Welcome to Dev Game Club, where this week we complete our discussion of Civilization III (and of the Civilization series generally). We talk about Tim bending the game to his will and falling down the game's rabbit hole before turning to takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Modern Era! Issues covered: Brett just can't play the game, making a very specific game, finding t...
Feb 19, 2020•1 hr 21 min•Ep. 199
Welcome to Dev Game Club, where this week we continue our discussion of Civilization III . We talk about Tim triggering a World War, the slow-down in the mid-game, Brett as a war criminal, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Modern Era Issues covered: Rome gets what it deserves, having more vs fewer Civs, running out of time/hitting a point of no return, not knowing what to ask...
Feb 12, 2020•1 hr 3 min
Welcome to Dev Game Club, where this week we continue our discussion of Civilization III (and of the Civilization series generally). We talk a bit about the middle game generally, why it doesn't catch on with Brett as much, and especially address the layers of game play and how they interact. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Medieval period Issues covered: converting members of the populati...
Feb 05, 2020•1 hr 27 min
Welcome to Dev Game Club, where this week we begin our discussion of the game series beginning in 1991, Civilization , through its 2001 incarnation Civilization III . We talk about it in time, the type of sim it is, some bits about "civilization" and lots of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Medieval Age Issues covered: choosing your names, looking at the series as a whole, one m...
Jan 29, 2020•1 hr 30 min
Welcome to Dev Game Club, where this week we welcome Kirk Hamilton, composer, podcaster, and retired writer/editor to the podcast to talk about music composition, working with licenses and licensed music, the way music and play work on our brains, and a host of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:16 Interview 1:10:31 Break 1:11:00 Next game, announcement, etc. Issues covered: Kirk's earl...
Jan 22, 2020•1 hr 31 min
Welcome to Dev Game Club, where this week we return to Blizzard's 2004 classic MMORPG World of Warcraft . We discuss the focus required to work in groups, zone design and macro story choices, and delve into our first dungeon before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the mid-20s Podcast breakdown: 0:47 WoW talk 1:16:45 Break 1:17:16 Feedback Issues covered: shortcuts/acronyms for...
Jan 16, 2020•1 hr 45 min
Welcome to Dev Game Club, where this week we complete our series on 1999's Sega cult classic Shenmue . We spend a lot of time lifting cargo and putting it into place and also run pell-mell for the exit before we turn to our takeaways and some feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game! Podcast breakdown: 0:44 Shenmue discussion 58:24 Break 59:03 Takeaways and Feedback Issues covered:...
Jan 08, 2020•1 hr 49 min
No show notes this week -- just our annual takeaways and recaps. Happy New Year -- let's make 2020 a good one, folks. https://twitch.tv/brettdouville, @timlongojr, and @devgameclub [email protected]
Jan 01, 2020•1 hr 17 min
Welcome to Dev Game Club, where this week we continue our series on 1999's Sega cult classic Shenmue . We talk about waiting for time to pass, delve into similarities with other auteurist life simulation games, and get caught by guards ten times apiece. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until we're getting a job Issues covered: getting on the bus, missing the bus, watching the wheels on the bus go ro...
Dec 18, 2019•1 hr 17 min
Welcome to Dev Game Club, where this week we start a new series on 1999's Sega cult classic Shenmue . We've visited 1999 before, so we briefly set it in context before moving on to the salient question: What even is this game? We talk about the way the story begins, the environment interactivity, and the "open world" and time, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until we're looking ...
Dec 11, 2019•1 hr 42 min
Welcome to Dev Game Club, where this week we return to Blizzard's 2004 classic MMORPG World of Warcraft . We talk a bit about the grind, a notable MMO moment, some differences with world layout and characterization over time and character, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to level 20 Issues covered: hitting the Classic grind, fetch quests, zone refinements in modern, finding...
Dec 04, 2019•1 hr 9 min
Following on from our DGC series on 2002's Eternal Darkness , we talk with designer Brad Furminger, who got his start at Silicon Knights working on Eternal Darkness and an earlier version of Too Human . We talk about design choices on Eternal Darkness and get lots of little stories. Podcast breakdown: 0:42 Interview segment 1:03:35 Break 1:04:06 Feedback Issues covered: getting in with geographical luck, progressively getting into deeper discussions with a future employer, becoming second party ...
Nov 27, 2019•1 hr 37 min
Welcome to Dev Game Club, where we this week we start a new series with a bit of a different goal: a game we'll play for an initial couple of episodes and then return to from time to time. We discuss 2004's seminal and crowning MMORPG World of Warcraft , discussing the year in which it came out, a history (personal and not) of MMOs, and then dig a bit into the initial hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary....
Nov 20, 2019•1 hr 22 min
Following on from our DGC series on 1993's DOOM , we've been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning...
Nov 14, 2019•1 hr 54 min
Welcome to Dev Game Club, where we this week we complete our play and discussion of 2002's GameCube horror adventure Eternal Darkness: Sanity's Requiem . We discuss re-use and when it doesn't quite work here, but highlight the end of the game and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:39 Segment 1 -- ED discussion 59:30 Break 60:00 Takeaways...
Nov 06, 2019•1 hr 37 min
Just a quick announcement to let people to know we're on what we hope is a brief hiatus.
