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manufacturing and healthcare. Visit rgf-professional.jp, to register your resumé and unleash your potential today. Hello, and welcome to Deep Dive. From The Japan Times, I'm Oscar Boyd. At the start of the year, AMC Networks, the company behind shows like 'Mad Men' and 'Breaking Bad,' acquired anime distributor Sentai, and with it the anime streaming service HiDive. In August, Sony bought the anime streaming platform
Crunchyroll for almost $1.2 billion. And over the past couple of years, streaming giants like Netflix and Disney have poured money into original anime programming. Interest in anime around the world has never been higher. Behind the scenes though, animators struggle to make a living and many insiders are calling the industry unsustainable as studios struggle to keep up with demand and the pandemic slows production. Here at Deep Dive, we figured this would be as good a time as any to revisit the
rise of this piece of Japanese soft power. And who better to do it than my colleague, culture editor Alyssa I. Smith. On today's episode, Alyssa will be speaking to Japan Times contributer Matt Schley to ask: what's behind Japan's booming anime industry? And with so much overseas interest, what makes anime anime in 2022?
Matt, welcome to Deep Dive. Thanks for joining me today.
Thanks for having me.
So you've been writing about anime for The Japan Times since 2017. And you're one of our go to people for all things anime. To sort of kick us off, I think it would be useful to give the discussion some context. So why don't we go back to when anime started?
Sure, anime in Japanese is a shortening of the word animation. So in Japan, when you say anime, you're talking about any kind of animation. Which really threw me off when I first moved here and I asked people 'what's your favourite anime?' and they said 'Toy Story 2' or something. But in English when we say the word anime, we're of course referring to Japanese animation. Now Japanese animation has a long history. The first known anime that we've still got, you can watch on YouTube, was made
in 1917, about 100 years now. The early kind of prewar anime was often silent, leading up to World War Two a lot of kind of propaganda films again, like in the States, Mickey being used to boost morale.
Right.
Same thing here in Japan and the first full length anime feature is called 'Momotaro Sacred Sailors.' That's again a propaganda film. Postwar, the industry really starts to become what we think of it now as the modern industry. There's a very famous film from 1958 called 'Hakujaden,' and that was made by Toei, who are still around. It's the first full length colour anime.
And that film was based on a Chinese folktale?
It was yes, yeah. There was a 4k restoration done a bit a couple years ago. It's a really beautiful film. Now films up to that period, really used a Disney style, animating 24 frames a second, really fluid animation. The first anime to kind of introduce the style that we think of as Japanese animation came in 1963 that was 'Astro Boy' ('Tetsuwan Atom'). That was produced by Tezuka Osamu, and that sets the
template for the anime that we still watch today. It's based on a popular manga, it uses a kind of aesthetic with the big eyes that we associate with anime, that kind of cute over exaggerated characters. And it uses a style called limited animation. And what that means is: Disney films, one second of animation is 24 frames typically right, a very fluid look. Tezuka and other people realise that that wasn't gonna be possible, they didn't have the manpower to do that on a weekly basis, right
to get out this kid's show. So what they did instead was embraced a style called limited animation. So instead of doing every 24 frames, they would do eight frames and shoot those shoot three of those frames three times. So you've got less fluid animation, but you know, it's on TV, it's for kids. Ultimately, it's out there to sell manga, and it's out there to sell toys and stuff like that. And that kind of aesthetic became the standard.
Right. I know, it made a huge impression on my mom, because you know, she doesn't watch a lot of anime now. But even now she talks about 'Astro Boy' and how much she loved watching it as a kid.
It was it was huge.
So then after 'Astro Boy' that must have started a trend in anime?
Yep, so anime became huge. Of course, it's first aimed at children. Over time, people get into the industry who originally wanted to make live action films. And they had kind of higher ambitions, people like the creator of 'Gundam,' which is considered one of the first kind of adult anime. It's still for kids, and it's still meant to sell robot toys. But he snuck in a lot of kind of more adult
themes. It's about war, people die. And that's still considered one of the great anime So as Japan's economy flourishes, you get into the '80s You've got a lot of money swirling around, and you've got really incredible, lavish productions. People think of 1988's 'Akira' as one of the kind of seminal, great looking anime productions.
When I think of 'Akira' I don't really see that as being made for children. It seems like a very adult themed film.
No, absolutely. There's there's violence and blood and guts and all that stuff. Yeah. So we see anime getting more specialised, as well, in the '80s. With the advent of VCRs, and Betamax players and stuff like that, you've got a specialty market that's only on video, that's aimed at more affluent consumers, obviously. You've got this whole subset of anime that's for people in their 20s or 30s, or 40s, with a lot of money to spend. Again, it's
the '80s in Japan. And you've got people producing this specifically for the video market or for the theatrical market.
