Welcome to the second episode in our series exploring PS1 and PC 3rd person action-adventure game Legacy of Kain: Soul Reaver . We delve into character design and how it is supported by character art and animation and pick a bone with lack of environmental direction. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up to Zephon TTAG : 49:28 Podcast breakdown : 0:42 Segment 1: Soul Reaver discussion 56:32 Break 57:00 ...
Mar 01, 2017•1 hr 18 min
Welcome to the first episode in our series exploring PS1 and PC 3rd person action-adventure game Legacy of Kain: Soul Reaver . We situate the game in time a bit and then turn to its storytelling style, its early game, and its primary mechanics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up until the first boss Podcast breakdown : 0:37 Segment 1: Intro to Soul Reaver 55:45 Break 56:07 Segment 2: Feedback and nex...
Feb 22, 2017•1 hr 12 min
Welcome to the final episode in our series examining the first two works of Fumito Ueda: Ico and Shadow of the Colossus and turning to the present with some bonus content surrounding The Last Guardian . We talk about the games' pillars and our personal takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : A bit of The Last Guardian Podcast breakdown : 0:34 Segment: Pillars/Takeaways/ The Last Guardian Issues co...
Feb 15, 2017•1 hr 2 min
Welcome to the third episode in our series examining the first two works of Fumito Ueda: Ico and Shadow of the Colossus . We discuss Colossus's mysterious world, talk about Agro, the camera, delve into the story, and also recap the eight Colossi that make up the second half of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Final 8 Colossi in Shadow of the Colossus Podcast breakdown : 0:41 Segment 1: SotC ...
Feb 08, 2017•1 hr 31 min
Welcome to the third episode in our series examining the first two works of Fumito Ueda: Ico and Shadow of the Colossus . We discuss Colossus 's form, intro, animation, and a number of design elements, including brief recaps of the first eight Colossus battles. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : The first 8 Colossi Podcast breakdown : 0:40 Discussion Issues covered : brief history, high-level structure ...
Feb 01, 2017•1 hr 20 min
Welcome to the second episode in our series examining the first two works of Fumito Ueda: Ico and Shadow of the Colossus . We discuss bits of Ico 's narrative, the holistic and economic aspects of the design, the build-up of tension and mutual support between the characters, the combat, and a host of other issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Second half of Ico ! Podcast breakdown : 0:33 Ico Issue...
Jan 25, 2017•1 hr 23 min
Welcome to the first episode in our series examining the first two works of Fumito Ueda: Ico and Shadow of the Colossus . We situate it in time a bit, and then turn to the opening few rooms and the design, technical, and narrative departures already visible. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Through the windmill TTAJ: ??! Podcast breakdown : 0:38 Segment 1: Ico 59:33 Break 1 59:58 Segment 2: Themes for...
Jan 18, 2017•1 hr 24 min
Welcome to a special interview episode examining 1994's Star Wars classic TIE Fighter . We welcome Larry Holland and discuss the overall arc of his career building games for LucasArts and specifically TIE Fighter . Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. TTAJ: Podcast breakdown : 0:31 Interview with Larry Holland 1:05:53 Break 1:06:21 Outro/Next time Issues covered : early career, educational background and focus in anthropol...
Jan 11, 2017•1 hr 20 min
Welcome to a bonus episode examining 1994's Star Wars classic TIE Fighter . We welcome two guests, Reed Knight and Darren Johnson, who worked in QA on the original titles and co-led the QA team on the Collector's Edition. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. TTAJ : 14:24 Podcast breakdown : 0:29 Interview segment 1:10:00 Break 1:10:22 Outro, Next time Issues covered : Tim introduces QA as a discipline, Reed self-introducti...
Jan 04, 2017•1 hr 25 min
Welcome to our YEAR END SPECIAL. We look back on our interview segments and our favorite game takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. TTAJ : 53:15 Next time : We have one and possibly two TIE Fighter interviews lined up, but then we are going to turn to 2002's Ico and 2005's Shadow of the Colossus . Look for us on Twitter for how far to play. @brett_douville, @timlongojr, and @devgameclub [email protected]...
