Crosswords or Computers: Which is Better for Cognitive Engagement? - podcast episode cover

Crosswords or Computers: Which is Better for Cognitive Engagement?

Oct 25, 202326 minEp. 171
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Episode description

Cognitive engagement is vital to keeping your brain healthy since it can slow shrinkage and induce neuroplasticity. While modern technology offers many new tools and games to keep your brain active, are they better than traditional puzzles like crosswords? Dr. Murali Doraiswamy of Duke University joins the podcast to talk about his recent study, in collaboration with principal investigator Dr. Dev Devanand of Columbia University, on the effects of daily crossword puzzles on the brain health of older adults in comparison to daily computerized games. 

Guest: P. Murali Doraiswamy, MBBS, FRCP, director, Neurocognitive Disorders Program, physician scientist, Duke Institute for Brain Sciences, professor of psychiatry and medicine, Duke University School of Medicine, co-author, The Alzheimer’s Action Plan

Show Notes

Learn more about Dr. Doraiswamy on Duke University Department of Medicine’s website.

Read Drs. Devanand and Doraiswamy's study, “Computerized Games versus Crosswords Training in Mild Cognitive Impairment,” through the New England Journal of Medicine Evidence.

Connect with us

Find transcripts and more at our website.

Email Dementia Matters: dementiamatters@medicine.wisc.edu

Follow us on Facebook and Twitter.

Subscribe to the Wisconsin Alzheimer’s Disease Research Center’s e-newsletter.

Transcript

Intro

I’m Dr. Nathaniel Chin, and  you’re listening to Dementia Matters, a podcast about Alzheimer's disease.  Dementia Matters is a production of the Wisconsin Alzheimer's Disease Research  Center. Our goal is to educate listeners on the latest news in Alzheimer's disease research  and caregiver strategies. Thanks for joining us. Dr. Nathaniel Chin: Welcome back to Dementia  Matters. Today I'm joined by Dr. Murali

Doraiswamy, professor of psychiatry and medicine  at Duke University School of Medicine. He's also the director of the Neurocognitive Disorders  Program, a physician scientist at the Duke Institute for Brain Sciences and a leading  researcher in the field of cognitive fitness and brain health. He has been an advisor to  leading government agencies, businesses and

advocacy groups and is the co-author of the book,  The Alzheimer's Action Plan. In October 2022, he published a study in the New England Journal of  Medicine Evidence, which looked at how crossword puzzles impacted cognition for individuals  with mild cognitive impairment (MCI) compared to computerized cognitive games. Dr.  Doraiswamy, welcome to Dementia Matters.

Dr. Murali Doraiswamy: Thank you for having  me on the show. Before I start my interview I would like to acknowledge Dr. Dave  Devanand, professor of psychiatry at Columbia University. He was the principal  investigator at Columbia University, and this was a two-site study done  between Columbia University and Duke.

Chin

I'm excited to have you here because I know  your work is going to touch many important areas that our listeners and people in my clinic and in  the research group are wanting to hear. To start, can you tell our listeners a bit about yourself  and how you got involved in this area of research?

Doraiswamy

Sure, I’d be glad to. I think this  is one of the most interesting and exciting areas of research within brain science. We all  know that the brain is our biggest asset. We are in the fourth industrial revolution, which  is really a cognitive revolution. The biggest threat to the fourth industrial revolution is  the threat of dementia. Worldwide something like 40 million adults or 50 million adults  have Alzheimer's disease and another 100 to

200 million people may be at increased  risk for Alzheimer's. Despite 50 to 60 years of intense research spending 30 to 40  billion dollars we don't really have a good way – a definite way – to prevent Alzheimer's  disease and that's what we need. We now know that something like 40 percent of the risk for  Alzheimer's disease may be lifestyle related, which means that we have an opportunity to  devise lifestyle interventions to reduce our

risk. That's the reason why I got into this  and that's the reason why I've dedicated the last maybe three decades of my life to finding  a preventive strategy for Alzheimer's disease.

Chin

I've never heard of the  fourth industrial revolution, but I must say I love that. I couldn't agree  with you more, our cognition is so important to people. It's a part of our identity and  I know our listeners and I both agree that we’re appreciative that people like you are  in the field and pushing this forward in ways that are not necessarily medication-driven  but other things that we all have access to.

Doraiswamy

Absolutely, there's an old  saying that says, “Genetics loads the gun, lifestyle pulls the trigger.” A lot of our  research is focused on finding the genetics and molecular pathological abnormalities.  Only a small proportion of the worldwide research funding is dedicated to  finding lifestyle related cures.