So far, we've talked a lot about how anime became popular in Japan. But how did it move over to the West?
From a very early time from the '60s and '70s. You've got anime being released in the West, but in kind of a hidden form, if you will. So it's a cheap way for for TV shows to get animation. They don't have to animate themselves, they can import it from Japan, they can dub it into English, they can pretend the main character's name isn't Satoshi. It's John. And they scrub a lot of the Japanese-ness from it, right?
I remember watching an episode of Pokemon and the main character's name was turned to Ash. Yeah, right.
Yeah,
It was so disconcerting.
Yeah, exactly. And so you can imagine if you go back even further, the '60s and '70s Just trying to scrub any Japanese-ness from it, right. Once you get to the '80s, you've got a more kind of discerning fan base that starts to grow. And you've got people that realise this stuff is from Japan, they start to demand that they get subtitled releases. In addition to dubbed releases. There were some early anime released in the West that, for
example, the original film is two hours. And the producer said, 'hey, this is for kids, they, they're not going to be able to sit for two hours, let's cut 30 minutes of it.' An example of that is 'Nausicaä of the Valley of the Wind,' which is a very famous, Miyazaki Hayao film, which was I think they cut 20 or 30 minutes of it, they renamed it 'Warriors of the Wind.' They took emphasis off Nausicaä, the main character, because you can have a girl be the main character, right?
Unthinkable
Unthinkable! And it just became this weird mess. It doesn't make any sense. And fans in the States started to demand from their licensors that 'Hey, we want to see the whole movie. We want to see it given at least an accurate English dub. We also want the option to watch it in subtitled form.' And that grows, so in the mid '90s, you've got stuff like 'Dragon Ball,' 'Sailor Moon'. Eventually 'Pokemon' comes on air. As you mentioned, 'Pokemon' is still a bit of a situation where they're
changing the names of characters and things like that. But you've got a whole generation that doesn't have to search out anime on tapes or get it from friends or whatever, you can just turn on TV and it's there.
So I think a sign that the West had really started to accept anime as you know, a legitimate genre was when 'Spirited Away' won the Oscar in 2003.
And the Oscar goes to … Let's see. 'Spirited Away.' Hayao Miyazaki.
Yeah, there was huge 'Spirited Away' is the 2001 film from Hayao Miyazaki and Studio Ghibli. That was the first and remains the only Japanese anime film to win the Oscar. That film had Disney pushing behind it in the publicity department. Nevertheless, that was a huge thing for anime. Miyazaki, he didn't go because America was in the middle of the Iraq War, which he was against.
Eventually, he did win a separate lifetime Academy Award, which he went and gave a very charming speech you can watch on YouTube, that remains the only enemy film to win an Oscar but a few films have been nominated since then. The film that probably has the best shot this year is Belle the new Hosoda Mamoru film.
The one that got the 13 minute standing ovation at Cannes?
That's the one.
What would you say is the relationship between anime, and the build up of Japan's soft power?
I think it's all part of a piece you know, you've got an anime becoming more popular, you've got video games, you've got Japanese technology, people really looking to Japan as being a place they want to go kind of dreamland and anime was definitely huge part of that. Especially when you get to the '90s and 2000s you get a lot more anime that's set in Japan that it's obviously Japanese, not just the kind of sci-fi, neo-Tokyo 'Akira' stuff, but stuff where you can really get a
look at kind of what Japan looks like. It becomes a great way for people to kind of peer into the nation.
Well, then, let's move into the 2010s which was a pretty important decade for anime. What would you say were the key events during this time?
So anime continues to be more and more popular abroad. You've also got the retirement, supposed retirement of Miyazaki Hayao.
The first time.
Actually well, the about … every time he makes a movie, he says 'This is the last one. This is the last one.' But yeah, there was kind of a sense for many, many years, that when you released a theatrical anime film, that didn't have a manga behind it, the general public wouldn't go to see an original anime film. Unless it was directed by Miyazaki. His films always did really well. Other original anime films tended not to do that well.
So aside from Ghibli films, it was sort of thought that if you didn't have all the manga series, or like television series to back it up, then the film itself wouldn't do very well?
That's right. Yeah. Now that changed in 2016. Three films came out that year, which were all relatively huge hits, especially 'Your Name,' Makoto Shinkai's film, which became this giant hit. For a time it was Japan's highest grossing film worldwide. It's since been eclipsed by 'Spirited Away,' which we just talked about, because 'Spirited Away' got its official release in China two years ago. So that's kind of cheating, right? You also had two films, which were a little bit more modest
'In this Corner of the World,' which is a kind of prewar and war film set and in Hiroshima. And you had 'A Silent Voice,' which was more arty film, from Kyoto Animation. All those films did really well. And they kind of busted that myth that only Miyazaki could do well, with the general audience.