Dec 28, 2016•1 hr 3 min
Welcome to our fourth episode examining 1994's Star Wars classic TIE Fighter . We discuss the story of the Collector's Edition additional missions and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Missions 11-13 TTAJ : 1:06:00 (late this episode!) Podcast breakdown : 0:37 Segment 1: Final battles 39:00 Break 39:27 Segment 2: Takeaways Issues covered : story review of last few battles, c...
Dec 21, 2016•1 hr 11 min
Welcome to our third episode examining 1994's Star Wars classic TIE Fighter . We discuss the story of the first expansion pack, address some criticism when it comes to these missions, and Brett digresses over technology from the day. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Battles 8-10 TTAG (Time to "Aw, geez"): 1:43 Podcast breakdown : 0:35 One segment this week! Issues covered : licensing and the Expanded ...
Dec 14, 2016•1 hr 10 min
Welcome to our second episode examining 1994's Star Wars classic TIE Fighter . We discuss the story in greater depth, as well as the various storytelling modes and how they cross over between each other. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Battles 4-7 Podcast breakdown : 0:31 Segment 1: Story and storytelling 50:32 Break 51:00 Segment 2: Feedback Issues covered : expansion packs, setting of the campaign ...
Dec 07, 2016•1 hr 12 min
Welcome to our first episode examining 1994's Star Wars classic TIE Fighter . We talk a lot about the Star Wars presentation, simulation depth and choices, and touch a bit on the story. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Battles 1-3 Podcast breakdown : 0:29 Segment 1, Felis Interruptus 20:35 Quick Break 20:40 Segment 2 Issues covered : six degrees of Bill Bixby, Holland's WWII series, alternate historie...
Nov 30, 2016•1 hr 18 min
Welcome to Dev Game Club Bonus Content. We've both played a little bit of The Evil Within and here we lovingly render our verdict in stunning HD. Usually, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary, but here in Bonus Content we just chat about something descended from one of our main games and talk about the directions it's gone. Podcast breakdown : 0:35 Bonus Content: Evil Within and Feedback 58:27 Bonus Bonus Content from Brett...
Nov 23, 2016•1 hr
Welcome to our fourth and final episode examining 1996's survival horror classic Resident Evil. We discuss the major story beats of the section, the nonsensical mess of the ending, the tyrant, and talk about some pillars and takeaways from the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Finishing the game! In the labs. Podcast breakdown : 0:29 Segment 1: The end and takeaways 52:03 Segment 2: Reviews and w...
Nov 16, 2016•59 min
Welcome to our third episode examining 1996's survival horror classic 3 . We discuss the major story beats of the section, delve into the puzzles, discuss how spaces like these are made, enemies, a whole cornucopia of topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up through the Tunnels Podcast breakdown : 0:32 Segment 1: Story beats, Puzzles 54:30 Break 54:54 Segment 2: Feedback Issues covered : C.O.L.D., ...
Nov 09, 2016•1 hr 13 min
Welcome to our second episode examining 1996's survival horror classic Resident Evil . We discuss the tight resource management of the game and the spatial logic of the place, amongst other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up to the tunnels (in theory) Podcast breakdown : 0:33 Segment 1: Resources (saves) and Spaces 50:27 Break 51:00 Segment 2: Feedback, next time, links Issues covered : save ...
Nov 02, 2016•1 hr 4 min
Welcome to our first episode examining 1996's survival horror classic Resident Evil . We discuss many of the features that are evident from the beginning of the game that set it apart from other sorts of 3rd person games of the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up until the Residence (in theory) Podcast breakdown : 0:24 Segment 1: History and themes 58:07 Break 1 58:35 Segment 2: Reader mail and ...
Oct 26, 2016•1 hr 10 min
Welcome to our fifth and final episode examining 1997's classic RPG Fallout . We are lucky enough to interview Tim Cain and Leonard Boyarsky, Producer/Lead Programmer and Art Director respectively on Fallout as well as two of the three founding members of Troika Games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown : 0:38 Interview with Tim Cain and Leonard Boyarsky! 1:01:10 Break 1:01:35 Geek-outro Issues covered ...
