Discord Game Club Ep. 16 - podcast episode cover

Discord Game Club Ep. 16

Jun 10, 20261 hr 40 min
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Summary

In this Discord Game Club episode, guests Michael Patton (OI Games) and Nathan Hiemenz and Ian Clark (Realmsoft) delve into the intricate development of their upcoming Metroidvania, Clockwork Ambrosia. They detail the game's innovative modular weapon system, the evolution of its Lovecraftian story blended with a vibrant aesthetic, and their philosophy behind challenging yet flexible boss encounters. The developers also share insights into their creative process, the game's Mega Man-inspired controls, and their personal definitions of success and motivations for making games.

Episode description

Tim is traveling this week, so we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Michael Patton, Nathan Hiemenz, and Ian Clark, who talk primarily about the development of Clockwork Ambrosia, but hit on lots of other stuff. We expect to return next week.

Twitch: timlongojr and twinsunscorp Discord DevGameClub@gmail.com

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