So between 2002, around the time 'Spirited Away,' was being released and 2020, the Japanese animation industry more than doubled in size with an annual revenue of $21 billion. What would you say are some of the reasons for this booming economy?
Well, we can't discount the foreign market, which has exploded from 2010 to 2020. You go from about $2.5 billion to about $12 billion. Not just the West, but also countries like South Korea, and China, Vietnam, Thailand. So all across Europe, Asia, the Americas, people getting into anime has been has been huge. The domestic market has also gone up. Not as dramatically, but it has gone up as well. People are really into this Japanese cartoon stuff.
Who knew?
Who knew? Who knew? So you see a lot of companies now trying to capitalize on the popularity of anime in the West. We talked before about the '80s and '90s, right? Where you've got essentially what we would now call startups, companies of two or three or four people, slapping some subtitles onto whatever they could licence from Japan, Japan saying that, 'You want to licence this?! Okay, fine. Here you go." These really passionate fans releasing stuff for other passionate fans. At
some point, because anime gets so popular. As often happens, these companies get bought by bigger companies. And now you've got these really giant streaming companies, or other home video companies kind of dominating the licencing industry in the West.
Another reason for this huge boom would be that people are getting into … they're they're hoping for more of an interactive experience, right? So like, people are going to live events, concerts and things like that?
Yeah, that's been a huge thing. About 10 years ago, one of the largest sources of income in the industry, especially in the domestic industry, was Bluray and DVD sales. Those numbers have gone down because well, everyone's streaming. And the numbers for more interactive experiences exactly like you said, have gone up. People are want to live anime, they don't just want to experience it at home on a screen. They want to go out and make friends
Do cosplay.
And do cosplay. Cosplay is huge. To a certain extent, in Japan, it's huge. In the West, you've got anime conventions in the West, which are which are huge. So yeah, people want to bring anime into their into their lives.
Now you've mentioned streaming a few times. So let's talk about the impact of those streaming services. One thing that really stands out is the success of 'Demon Slayer.' And before the film 'Mugen Train' came out, it was a series and that was available on a lot of different streaming platforms, right? So do you think that contributed to the huge success of the film itself?
Yeah, 'Demon Slayer,' it had kind of all the pieces to become a huge hit right? It was a moderately successful manga. On top of that it had a pretty successful anime series. Plus, it was at a time when everybody was stuck at home
During the pandemic.
During the pandemic. And so word of mouth spread about this 'Demon Slayer' thing. As you mentioned, it was not locked into one specific streaming platform. And that really primed the pump for when the film came out in 2020. Everybody had read the manga, or watched the show really dying for something to do. The corona numbers weren't so bad when the film came out. And so, the floodgates opened. And it became Japan's highest grossing film of all time.
So major companies like Disney and Netflix are seeing the popularity of anime. And it looks like they're aggressively moving into the sphere, right? And they're starting to produce their own original content?
Yeah, that's right. Netflix has its own original content. For the purposes of full disclosure, let me just mention here that I do some consulting work for Netflix. Disney Plus has started producing anime, Netflix has started producing anime, Crunchyroll has started producing anime. And yes, they are going beyond simply licencing anime, putting dubs and subs on it and releasing it. Now they are making their own stuff.
And we're also seeing international collaborations, right? So these big companies are also working with maybe smaller Japanese studios.
Yeah, that's right. That's right. So one example from last year was 'Star Wars Visions,' which is a bunch of small 'Star Wars' stories made by different anime studios. You've got the new 'Blade Runner' show. If you told me when I was 13 or 14 that there was going to be a 'Blade Runner' anime and my brain would have exploded. These kind of quasi anime that are maybe they've got a American director, but they're
directed at a Japanese studio. So yeah, the amount of of international coproductions is growing.
Well, something interesting that's happened is, in 2020, the overseas market for anime surpassed the domestic market for the first time. Why would you say that is?
Yeah, this was a pretty big deal. This was a trend that was already happening, but the pandemic accelerated it. Much like all other things, right? You could see the numbers inching up year by year in the foreign market. And in 2020, they did surpass the domestic market in Japan. Now those events that we talked about earlier, going to animate concerts, going to anime live talk events and stuff like that.
