Dev Game Club - podcast cover

Dev Game Club

Brett Douville and Tim Longodevgameclub.libsyn.com
Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!

Episodes

DGC Ep 346: GoldenEye 007 (part three)

Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 . We talk about the shelf-level event, running towards the end, and some wonky controller stuff. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the SP game! Issues covered: Moneypenny presentation, illness, leveraging the Switch N64 save states, the scene on the train, using the laser watch, not how trains work, lack of lock-o...

Apr 26, 20231 hr 5 min

DGC Ep 345: GoldenEye 007 (part two)

Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 for the Nintendo 64. We talk about story accommodations, enemy AI, NPCs, and level design concerns and questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to mission 10 Issues covered: talking to the people who set up the mission, Moneypenny and representation, changing up the briefing, objective structure, "the Dark N...

Apr 19, 20231 hr 6 min

DGC Ep 344: GoldenEye 007 (part one)

Welcome to Dev Game Club, where this week we begin a new series on 1997's Rare classic, GoldenEye 007. We set the game in its time before getting down to brass tacks, including comparing the experience to the film. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First full mission (three levels) Issues covered: the license, a bit about the film and the film series, 1997 in games, the flourishing of the first person s...

Apr 12, 20231 hr 10 min

DGC Ep 343: Mailbag Episode!

Welcome to Dev Game Club, where this week we catch up on our mail bag and tackle a ton of different topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: catching up on the mail bag, kind words, jumping down onto back of a Chardalyn Dragon, the most important bowling bowl in the universe, frames for playing games, when are you playing the game, going deep on a game and joining its community, moments of discovery, re...

Apr 05, 20231 hr 23 min

DGC Ep 342: Dwarf Fortress (part five)

Welcome to Dev Game Club, where this week we complete our series on Dwarf Fortress . We tell a couple more stories, get into how this would or would not eat up our lives, and turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another 10 hours (Brett) or two hours (Tim) Issues covered: withdrawing from society to create an heirloom, failing your ghosts, feeling the wet walls, watching the water spread ...

Mar 29, 20231 hr 21 min

DGC Ep 341: Dwarf Fortress (part four)

Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress . We turn to the Steam version of the game and especially talk about how a more graphical presentation changes the feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: 2 - 8 hours (Tim - Brett) Issues covered: starting over, an unhappy bard who you just can't make happy, the necromancer who injured himself in a ravine and ...

Mar 22, 20231 hr 14 min

DGC Ep 340: Dwarf Fortress (part three)

Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress . We talk about working on a thing for a long time, the refinements of the latest version, and a host of other small issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several hours of the latest version of the game Issues covered: rendering different glyphs, working on a thing for twenty years, the historical record, preservation...

Mar 15, 20231 hr 24 min

DGC Ep 339: Dwarf Fortress (part two)

Welcome to Dev Game Club, where this week we continue our series on 2006's Dwarf Fortress . We explore our failures by telling some stories about our experiences, and describing what that tells us about what this game is and what its systems might be. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Our first Fortresses Issues covered: needing a Trade Depot, changing state of a building, feedback on buildings, iconogr...

Mar 01, 20231 hr 6 min

DGC Ep 338: Dwarf Fortress (part one)

Welcome to Dev Game Club, where this week we continue our themed series on the flexibility of text with 2006's Dwarf Fortress . We set the game in its time and then start delving into the play of the game, and the steep cliff of learning how to play it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Podcast breakdown: 0:46 Dwarf Fortress 54:36 Break 55:13 Feedback Issues covered: an early early acc...

Feb 22, 20231 hr 21 min

DGC Ep 337: Plundered Hearts (part two) + Twine Bonus

Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts , the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventu...

Feb 08, 20231 hr 33 min

DGC Ep 336: Plundered Hearts (part one)

Welcome to Dev Game Club, where this week we continue our mini theme of the flexibility of text. We examine the Infocom era by playing a late title, Plundered Hearts . We discuss some of the rougher aspects of the game and the mechanics of text adventures, including the facilities of the language and some of its modern descendants. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (all), Brett (the first section) I...