Chin

I'll say when I'm in my memory clinic  that's what we talk about. This is what the desire is. It’s for this type of information:  “What can I do now?” “What do I not need a prescription for?” “How can I help my brain?” I'm  excited to talk about your study in particular, so let's just get to it. You randomized  participants to either a group that engaged in computerized cognitive games  or to computerized crossword puzzles for

78 weeks. Before you talk about your results,  tell us, why did you choose crossword puzzles?

Doraiswamy

We've known for about three or four  decades of a phenomenon called neuroplasticity, that is the older adult brain retains the capacity  to change. We've also known from a number of observational studies that complex mental  activities can reduce our risk for dementia. However, there is little consensus on what is  the best type of complex mental activity. How long should one do it? What is the right dose? In  the era of pandemics, we became acutely aware of

the importance of remote care, of home-based care  and computer-based delivery of interventions. The question we were really interested in is, “Can  something that's sort of a hundred-year-old pastime, something simple – Crossword puzzles –  how does this match up to a very sophisticated computerized suite of games that can cross-train  different aspects of your brain?” That was the question that we sought out to address  in our study, “Can a one hundred-year-old

pastime beat a relatively young 20-year-old  teenager played on the computer?” [Laughs]

Chin

[Laughs] That is a great question. I  do have questions for you too about duration and dose and intensity, but we'll get to  those in a few minutes. Beforehand, how are computerized crossword puzzles and computerized  cognitive games different from your perspective?

Doraiswamy

Well, computerized cognitive games are  interesting because some people like computers. Some people like the fact that you get instant  answers. Some people like the fact that with computerized games you can specifically train  very, very narrow domains of your cognitive functioning. For example, you can just train  reaction time. You can just train your math ability. You can just train your spelling ability.  You can just train executive functioning ability.

The beauty of computerized games is it can scale  its difficulty based on how well you did last time and you can get 100 different metrics  from a computerized game. On the other hand, crossword puzzles is sort of very old-fashioned.  It's almost like a complex mental activity that draws on multiple aspects of your brain but it  doesn't hone in on any one specific ability. It's also not a timed game. Usually we sit  on our porch with The New York Times and some

people do it for two hours or three hours.  Unless you go through like the Monday times, the Tuesday times, the Wednesday times, you can't  really grade the complexity of the puzzle. You're sort of stuck with the puzzle that you have  until you get the next day's paper, so there are very two different types of interventions.  One is very easy for an older person to access. They're familiar. The other is the much more  newer sort of way of doing things and it's

easier to score. It's easier to automatically  administer. It's easier to scale worldwide.

Chin

I appreciate those descriptions  because I was able to visualize a person sitting on their porch with their cup  of coffee with a pencil and entering in letters on the crossword puzzle and then  this new age, someone at a computer doing something fast and clicking and having it  be sort of a game versus anything else.

Doraiswamy

Exactly.

Chin

They're great comparisons. I think  it's wonderful that you're able to do both.

Doraiswamy

Thank you. That was the goal  of the study, the old versus the new.

Chin

I suppose a part of it is to  maintain engagement, because if people are bored by something they're not going to  continue to do it for 72 weeks. So you were successful in being able to keep people  actively involved in this whole process.

Doraiswamy

100 percent. The first thing  we discovered even before we did this study – we did a scoping review of other  digital therapeutics in the brain health space. The first thing we discovered was  that engagement is crucial. Some 80 to 90 percent of computerized digital interventions  there's very high engagement the first week, two weeks and then 80 to 90 percent of people  drop out after the first two months, which is

of no use. We really wanted high engagement  in order for a treatment to have sustained effects because we know these are chronic  conditions and you need chronic intervention.

Chin

In your study, the participants fit  a certain criteria and they all had what's called mild cognitive impairment. I know our  listeners who listen regularly know that or know what that categorization  is, but can you share with us, why did you focus on this group? How  did you define this particular group?

Doraiswamy

Mild cognitive impairment refers  to people with memory problems that fall in the bottom fifteenth percentile of their age group.  If you take everybody who's age 65 to 85 and you score them on a memory test, the people who  score in the bottom fifteenth percentile, what we scientifically call as one standard deviation, is  what we call as mild cognitive impairment. There's a few other research criteria for it. This is a  very large group of individuals who have worse

memory than average. They're concerned about it.  Their memory may be slowly declining over time, but they're still independent and functional.  This group is at very high risk for developing dementia due to Alzheimer's and other conditions  in the short term. That's why we focused on this group because we felt this is the group  for which we need to develop a preventive

intervention and a lifestyle intervention would  be very suitable for this group. Worldwide, my prediction is there's something like 25 to 30  million people with mild cognitive impairment.