We couldn't really do that in 2020. So that might have been a reason why the domestic market dropped a little bit. Conversely, people in the West or in other countries in Asia sitting around in 2020 without a lot to do, maybe discovering anime for the first time, you've binged all the live action you can … 'Oh, here's this library of this crazy cartoons from Japan. Let's check this out.' So it was a combination of those two factors.
Obviously, like you said, the pandemic had a huge effect on the consumption side of anime. But what about
So early on in the, in the pandemic, a lot of shows production? were getting delayed. A lot of that was due to the global supply chain, which everybody keeps talking about, right? A lot of anime is produced, actually, in countries like South Korea and China. Typically, the creative work is
done largely in Japan. And then the kind of more I don't want to say grunt work, but what you call in between frames, which are the frames between the keyframes that make the animation look more smooth, are done in, again, South Korea, China, Vietnam. And it was hard to get that stuff back and forth, right. The anime industry has typically not been an industry with a lot of slack, everything's kind of done last minute. There's stories of people running the tapes to the broadcaster at the
last minute, shoving the tape in the thing. And this the show getting on air and
Hoping it all works out?
Hoping it all works out. And there are cases even long before the pandemic of shows that that have been delayed by weeks or months or whatever. So take that, add a pandemic, things get delayed, right. So that was the early days of the pandemic, things are much better. Now. One of the reasons that things are much better now is because more people have embraced digital technology,
Because they were working remotely, or from home?
That's right, exactly. Now, you might think that anime is produced largely in computers. But a very important step in the process, which is the drawing of keyframes is actually still largely done on pencil and paper. Those keyframes are then scanned into the computer where all the colouring and, and post processing happens. It's one of the things that I love about anime, the fact that that first
step is still done on pencil and paper. But as you can imagine, once you've got the pandemic going, it becomes a lot harder to get that paper from one place to another, for people to assemble in great numbers in these very poorly ventilated, small animation studios. So a lot of animators have embraced either using tablets and things like that to draw keyframes directly in in digital. Or they've kind of hooked up their own home studio where they do it on pencil on paper, and then
they scan it in and they email it to the studio. As you can imagine that has positives and negatives.
You talked a little bit about the work environment for these animators. But one thing that comes up a lot when we talk about anime is the poor working conditions that many of these creators have to deal with. So if anime is thriving, why are these workers being treated so poorly?
Yeah, it's a really complicated question. But there are a few reasons. Like any creative industry, there's always this kind of idea that well, you should do it for the love because it's something you really want to do. Because of the way the industry is structured, most animators, even if they work at a single studio, are considered freelancers or independent contractors. So instead of being paid a monthly
salary, they're often paid by frame or by shot. Nobody's ever gotten rich on this, but it was possible to make a decent living in the '60s and '70s and '80s, when anime looked a little bit less complicated than it does now. If you look at a frame of 'Detective Conan' from the '90s. And you look at a frame of 'Demon Slayer,' for example, it's just way more intricate these days. But the wages for for a frame have not gone up.
Right? So you're spending three or four times the amount on a single frame of animation, getting paid the same 200, 300 yen.
And there's this mindset where the companies are saying this is how it's worked for decades, right? So we're not going to change that, you just have to deal with it and do it for the love of the work?
There's that, there's the fact that a lot of studios are run by former animators or former directors or whatever, who are maybe better at making anime than they are at making business decisions a lot of the time. There's also this thing called the production committee system, the seisaku iinkai, have you heard of this? A lot of people blame this system for animators' kind of stagnant wages. Simply put, this production committee, when you fund an anime, you don't fund it
with one company, you get a bunch of companies together. So you get the music rights go to this company, they put in a little money. The DVD company puts in some money, the streaming service, recently, they put in some money, so you're kind of hedging your bets right? But that makes it so the studio while they might be producing the anime. They're not often reaping the rewards. So they don't have, for example, royalties. If an anime does poorly, they make a set amount
of money. If an anime does well, they make a set amount of money, right? And they're often not the best at negotiating, is what a lot of my sources have told me.
Alright, so then how much are animators getting paid?
Yeah, so there's this group called the Japanese Animation Creators Association. They're known as Jennika. They do a survey every I believe it's four years to ask animators, hey, how you doing? And their most recent survey, which is 2019, found that on average animators in their 20s make ¥1.1 million a year. A million sounds like a lot until you do the math. And you realise that's about $10,000 a year, which is
less than minimum wage, you know, it's unlivable. Things get a little bit better when animators move into their 30s and 40s. People in their 30s said their average was ¥3.5 million yen, which is a little bit over $30,000. Again, not great. Nobody's getting rich on this stuff, but livable. Now the problem is, because the people in their 20s are only making $10,000 a year, living in a place like Tokyo, which is
where all the anime studios are, they simply can't afford it. And so you've got an NPO called Animation Supporters who have done a survey that said that about 90% of animators quit the industry within two or three years. So as it is now, it's kind of an unsustainable system.
