¶ Introduction to SAM Model
Hello and welcome to the Designing with Love podcast . I am your host , jackie Pellegrin , where my goal is to bring you information , tips and tricks as an instructional designer . Hello , gcu students , alumni and fellow educators , welcome to episode 35 of the Designing with Love podcast .
In this episode , I will provide an introduction to the SAM model , why you should choose it for rapid development , the phases of the model , tips for implementing the model , along with some common pitfalls and how to avoid them . The SAM model was developed by Dr Michael Allen , a well-known expert in instructional design and the founder of Allen Interactions .
Sam was created as a more agile and iterative alternative compared to traditional linear models like ADDIE . The SAM model emerged from the need to speed up development , reduce rework and create more engaging learning experiences .
Traditional models like ADDIE often require completing one phase before moving to the next , which can lead to discovering flaws in the design too late in the process . In contrast , the SAM model encourages early and frequent feedback , prototyping and iteration . One thing that is important to understand about the SAM model is there are two main versions .
This can be helpful when you are deciding which path to take during your project . The first version is called SAM1 , which is a basic three-phase model that is suitable for small projects . The second version is called SAM2 , which is a more detailed version that is ideal for larger team-based projects . It includes more explicit steps .
Like the savvy start , this is a brainstorming session where key stakeholders collaborate to define the project direction . Now that you have a solid background of the SAM model and how it compares to other traditional models , I will take a few minutes to provide six key reasons why this model is ideal for rapid
¶ Six Key Reasons for Rapid Development
development . These key reasons are inspired by ChatGPT . Reason number one iterative prototyping saves time . Sam encourages the development of quick prototypes instead of detailed , fully built courses from the start . In addition , prototypes are tested and revised early , reducing time spent fixing problems later in the process .
Reason number two early and ongoing stakeholder involvement . From the savvy start session onward , sam brings together all key voices , including instructional designers , smes , developers and clients . This helps to reduce miscommunication , aligns expectations and ensures the final product meets learner and business needs in a quicker time frame . Reason number three reduces rework .
Traditional models like Addy often lead to excessive revisions after the development phase , which can cost design teams valuable time . In addition , sam's continuous feedback loops are able to catch issues early , helping to minimize major last-minute changes .
Reason number four built for flexibility and agility , sam is able to accommodate changes easily , making it perfect for fast-paced environments where client needs or content may shift . In addition , it mirrors agile methods used in technology , which helps teams to stay responsive and focused . Reason number five encourages creativity and innovation .
By focusing on frequent brainstorming and collaboration , sam helps instructional designers experiment and refine creative solutions more rapidly . Reason number six improves final product quality . Remember , rapid doesn't mean rushed . Sam's frequent reviews and testing help ensure that , even under time constraints , the final learning experience is polished and effective .
In a nutshell , sam helps instructional designers build better learning experiences faster by starting small testing early , improving often and staying flexible testing early , improving often and staying flexible . All right , so now that you have
¶ SAM Model Phases and Practical Example
a good understanding of why you should choose the SAM model for rapid development , I will cover the phases of the SAM model , along with some practical examples of how it can be used in a project . The scenario and examples were inspired by ChatGPT . Here's the scenario , chat GPT . Here's the scenario .
A national retail chain wants to train its customer service team on handling inquiries and upselling techniques for a new line of eco-friendly home goods . First is the preparation phase . This consists of gathering information and understanding the performance goals and learning needs . Here's the steps to complete .
First , meet with the retail manager , customer service leads and a few frontline staff . Next , identify any performance gaps , such as lack of product knowledge and inconsistent customer experience . Then define what success looks like , such as the staff should be able to confidently answer questions and increase upsell conversions by 15% .
Finally , gather content , such as product features , customer FAQs and current customer feedback . Next is the iterative design phase , which consists of developing rough prototypes , soliciting feedback early and often and making continuous improvements . In this phase of the process , there are three elements , which are the savvy start , prototyping and review and iteration .
Here's the steps to complete . First , hold a savvy start session with the stakeholders , including the SMEs , trainers and a few customer service reps . Then sketch out the learning experiences , such as a short video demo , a product knowledge game and scenario-based role plays .
Next , create a quick prototype of a scenario-based quiz and mock-up of the interactive product guide . Then share the prototypes with stakeholders for feedback . Finally , revise the prototypes based on feedback , such as including more real customer questions , simplifying navigation and changing the tone to be more conversational .
Finally , there's the iterative development phase , which consists of developing working versions and testing and refining the final project through ongoing testing and feedback . Here's the steps to complete . First , begin by developing the e-learning module in your authoring tool , such as Articulate Rise or Adobe Captivate Let Rise or Adobe Captivate .
