Games: Playing with Threads: Ben Nicholson, Frontier Developments (53 mins, ~21 MB)
Mar 22, 2013•53 min
Episode description
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures.
This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
For the best experience, listen in Metacast app for iOS or Android