So with all these animators dropping out of the industry after a few years, would you say it impacts the quality of the animation?
Yes, there are a lot of reports out there recently about productions that are not able to find enough animators. So recently, a big trend has been studios going on places like Twitter, looking at artist profiles of people abroad, saying 'Hey, do you want to work in the anime industry?' That's great for animators who live abroad who've always wanted to work in anime. Now they can. And from what I hear, it's very easy to get a job. Because they're so strapped for
animators. That said, that doesn't really point to a healthy and sustainable industry.
Right. Are there any efforts to improve the industry?
Thankfully, there are. There are a few training programmes that have been opened by different companies. Netflix teamed up with a studio called WIT to set up a kind of training academy, which is giving people a stipend and hooking them up with senior animators. There are also studios out there that have been doing this for a longer time. The most famous example of this is Kyoto Animation. Kyoto Animation has, for a long time, had a really sustainable philosophy. They hire people and
they actually give them the skills to succeed. They hire a lot of people on salary. They're based outside of Tokyo, so the living expenses are a little bit more reasonable. And thanks to Kyoto Animation being really forward looking, they grew to be a studio that has some of the best looking animation out there. As readers and listeners know, really tragically, in 2019, they were the victim of an arson attack that killed almost 30 of their employees. So that was a major setback for that
really, really admirable studio. Fortunately, they're still around, and they are producing new anime.
So then these companies are really focusing on nurturing their talent and trying to retain people for long term.
That's right. That's right.
And you're seeing that that has a direct effect on the quality of the animations that they're producing?
Absolutely. And when you've got the same animators over a period of five or 10 years, not only animators but character designers and directors and things like that, you kind of get a house style. Every anime they produce is going to have that kind of Kyoto Animation feel to it.
You've talked about how we're moving away from the more traditional style, and how bigger players like Netflix and Disney are getting involved, you know, more non-Japanese companies. We're seeing a lot of changes in anime. So then, you know, we have to ask the question, what is anime? Is it the storylines? Is it the visuals? How would you define anime?
Yeah, this is the million dollar question. This is the huge debate heard all around the internet. I'll put it this way. There are fans that really care who made it, who's the director, is the large percentage of the creative staff Japanese or not? There are fans that really care about that authenticity. And there are fans that that don't, there are people that love that anime look, and they don't care whether that's made by a Western studio or a studio from South
Korea. If it's got that kind of anime look and feel that they like, they don't care. I think both of those viewpoints are entirely valid. And I think the industry is big enough that it can handle both. We talked about the international market surpassing the domestic market for the first time in 2020. I think that trend will probably continue, based solely on the the population of Japan for example, right? It's going down and so So it's trying to retain the heart of anime then?
there's a limit to what you can sell in Japan. That said, the domestic market is still huge, it's still half of the market for anime. So I think you're still gonna see plenty of what we might call 'more authentic anime,' aimed at a Japanese audience, and enjoyed by a western audience, but not made for the Western audience. You're also gonna see a tonne of anime aimed at a Western or an Asian or European audience. Yeah. And ask 10 people what the heart of enemy is, and you'll
get 10 different answers, right? Again, it's not a it's not a genre, it's a medium. There's anime that I hate, but people that I work with love and vice versa, right? But there's kind of this nebulous aesthetic or something that I think we all think of as Japanese animation.
Well, thank you for joining me today, Matt. It was really nice talking to you.
Thanks for having me.
On Tuesday, Japan recorded 62,599 cases of COVID 19 nationwide — its highest tally since the pandemic began. With cases still rising, the government is set to expand quasi states of emergency to 34 of Japan's 47 prefectures. Daycare centers have been particularly affected by the recent surge in cases with more than 300 forced to shut due to students or teachers testing positive.
Also, over the last week, demonstrations have taken place in several countries against Japan's strict border measures, which continue to prevent non-resident foreign nationals such as hopeful students, academics and workers from entering the country. According to organisers, more protests are planned later this month in Germany, Austria, Spain and Argentina, as well as outside the Prime Minister's office in Tokyo in February. This episode was hosted by The Japan Times' culture editor,
Alyssa I. Smith and produced and edited by me, Oscar Boyd. Our guest this week was Matt Schley, a big thank you to him. You can see all of his articles on The Japan Times' website, and I've linked a couple in the show notes. That's it for this week. Thank you to everyone who has taken the time to rate him review Deep Dive recently. It helps more people to discover the show, so please do keep those coming. Until next time, as always, podtsukaresama.