Oct 19, 2016•1 hr 10 min
This is a companion bonus episode to Dev Game Club, a weekly podcast in which Brett Douville and Tim Longo examine classic games and discuss their relevance and impact today. We tie together our episodes about Fallout with a preceding title and a successor in Wasteland 1&2.
Oct 14, 2016•21 min
Welcome to our fourth episode examining 1997's classic RPG Fallout . We finish off the game, discussing our various choices, and then turn to the various pillars we draw from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : The base and the Cathedral Podcast breakdown : 0:35 Segment 1: Finishing Fallout 45:12 Break 1 45:50 Segment 2: Pillars and Feedback Issues covered : going back to the Glow, voice acting, shar...
Oct 12, 2016•1 hr 17 min
Welcome to our third episode examining 1997's classic RPG Fallout . We examine tactical combat, leveling strategies, encumbrance as a specific mechanic, and also a lot of what we saw and did. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Everything before the base and Cathedral Podcast breakdown: 0:42 Segment 1 -- all of the above 58:07 Break 58:38 Segment 2: Feedback, next time, and teasers Issues covered : weapon...
Oct 05, 2016•1 hr 5 min
Welcome to our second episode examining 1997's classic RPG Fallout . We talk about the lack of the hand-holding in the game, discuss our character builds a bit and talk about the choices we've made so far. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note : Brett keeps mixing up Junktown with Hub. He blames illness. Our apologies. Sections played : Up until you resolve the Water Chip Podcast breakdown : 0:40 Intro/Segment 1 43:42 ...
Sep 28, 2016•58 min
Welcome to our first episode in our series examining 1997's Fallout . We talk a bit about the RPG renaissance it seemed to kick off and then delve into the first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up until you reach Junktown Podcast breakdown : 0:37 Segment 1: Relevance 32:11 Break 32:36 Segment 2: Towards Junktown 1:08:46 Break 1:09:17 Segment 3: Listener feedback, next time Issues covered :...
Sep 21, 2016•1 hr 25 min
Welcome to our final episode in our series examining Super Metroid . We delve specifically into the last couple of boss battles and the concomitant storytelling, and spend some time thinking about our favorite areas. We also talk about the pillars and takeaways of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : End of the game! Podcast breakdown : 0:47 Section 1: Final bosses, storytelling, and Zebes's are...
Sep 14, 2016•1 hr 15 min
Welcome to the third episode in our series examining Super Metroid . We delve specifically into the boss battles we've played thus far and spend some time talking about player skill and both positive and negative feedback loops in its play. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Through the boss "Draygon" Podcast breakdown : 0:29 Segment 1: Intro and boss battles 36:57 Break 1 37:22 Segment 2: Player empowe...
Sep 07, 2016•1 hr 11 min
Welcome to our second episode in our series examining Super Metroid . We talk a bit about what we might do with the series if it were handed to us, and delve deeply into the way Samus fits into the world completely. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up until the Ice Beam Podcast breakdown : 0:33 Segment 1: innovating Metroid and character context 48:13 Break 1 48:45 Segment 2: Skill-based play, bits an...
Aug 31, 2016•1 hr 17 min
Welcome to our first episode in our series examining Super Metroid , our first foray into playing something that is exclusively on console. We first situate the game and the series in importance and discuss the influence of Japanese design before turning to the first couple of hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played : Up until the Charge Beam Podcast breakdown : 0:31 Segment 1: Relevance/Imp...
Aug 24, 2016•1 hr 15 min
Welcome to our final episode in our series examining Warcraft: Orcs and Humans , where we welcome guest Bill Roper! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Quick show note : We had some technical difficulties with Bill's mic, so he's a little quiet. Apologies. It is worth boosting your headphones to hear him. Podcast breakdown : 0:38 Bill Roper Interview 1:12:41 Break 1 1:13:06 Outro, next game Issues covered : Blizzard pre- ...
Aug 18, 2016•1 hr 22 min