Next , conduct internal testing after each component is built , such as one scenario or product interaction at a time . Then run a pilot test with 10 customer service reps . Next , collect feedback from the employees . Some examples of feedback can include please include more guidance on objection handling or add a badge system for completing the modules .
Finally , apply final tweaks , such as adding coaching tips , include a short leaderboard and include a printable quick reference guide . The final result by integrating these phases into a project , as explained in the example , this provides a short , engaging , scenario-driven e-learning course . That is number one , easily completed in 30 minutes .
Number two includes interactive product knowledge checks . Number three prepares staff to confidently and consistently support customers . And number four is delivered just in time for the new product launch . Great .
So now that you have a solid framework for how each of the phases of the SAM model work in rapid development , I wanted to provide you with four tips for implementing the model , how to accomplish each one and why it matters . Tip number
¶ Tips for Implementing SAM Successfully
one prioritize the savvy start . Kick off with a focused , collaborative savvy start session . How to accomplish this Number one involve key stakeholders early . Number two use the session to brainstorm , sketch ideas and align learning goals . Number three keep it informal and idea-driven . Remember the goal is clarity and creativity , not perfection .
Why it matters A strong start ensures everyone shares a common vision , reducing delays and confusion later . Tip number two start prototyping early . Don't wait to build a polished version . Create a quick scrappy prototype early on . This is something many designers refer to . Build a polished version . Create a quick scrappy prototype early on .
This is something many designers refer to as a dirty design . How to accomplish this this can include a clickable mock-up , a rough storyboard or a sample activity . And number two share it with stakeholders for feedback before moving to final development . Why it matters feedback before moving to final development .
Why it matters Early prototypes expose issues and opportunities fast , saving time and effort later . Tip number three embrace feedback loops . Build regular review and feedback points throughout the project . How to accomplish this Number one treat feedback as part of the process , not a final hurdle .
Number two use surveys , usability testing and informal check-ins with users and SMEs . Why it matters Continuous feedback keeps the solution learner-focused and adaptable as needs shift . Tip number four stay agile and flexible . Be prepared to pivot or revise as needed , because SAM thrives on adaptability . How to accomplish this ?
Number one use short development cycles and focus on good enough to test iterations . Number two document any lessons learned for the next round of approximation . Why it matters ? Instructional needs often evolve . Sam's strength is its ability to keep pace with real-world change .
All right , so now that you have learned some key tips for implementing the SAM model in a project , I will cover three common pitfalls and how to avoid them
¶ Common Pitfalls and How to Avoid Them
. Pitfall number one treating SAM like a watered-down addy . What happens ? Teams follow SAM in name only by still working in long linear phases with limited feedback . How to avoid it ? Number one embrace true iteration . Build small , test fast and revise quickly . Number two keep cycles short and focused .
Don't wait until everything is perfect before showing it to stakeholders . Number three shift your mindset from finish each phase to improve with each pass . Pitfall number two skipping the savvy start or making it too formal . What happens ? The kickoff becomes a stuffy meeting or a skipped , entirely losing Sam's creative spark . How to avoid it ?
Number one keep the savvy start collaborative and hands-on by including whiteboards , sticky notes and rapid sketches . Number two include a mix of different perspectives , such as SMEs , learners , technology experts and leadership . Number three focus on exploring ideas , not finalizing deliverables Pitfall . Number three neglecting real user feedback . What happens ?
Designers rely solely on stakeholder input and skip testing with actual learners . How to avoid it ? Involve end users early and often , even if it's with quick usability tests or feedback on prototypes . Number two watch how learners interact with the content , not just what they say . Number three use their feedback to drive design improvements , not just polish .
And here's a pro tip Build a habit of learning fast , not launching perfectly . That's the core spirit of SAM . I hope you have found this information about using the SAM model for rapid development helpful as you continue creating engaging and effective learning experiences . Development
¶ Conclusion and Final Thoughts
helpful as you continue creating engaging and effective learning experiences . Please check out the SAM model guide resource in the show notes , which provides a comprehensive overview of what was covered in this episode .
As a recap , we covered what the SAM model is , why you should choose it for rapid development , phases of the SAM model , tips for implementing the model in your projects , and common pitfalls and how to avoid them .
In the future , I would recommend trying the phases of the SAM model on a small scale , especially if you have not used it before , with your projects . As I close out this episode , I would like to share an inspiring quote by Connie Malamed . One of the most important areas we can develop as professionals is competence in assessing and sharing knowledge .
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