Merlin Journal #47: Multi Facet Orb - 3 charges of Clairvoyance, recovers d3 charges after a long rest. This week our heroes get to be heroes! They are rewarded for their hard work after slaying the evil in the depths below Aberdean. The Lord of the dwarves summons them to give them a personal thank you, while Ghost Slinger decides she'd rather disguise herself as a tree. Where to next? There's a rumor about a Dragonborn running about outside the city, maybe they know something about Bahumat tha...
Dec 03, 2019•1 hr 14 min
After Zabuza flees and our heroes have the next artifact in hand what do they do? Talk about eating pies for 15 minutes! Merlin finds a mystery but can't decide what to do about it. Then they take a bucket ride out of the under dark. But there's a rumbling from below. Merlin Journal Notes for EP46
Nov 26, 2019•1 hr 23 min
Our heroes follow the skeleton chain gang along their route and find where the stolen gems and ore are being taken. They find the artifact that they are looking for and of course they find trouble too. Then the fridge starts leaking in the real world and everything comes to a screeching halt. We've got it all in this one.
Nov 19, 2019•1 hr 29 min
Our heroes get quite a bit done this week. They start out making their way through the darkness of the abandoned mines only to find out that they aren't abandoned once you go deep enough, they just aren't full of dwarves anymore. Sneaking further into the depths they make their way into a bucket lift lowering gems and ore into the darkness below. There they save a family of cave fungii who were caught up in the undead hoard. Finally they reach the bottom of the pit where all color seems to be su...
Nov 12, 2019•1 hr 23 min
I'm honestly not really sure where this title came from but that's what it is in my notes so that's what it is. Our heroes are headed into the Gem mines of Aberdean right after they deal with these pesky skellies. Merlin decides to check out these glowing lanterns and Ghost Slinger is the only one who can roll above a 4. Sounds about normal. This art was the inspiration for the dwarven drawbridge. I am sorry it is too low res for me to make out the signature and give proper credit. If you do kno...
Nov 05, 2019•1 hr 9 min
Brandon Branderson the handsome dwarf joins our elven adventurers on a short quest to buy a katana for Ghost Slinger, while Merlin is seeing to finishing up some potion work and checking on the progress of his magical stone from Scale Ridge. After they finish their preparation they have to choose to follow through on going into the mines or head up to the top of the cliffs to check on the Hippogriffs. Which way will they go? Merlin's Journal: A quick drawing on his gem of many faces.
Oct 29, 2019•1 hr 1 min
Merlin wakes up in dwarf jail and Ghost Slinger needs to figure out how she's going to get around town. What with not knowing what the dwarves are talking about. Asharis has a gift to give to the Lord of Aberdean. Hopefully they can figure out how to explain that Merlin just really likes books, and wasn't trying to hurt the guards at the door. Starting the day as a criminal, a stowaway and an elf on the inside, the group finishes the day as the Chosen of Silver
Oct 22, 2019•1 hr 11 min
We start off today with a thorough recap by yours truly since my capture software missed the back half of the episode, but you wont want to miss this one. The dwarves at the gate are tested by Merlin as they take his book and he is adamant that he will have it back. Ghost Slinger sneaks, Asharis managed to talk her way in, but Merlin we'll he's going to jail. At least they are past the gates, right? Merlin's Journal: It seems he's been locked up and can't use his hands so most spells are out of ...
Oct 15, 2019•1 hr 1 min
Alright this time it's not my fault. It's the internet tubes they needed more wax on the modem or something. This time our heroes are on dry land sweet sweet land and they aren't ghosts, but what's this... The dwarves are fleeing Aberdean? What's up with that. Then the video call goes dead and we have to call it a night. Best I could do with our spotty technology. There's some good laughs in there. Merlin's Journal notes for EP 39
Oct 08, 2019•30 min
Coming in off a lost episode here. Check DNDtonight.com for info on what happened. But the short short story is that the party got captured by ghost pirates and now they have to figure out what they are going to do to get out of this cell. It seems like they might have an opportunity if they play their cards right with Captain BrohmWell DeepBasher. Merlin Journal Notes for EP 38. Merlin Journal Continued. Lots of notes this week
Oct 01, 2019•1 hr 8 min
Our heroes have control over their course again The rudder is fixed thanks to the hard work of Dilly and Londor, but there's that creepy fog that has been showing up the last two nights. Londor doesn't like it and he's got them headed home at max speed. Will they make it back in site of land in time? You'll have to listen in and find out!
Sep 24, 2019•1 hr
Something is wrong with Ghost Slinger in this episode. It's got something to do with pickles. She's weird but we'll get through it together. The Intrepid is damaged. We're taking on water, the donkeys might have been hurt and there's still the threat of Ghost Pirates. This has been a dangerous whale watching trip, for sure. Merlin's Journal for the Episode. Looks like Ghost Slinger up in the crows nest.
Sep 17, 2019•55 min
When last we left off our heroes had an unexpected dinner guest. A Giant Squid grabbed onto the intrepid and wouldn't let go as it chewed through the wooden ship trying to grab our adventurers. How are they going to get away? Is the Intrepid going to be alright? Will they make it back to shore? Only one way to find out. Gotta listen to this Episode of DnD Tonight! Merlin drew a picture in his journal to show the epic fight between the party and the Giant Squid that attacked the Intrepid.
