S1: #008: From World of Warcraft to the War on Diabetes
Gamification in Health and Wellness The gaming and health sectors have traditionally been pretty far removed from one another, but there is a perfect storm of technology, access and content that has the potential of driving these two industries closer together. The gaming industry is big. In the US alone, total revenues in 2015 were over $23 Billion, and it’s expected to be about $100 Billion globally this year. Despite this size and growth, there is very little being done, at least in my opinio...
