We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it. Theme song by Pat King Editing by Jeff Stormer of Party of One Podcast
Feb 02, 2021•46 min•Ep. 36
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime. Support Design Doc on Patreon here: https://www.patreon.com/turtlebun
Jan 12, 2021•56 min•Ep. 35
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love. Design doc intro/outro theme: by Pat King Our Patreon: https://www.patreon.com/turtlebun
Sep 28, 2020•57 min•Ep. 34
We sit down for an unplanned recording of Design Doc when Evan says something sad. Note: This episode discusses the toll that work can take on physical and mental health. End of episode donation notes: The Okra Project - https://www.theokraproject.com/ Black Mental Health Alliance - https://blackmentalhealth.com/ Bail Fund List - https://bailfunds.github.io/ Music: Design Doc Intro/Outro theme by Pat King New Ages I by Little Dog Big Ears
Jul 31, 2020•33 min•Ep. 33
In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout. Link to re-launched Patreon: https://www.patreon.com/turtlebun
May 07, 2020•40 min•Ep. 32
Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis. Design Doc intro theme by Pat King. Intermission and outro music, New Ages I by Little Dog Big Ears.
Mar 31, 2020•10 min•Ep. 31
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed? Intro/Outro music: by Pat King
Dec 17, 2019•1 hr 1 min•Ep. 30
The junk poets are changing again. This time, maybe in a spoooooky way. We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever. Design Doc Intro/outro theme: Pat King Intermission music: New Ages 1 by Little Dog Big Ears Design Doc on twitter: @designdocpod
Oct 22, 2019•47 min•Ep. 29
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.
Aug 23, 2019•45 min•Ep. 28
Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King
Jul 24, 2019•37 min•Ep. 27
We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes. Show notes: Design Doc Intro/Outro theme by Pat King Additional music: New Ages 1 by Little Dog Big Ears
Jun 18, 2019•1 hr 19 min•Ep. 26
We try redesigning Noirlandia, one of our other roleplaying games, in one hour!
May 21, 2019•1 hr 5 min•Ep. 25
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!
Apr 16, 2019•48 min•Ep. 24
We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?
Mar 13, 2019•47 min•Ep. 23
After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly. Intro/Outro theme music - by Pat King
Feb 21, 2019•48 min•Ep. 22
Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat." Music credits: Design Doc Intro/Outro theme written by Pat King Also featuring New Ages 1 by Little Dog, Big Ears
Jan 31, 2019•54 min•Ep. 21
Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds? Mentioned reading: Charity and Sylvia by Rachel Hope Cleves The New Map of Empire: How Britain Imagined America before Independence by Max Edelson The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg Independence Lost: Lives on ...
Jan 11, 2019•53 min•Ep. 20
Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?
Dec 12, 2018•38 min•Ep. 19
It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces. Trans Awareness Week: https://www.glaad.org/transweek The Trans Language Primer : https://www.translanguageprimer.com/
Nov 19, 2018•6 min•Ep. 18
We talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/
Nov 06, 2018•35 min•Ep. 17
In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.
Oct 04, 2018•37 min•Ep. 16
How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.
Aug 17, 2018•36 min•Ep. 15
A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?
Jul 13, 2018•42 min•Ep. 14
What happens if a player achieves their big character goal in the very first scene of the game? We found out.
Jun 18, 2018•47 min•Ep. 13
With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.
May 18, 2018•39 min•Ep. 12
Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.
Apr 23, 2018•42 min•Ep. 11
We talk about deadlines, and the whooshing noise they make as they go by.
Mar 23, 2018•40 min•Ep. 10
The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.
Mar 04, 2018•39 min•Ep. 9
We experiment with a customized alethiometer to explore stories and build new worlds.
Feb 16, 2018•45 min•Ep. 8
The Make Big Things team talks about making games as a cooperative.
Jan 25, 2018•49 min•Ep. 7