Oct 30, 2019•1 min
Welcome to Dev Game Club, where we this week we continue our play and discussion of 2002's GameCube horror adventure Eternal Darkness: Sanity's Requiem . We talk up the magic system as well as the level design writing checks that the camera and perhaps the tech can't quite cash, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: 6-9 (Brett, nice), 6-8 (the other guy) Issues covered: Tim gets a r...
Oct 23, 2019•1 hr 29 min
Welcome to Dev Game Club, where we this week we continue our play and discussion of 2002's GameCube horror adventure Eternal Darkness: Sanity's Requiem . We talk a lot about the structure of the game, how it differentiates the choice we made last time, and also discuss the variety of player characters and how cleverly they get mileage out of some decisions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Levels 3-5 I...
Oct 16, 2019•1 hr 30 min
Welcome to Dev Game Club, where we this week we turn to the start of our annual spooky game content by looking at 2002's GameCube horror adventure Eternal Darkness: Sanity's Requiem . We situate the game in time a bit and talk about its critical and commercial reception, as well as the GameCube, before turning to the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first three levels Issues covered: h...
Oct 09, 2019•1 hr 9 min
Welcome to Dev Game Club, where we this week we turn to the start of our bonus content about DOOM . We look at 2016's re...boot? Reimagining? Re...launch? of DOOM and talk about its modernization of mechanics and its resource loop, before turning to catch up on the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Podcast breakdown: 0:41 DOOM talk 40:30 Feedback Issues covered: Tim likes to g...
Oct 02, 2019•1 hr 39 min
Welcome to Dev Game Club, where we this week we turn to the start of our bonus content about DOOM . We look at 1995's added fourth episode "Thy Flesh Consumed" as well as John Romero's 25th anniversary megawad SIGIL . Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Thy Flesh Consumed & SIGIL Podcast breakdown: 0:40 TFC & SIGIL 47:26 Break 47:59 Feedback Issues covered: shooting a lot of eyes, who worked on wh...
Sep 25, 2019•1 hr 14 min
Welcome to Dev Game Club, where we this week we complete the main game in our series on 1993's seminal FPS DOOM . We talk about the level design some more as well as the use of maps and other topics before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Episode Three: Inferno! Podcast breakdown: 0:39 Segment 1: Inferno 57:32 Break 58:04 Segment 2: Takeaways Issues covered: the feel of the ne...
Sep 18, 2019•1 hr 24 min
Welcome to Dev Game Club, where we this week we continue our series on 1993's seminal FPS DOOM. We spend some time especially on level design and the environments and specifically how they feel different from the first, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Episode two! Issues covered: figuring out where we actually are, Hell bleeding through, chaotic and asymmetric geometry, non-cr...
Sep 11, 2019•1 hr 16 min
Welcome to Dev Game Club, where we this week we begin a new series on 1993's seminal FPS DOOM . We talk briefly about the year in games before digging into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First Episode! Issues covered: where the game takes place, adventure games at a good spot, hard drives and CD-ROMs, designing for efficiency, polar opposite of rendering presentation from MYST , firs...
Aug 28, 2019•1 hr 17 min
Welcome to Dev Game Club, where we this week the podcast does something a little bit different and takes a quick side-turn into the SNES Classic. After playing two games off-cam and two games on, the hosts talk about each game in turn. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : A bit of a number of SNES Classic Games Issues covered : the difficulty of Contra games, old school punishing difficulty, power-ups, me...
Aug 21, 2019•1 hr 21 min
Welcome to Dev Game Club, where we this week take a little time to talk about Bloodstained: Ritual of the Night , in our bonus episode for the series. We talk about how much of a Castlevania game it is as well as a number of other topics in a free-flowing discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : The first few hours Issues covered : being pierced by shards, feeling the beat, blood pools, the many s...
Aug 14, 2019•1 hr 14 min
Welcome to Dev Game Club, where we this week complete our Castlevania discussion with the beloved PlayStation classic. We talk about actually finishing the game, the size and scope of the thing, character movement, enemy variety, and a host of other topics including our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:38 Castlevania SOTN discussion 52:30 Break 53:07 T...
Aug 07, 2019•1 hr 38 min
Welcome to Dev Game Club, where we are continuing our Castlevania discussion with the beloved PlayStation classic. We talk about "finishing the game," various bosses, and how the whole game provides exploration in all its systems, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To the castle inversion Issues covered: finishing the game without finding all of it, feeling like you had gotten enough,...
Jul 31, 2019•1 hr 18 min
Welcome to Dev Game Club, where we are continuing our Castlevania discussion with the beloved PlayStation classic. We talk about how the structure encourages a natural and player-led exploration as well as some deep diving into weapon mechanics, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Olrox (in theory) Issues covered: bosses that feel optional, getting health or heart-ups, the tightn...
Jul 24, 2019•1 hr 23 min
Welcome to Dev Game Club, where we continue our Castlevania discussion with the game that renamed a genre. We talk about the year it came out, the structure of the game, and then delve into its many surprising RPG elements. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours in Issues covered: games of 1997, the PlayStation cycle, where this game fits on the Castlevania history, sticking with 2D, pushing the ...
Jul 17, 2019•1 hr 20 min