Sep 10, 2019•52 min
Our heroes are in the midst of a fight for their lives. Merlin can't see, Asharis has her hands full of Hook Horror and Ghost Slinger is mad that she got caught up in the thunder wave blast. Will they be able to get out of there? Oh no everything seems to be catching fire!
Sep 03, 2019•51 min
Our adventuring crew finally made it, the sea lies ahead of them. What are they going to find out on the ocean? Will they be able to convince their Dwarven crew to head out beyond where they can safely see land? What's this... Smoke. What could it be? Probably nothing good. See a picture at Dndtonight.com Hook Horror - These are some scary monsters! Merlin's Journal Notes for Episode 32
Aug 27, 2019•1 hr 7 min
So our heroes have made it to Ghyll. Now they have to figure out how they are going to get their boat through Ghyll's locks and down into the lower city. Maybe they shouldn't take their river boat out into the ocean? Ghost Slinger seems to think she has a way that they can get through without paying because she's very persuasive. Angland lock system to raise and lower water level. See Photos of an English lock at DNDTonight.com
Aug 20, 2019•1 hr 7 min
Sorry this one is on the shorter side I had unexpected guests so I had to cut early but don't worry it's still a fun slice of adventure.Don't forget to check out DnDTonight.com for pictures and art of the action. Our party is headed out down the river again. What will the adventurers find in their path this week? Could be anything I'm not saying there are rapids or anything. Maybe rapids means some other kind of challenge. Naw, just kidding, there's definitely some rapids. But don't worry on the...
Aug 13, 2019•42 min
Headed down the river on a raft our heroes run into some unusual challenges in their path. Hang on everyone this ones in the splash zone. Someone might get wet!
Aug 06, 2019•54 min
Our heroes come upon a small fishing village and they have a goal to get down the river. how will they manage that? Will Ghost Slinger cause a bunch of trouble for them? Somehow I feel like a pig might be involved.
Jul 30, 2019•56 min
Our heroes are out on the road again. They are headed south to the dwarven city inside the Aberdean Cliffs. How will they get there? Should they retrace their steps or is there perhaps a faster means of travel they can seek out? The pie lady has answers to all.
Jul 23, 2019•53 min
Our heroes are on their way out of Scale Ridge with a mission. They need to find these artifacts to make sure that the Shadowfell doesn't break through into the material plane. But where could they be hiding? Where would Zabuza have put them? Better get on the road and get to looking. Merlin's Journal notes for the next few Episodes. I'll let you use your Divination spells to glimpse into the future.
Apr 09, 2019•53 min
Our heroes are in the final showdown to free Argal from the evil clutches of Zabuza. What tricks does he have up his sleeve? Oh... what's this? Our hero's have had a long trek through the dwarven city will their strength hold out after the fighting last time? Tune in to find out!
Mar 26, 2019•1 hr 39 min
Our heroes are back in the Material Plane and if everything worked they should have far fewer Orks in their path. Now they just have to make it through the forgotten city back to the top of the mountain. That shouldn't be so tough.
Mar 19, 2019•1 hr 37 min
Our heroes have reached the Lizardfolk and now they need to continue on with their plan to draw the attention of the Orks into the Feywild. That should leave the path clear in Scale Ridge on the Prime Material plane. But Ghost Slinger is only concerned with one thing, Where's Zabuza?
Mar 12, 2019•1 hr 22 min
Our hero's went to sleep again so naturally that means they show up in the Feywild with a task they need to complete. Raal says they need to draw the Orks away from Scale Ridge that means drawing them to the Feywild. Hopefully, that will give our heroes a chance to sneak back into the material plane and free the dragon Argal.
Mar 05, 2019•1 hr 31 min
The green Kobold Raal leads the party into the mountain through a secret entrance where their donkeys will be safe. Making their way into the mountain through small Kobold tunnels. It seems that the tunnels are empty, until they run into Orks. A hasty decision later they are in a runaway mine cart headed deeper into the belly of the mountain.
Feb 26, 2019•1 hr 30 min
SNOW! It's early spring in Angland, but heading north into the mountains there's still plenty of cold weather to be had. Our friends find themselves in Draycott meeting a whole host of new people. They learn about how Draycott used to be rich, when they made their living hunting dragons. The Orks plundering the mountains wouldn't have stood a chance against the castle knights back then.
Feb 19, 2019•1 hr 7 min
That knocking is back. How's an adventurer meant to get any sleep around here. Thankfully our infallible DM may have forgotten that Merlin didn't cast that spell but it works out in the end. Who's this mysterious hermit? Why, she has pies lets buy some. Oh and she seems to know some things she couldn't know. Our party ends at a cross roads and makes the decision to head to Draycott Castle.
Feb 12, 2019•1 hr 14 min
Asharis and Ghost Slinger find themselves in the dreamscape of the Feywild again. They are greeted by a large Dragonborn who tells them of the dire situation that the land is in. There's a caster holding a barrier up around the castle to keep the Undead Dragon at bay, but Orks are swarming the walls. If they interrupt the caster it will spell the end for our heroes and their scaly new friends. Audio gets a little dicey at the end. I tried to fix it but it's a very manual process. Anyone who make...
Feb 05, 2019•1 hr 43 min
With a greater understanding of the amulet that Ghost Slinger has been carrying the party moves north out of the woods. They come upon a series of farm houses that are seemingly housed by just the nicest families. And everyone wants the travelers to stay the night in their home. They get a warning when they continue the next day about a windmill further up the road. Each family has a house as unique as them. These are some of the reference images that I used in my notes.
Jan 29, 2019•1 hr 25 min