Splinter Cell In Production At Ubisoft! Halo Infinite Launching Without Ray Tracing Is NOT An Issue! - podcast episode cover

Splinter Cell In Production At Ubisoft! Halo Infinite Launching Without Ray Tracing Is NOT An Issue!

Oct 25, 20212 hr 30 min
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Episode description

Time Stamp Information:

05:00 Panel Intros 

05:00 Why Halo Infinite releasing Without Ray Tracing is NOT a BIG Deal, though Microsoft does need to learn that their messaging should be a priority when making these announcements.

48:00 Microsoft's "New & Young" studio Compulsion Games is making what Phil Spencer says is "His Most" anticipated title that will bring the "Much Requested" Single Player, Story Driven, Adult Themed game that has seen HUGE success over on Sony's PS4/5.

1:30:00 Sam Fisher IS returning and I'm SUPER pumped, BUT, there IS concern for "What" direction Ubisoft will take the legendary hero. Its a VERY good conversation!

2: 15:00 Panel Outros and Special Message To The Community

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