Feb 01, 20231 hr 9 min

DGC Ep 335: Rogue Legacy 2 Bonus

Welcome to Dev Game Club, where this week we elaborate our series on Rogue by looking at one that continues its legacy, that is, Rogue Legacy 2 . It's right there in the name! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours (well, about a dozen for Brett) Issues covered: Rogue -likes and Rogue -lites, comparing it a bit with Spelunky, the journal in Spelunky, games like it Tim has played, getting somethin...

Jan 18, 20231 hr 11 min

DGC Ep 334: Rogue (part two)

Welcome to Dev Game Club, where this week we complete our brief series on Rogue , though admittedly if you want the full experience, cut up the two episodes into one minute pieces and randomly select fifty to eighty of those pieces and play them in random order. This week we talk about strategies, life lessons from Rogue , and of course give our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more ho...

Jan 11, 20231 hr 12 min

DGC Ep 333: Rogue (part one)

Welcome to Dev Game Club, where this week we begin a new series on 1980's seminal and genre-naming title, Rogue . We set the game in time and talk about what constitutes the genre before diving into some particulars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few runs Issues covered: buying the game in a box, being disappointed in the ASCII, being turned off by procedural games, the differences in later games,...

Jan 04, 20231 hr 4 min

DGC Ep 332: A Year In Review

Welcome to Dev Game Club, where this week we look back at the interview that were, relistening and highlighting some great bits from our conversations with other developers this year. We again extend our thanks to Jaime Griesemer, Clint Hocking, Patrick Redding, Rosie Katz, and Ian Milham. Thanks too to our perennial thanks: Kirk Hamilton, who composed our intro and outro music, Aaron Evers who sponsored it, and Mark Garcia for our logo and our store. Finally, thank you also to our listeners, fo...

Dec 22, 20221 hr 9 min

DGC Ep 331: Dead Space Bonus Interview with Ian Milham

Welcome to Dev Game Club, where this week we conclude our bonus episodes about Dead Space by chatting with Ian Milham, who was a former LucasArts colleague of the hosts and the Art Director on the space horror classic. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:47 Interview 1:15:32 Break 1:16:02 Outro Issues covered: the cost of getting in, the set top box, an homage, getting an internship on the basis of a...

Dec 15, 20221 hr 25 min

DGC Ep 330: Dead Space Bonus Interview with Rosie Katz

Welcome to Dev Game Club, where this week we present an interview with Rosie Katz,. who acted as a level designer not only on Dead Space, but the Call of Duty series (and with whom the hosts work today). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:47 Interview 1:03:30 Break 1:04:00 Outro Issues covered: starting in central tech testing, getting in through QA, using Maya as a level design tool, bringing in the...

Dec 07, 20221 hr 14 min

DGC Ep 329: Dead Space (part four)

Welcome to Dev Game Club, where this week we complete our main series on Dead Space . We talk animation and audio support for player state, economics, the ammo balance, and how the game shifts more to shooter than horror towards the end, before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (Ch7), Brett (finished) Issues covered: it's always the doctors, the resource economic loops, kinesis...

Nov 30, 20221 hr 11 min

DGC Ep 328: Dead Space (part three)

Welcome to Dev Game Club, where this week we continue our series on 2008's survival horror in space, Dead Space . We talk about the ways we are maybe breaking the game a bit, art design, level design and camera framing, and sometimes... how it doesn't work. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Level 7 (Brett) or 4 (Tim) Issues covered: unkillable aliens, alien encounter tropes, taking themselves serio...

Nov 23, 20221 hr 3 min

DGC Ep 327: Dead Space (part two)

Welcome to Dev Game Club, where this week we continue our series on 2008's space survival horror game Dead Space . We talk about the fantasy of competence and the grounded elements of the tasks, and contrast that a little bit with the spells. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more chapters Issues covered: a weird D&D one-shot, the player insert character, rebooting Space Quest, being in the right ...

