Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Welcome to Dev Game Club, where this week we continue our series on Dark Souls . The big story is about how Brett is a monster, but we also dig into setting goals for yourself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett 154h, Level 160 Tim 39.5h, Level low 50s Issues covered: squeezing the Dark Orb, Drunk Souls, having more options as you level, having multiple hammers, the fire centipede, liking feeling r...
Welcome to Dev Game Club, where this week we continue our series on Dark Souls . We catch you up a little bit on where we are before trying to catch up with the mail bag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett 115hrs, lvl 114 Tim 33hrs, lvl 50 Issues covered: getting and placing the Lordvessel, Frampt and the second bell, Anor Londo and the two bosses, farming rats for humanity, getting invaded and hid...
Welcome to Dev Game Club, where this week we continue our series on Dark Souls . We catch you up a little bit on where we are in the game, leveling weapons, and the mix and match of combat, to name a few topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett: Level 80, 77 hrs Tim: Level 41ish, 27 hrs Issues covered: defeating the Iron Golem, finding the bonfire, discovering you can dash and jump, watching a gi...
Welcome to Dev Game Club, where this week we continue our series on 2011's Dark Souls . We talk about some bosses, exploration, and our quest for humanity. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett: 66h, level 75 Tim: 21h, level 30ish Podcast breakdown: 0:48 Dark Souls 1:01:57 Break 1:02:23 Feedback Issues covered: that dang mimic, Brett's fistful of rings, Tim the Tree and moth killer, production budget,...
Welcome to Dev Game Club, where this week we continue our series on Dark Souls . We talk about how we use our souls, where and how we farm for resources, the player's goals, the variety in any given encounter, and much more! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim: ~15h, Brett: ~52h Issues covered: worrying about the level cap, the variety of a single encounter, farming for arrows, fighting down in Quelaa...
Welcome to Dev Game Club, where this week we continue our series on Dark Souls . We talk about how progress is made, the run-based approach, and the mix of player skills and RPG stats, amongst other discussions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett: ~29h, Tim: ~12h Issues covered: the melodramatic NPCs, enjoying the architectural setting, seeing dragons, not knowing there were tree creatures, the bos...
Welcome to Dev Game Club, where this week we begin a new series on Dark Souls , the 2011 breakout from From Software. We briefly set it in its time before going on to make our characters and discuss the outset of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours (Brett: 3, Tim: 6) Podcast breakdown: 0:49 Dark Souls 56:52 Break 57:25 Reviews & Feedback Issues covered: an exception, the thing we...
Welcome to Dev Game Club, where this week we complete our series on Morrowind , giving our takeaways and then trying to get to the bottom of our mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: 103 hrs (Brett) vs 36 hrs (Tim) Issues covered: Brett destroys the heart of Lorkhan and meets another god, games that don't end, wondering about what would happen with the quests, grandmaster quests, not caring about t...
Welcome to Dev Game Club, where this week we continue our series on Morrowind . We thought we were so close, but neither of us has finished and so we talk about some late quest stuff. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett 102 hrs, Tim 36 hrs Issues covered: losing a quest item, Brett spends many hours playing weekend games, having no next steps for a quest, having guild quests to finish, not obvious w...
Welcome to Dev Game Club, where this week we continue our series on Morrowind and briefly celebrate 300 episodes of Dev Game Club. We've mostly devolved into discussing what has happened in our individual playthroughs at this point, but what else is one to do with an RPG this substantial? Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim: 29 hrs, Brett: 90 hrs Issues covered: 300 episodes, Thermopylae, skill-based ...
Welcome to Dev Game Club, where this week we continue our series on Morrowind . We talk about the role-playing feeling of the game, how the guilds have a sense of real progression and reputation, and motivating play. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett to 71 hrs, Tim to 24 Issues covered: Tim decides he's going to be a good assassin from now on, having to kill the leads of guilds I'm head of, a leve...
Welcome to Dev Game Club, where this week we continue our series on Morrowind . We talk a little bit about the systems and friction, our individual stories, and Brett solves his Magicka problem. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Just more hours of Morrowind Issues covered: not sharing the same experience, we compare hours played, a Chocobo Paradise situation, finding where the UI tells you what factions...
Welcome to Dev Game Club, where this week we continue our series on Morrowind . We spend some time catching each other up on our successes and failures, talk about it as a preparation game, and the interconnectedness of the lore. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours of Morrowind Issues covered: Brett finds Tim's yurt, "Dare I continue," being out at the boundaries of the systems, a preparation g...
Welcome to Dev Game Club, where this week we continue our series on 2002's Morrowind . We talk about our own weird experiences some more, since we are essentially playing different games, and how we are feeling the intersection of different quest lines. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another handful of hours Issues covered: down and out in Vivec City, getting around in an oddly constructed city, weat...