Chin

So it's a large group and  potentially a very motivated group wanting to do everything they can to  prevent the progression to dementia.

Doraiswamy

100 percent.

Chin

You mentioned this earlier when you talked  about the advantages of computerized games and computerized testing, that there's a lot of  data that you can collect, which I imagine is quite overwhelming for the study itself.  How did you evaluate participants throughout the study? What did you actually do to know,  one, that they were doing the tests and, two, that they were either getting better,  not getting better or getting worse?

Doraiswamy

The holy grail in the field  of dementia prevention is for a treatment to hit on three different goalposts. The  first is you want to improve cognition, which is they're coming in with memory problems.  You want to improve their memory, and you want to improve it noticeably by a clinically  meaningful amount. The second is you want a treatment that not only just improves cognition  in the lab setting, in the clinic setting,

but that transfers to your everyday life. That's  called functional improvement in your activities of daily living. The third metric of improvement  is direct improvement in slowing the rate of shrinkage of the brain. One of the hallmarks of  mild cognitive impairment and dementia is that there is progressive loss of brain tissue and the  gray matter of the brain. The gray matter is where

we house a lot of the cells that do the thinking  for us. We wanted to see if this training can also slow the loss of that gray matter tissue through  the use of MRI scans to measure the volumes of the cortex in the brain and the volume of the  hippocampus, the memory center in the brain.

Chin

So given that, what did  your study end up finding?

Doraiswamy

Very interestingly, it was a  78-week study. We randomized or enrolled 107 people with mild cognitive impairment  that were assigned to either computerized games played on a computerized machine. The games  were provided by a company called Lumos Labs that

had developed a suite of games. The other half  were randomized to crossword puzzles. Going in, we actually thought the new sort of  computerized cross-training of the brain that is highly targeted, that's scalable, that's  personalized to each individual skill level, would actually come out on top, but we were  surprised. Our findings were the exact opposite of what we had predicted. Crossword puzzles  did better than the computerized games. People

in the computerized games condition tended to  decline a little bit marginally. People in the crossword puzzles improved in their cognition,  improved in their daily functioning and also had much less atrophy or shrinkage of the  brain tissue over the 78 weeks of the study.

Chin

Did you notice a difference in  these results between men and women or based on their genetic risk  factors or genetic type? I mean, did you notice that there was a  discrepancy in any of the subgroups?

Doraiswamy

There was no difference between  men and women or based on the APOE genotype. What we did find was the severity of your mild  cognitive impairment did influence your outcome. If you were very early in the disease process  then both computerized games and crossword puzzles benefited you equally. If you were  late in the mild cognitive impairment process

then you tended to do better on crossword  puzzles than on games. Now one hypothesis is maybe people who are late in the MCI process  were struggling to play the computerized games. Maybe they were a little bit more sophisticated  for them. The crossword puzzles were easier, more familiar, but we don't yet know definitely  that that's the case but that's our presumptive explanation for what we found. We also  looked at differences between caucasians

and African Americans. African Americans  did as well if not better than caucasians.

Chin

So this is an intervention  that really benefits everybody, that has a pretty profound impact  and you're seeing it across the board in the things that you were  your metrics of studying this.

Doraiswamy

Absolutely, pennies  on the dollar compared to some of the other treatments that are  25, 30, 40 thousand dollars.

Chin

You mentioned a hypothesis about  potentially one thing that could be going on, but what do you think or can you speculate  as to other potential underlying mechanisms? Like how is it that crossword puzzles  can be therapeutic for brain disease?

Doraiswamy

We don't understand the mechanisms  because one would then need to do a different kind of study to look at neural circuits underlying  this. We don't really know the full mechanisms, but I think it's a classic complex mental  activity that draws on many different functions in the brain and maybe that's what we need.  It also engages people well. It's familiar. It draws on large language areas, it draws on  reasoning. It's also fun. Maybe that's what it

is. We don't understand fully the mechanisms,  but it kind of goes back to that old ‘use it or lose it.’ That theory, maybe that's  what crossword puzzles are drawing on.