Nov 09, 20221 hr 8 min

DGC Ep 326: Dead Space (part one)

Welcome to Dev Game Club, where this week we begin a new series on 2008's EA space horror game Dead Space . We position it in a change in Electronic Arts at the time (having just done another game from 2008) and then get into the spookiness of it all. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Chapter 1 Issues covered: Halloween Longo shenanigans, doubling down on 2008, the limits of the podcast, Electronic Arts...

Nov 02, 20221 hr 13 min

DGC Ep 325: Far Cry 2 Bonus Interview with Patrick Redding

Welcome to Dev Game Club, where this week we turn to a second bonus interview with Patrick Redding, credited as Story Designer on Far Cry 2 , though we would tend to call that a Narrative Designer today. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview 1:16:50 Break 1:17:20 Outro Issues covered: happening to start listening at the right time, a background in physics, avoiding computer programming, app...

Oct 26, 20221 hr 30 min

DGC Ep 324: Far Cry 2 Bonus Interview with Clint Hocking

Welcome to Dev Game Club, where this week we discuss Far Cry 2 with none other than Creative Director Clint Hocking. We talk about his early career before getting into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:43 Interview with Clint Hocking 1:07:12 Break 1:07:37 Outro Issues covered: starting out in writing, taking a terrible pay cut, good fortune, taking on many jobs, tough development cy...

Oct 19, 20221 hr 17 min

DGC Ep 323: Far Cries Bonus (part five)

Welcome to Dev Game Club, where this week we complete our series on Far Cry 2 . Brett describes to Tim some of the buddy system stuff he missed, and then the hosts look at later installments before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Far Cries 3, 5, and 6 Issues covered: a cry too far, buddies dying and having to choose how, variants on missions and why you might not do one, being ab...

Oct 12, 20221 hr 15 min

DGC Ep 322: Far Cry 2 (part four)

Welcome to Dev Game Club, where this week we continue our series on Far Cry 2 . We talk about some more systems in the game as we plan to play the descended versions and present our takeaways next week. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Midpoint (Brett) and more (Tim) Issues covered: gun loot and such in the ongoing series, the elimination of friction, putting the objective marker far from the quest giv...

Oct 05, 20221 hr 9 min

DGC Ep 321: Far Cry 2 (part three)

Welcome to Dev Game Club, where this week we continue our series on Far Cry 2 . We talk about the extreme friction of the game, landmarking and open world layout, and touch a little bit on the buddies. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: variations on the same song, high degree of friction, a simulation of a place, allowing for authorship within the simulation, clashing ...

Sep 28, 20221 hr 14 min

DGC Ep 320: Far Cry 2 (part two)

Welcome to Dev Game Club, where this week we continue our series on Far Cry 2 . We talk about the tutorial some more, the perils and pleasures of an open world game, and avoiding being a map game despite having a map. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: casual colonialism, doling out tutorial bits at the right pace, feeling equipped with skills for the game and for the open world, remembering the location,...

Sep 14, 20221 hr 19 min

DGC Ep 319: Far Cry 2 (part one)

Welcome to Dev Game Club, where this week we begin a new series on UbiSoft's 2008 series-establishing classic, Far Cry 2 . We set it in its time, and talk a bit about shifting engine wars and attendant publisher/developer drama, before briefly getting into the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Tutorial Issues covered: the UbiSoft open world formula, picking your UbiSoft ur-game, engine war...

Sep 07, 20221 hr 5 min

DGC Ep 318: SimCity 2000 (part four)

Welcome to Dev Game Club, where this week we complete our series on SimCity 2000 . We talk disasters and scenarios and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A new beginning and a scenario Issues covered: looking at the scenarios, recovering from disasters, plane crash disaster, choosing what disasters you would use, flooding in particular, kicking down the sandcastle, what it model...

Aug 31, 20221 hr 13 min

DGC Ep 317: SimCity 2000 (part three)

Welcome to Dev Game Club, where this week we continue our series on SimCity 2000 . We talk about the lore of SimCity and what Brett and Tim appreciate or don't about sim games these days. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Speed-playing to modern day and beyond Issues covered: unsung hero CPAs, playing on cheetah speed, taxing different areas at different rates, digging into a hole, being in a deficit sp...

Aug 24, 20221 hr 14 min
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