives of the Seelie Court kick off a deadly combat with Roan Cassidy and the fate of Terrana changes forever.
Our heroes confront DISCorp, Chimera, and the Dominion in direct combat as Absalom Station is thrown into chaos and the Pact Worlds step up to secure the fate of the star system.
The vagabond crew tries to help MODUS and stumbles across an ancient individual familiar to Bryn.
The Seelie Court meets Roan Cassidy on their turf.
Our heroes continue their battle with the remaining brain collector and see to the bodiless mind that is now Wrex.
Alex Amodol, Jack in V1 and Santiago in the upcoming V2, leads the group through a harrowing fae adventure in his own D&D Fifth Edition homebrew setting of Terrana.
The crew of the vagabond takes on two very frightening brain collectors.
Our heroes wrestle with the moral dilemma of MODUS' new dual personality and make their way to a drow facility on Apostae where they uncover a horrifying secret
Our heroes push forward to prepare for an impending attack.
Jack sees an alter ego, Bryn finds a clue to help her enact revenge, and Commander Baza meets his soldiers. The others make amends with their lost pasts.
Our protagonists conclude their time with the tree sages and venture elsewhere.
Bryn wakes up and shares her vision, the team goes to the Laubu Mesa and charters an enthusiastic pilot and his ship, and a mystic pearl imparts a reading of the future to our heroes.
Our heroes awaken somewhere unfamiliar after being spaced, then meet up with an ally from their earlier adventures.
After failing to stop the dominion sorcerer, Bryn wakes up in a dream-like state to meet a very mysterious individual and to explore the secret pasts of her crew mates, as well as a looming danger about to threaten the Pact Worlds.
The heroes engage Dominai's team in combat as he works to revive the dead warrior kings.
The heroes defend against a full-scale assault as a sinister figure boards the tomb station orbiting Crexamia.
A message from the mysterious "Silver Alliance," a silent parliamentary meeting, and a very tasty... *sigh* ... you'll see.
The protagonists return a lost prince to his kingdom.
Our heroes continue the Hunter's Trials in order to delve deeper into the facility, their ultimate goal to find the individual trapped on the 3rd sub-level.
Maintenance Tunnels, Hunters, and Lava, Oh My!
Volume 1, Act 1 Recap
The party teams up with Death Keeper Sage to explore (and of course to loot) a seemingly abandoned Vesk facility beneath the surface of Volnti on Tabrid Minor.
Zikim drops the group off at Tabrid Minor to investigate the DISCorp attack.
Zikim completes a smuggling gig at Tabrid Major and runs into some new friends who claim to be agents of Desna herself.
Idari station is thrown into lockdown by a mysterious new arrival to the Pact Worlds, the heist is pushed ahead of schedule, and fate pulls the group together with a Witchwarper thief.