Chin

When you think about the crossword  puzzles and even just the other cognitive computerized games, do you think  ultimately that the game matters or that there's a certain duration in  which a person should be engaging in it, or if daily is better than three times a week? If  you had to speculate just based on your research, based on your literature review, how  do these variables come together?

Doraiswamy

I think one needs to have intense  training for between eight to twelve weeks at least four days a week, and then one needs to have  booster sessions to keep the intensity going. One does not necessarily need to do four days a week  for like several years because nobody's going to do that and everyone's going to get bored and  give up unless we can make the game really, really interesting like a social media engagement  where you're competing against other peers and so

on and so forth. My prediction right now is  intense training for twelve weeks causes the hard wiring and the soft wiring of the brain to  re-mold itself because neuroplasticity builds a habit and then you sustain that habit through  booster sessions. Now we don't know this for sure, so we're actually designing a bigger trial  that the NIH is – we've gotten a good score,

we haven't gotten official funding. We  want to test some of those other questions, like what is the optimal  dose of crossword puzzles?

Chin

It seems to me – and I'm glad you explained  it this way – an intensive first session that could be anywhere from eight to twelve weeks and  then as you call the booster sessions later on just to sort of keep those neural networks  firing and active. Do you have a sense, for people who are listening, how long each  session in general could be or should be? We're

not going to hold you to it. I'm just wondering  for my clinic patients and for people who want to engage in crossword puzzles, or other games for  that matter, how long is the appropriate amount?

Doraiswamy

Minimum half an hour, one hour  if possible. Think of it as like a deep, deep engagement that you're doing. Many of us when  we go to the gym we think about one hour as our minimum dose. When we go on a treadmill, we think  about 45 minutes to one hour as a minimum dose. I think this can be thought of in much the same  way. If you're curling up and reading a book,

you have deep engagement for an hour. That's  the kind of deep engagement that really, I think, induces neuroplasticity in the brain,  because shallow engagement does not induce it.

Chin

That's really helpful. I incorporate your  study into my own memory clinic practice and I'm going to have to make some adjustments  because I appreciate the specific duration. It's a lot more than I was anticipating, I  must say, but it also makes a lot of sense to me. People truly have to be engaged in  order to create these new neural pathways.

Doraiswamy

Thank you for  incorporating it. I think it's a fun study, and hopefully it'll  be a scalable intervention worldwide.

Chin

I will tell you from personal experience  with my clinic patients, people are motivated. If you give them the specific instructions  and directions, like you're doing on this show right now, people are willing to try it  and see. Oftentimes if it's fun, like you said, people are willing to incorporate it in their day.  That actually leads to my next question though is, what about cross-training your brain? You  bring up exercise and the different things

we can do for exercise. Is there any idea –  or maybe this is a future study that you're already planning – of different activities with  crossword puzzles to increase effectiveness? I say this because many people like to play  card games, or they do jigsaw puzzles, or the very popular Wordle or sudoku. I  mean where do those things come into play?

Doraiswamy

I think cross-training – not  just combining different complex mental activities but also combining complex mental  activities with other lifestyle strategies, whether it be exercise or dietary interventions –  I think that is likely to be much more effective than any one intervention by itself. A multimodal  lifestyle intervention is really where we should go and we need to recommend and prescribe to  patients a multimodal lifestyle intervention.

Something very simple is – I've sort of coined  a word for it – it's called curiosity walks. Walking is a great exercise. Walking at the speed  at which you can talk is an even better exercise. Then walking with someone is great because  you have social connectedness. Then walking with someone that you can deeply discuss a book,  is to me, all of a sudden you're combining lots of different interesting activities into one  single sort of easy lifestyle intervention.

Chin

That's one multimodal  intervention right there, walking with someone and having a deep  conversation. Possibly talking about your last crossword puzzle or the  challenges in some of your games.

Doraiswamy

Exactly.

Chin

Now this was a computerized crossword  puzzle, so my next question really is do you feel like paper crossword puzzles  is acceptable? If not, or even if so, do you have certain websites or applications  that you think of are potentially helpful? I know it's not an endorsement for any particular  company or not. When your patients or research participants ask you, “Well what else can  I do?”, what do you usually tell them?