Welcome to Dev Game Club, where this week we continue our series on The Elder Scrolls III: Morrowind . We talk a little bit about how leveling appears to work, finding quests and using the journal, and just heading off on your own. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours Issues covered: two roads diverging in a wood, the various Tongs, having some fantasy etymology and naming conventions, the emerg...
Welcome to Dev Game Club, where this week we add a bonus to our series on Halo with a chat with designer Jaime Griesemer, whose sniper rifle talk we referenced in the series. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:01 Interview 1:13:02 Break 1:13:37 Outro Issues covered: looking up Halo lore for the intro, going to school to be a physicist, blackmailing someone for a studio tour, quickly leaving QA by mak...
Welcome to Dev Game Club, where this week we begin a new series on The Elder Scrolls III: Morrowind , Bethesda Game Studios RPG classic from 2002. We situate it in time and then dive right in, having been released from imprisonment and sent on a specific mission. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours of play Issues covered: 2002 in games, Todd Howard's first mainline game as director, a little a...
Welcome to Dev Game Club, where this week we reflect on the year that was, looking back at the interviews and lessons we took away. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: work and long hours, how we generate our lists, more keys that aren't keys, the tangibility of character sheets, the impact of D&D campaigns, your love and fun translating into what you make, labors of love, feeling games that no one fel...
Welcome to Dev Game Club, where this week we really wrap our series on Halo by providing our takeaways, and then dive in and out of feedback to talk Halo Infinite . Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours of Halo Infinite Issues covered: being stuck with the helmet silhouette, 30 seconds of fun, the feel of the controls, elevating lesser elements, world-building and an iconic character, compelling...
Welcome to Dev Game Club, where this week we finish our series on Halo: Combat Evolved . We talk about some of the major story beats here towards the end, the repetitive aspects good and bad, letting the fights play out in front of you, music, and more! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: why is the Flood on Halo, a floor wax and a dessert topping, how do you prevent peo...
Welcome to Dev Game Club, where this week we continue our series on Halo: Combat Evolved . We talk vehicles, architecture, lore, and level design before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Library! Issues covered: the ungainly Marine vehicles vs the sleek Covenant vehicles, enjoying the shooting quite a bit, the driving model of the Warthog, camera-based driving, driving int...
Welcome to Dev Game Club, where this week we begin a new series about Halo: Combat Evolved , Bungie's seminal 2001 FPS on the Xbox. We set it in time, discuss its development history, and delve into tutorialization. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to rescuing Keyes on the Truth & Reconciliation Issues covered: 2001 in games, lull in PC shooters that year, Bungie history, the astonishing develop...
Welcome to Dev Game Club, where this add a bonus to our series on Resident Evil 4 by taking a look at Resident Evil Village . We talk about the bit of the game we played, some of the things that come with first-person and realistic rendering, and then turn to some feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple hours Issues covered: the entrancing Lady Dimitrescu, looking forward to playing...
Welcome to Dev Game Club, where this week we complete our series on Resident Evil 4 . We talk about various set pieces at the end, a bit about ammo types and balance, and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: having more cutscenes and quotable lines, set piece stuff that reminds you of other series, tying back to the series, parallels with Metal G...
Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4 . We take a little sidestep into the things that aren't mentioned in the manual, and then work through Chapter 4. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the end of Ch 4! Issues covered: things we didn't notice about the game, target practice, going to apparent side tracks first, extending play to try to slow trade-in,...
Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4 . We talk about the ecology of the monsters, defense sequences, and bobbing and weaving. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the end of 3-4 Issues covered: sagacity and gardens, finding the PS4 to be a slightly easier platform, the enemy count, the easier tram ride as a setpiece, running out of ammo in the town on re...
Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4 . We talk about the new horror in the game, our systematic companion and the other NPC, look at the choice of paths, and then take the tram. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Chapter 3 Issues covered: remembering the game, recovering the map, El Gigante reveal, stabbing the creature in the back, getting to no health b...
Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4 . We talk a bit about the modern mechanics it introduces to the series and consider how it maintains its balance despite it. And, of course, we take a peaceful boat ride across a lake. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up past the lake Issues covered: quoting the merchant, how the chain saw Ganado appears in the opening ...
Welcome to Dev Game Club, where this week we start a new series on 2005's Capcom horror classic, Resident Evil 4 . We place it in its time and then talk immediately about how it really kicked the third-person action-adventure game into higher gear. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the second typewriter Issues covered: the Capcom 5, having some trouble getting the game off the ground, success of t...
Hosts Brett Douville and Tim Longo dive into a bonus episode exploring the sequels to BioShock. They discuss BioShock Infinite's ambitious but overstuffed narrative, its controversial social commentary, and unique gameplay elements like skylines. The conversation then shifts to BioShock 2, analyzing its refined mechanics, expanded Rapture lore, and the challenges of external teams developing beloved IPs. The episode concludes with the announcement of Resident Evil 4 as their next deep dive, alongside listener feedback.