Doraiswamy

Yes, I think paper crosswords will  work just as well. Some people like to play it on their Kindle. Some people like to play it on  their mobile phone. Some people like to just sit, as you said, –on their patio drinking a cup  of coffee and playing it. Whatever is the best suited for your lifestyle, that's what you should  pick because you want to pick what you can stick

with. If a paper sudoku or a paper Wordle is what  works for you, by all means do it. If a crossword puzzle book is what you like, by all means do it.  If you like playing bridge or if you like playing chess then that's also probably equally a complex  mental activity. The key thing is the idle brain, while it's good for some other things like coming  up with creativity and new ideas and stuff, I think try to involve yourself in some  complex challenging mental activity and

grow over time. Watch your scores and  track it and become better and better, like become really good at the Monday New  York Times crossword puzzle, which is the easiest. Then see if you can graduate to the  Thursday, which is the medium challenging, and then graduate to the weekend puzzle,  which is the toughest. Your brain likes that challenging aspect of it and it  also likes novelty so mix things around.

Chin

I think back to our comments  about the amount of data that you're collecting and the different use  of these technological tools. What do you think the future role of technology  is, in particular artificial intelligence, when it comes to someone's cognitive  health and cognitive training?

Doraiswamy

I think technology is going to play  a huge role in multiple different ways. We have already shown that you can use AI to detect risk  for Alzheimer's disease five or six or seven years before someone actually develops memory problems  simply by scanning through the electronic health

records and putting together some risk factors.  We have also worked with a company called Lumos Labs to create what I think will become the  future of brain health, which is we cannot anymore just study like a hundred people in two  sites or like even 1,000 people at five or six sites. We cannot just study white brains. What  we need is a crowdsourced global brain lab and

Lumos Labs in California has created something  like that. They've created a global neural lab of 40 million people from 180 countries who are  voluntarily contributing health data as well as cognitive testing and memory data, as well as  lifestyle data. You have now 100,000 people in each age group who are contributing data. You have  people contributing data on sleep, on exercise and diet and you can start to draw some very, very  interesting correlations. That, to me, is the

future. We will have a real-time brain platform  on our smartphone that tells us what we need to do and access a sort of personal avatar, if you will  a personal brain coach. That's sort of the future.

Chin

Yeah, I look forward to that  day. Although, I'm not sure I want to be nudged so often that I need to get up and  do something and engage in a cognitive game.

Doraiswamy

Well, you can turn it off if  you don't want it, right? You can always turn off notifications on your Instagram, but  nobody does because they love it. [Laughs]

Chin

You hinted to this, but now I'm going to  be very direct and this is going to be my last question for you. What do you do personally  to keep your brain as healthy as possible?

Doraiswamy

I do a lot of things. I mean,  luckily I'm in academia so complex mental activity is what we have to do to survive  here in the publish or perish world. There's

something we haven't talked about which  is the reverse. I think sleep to me is the single most important thing that all of us can  do for brain health because sleep six to seven hours a day is essential for archiving  our memories, for our brain health and possibly even for getting rid of some toxic  metabolites that accumulate during all the

daytime metabolic processes. That's one. Two,  I'm mostly a vegetarian. A Mediterranean diet is – what at least we believe – is one of the  most brain healthy diets, but Indian diets are also relatively healthy. There is some evidence  that turmeric, one of the ingredients in curry, may be protective for the brain. It's not  definitive. I exercise, I play tennis. I challenge myself a lot and I surround myself  and talk to one interesting person every day.

Chin

That's a wonderful way of phrasing it,  one interesting person a day. That's a whole group of activities and I'm sure keeps you very  busy, Dr. Doraiswamy, so I appreciate you coming on the Dementia Matters podcast. We certainly look  forward to having you on once you have more data.

Doraiswamy

Thank you so much. It's  been an honor to be on your show.

Outro

Thank you for listening to Dementia  Matters. Follow us on Apple Podcasts, Spotify, Google Podcasts or wherever you listen or tell  your smart speaker to play the Dementia Matters podcast. Please rate us on your favorite  podcast app – it helps other people find our show and lets us know how we are doing.  Dementia Matters is brought to you by the

Wisconsin Alzheimer's Disease Research Center  at the University of Wisconsin--Madison. It receives funding from private, university,  state, and national sources, including a grant from the National Institutes on Aging for  Alzheimer's Disease Research. This episode of Dementia Matters was produced by Amy Lambright  Murphy and Caoilfhinn Rauwerdink and edited by

Taylor Eberhardt. Our musical jingle is "Cases  to Rest" by Blue Dot Sessions. To learn more about the Wisconsin Alzheimer's Disease Research  Center, check out our website at adrc.wisc.edu, and follow us on Facebook and Twitter. If you  have any questions or comments, email us at dementiamatters@medicine.wisc.edu.  Thanks for listening.

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